New XCAFDoc classes:
- XCAFDoc_AssemblyIterator: iterator in depth along the assembly tree
- XCAFDoc_AssemblyGraph: assembly graph with iterator
- XCAFDoc_AssemblyTool: provides generic methods for traversing assembly tree and graph
A method for re-scaling (sub-)assembly geometry is added to XCAFDoc_Editor.
New DRAW commands:
- XDumpAssemblyTree: iterates through the assembly tree in depth up to the specified level, if any
- XDumpAssemblyGraph: prints assembly graph structure
- XDumpNomenclature: prints number of (sub-)assembly/part instances
- XRescaleGeometry: applies geometrical scale to (sub-)assembly
Fix affects BFGS optimization methods by checking convergence as the first step on each iteration. FRPR works well, but it is updated as well since its logic potentially dangerous.
When creating a fillet, num is calculated via ChFi3d_IndexOfSurfData. If it
returns just the number of entries in surfdata, it can happen that this
value becomes invalid when handling the case "two faces common to the edge
are found". When both components are on an arc, there will be num removed
from the surfdata.
num would then be larger than the number of entries surfdata. The derived
num1 is therefore also incorrect. The subsequent usage of this
value will either:
* Debug build: cause an out of bounds exception in ChangeValue
(`SeqFil.ChangeValue(num)`)
* Release build: cause a segfault when retrieving it via index num1
(`SeqFil(num1)`)
num + num1 must be recalculated after the deletion happens to correctly
calculate the fillet.
Signed-off-by: Charlemagne Lasse <charlemagnelasse@gmail.com>
The PerformIntersectionAtEnd code is currently not handling all the faces
correctly. If it retrieves Face[0] as F, it can happen that the previously
ran code didn't actually retrieve any faces in this array at all.
For example when:
* "if (nface==3)" is true
- "if (!findonf1)" is true (doesn't assign any faces to this array)
- "if (!findonf2)" is true (doesn't assign any faces to this array)
- "if (state == ChFiDS_OnSame)" is not true (because it is
ChFiDS_AllSame)
- "if (findonf1 && !isOnSame1)" cannot be true (see above, but would
handle faces)
- "if (findonf2 && !isOnSame2)" cannot be true (see above, but would
handle faces)
- "if (isOnSame2)" is false (but would also handle faces)
Since no faces were assigned here, F would be a NULL face. As result, the
function will crash when trying to access the Surface behind the face via
`BRep_Tool::Surface(F);`.
While the best approach would be to identify the implementation bug in the
algorithm behind PerformIntersectionAtEnd, a check + exception is used
instead because the actual algorithm is not known.
Signed-off-by: Charlemagne Lasse <charlemagnelasse@gmail.com>
The ChFi3d_IsInFront code is currently not handling all the combinations
correctly. For example, if `if(fd1->IndexOfS2() == fd2->IndexOfS2())` is
true, it can happen that the `TopoDS::Face(DStr.Shape(fd1->Index(jf1)))`
returns a Face with entity == NULL. The subsequent usage of this NULL face
in `BRep_Tool::Parameters( Vtx, face )` will then cause a segfault.
While the best approach would be to identify the implementation bug in the
algorithm behind PChFi3d_IsInFron, a check + exception is used instead
because the actual algorithm is not known.
Signed-off-by: Charlemagne Lasse <charlemagnelasse@gmail.com>
Support of reading and writing tessellated geometry is added for the following STEP entities:
- triangulated face
- complex triangulated face
- tessellated shell
- tessellated solid
- tessellated shape representation
Models without BRep geometry (mesh formats like STL, OBJ and so on) are supported for writing to STEP.
New parameters are added to enable/disable tessellated geometry reading and writing:
- read.step.tessellated (On/Off/OnNoBRep) (On by default)
- write.step.tessellated (On/Off/OnNoBRep) (OnNoBRep by default)
OnNoBRep - tessellation is read/written only for entities for which there is no BRep representation.
Faces with poly triangulation are written in STEP as triangulated face entities with one coordinates list per face.
Only one poly triangulation per face (returned by BRep_Tool::Triangulation) is written to STEP.
Added new option '-C' with possibility to set value of Angular and linear tolerances to 'mksweep' command to correct input spine by merging smooth connected neighboring edges
Problem: the complete surface of the torus is not stored correctly in STEP format due to the fact that the edges are not properly ordered.
Change: added a mode for reordering edges in the wire with simultaneous use of 2d and 3d information (ShapeAnalysis_WireOrder). The new mode is used for torus-like surfaces before saving to STEP format.
Result: Torus correctly stored.
SelectMgr_ViewerSelector::TraverseSensitives() now takes into account object's view affinity.
AIS_InteractiveContext::moveTo() - dropped code SelectMgr_AndOrFilter::SetDisabledObjects()
as filtering is now done by selector itself.
ViewAffinity property has been moved to PrsMgr_PresentableObject for simplicity.
Removed redundant map Graphic3d_CView::HiddenObjects().
Add choosing the intersect point taking into account the tangentCross when prev UEdge and next UEdge has more than one intersect points;
Add exact correction of edge tolerance (it fix problems with edge tolerance on Linux);
Add exact check of edge tolerance in testcase
IntTools/IntTools_BeanFaceIntersector.cxx - calculation of deflection for surface bnd box is added
tests/bugs/modalg_8/bug32942,bug32943,bug32944,bug32945 - new test cases added
Microsoft Visual Studio Professional 2019
Version 16.11.11
std=c++20
Get rid of warning C26440: "If your function may not throw, declare it noexcept"
"If code is not supposed to cause any exceptions,
it should be marked as such by using the 'noexcept' specifier.
This would help to simplify error handling on the client code side,
as well as enable compiler to do additional optimizations."
Put explicit type casting to avoid:
Warning C26451 Arithmetic overflow: Using operator '-' on a 4 byte
value and then casting the result to a 8 byte value.
Cast the value to the wider type before calling operator '-' to avoid overflow (io.2).
Code related to supporting of single SDR for a non-manifold group, which prevents writing all translation results except the first one, is removed.
SDRs with null used representation object are excluded from writing.
1. Modify method IntPatch_ALineToWLine::MakeWLine: add correction of end points of each line on 2 surfaces if an end point is a pole on a surface.
2. Modify method IntPatch_WLine::ComputeVertexParameters: adjust a point on curve to corresponding vertex the following way: set 3D point as the point of the vertex and 2D points as the points of the point on curve.
Extrema/Extrema_GenExtCC.gxx - estimation of Lipchitz constant is improved
Extrema_GlobOptFuncCC.cxx - function value is changed
LocOpe/LocOpe_WiresOnShape.cxx - small correction to fix regression
lowalgos/extcc/bug32882 - new test case is added
some test were updated according new behavior of extrema algo
V3d_View/Graphic3d_CView pair has been extended to define subview within the other V3d_View instance.
The initialization is done in form of V3d_View::SetWindow() taking parent V3d_View instance on input.
Subview definition includes dimensions defined as a fraction of a parent view and offset from a corner.
This scheme allows splitting window into several subviews automatically occupying entire viewport,
like splitting window into two vertial subviews (100%x50% + 100%x50%),
three horizontal subviews (33%x100% + 30%x100% + 30%x100%),
1 + 2 stacked subviews (50%x100% + 50%x50% + 50%x50%),
as well as thumbnail-alike subviews displayed on top of another larger view.
OpenGl_View::Redraw() blits content of subviews into the window within immediate redraw step.
AIS_ViewController::FlushViewEvents() has been extended
to re-calculate mouse input into local subview coordinates.
AIS_ViewController::handleViewRedraw() first redraws subviews and then parent views.
Introduced new callback AIS_ViewController::OnSubviewChanged()
to switch input focus to another subview on mouse click,
implemented by ViewerTest_EventManager (has to be done at application level).
vinit command has been extended with parameters -subview and -parent to create a subview.
In addition, view dimension arguments now can be defined as a fraction of screen size instead of pixels.
Colors wasn't read correctly because of incorrect curve transfers in IGESToBRep_TopoCurve.cxx
I added new calls to SetShapeResult() at the necessary places.
Also in the IGESCAFControl_Writer.cxx I added new condition because of the possible NULL exception.
GeomConvert/GeomConvert_1.cxx - forbid using CheckAndSegment if trim is out of base period when converting
trimmed torus
tests/bugs/moddata_3/bug32842 - test case added
Since C++17 the accessible version of permutation function left the function:
template< class RandomIt, class URBG >
void shuffle( RandomIt first, RandomIt last, URBG&& g );
See details and example of use: https://en.cppreference.com/w/cpp/algorithm/random_shuffle