AIS_InteractiveContext::MoveTo() and ::Select() now do not highlight entities
when ::AutomaticHilight() option is turned off.
vselprops command has been extended with new arguments -autoHighlight and -highlightSelected
(vhighlightselected command is now deprecated).
Interface OpenGl_RenderFilter and its implementations have been merged into OpenGl_Workspace.
This limits flexibility of interface, but simplifies logic.
- OpenGl_RenderFilter_FillModeOnly flag replaces OpenGl_CappingAlgoFilter;
- OpenGl_RenderFilter_NonRaytraceableOnly flag replaces OpenGl_RaytraceFilter;
- OpenGl_RenderFilter_OpaqueOnly flag replaces OpenGl_OpaqueFilter;
- OpenGl_RenderFilter_TransparentOnly flag replaces OpenGl_TransparentFilter.
OpenGl_CappingAlgo now:
- avoids redundant Stencil clearing when Layer contains at least one transparent Element;
- renders semitransparent capping plane within transparent elements pass.
vclipplane command has been extended by new argument -transparency.
Deprecated functionality related to Local Context has been removed.
The following classes and types have been removed:
AIS_LocalContext, AIS_DataMapOfILC, AIS_LocalStatus, SelectMgr_SequenceOfSelector, SelectMgr_DataMapOfObjectSelectors.
Value AIS_DS_Temporary has been removed from enumeration AIS_DisplayStatus.
The following methods related to Local Context have been removed from AIS_InteractiveContext:
::HasOpenedContext(), ::HighestIndex(), ::LocalContext(),
::LocalSelector(), ::OpenLocalContext(), ::CloseLocalContext(),
::IndexOfCurrentLocal(), ::CloseAllContexts(), ::ResetOriginalState(),
::ClearLocalContext(), ::UseDisplayedObjects(), ::NotUseDisplayedObjects(),
::SetShapeDecomposition(), ::SetTemporaryAttributes(),
::ActivateStandardMode(), ::DeactivateStandardMode(), ::KeepTemporary(),
::SubIntensityOn(), ::SubIntensityOff(),
::ActivatedStandardModes(), ::IsInLocal()
and ::AddOrRemoveSelected() taking TopoDS_Shape.
The methods AIS_InteractiveContext::Display() and ::Load()
taking argument theToAllowDecomposition have been marked as deprecated;
the new methods without this unused argument should be used instead.
AIS_InteractiveContext::DisplayedObjects() - removed argument theOnlyFromNeutral.
SelectMgr_SelectionManager has been simplified so that now it support only single Viewer Selector.
The argument -local has been removed from Draw Harness commands vselmode, vremove, vdisplay, vdisplayall, verase.
Graphic3d_ClipPlane now can define a Chain of Planes (logical AND).
OpenGl_ShaderManager - added new GLSL sub-programs for clipping plane chains.
Bnd_Range::TrimFrom(), ::TrimTo() - added auxiliary methods for trimming the range.
SelectMgr_ViewClipRange now handles non-continuous clipping range.
Graphic3d_SequenceOfHClipPlane now aggregates NCollection_Sequence instead of inheritance.
OpenGl_CappingPlaneResource - triangulation has been adjusted to make front face following CCW order.
OpenGl_Structure::Render(), added missing check for disabled state of the plane.
vclipplane command has been extended with new option -setOverrideGlobal.
Introduced new method AIS_InteractiveContext::ClearDetected() allowing
to reset the list of detected objects and clear dynamically highlighted
entity under mouse cursor after previous AIS_InteractiveContext::MoveTo().
vmoveto command has been extended with new argument -reset.
AIS_InteractiveContext::MoveTo(), ::Select(), ::ShiftSelect() now throw
an exception on invalid V3d_View argument instead of returning empty results.
AIS_InteractiveContext::DetectedShape() and ::BeginImmediateDraw() now can
be called without opened Local Context.
Draw Harness - removed unused commands vsetam, vunsetam.
Removed unused methods ViewerTest::StandardModeActivation(), ::PickObject(), PickObjects().
Interactive input of Selection modes 0..7 now redirects to vselmode
instead of removed ViewerTest::StandardModeActivation().
Graphic3d_AspectFillArea3d has been extended by new property ::ShadingModel(),
which is set to Graphic3d_TOSM_DEFAULT by default.
The new API allows assigning Shading Model to specific Primitive Array groups
instead of entire Viewer, which was the only possibility before.
Graphic3d_TypeOfShadingModel has been extended with Graphic3d_TOSM_DEFAULT value
meaining that Shading Model defined as default for the Viewer should be used.
Graphic3d_TOSM_NONE has been renamed to Graphic3d_TOSM_UNLIT.
Documentation of Shading Models has been improved by more details.
V3d_TypeOfShadingModel enumeration has been merged into Graphic3d_TypeOfShadingModel
avoiding duplicated definitions and confusion.
Old values has been left for compatibility with old code and can be marked deprecated in future.
Draw Harness command vaspects has been extended by new argument -setShadingModel
for testing Shading Models assigned to entire objects.
OpenGl_SetOfShaderPrograms now holds an array of Shading Models.
OpenGl_ShaderManager interface has been modified and now requires enumeration as input
in several places where Boolean flags have been used previously
(methods ::BindFaceProgram(), ::BindLineProgram(), ::BindMarkerProgram()).
OpenGl_Workspace now defines default (undefined) OpenGl_AspectFace as Graphic3d_TOSM_UNLIT
to simplify indication of primitive groups with undefined Fill Area aspects,
and so that Graphic3d_TOSM_UNLIT set as default Shading Model will not make artifacts on Lines and Markers.
AIS_Manipulator::Axis::Compute() - added missing initialization of Fill Area aspects (leading to undefined behavior).
Enable multiple draw buffers in shader program only if its required by specific application.
occSetFragColor() - a new GLSL function has been introduced
as an alternative to setting occFragColor/occFragCoverage variables.
Graphic3d_RenderingParams::ToShowStats - new option displaying rendering statistics.
OpenGl_FrameStats - new class for accumulating frame statistics.
OpenGl_Context::FrameStats() provides an access to the frame stats
used for currently rendered context.
OpenGl_View::Redraw() and OpenGl_View::RedrawImmediate()
resets counters within OpenGl_Context::FrameStats().
OpenGl_Layer::UpdateCulling() - simplified resetting of culling state for cullable structures.
Graphic3d_CLight is now defined as a class inheriting Standard_Transient,
so that it's fields now should be accessed through methods.
Graphic3d_CLight::IsEnabled() - new property allowing to disable light source everywhere.
Confusing alias OpenGl_Light has been removed.
Graphic3d_CLight::SetAttenuation() - the upper limit 1.0 of attenuation factors has been removed
since it contradicts to OpenGL specs and does not make sense.
Graphic3d_ZLayerSettings::Lights() - light sources list is now property of ZLayer.
When defined, it overrides light sources defined for View/Viewer.
New class Graphic3d_LightSet has been defined to define a set of light sources.
V3d_Light - removed obsolete interface for debug drawing lights sources.
V3d_Light is now an alias to Graphic3d_CLight.
V3d_TypeOfLight is now defined as a typedef to Graphic3d_TypeOfLightSource.
Within new style Aspect_TODT_SHADOW, a tiny shadow is drawn at right-bottom corner
with one pixel shift, producing a slightly nicer visual look than Aspect_TODT_DEKALE.
Implicit deactivation of global selection mode has been removed from SelectMgr_SelectionManager::Activate().
Added new method AIS_InteractiveContext::SetSelectionModeActive() as replacement
of AIS_InteractiveContext::Activate() / ::Deactivate().
New method takes an argument AIS_SelectionModesConcurrency which defines
what to do with already activated selection modes in 3 ways:
- AIS_SelectionModesConcurrency_Single, only one selection mode can be activated at
the same moment - previously activated should be deactivated
- AIS_SelectionModesConcurrency_GlobalOrLocal, either Global (AIS_InteractiveObject::GlobalSelectionMode()
or Local (multiple) selection modes can be active at the same moment
- AIS_SelectionModesConcurrency_Multiple, any combination of selection modes can be activated.
OpenGl_LayerList::Render() now handles new option Graphic3d_RenderingParams::ToEnableDepthPrepass
which prepends additional pass to rendering pipeline filling Depth Buffer in advance.
Graphic3d_ZLayerSettings::CullingDistance() and ::CullingSize() - added
new properties configuring culling of small and distant objects, disabled by default.
OpenGl_BVHTreeSelector now handles size culling and distance culling in addition to frustom culling.
AIS_InteractiveContext::Load() now loads the object regardless specified selection mode and decomposition flag.
AIS_InteractiveContext::Load() and ::KeepTemporary() now register object in the Viewer
in the same way as ::Display() does.
Draw Harness command vdisplay has been extended with new flag -erased to load object into context in erased state.
Protection against accessing null pointer is added in OpenGl_VertexBuffer::Create().
In command vreadpixel OpenGl-related warnings are redirected to cout so that they do not contaminate the command output.
Test grid caf presentation is configured to ignore OpenGl-related warning messages.
Tests in grid tools are configured to report status SKIPPED if tools are not available (OCCT is built without Qt).
Prs3d_DatumAspect::DrawDatumPart() now handles new flag ToDrawArrows().
vtrihedron - added new option -arrowTip.
Fixed misprint in command description -arrowscolor -> -arrowcolor.
Methods Graphic3d_ArrayOfPrimitives::SetVertexColor() accepting color as three double rgb values and Graphic3d_Vec4ub object are refactored to avoid using reinterpret_cast between pointers to complex types.
Similar correction is made in ViewerTest_ObjectCommands.cxx (static function VDrawSphere).
Eliminated usage of TEXT macros, usage of OSVERSIONINFO instead of OSVERSIONINFOW.
LoadIcon/LoadCursor are now used instead of LoadIconW/LoadCursorW
when passing macros to standard resources (which depend on UNICODE flag).
New macro Standard_FALLTHROUGH is defined for use in a switch statement immediately before a case label, if code associated with the previous case label may fall through to that
next label (i.e. does not end with "break" or "return" etc.).
This macro indicates that the fall through is intentional and should not be diagnosed by a compiler that warns on fallthrough.
The macro is inserted in places that currently generate such warning message and where fallthrough is intentional.
Doxygen comments are provided for this and other macros in Standard_Macro.hxx.
Font_SystemFont - added a new property SingleStrokeFont().
Font_BRepFont::renderGlyph() has been extended to not close contours
when flag SingleStrokeFont() has been set.
Graphic3d_TypeOfShaderObject enumeration has been extended by Geometry shader object type.
OpenGl_ShaderProgram::Initialize() processes new shader object types when supported by OpenGL version.
Declarations.glsl has been fixed so that occFragColor is defined only for
Fragment Shader object only (by handling new FRAGMENT_SHADER macros).
Improved documentation of Graphic3d_ArrayOfPrimitives class.
vshader Draw Harness command has been extended to support definition
of Shader Object types other than Vertex and Fragment shader.
Simple offset algorithm (BRepOffset_MakeSimpleOffset) is improved to handle the case when bspline surface has imprecise singularity at one of sides (when side is degenerated but not exactly to one point).
In such case, the algorithm tries to collapse all poles of singular side of the surface to the same point; this allows avoiding flapping of normal due to small fluctuations of surface.
If face being offset contains degenerated edges, then check for singularity is done using position and tolerance of corresponding vertices.
In addition, each side is checked with some user-defined tolerance (by default Precision::Confusion()); this helps to process cases when no edge is located at that side or if such edge is not encoded as degenerated.
New parameter Tolerance is introduced for that in BRepOffset_MakeSimpleOffset class.
Tests added:
bugs modelg_7 bug28968 - on isolated faces as reported in the issue, mostly for visual check (absence of loops)
offset simple F01-05 - on original shells, checking tolerances of resulting shell
Command diffimage now accepts the following syntax:
diffimage imageFile1 imageFile2 [diffImageFile]
[-toleranceOfColor {0..1}=0] [-blackWhite {on|off}=off] [-borderFilter {on|off}=off]
[-display viewName prsName1 prsName2 prsNameDiff] [-exitOnClose]
Command vinit now accepts the following syntax:
vinit [-name viewName] [-left leftPx] [-top topPx] [-width widthPx] [-height heightPx]
[-exitOnClose] [-display displayName]
Compatibility with old syntax is also preserved.
diffimage now can display compared images in 3D viewer.
The new option -exitOnClose can be used to exit application when closing the 3D View.
Image_VideoRecorder - added new class for video recording using FFmpeg framework.
Draw Harness command vanimation has been extended with new options for video recording.
New optional dependency has been introduced - CSF_FFmpeg.
AIS_LengthDimension interface was extended to allow setting a custom dimension direction.
The value of dimension in this case is equal to projection of the distance between dimension attributes(points) to this direction.
vlengthparam command is implemented to set custom length direction in DRAW.
Graphic3d_AspectFillArea3d now stores array of textures.
Graphic3d_TextureParams stores texture unit for mapping texture.
OpenGl_Context::BindTextures() - context now manages the set of active textures.
Related code has been removed from OpenGl_Workspace.
OpenGl_Sampler has been extended to hold texture parameters structure.
OpenGl_Texture now holds OpenGl_Sampler instance as class field.
OpenGl_Texture inherits new class OpenGl_NamedResource and holds
texture identifier used for sharing resource in OpenGl_Context.
OpenGl_RaytraceGeometry now creates bindless textures taking
Sampler object directly from OpenGl_Texture.
OpenGl_Context::BindTextures() automatically recreates immutable
Sampler Object on texture parameters change.
Declared new structure OpenGl_ArbSamplerObject for platform-neutral
usage of related functionality.
Related functions are now loaded within OpenGL ES 3.0+.
Declarations.glsl - occActiveSampler has been renamed to occSampler0
with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility).
Additional texture samplers should be declared explicitly
within specific GLSL program as occSampler1, occSampler2, etc.
AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.
vshaderprog now accepts Shader source code as parameter.
AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.
OpenGl_Context::SetTextureMatrix() - fixed inconsistent handling
of texture cooridnates translation vector.
vtexture command has been extended to handle new arguments:
* -trsfTrans, -trsfScale, -trsfAngle defining transformation matrix
* -setFilter, -setAnisoFilter to setup texture filtering
Added support of Visual Studio 2017 (15) in CMake build procedure.
CMake 3.7.2 or above is required to generate projects for VS 2017.
Since version of compiler and toolset remained at 14 (now they are 14.1), and they use the same run-time, the same third-party products as for VS 2015 (14) can be used.
Also the name of the folder for installation of OCCT binaries in OCCT-standard layout (default on Windows) remains "vc14".
Support of Visual Studio 2017 is added in genproj generator and relevant environment, with format specifier "vc141".
The syntax of the genproj command is revised:
- UWP is considered as separate platform ("uwp" alternative to "wnt"), not part of IDE specification
- Option "IDE" is renamed to "Format"
- Obsolete name of local variable "aWokStation" is replaced by equivalent "theFormat"
In environment scripts, additional variables are defined (derived from VCVER, see adm/vcver.bat):
- VCLIB defines name of the subdirectory specific to VS version; it is the same as VCVER except that for VCVER=vc141 VCLIB=vc14 and for VCVER=141-uwp VCLIB=vc14-uwp
- VCFMT is VCVER without optional suffix "-uwp"
- VCPROP is "NativeDesktop" for normal builds or "Universal" for UWP builds
Command genconf is amended to:
- Detect presence of VS 2017 (separately for desktop and UWP)
- Use only two first digits after "vc" in format specification for search of third-party libs
- Have more space in user interface for VS specification
All supported variants of VCVER variable are documented in dev guides / buiding / msvc
V3d_View::SetComputedMode() - removed implicit View update.
Graphic3d_CView::SetComputedMode(), ::ReCompute() - fixed
uninitialized bounding box of Computed structure.
PrsMgr_Presentation::Compute() - fixed computation of Computed structure
with transformation within Connected presentation.
StdPrs_HLRPolyShape::Add() now creates Graphic3d_ArrayOfSegments instead of
inefficient Graphic3d_ArrayOfPolylines with boundaries at every segment.
Fixed error in test case bugs/vis/bug24388_1.
DeviceLost flag has been moved from Graphic3d_GraphicDriver to Graphic3d_StructureManager,
so that all Viewers sharing the same Driver instance are properly invalidated.
Fixed clearing of objects by vclear command in case of multiple Viewers.
Graphic3d_RenderingParams - introduced new parameters CameraFocalPlaneDist and CameraApertureRadius managing DOF effect.
TKOpenGl - added new ray generation logic to RaytraceBase.fs.
vrenderparams command - added -focal and -aperture parameters.
OpenGl_View.hxx - function for ray generating was split into two functions (ray tracing and path tracing).
OpenGl_View_Raytrace.cxx - fixed interaction between adaptive sampling and stereo camera
Quantity_ColorRGBA - added method SetValues().
Image_PixMap::PixelColor() now returns Quantity_ColorRGBA instead of Quantity_Color.
Image_PixMap::SetPixelColor() now takes Quantity_ColorRGBA instead of NCollection_Vec4<float>.
Image_Diff has been improved to support Image_Format_Gray.
Image_Diff::SaveDiffImage() now saves image difference
in Image_Format_Gray format to reduce size of image file.
Image_Diff now uses TColStd_HPackedMapOfInteger instead of
TColStd_MapOfInteger with manual memory allocation.
Quantity_Factor, Quantity_Parameter, Quantity_Ratio, Quantity_Coefficient,
Quantity_PlaneAngle, Quantity_Length, V3d_Parameter and V3d_Coordinate
have been replaced by Standard_Real in visualization classes.
AIS_InteractiveObject, virtual methods ::SetColor(), ::Color()
returning/accepting Quantity_NameOfColor have been removed.
Virtual method ::SetMaterial() accepting Graphic3d_NameOfMaterial has been also removed.
V3d_View, V3d_Viewer, V3d_AmbientLight, V3d_DirectionalLight,
V3d_Light, V3d_PositionalLight, V3d_SpotLight, Aspect_Window,
methods accepting Quantity_NameOfColor have been removed (duplicates)
or color argument(s) replaced with Quantity_Color.