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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-16 10:54:53 +03:00

78 Commits

Author SHA1 Message Date
mzernova
832a6f4412 0031279: Visualization, TKOpenGl - environment background is misplaced within Ray-Tracing
Fixed problem with misplacing background texture in Ray-Tracing.

An environment background is always drawn using a perspective matrix.
2020-06-26 15:07:40 +03:00
iko
7860770232 0031275: Visualization, TKOpenGl - handle normal-map texture with Path-Tracing
Base normal map support has been implemented in path tracing (just geometry normal replacement).
Smooth normal adaptation has been implemeneted in order to avoid black areas artefacts during path tracing.
Tangent normal space calcuation has been moved to separate unified function.
Tangent space orthogonalization algorithm has been changed in order to handle all orientations and combinations of UV coordinates.
2020-01-24 16:35:41 +03:00
iko
88b312d3a4 0031099: Visualization, TKOpenGl - support Point light source with artistic full cut-off distance
"Range" parameter of point light sources (positional and spot) concidering in PBR has been added.
Angular attenuation parameter of spot light in PBR has been reimplemented based on existing "concentration" parameter.
2020-01-13 16:07:19 +03:00
mzernova
89d855ba58 0031225: Visualization, TKOpenGl - support cubemap for environment texture within Ray-Tracing
Ray-Tracing now handles IBL and background cubemaps in similar way as PBR.
Ambient light source is handled by Ray-Tracing in similar way as PBR,
e.g. as coefficient for environment map (IBL) or as constant light source.

Test script generating PBR spheres has been moved to Samples
and now shared by PBR and Path-Tracing tests.
2019-12-27 16:26:48 +03:00
kgv
9504a30d15 0031253: Visualization, TKOpenGl - phong shading GLSL compilation fail on Adreno 308
Removed initialization of global Normal variable outside of main() block.
occLight_IsHeadlight() flag is now packed into occLight_Position().w
2019-12-19 16:55:21 +03:00
iko
72f6dc612c 0031096: Visualization, TKOpenGl - support metallic-roughness texture mapping
OpenGl_ShaderManager - metallic-roughness, emissive, occlusion
and normal texture maps are now supported by PBR.
Emissive, occlusion and normal texture maps are now supported by Phong shading model.
Path-Tracing now handles metallic-roughness and emissive texture maps.

Graphic3d_TextureUnit enumeration has been extended by
new values corresponding to supported texture maps.

OpenGl_TextureSet and OpenGl_ShaderProgram have been extended with
bitmask Graphic3d_TextureSetBits identifying texture slots read from GLSL Program
and slots defined within Texture Set to avoid undefined behavior by binding mock textures.

OpenGl_TextureSet now duplicates texture unit information to handle
textures shared across multiple slots (like Occlusion [R] + Metallic-Roughness [GB]).

OpenGl_Context::BindTextures() has been extended with active GLSL program paramter
to set mock textures to texture units used by program but undefined by texture set.
OpenGl_Workspace::ApplyAspects() has been extended with parameter to avoid bining texture set.
2019-11-29 20:36:23 +03:00
kgv
a1a9b24952 0031135: Visualization, TKOpenGl - texture sRGB -> linear conversion is applied twice by Path Tracer
Removed from PathtraceBase.fs redundant gamma correction applied to texture.
2019-11-06 19:33:36 +03:00
iko
67312b7991 0030700: Visualization, TKOpenGl - support PBR Metallic-Roughness shading model
Metallic-Roughness shading model Graphic3d_TOSM_PBR has been implemented.
New materials descriptors Graphic3d_PBRMaterial have been added to Graphic3d_MaterialAspect.
PBR shading model requires OpenGL 3.0+ or OpenGL ES 3.0+ hardware.
Environment cubemap is expected to be provided for realistic look of metallic materials.

occLight_IsHeadlight() now returns bool instead of int.
Avoid using lowp for enumerations to workaround occLight_IsHeadlight()
ignorance on Adreno 308 caused by some GLSL optimizator bugs.

OpenGl_Texture::EstimatedDataSize() - fixed estimation for Cubemap textures.
OpenGl_Sampler::applySamplerParams() - fixed uninitialized GL_TEXTURE_WRAP_R in case of GL_TEXTURE_CUBE_MAP target.
2019-11-01 18:25:28 +03:00
kgv
565baee64b 0031070: Configuration - fix building issues when using Emscripten toolchain
Handled __EMSCRIPTEN__ macros to:
- Workaround atomics (__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4 is undefined, but GCC atomics are provided).
- Suppress non-standard header <sys/signal.h> warning.
- Return OSD_LinuxREDHAT.
- Avoid inclusion of XLib headers.
- Skip fontconfig library.
- Enable EGL+GLES path (translated by Emscripten into WebGL).
- Skip eglCreatePbufferSurface() not implemented by Emscripten EGL.

Fixed Graphic3d_Vec4.hxx usage within Quantity_ColorRGBA.hxx.

OpenGl_ShaderManager::defaultGlslVersion() now prefers GLSL 300 es when WebGL 2.0 is available,
as there no any OpenGL ES greater than 3.0 emulation so far.

Shaders_Declarations.glsl - added workaround for GLSL compilation on WebGL 1.0
by defining Light properties accessors as macros instead of functions
('[]' : Index expression must be constant).

OpenGl_FrameBuffer::Init() - added workaround for initialization of GL_DEPTH24_STENCIL8
depth-stencil attachment on WebGL 1.0 + GL_WEBGL_depth_texture extension.

OpenGl_Context::Vec4FromQuantityColor() now considers myIsSRgbActive flag
to handle use case, when Immediate Layer is drawn directly into window buffer,
which is not sRGB-ready.

Added new sample - OCCT WebGL viewer.
2019-10-27 00:43:07 +03:00
kgv
ba00aab7a0 0029528: Visualization, TKOpenGl - allow defining sRGB textures
OpenGL rendering is now done into sRGB framebuffer.
OpenGl_ShaderManager::prepareStdProgramFboBlit() has been extended
by programs resolving MSAA texture and applying gamma correction as fallbacks.

Quantity_Color definition has been modified to store RGB components
in linear color space within Quantity_TOC_RGB type.
Standard colors defined by Quantity_NameOfColor enumeration has been updated accordingly.
New Quantity_TOC_sRGB type has been introduced to handle RGB components in non-linear sRGB color space.

OpenGl_TextureFormat class definition has been moved to dedicated files.
New method OpenGl_TextureFormat::FindFormat() replaces OpenGl_Texture::GetDataFormat().
New method OpenGl_TextureFormat::FindSizedFormat() replaces OpenGl_FrameBuffer::getColorDataFormat()
and OpenGl_FrameBuffer::getDepthDataFormat().

Graphic3d_TextureRoot::IsColorMap() - introduced new property defining
if RGB(A)8 image formats should be loaded as sRGB(A) textures or as data RGB(A) textures.
OpenGl_Texture initialization methods have been extended with new theIsColorMap argument.

vreadpixel - added argument -sRGB printing color in sRGB color space.

Test cases have been updated to new sRGB rendered results.
2019-10-22 15:15:52 +03:00
kgv
2a0522b1c6 0030622: Visualization, TKOpenGl - Path Tracing fails on macOS
Fixed usage of non-existing function texture2D().
2019-04-01 18:31:16 +03:00
kgv
737e9a8da4 0030571: Visualization, TKOpenGl - mapped texture is ignored while drawing points
OpenGl_AspectsTextureSet now appends Sprite texture to the end of texture set.
OpenGl_Context::init() - fixed usage of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS on too old GL context.

Default sampler names occSampler0, occActiveSampler and occSamplerBaseColor
are now excluded from header with common declarations for build-in GLSL programs.

OpenGl_ShaderObject::LoadAndCompile() and OpenGl_ShaderProgram::Link()
now includes program Id within error log.

OpenGl_ShaderManager now supports mapping texture onto point primitive within built-in programs
(texture transformation is ignored).
2019-03-16 16:48:21 +03:00
asl
d95f5ce102 0029810: Visualization - Tool for debugging shaders
A new tool for debugging shaders has been introduced.
The new method OpenGl_ShaderProgram::UpdateDebugDump() allows dynamically
dumping/restoring certain shader program (vertex and fragment shaders) to/from external file.

The file name is generated from the program's name with suffix ".vs" or ".fs" for shader type.
The environment variable CSF_ShadersDirectoryDump specifies the folder for dumps.

If the file does not exist (first frame), then it is automatically saved.
When the file date/time is changed in comparison with recent cached date,
then the file will be automatically loaded from external file,
thus this file can be modified in any editor.

OpenGl_ShaderManager now generates a human-readable resource ids for standard GLSL programs.

Draw Harness command vshader has been extended with arguments -list,-dump and -reload
for debugging shaders within OpenGl_Context.
2019-02-27 19:54:26 +03:00
kgv
e084dbbc20 0030476: Visualization, Path Tracing - Adaptive Screen Sampling leads to unstable results
OpenGl_View::runPathtrace() has been extended with alternative multi-pass
Adaptive Screen Sampling mode, not relying on atomic floating point operations.
Although atomic operations on floats allows single-pass rendering,
such operations leads to instability in case of different calculation order.
Atomic float operations are also currently supported only by single GPU vendor.

Fixed GLSL compilation on Intel drivers (follow ARB_shader_image_load_store
specs rather than EXT_shader_image_load_store).

Graphic3d_RenderingParams::AdaptiveScreenSamplingAtomic option has been added
to activate 1-pass Adaptive Screen Sampling mode when supported by hardware.

vfps command has been extended with -duration argument allowing to limit command execution time.
vactivate command has been extended with -noUpdate argument.
2019-02-15 17:16:12 +03:00
kgv
66d1cdc65d 0030483: Visualization, Path Tracing - make Tile Size configurable
OpenGl_TileSampler has been refactored to better describe its logic:
- Offset image now defines tile index instead of offset to tile origin.
- Added 2D array defining the number of times to sample tile for straight-forward debugging.

Graphic3d_RenderingParams has been extended with property
RayTracingTileSize for testing various tile configurations.
Default behavior is the following:
- Target number of tiles (e.g. upper limit per frame): 256
- Tile size: 32x32.

OpenGl_View::runPathtrace() has been split into two methods per rendering stage.
OpenGl_Texture::Init() now returns FALSE immediately on 0 input dimensions.

Added Image_PixMapTypedData template class allowing to work with image data of known pixel format.
2019-02-15 17:14:19 +03:00
kgv
25c35042b6 0029729: Visualization, Graphic3d_ClipPlane - add support of clipping plane chains
Graphic3d_ClipPlane now can define a Chain of Planes (logical AND).
OpenGl_ShaderManager - added new GLSL sub-programs for clipping plane chains.
Bnd_Range::TrimFrom(), ::TrimTo() - added auxiliary methods for trimming the range.
SelectMgr_ViewClipRange now handles non-continuous clipping range.
Graphic3d_SequenceOfHClipPlane now aggregates NCollection_Sequence instead of inheritance.
OpenGl_CappingPlaneResource - triangulation has been adjusted to make front face following CCW order.
2018-06-14 14:03:02 +03:00
kgv
c40eb6b950 0029517: Visualization - introduce AlphaMode property defining alpha value handling options 2018-03-02 15:27:53 +03:00
apl
b17e5bae1a 0029337: Visualization, TKOpenGl - visual artifacts on Intel Broadwell GPU
Enable multiple draw buffers in shader program only if its required by specific application.

occSetFragColor() - a new GLSL function has been introduced
as an alternative to setting occFragColor/occFragCoverage variables.
2018-02-15 16:52:50 +03:00
kgv
daf73ab7c9 0029283: Visualization - allow defining more than 8 light sources
OpenGl_ShaderManager now overrides THE_MAX_LIGHTS within built-in shading programs
so that maximum number of lights is now limited only by OpenGL hardware
(e.g. length of GLSL program, number of defined uniforms, result performance, etc.).
THE_MAX_CLIP_PLANES is now also defined by OpenGl_ShaderManager,
so that unused lights and clipping planes do not reserve extra uniforms in GLSL programs.

V3d_View::SetLightOn() does not throw exception anymore, when the number of lights exceeds 8.
Instead, OpenGl_ShaderManager::PushLightSourceState() emits warning
in case of usage of FFP providing consistent behavior with Clipping Planes number limit.
2017-11-09 18:08:34 +03:00
kgv
8e0a2b19ab 0029074: Visualization, TKOpenGl - support Geometry Shader definition
Graphic3d_TypeOfShaderObject enumeration has been extended by Geometry shader object type.
OpenGl_ShaderProgram::Initialize() processes new shader object types when supported by OpenGL version.
Declarations.glsl has been fixed so that occFragColor is defined only for
Fragment Shader object only (by handling new FRAGMENT_SHADER macros).

Improved documentation of Graphic3d_ArrayOfPrimitives class.

vshader Draw Harness command has been extended to support definition
of Shader Object types other than Vertex and Fragment shader.
2017-09-22 11:51:36 +03:00
kgv
cc8cbabe5c 0028912: Visualization, TKOpenGl - multi-texture support
Graphic3d_AspectFillArea3d now stores array of textures.
Graphic3d_TextureParams stores texture unit for mapping texture.

OpenGl_Context::BindTextures() - context now manages the set of active textures.
Related code has been removed from OpenGl_Workspace.

OpenGl_Sampler has been extended to hold texture parameters structure.
OpenGl_Texture now holds OpenGl_Sampler instance as class field.
OpenGl_Texture inherits new class OpenGl_NamedResource and holds
texture identifier used for sharing resource in OpenGl_Context.

OpenGl_RaytraceGeometry now creates bindless textures taking
Sampler object directly from OpenGl_Texture.
OpenGl_Context::BindTextures() automatically recreates immutable
Sampler Object on texture parameters change.

Declared new structure OpenGl_ArbSamplerObject for platform-neutral
usage of related functionality.
Related functions are now loaded within OpenGL ES 3.0+.

Declarations.glsl - occActiveSampler has been renamed to occSampler0
with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility).
Additional texture samplers should be declared explicitly
within specific GLSL program as occSampler1, occSampler2, etc.

AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.

vshaderprog now accepts Shader source code as parameter.
2017-07-21 12:10:41 +03:00
duv
b27ab03d09 0028762: Visualization, Ray tracing - Implement depth-of-field effect
Graphic3d_RenderingParams - introduced new parameters CameraFocalPlaneDist and CameraApertureRadius managing DOF effect.
TKOpenGl - added new ray generation logic to RaytraceBase.fs.
vrenderparams command - added -focal and -aperture parameters.
OpenGl_View.hxx - function for ray generating was split into two functions (ray tracing and path tracing).
OpenGl_View_Raytrace.cxx - fixed interaction between adaptive sampling and stereo camera
2017-07-13 12:23:09 +03:00
kgv
6c060ff2c4 0028794: Regenerate .pxx file for Shaders/Display.fs resource 2017-06-15 15:27:38 +03:00
kgv
177781da92 0028826: Visualization, TKOpenGl - fix compatibility with strict OpenGL ES drivers
OpenGl_ShaderProgram::Initialize() - precision declarations have been moved
after the list of enabled extensions.

Declarations.glsl - the fragment shader outputs have been re-declared as array
for proper assignment of default locations (draw buffers).

OpenGl_FrameBuffer - GL_HALF_FLOAT is now used instead of GL_HALF_FLOAT_OES on OpenGL ES 3.2+.
OpenGl_Texture - fixed initialization of Image_Format_RGB32 image format on OpenGL ES 3.0+.
2017-06-13 12:01:42 +03:00
age
eb85ed3649 0028794: Visualization, Ray tracing - Implement tone mapping
Added enum Graphic3d_ToneMappingMethod for choosing tone mapping mode.
Added new rendering parameters.
Added tone mapping to Display.fs shader.
2017-06-09 12:59:04 +03:00
isk
ff6665dc50 0028734: Visualization, OpenGl_Texture - fix initialization of 1D texture
OpenGl_Texture::Init() - fixed proxy check for 1D textures.
Declarations.glsl - defined occTexture1D/3D aliases similar to occTexture2D.
2017-05-18 12:00:03 +03:00
apl
a1073ae267 0027925: Visualization - implement order-independent transparency algorithm within rasterization rendering
Weighted, Blended Order-Independent Transparency algorithm has been added rasterization pipeline.
In contrast to classical blending transparency it makes transparent objects look independent
from point of view. It also gives better depth occlusion when being used together with a weight factor
based on value of a GL depth buffer. The feature supports desktop OpenGL, OpenGL ES 3.0, ANGLE
and can be used together with MSAA on desktop GL.

To be used it require availability of:
1) Shaders pipeline.
2) Floating point color format for framebuffer (GL_ARB_color_buffer_float).
3) Multiple render targets (GL_ARB_draw_buffers).

Patch does not modify API and does not require application porting.
It adds new rendering options to Graphic3d_RenderingParams structure:
a) Transparency method from enumeration.
b) Scalar factor [0-1] controlling influence of a fragment's depth to its visibility.

Patch also simplifies processing of transparent objects for standard method:
rendering priority of transparent graphical structures is managed automatically,
therefore there is no need to care about it at application's side.
2017-05-05 11:27:47 +03:00
dbp
05aa616d6d 0028218: Visualization, Path Tracing - Redesign path tracing materials to support two-layered model
Existing OCCT path tracing engine used very simple additive material (BSDF) model, so it was possible to reproduce
behavior only of very basic materials such as metal, glass, or plastic. However, some important in CAD industry
materials like car paint or ceramic could not be modeled well. In this patch, OCCT BSDF was significantly improved
by replacing additive model with two-layered scattering model. Therefore, we have base diffuse, glossy, or transmissive
layer, covered by one glossy/specular coat. The layers themselves have no thickness; they can simply reflect light or
transmits it to the layer under it. Balancing different combinations of layer properties can produce a wide range of
different effects. At the same time, disabling the first (coat) layer allows to keep full compatibility with previously
supported scattering model. All new parameters are available via 'vbsdf' command.

Location of new sample for few material examples:
samples\tcl\pathtrace_materials.tcl

Fix shader compilation issue.

Fix test case sample_ball_alpha.

Shaders_PathtraceBase_fs.pxx - regenerate resource from origin
2017-03-03 16:11:21 +03:00
dbp
4eaaf9d812 0028129: Visualization, Path Tracing - Improve interactivity in "steady" rendering mode
Re-basing the patch on current master.
2017-01-26 12:57:02 +03:00
dbp
b09447ed89 0028369: Visualization, Path Tracing - Expose radiance clamping setting in path tracing mode
New parameter was added in the vrenderparams command:
vrenderparams -maxrad <value>
2017-01-19 17:24:53 +03:00
dbp
06e06389ea 0028241: Visualization, Path tracing - shader compilation error on Radeon 290 2016-12-22 12:45:17 +03:00
dbp
b4327ba8df 0028126: Visualization, Path tracing - Provide ability to use two-sided scattering models 2016-12-08 16:36:09 +03:00
dbp
f411f94fac 0027256: Visualization, Path Tracing - add support of alpha-channel of texture
Regenerate resource files.
2016-11-18 15:17:36 +03:00
dbp
383c6c9fb2 0028114: Visualization, Path tracing - Make path tracing mode interactive in high resolutions 2016-11-17 18:49:39 +03:00
dbp
6e728f3b5c 0027974: Visualization, ray tracing - Improve ray tracing engine
* Multiple importance sampling for path tracing
* Improved light sources sampling (better handling several light sources)
* Fixed issues in light source intersection (light distance is taken into account)
* Add new TCL sample - OCCT Ball model for demonstrating physically-based materials
* Fix potential issue on NVIDIA GPUs ("Error: Failed to upload light source buffer")
* Path tracing materials reviewed; directional light source was smoother by default
2016-11-08 16:43:23 +03:00
ski
ee5befae97 0027258: Configuration - generate built-in replacement for mandatory resource files
Generation of header files from resource files was added to CMake and genproj procedures.

Message_MsgFile has been extended with new method ::LoadFromString()
for loading messages from embedded resources.
Message_MsgFile::LoadFromString() is now a preferred way
for loading message resources by application
as alternative to environment variables.

TObje/TObj.msg is now embedded into TObj_Application.cxx.
TObj_Application now loads its global messages
on instantiation of the first class instance.

UnitsAPI/Lexi_Expr.dat now completely embedded into Units_Lexicon.cxx.
UnitsAPI/Units.dat now embedded into Units_UnitsDictionary.cxx
but can be regenerated from resource file.
The definition of the following units have been removed:
benne à charbon, calorie (diététique).

Unused message files XSMessage/IGES.us and IGES.fr have been removed.
Related code IGESData.cxx has been removed as well.

XSMessage/XSTEP.us is now embedded into Interface_StaticStandards.cxx
and used for fallback initialization in case when file resources
defined by CSF_XSMessage environment variable are missing.

SHMessage/SHAPE.us is now embedded into ShapeExtend.cxx
and used for fallback initialization in case when file resources
defined by CSF_XHMessage environment variable are missing.
Duplicating code has been removed from ShapeProcess_OperLibrary.cxx.

Shaders/Declarations.glsl and Shaders/DeclarationsImpl.glsl
are now embedded into OpenGl_ShaderProgram.cxx.
CSF_ShadersDirectory is no more required for using OCCT 3D Viewer.

Ray-Tracing GLSL programs from Shaders are now embedded into OpenGl_View_Raytrace.cxx.
File resources are still used instead of embedded programs
when CSF_ShadersDirectory is defined, but this functionality
is intended for OCCT development.

Enumeration Graphic3d_ShaderProgram::ShaderName_Phong
demonstrating custom GLSL program usage has been removed.
2016-10-28 14:30:28 +03:00
duv
be86ba90c4 0025221: Visualization - Depth test errors in ray-tracing scene containing face outlines
Calculation of polygon offset for ray tracing has been changed.
Issues with wrong data in FBO depth buffer has been resolved.
2016-10-27 17:29:00 +03:00
kgv
5f4bd4d4d2 0027943: Visualization - fix broken shading by positional light for object with local transformation
OpenGl_ShaderManager, per-vertex shading and per-fragment shading
- do not apply model-world matrix on the light sources
which are expected to be defined in world-space.
2016-10-13 13:56:39 +03:00
dbp
3a9b5dc86a 0027607: Visualization - Implement adaptive screen space sampling in path tracing
This commit provides useful functionality for path tracing rendering core.

1) Graphic3d_RenderingParams class was extended with additional AdaptiveScreenSampling option (disabled by default).
   If this option is enabled, path tracing tries to adjust the number of samples for different screen areas.

   In this way, the more complex areas (from the point of light conditions) are sampled more intensively,
   while the simple areas are sampled very rarely.
   For example, caustics and glossy reflections are typical candidates for more precise sampling.

   In general, this allows to equalize image convergence and not to waste resources for already converged areas.
   It is also possible to visualize sampling densities by enabling ShowSamplingTiles option
   (activating and deactivating this option does not affect on the accumulated image).

2) Mixing OpenGL and ray-tracing output has been changed.
   Now blending is performed using OpenGL functionality, while ray-tracing shaders only output correct Z-value.

Test case bugs vis bug27083 has been updated,
since the alpha value is now correctly set by Ray-Tracing to 1, opaque.
2016-09-30 11:17:10 +03:00
kgv
89a929ea26 0027750: Visualization, V3d_View - remove unused functionality ZClipping and ZCueing
Methods V3d_View::SetZClippingType(), ::SetZClippingDepth(), ::SetZClippingWidth(),
::SetZCueingDepth(), ::SetZCueingWidth(), ::SetZCueingOn(), ::SetZCueingOff()
have been removed.
2016-08-11 12:46:34 +03:00
kgv
deb02f8655 0027735: Visualization, OpenGl_ShaderManager - fix clipping state management
OpenGl_CappingAlgo::RenderCapping() now updates clipping state in Shader Manager.
OpenGl_View::render() clipping state setup has been moved to OpenGl_View::renderScene().

OpenGl_ShaderManager now converts position to homogeneous coordinates within clipping code GLSL.
This fixes capping plane rendering with clipping planes applied.

Fixed possible Clipping planes misconfiguration when FFP is used;
error-prone OpenGl_Clipping::AddWorldLazy() method has been dropped.
2016-08-11 12:10:11 +03:00
dbp
f2474958ef 0027590: Visualization, Ray Tracing - port to quad BVH trees (QBVH)
In frames of this issue binary BVH tree produced by building algorithms was collapsed into 4-ary BVH (QBVH).
The BVH traversal code in GLSL was modified to process such trees correctly.
This allows to implore thread coherence, decrease BVH memory consumption (~2 times), and use traversal stack of the half size.
As a result, ray tracing scalability is improved, as well as rendering performance. For various setups, speedup is 12-18%.
2016-06-23 18:15:13 +03:00
duv
d9e72440ee 0027337: [Regression vs. 6.9.1] Selection highlight is poor in ray traced mode with FSAA
For FSAA mode we now store the depth values from first sample in myRaytraceFBO1 and do not modify it while collecting the rest of samples.
When all samples are gathered we fetch color from myRaytraceFBO2 and depth from myRaytraceFBO1 and display it to the current FBO.

Test bugs vis bug27337 added.
2016-04-04 16:47:09 +03:00
duv
1d8656890c 0026571: Visualization, TKOpenGl - write depth values within RayTracing program
View-projection matrix was added to raytrace shaders (as uniform) in order to compute correct depth values for OpenGL.
For path tracing the additional depth buffer sampler was added to Display.fs program. It allows propagation of depth values from internal FBO to resulting FBO.
The old approach of mixing of OpenGL and ray-tracing graphics was kept in order to keep correct blending of transparent ray-traced objects with non-transparent OpenGL objects.
2016-03-04 07:31:07 +03:00
kgv
79f4f03618 0026122: Visualization, TKOpenGl - clipping and capping is broken when ffp is disabled on Linux
OpenGl_Clipping - do not setup clipping planes using FFP when it is disabled.

OpenGl_ShaderManager - apply 2d texture coordinates transformation in GLSL programs.
OpenGl_Context::SetTextureMatrix() - move texture matrix assignment from OpenGl_Workspace::setTextureParams() to OpenGl_Context.

Add test case demo/samples/dimensionsglsl with FFP turned OFF.
Add test case v3d/glsl/texture_trsf applying texture transformation.

Small correction of test case for issue CR26122
2015-10-22 10:28:59 +03:00
kgv
8a53d1c486 0026665: Visualization, TKOpenGl - specify precision for integer uniforms explicitly within OpenGL ES
Use lowp for enumerations / Boolean uniforms.
Define default integer precision to highp in Fragment Shader when available.
2015-09-10 17:13:53 +03:00
dbp
47e9c17868 0026536: Visualization - Ray-tracing engine: improving BVH traverse and fixing texture support
Replace 64-bit handles of bindless textures by uvec2 type in GLSL code for compatibility with AMD drivers.
OpenGl_View::initProgram() - fix NULL-dereference.
2015-09-03 14:49:24 +03:00
dbp
e99a2eef31 0026421: Visualization - Incorrect text rendering in raytracing mode 2015-08-20 16:35:13 +03:00
dbp
8c820969cc 0026437: Visualization - Improve path tracing rendering engine
Fix compile warnings.
2015-07-30 12:50:41 +03:00
abv
42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00