mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-05 18:16:23 +03:00
OpenGl_ShaderProgram::Initialize() - precision declarations have been moved after the list of enabled extensions. Declarations.glsl - the fragment shader outputs have been re-declared as array for proper assignment of default locations (draw buffers). OpenGl_FrameBuffer - GL_HALF_FLOAT is now used instead of GL_HALF_FLOAT_OES on OpenGL ES 3.2+. OpenGl_Texture - fixed initialization of Image_Format_RGB32 image format on OpenGL ES 3.0+.