Prs3d_DatumAspect::TextAspect() now takes Prs3d_DatumParts argument
and defined separately for Prs3d_DatumParts_XAxis/Prs3d_DatumParts_YAxis/Prs3d_DatumParts_ZAxis.
The method without arguments has been marked as deprecated.
V3d_Trihedron now stores per-label text attributes.
Added method V3d_View::Trihedron() returning V3d_Trihedron object for more straightforward definition.
V3d_Trihedron::SetWireframe() - added missing invalidation.
AIS_Trihedron::setOwnDatumAspect() implementation has been moved to Prs3d_DatumAspect::CopyAspectsFrom()
and now used by Prs3d_Drawer::SetOwnDatumAspects().
OpenGl_Text::render() - added NULL-check.
AIS_Trihedron::computePresentation() now takes into account Prs3d_Datum*Arrow shading/line aspects.
Command vtrihedron has been extended by "-textColor XAxis|YAxis|ZAxis Color" syntax.
Command vviewcube has been extended by "-xAxisTextColor|-yAxisTextColor|-zAxisTextColor" arguments.
Added V3d_View::SetBackgroundImage() accepting Graphic3d_Texture2D on input.
Graphic3d_CView/OpenGl_View have been modified to merge Graphic3d_CView::SetBackgroundImage()
and ::SetBackgroundCubeMap() implementations into a single method.
The interface of V3d_View and V3d_Viewer has been simplified.
For the fields myDefinedViews, myActiveViews, myDefinedLights, myActiveLights were added appropriate methods returning the internal raw data.
Make the next methods deprecated:
IfMoreLights(), InitActiveLights(), MoreActiveLights(), NextActiveLights(), ActiveLight() and
InitActiveViews(), MoreActiveViews(), NextActiveViews(), ActiveView(), InitDefinedViews(), MoreDefinedViews(), NextDefinedViews(), DefinedView(),
InitActiveLights(), MoreActiveLights(), NextActiveLights(), ActiveLight(), InitDefinedLights(), MoreDefinedLights(), NextDefinedLights(), DefinedLight().
Remove deprecated methods added in scope of tasks 0029290 and 0028987 (Target Version 7.3.0):
SelectMgr_SelectableObject: Init(), More(), Next(), CurrentSelection().
SelectMgr_Selection: Init(), More(), Next(), Sensitive().
V3d_AmbientLight: one constructor.
V3d_DirectionalLight: two constructors.
V3d_PositionalLight: one constructor.
V3d_SpotLight: two constructors.
Metallic-Roughness shading model Graphic3d_TOSM_PBR has been implemented.
New materials descriptors Graphic3d_PBRMaterial have been added to Graphic3d_MaterialAspect.
PBR shading model requires OpenGL 3.0+ or OpenGL ES 3.0+ hardware.
Environment cubemap is expected to be provided for realistic look of metallic materials.
occLight_IsHeadlight() now returns bool instead of int.
Avoid using lowp for enumerations to workaround occLight_IsHeadlight()
ignorance on Adreno 308 caused by some GLSL optimizator bugs.
OpenGl_Texture::EstimatedDataSize() - fixed estimation for Cubemap textures.
OpenGl_Sampler::applySamplerParams() - fixed uninitialized GL_TEXTURE_WRAP_R in case of GL_TEXTURE_CUBE_MAP target.
Graphic3d_Camera has been revised to store camera Direction from Eye explicitly
and Distance to Center instead of auxiliary Center point.
This allows setting camera Distance to 0 (for flat objects) without side effects
like broken FitAll, wobbling on rotating.
ViewerTest_EventManager now inherits AIS_ViewController.
Platform-dependent user input handling within ViewerTest has been revised
to process events in common way through AIS_ViewController.
The mouse navigation has been changed, so that left mouse clicked
without modifers now rotates View.
The rubber-band selection can be activated via Alt+LeftMouseButton.
Selection is now done on mouse unclick and keyboard short-cuts take effect on unclick.
Aspect_Window::SetTitle() - added new method configuring Window title.
Introduced new types Aspect_Touch, Aspect_VKey, Aspect_ScrollDelta
for processing window events in platform-independent way.
RWMesh_CafReader - added new interface class for common workflow for reading mesh data files into XDE document.
OSD_Path - added auxiliary methods splitting path into folder+file pair
and checking relative/absolute path semantically:
OSD_Path::FolderAndFileFromPath(), ::IsRelativePath(), ::IsAbsolutePath().
V3d_TypeOfOrientation enumeration has been extended with aliases
(like front/left) for Z-up and Y-up conventions.
V3d_View::SetProj() now accepts argument for asking Y-up instead of Z-up.
Added command vviewproj defining standard camera direction.
Commands vaxo, vleft, vright, vtop, vbottom, vfront, vbottom now redirect to vviewproj.
TCollection_AsciiString::SubString() now uses Standard_OutOfRange_Always_Raise_if() to suppress GCC warning.
Eliminated gcc 4.4 compilation errors within Standard_OutOfRange_Raise_if,Standard_RangeError_Raise_if.
Add new command "vstatprofiler" to manage rendering parameters and print them.
If there are some input parameters - print corresponding statistic counters values,
else - print all performance counters set previously.
Frustum culling is now managed by Graphic3d_RenderingParams::FrustumCullingState flag
and can be switched into Graphic3d_RenderingParams::FrustumCulling_NoUpdate state
useful for debugging the algorithm.
Draw Harness command vrustumculling has been replaced by vrenderparams -frustumCulling.
Graphic3d_AspectFillArea3d has been extended by new property ::ShadingModel(),
which is set to Graphic3d_TOSM_DEFAULT by default.
The new API allows assigning Shading Model to specific Primitive Array groups
instead of entire Viewer, which was the only possibility before.
Graphic3d_TypeOfShadingModel has been extended with Graphic3d_TOSM_DEFAULT value
meaining that Shading Model defined as default for the Viewer should be used.
Graphic3d_TOSM_NONE has been renamed to Graphic3d_TOSM_UNLIT.
Documentation of Shading Models has been improved by more details.
V3d_TypeOfShadingModel enumeration has been merged into Graphic3d_TypeOfShadingModel
avoiding duplicated definitions and confusion.
Old values has been left for compatibility with old code and can be marked deprecated in future.
Draw Harness command vaspects has been extended by new argument -setShadingModel
for testing Shading Models assigned to entire objects.
OpenGl_SetOfShaderPrograms now holds an array of Shading Models.
OpenGl_ShaderManager interface has been modified and now requires enumeration as input
in several places where Boolean flags have been used previously
(methods ::BindFaceProgram(), ::BindLineProgram(), ::BindMarkerProgram()).
OpenGl_Workspace now defines default (undefined) OpenGl_AspectFace as Graphic3d_TOSM_UNLIT
to simplify indication of primitive groups with undefined Fill Area aspects,
and so that Graphic3d_TOSM_UNLIT set as default Shading Model will not make artifacts on Lines and Markers.
AIS_Manipulator::Axis::Compute() - added missing initialization of Fill Area aspects (leading to undefined behavior).
Graphic3d_CLight is now defined as a class inheriting Standard_Transient,
so that it's fields now should be accessed through methods.
Graphic3d_CLight::IsEnabled() - new property allowing to disable light source everywhere.
Confusing alias OpenGl_Light has been removed.
Graphic3d_CLight::SetAttenuation() - the upper limit 1.0 of attenuation factors has been removed
since it contradicts to OpenGL specs and does not make sense.
Graphic3d_ZLayerSettings::Lights() - light sources list is now property of ZLayer.
When defined, it overrides light sources defined for View/Viewer.
New class Graphic3d_LightSet has been defined to define a set of light sources.
V3d_Light - removed obsolete interface for debug drawing lights sources.
V3d_Light is now an alias to Graphic3d_CLight.
V3d_TypeOfLight is now defined as a typedef to Graphic3d_TypeOfLightSource.
Graphic3d_Vector has been replaced by gp_Pnt/gp_XYZ/gp_Dir depending on context.
StdSelect_ViewerSelector3d::ToPixMap() - fixed unsafe float math causing out-of-range color results.
Quantity_Factor, Quantity_Parameter, Quantity_Ratio, Quantity_Coefficient,
Quantity_PlaneAngle, Quantity_Length, V3d_Parameter and V3d_Coordinate
have been replaced by Standard_Real in visualization classes.
AIS_InteractiveObject, virtual methods ::SetColor(), ::Color()
returning/accepting Quantity_NameOfColor have been removed.
Virtual method ::SetMaterial() accepting Graphic3d_NameOfMaterial has been also removed.
V3d_View, V3d_Viewer, V3d_AmbientLight, V3d_DirectionalLight,
V3d_Light, V3d_PositionalLight, V3d_SpotLight, Aspect_Window,
methods accepting Quantity_NameOfColor have been removed (duplicates)
or color argument(s) replaced with Quantity_Color.
Added classes AIS_Animation, AIS_AnimationCamera, AIS_AnimationObjectLocatio.
Draw Harness command vanimation has been modified to manage animation timeline.
Command vfit has been extended with option -noupdate.
Formatting of vviewparams command output has been improved.
Functionality of commands vlocreset, vlocmove, vloctranslate, vlocrotate,
vlocmirror, vlocscale has been merged into vlocation/vsetlocation.
vlocation now can print the current local transformation of the object.
v3d/ivtk test group does not call vfit anymore.
Fixed misprint in test cases bugs/vis/bug24623_3 and bug25532.
Not implemented method V3d_View::TriedronEcho() and enum Aspect_TypeOfTriedronEcho have been removed.
The following methods have been removed from Graphic3d_CView class:
TriedronDisplay(), TriedronErase(), ZBufferTriedronSetup(), TriedronEcho().
New class V3d_Trihedron has been added as replacement of removed OpenGl_Trihedron
which now uses Graphic3d_TMF_TriedronPers persistence.
Graphic3d_SequenceOfHClipPlane now inherits Standard_Transient.
PrsMgr_PresentableObject, Graphic3d_Structure, Graphic3d_CStructure,
V3d_View, OpenGl_View now manages the plane list by Handle.
The getters ::GetClipPlanes() has been removed,
setters taking non-handle ::SetClipPlanes() has been marked deprecated.
OpenGl_Structure::Render() and SelectMgr_ViewerSelector::checkOverlap()
now disable global (view) clipping planes for objects
with flags Graphic3d_TMF_TriedronPers and Graphic3d_TMF_2d
or with new flag Graphic3d_SequenceOfHClipPlane::ToOverrideGlobal().
OpenGl_Clipping now implements interface for managing clipping planes
without copying the sequences.
The filtering of duplicates is no more performed by OpenGl_Clipping
- application is responsible to not do this.
OpenGl_Clipping tries avoiding unnecessary allocations for managing
list of active planes.
MFC sample has been updated to use V3d_View::ClipPlanes() method.
New method V3d_View::DiagnosticInformation() has been introduced
providing the access to low-level OpenGL context information
for diagnostic automated reports or displaying in application About System.
Graphic3d_Camera definition has been exended by optional Tile property (Graphic3d_CameraTile structure).
V3d_View::ToPixMap() now performs tiled dump when image size exceeds hardware limits.
OpenGl_View::Redraw() - fixed dump of immediate Z layers in no stereo and no MSAA case.
OpenGl_Context now tracks viewport values.
Draw Harness command vdump has been extended with new argument -tileSize.
Dependency from FreeImagePlus.dll (but not FreeImage.dll) has been removed.
Method V3d_View::Export() has been marked as deprecated.
Added Standard_DISABLE_DEPRECATION_WARNINGS and Standard_ENABLE_DEPRECATION_WARNINGS
to eliminate compiler warnings for using deprecated APIs within Draw Harness for testing.
compatibility with gcc 4.5-
- AIS_InteractiveContext - create new dummy class field to have an empty TopoDS_Shape object.
- AIS_Point, PrsMgr_PresentableObject - rename static variables to local function variables.
- AIS_Shape, SelectMgr_SelectableObject - remove unused static variables.
- Graphic3d_MaterialAspect, V3d_Viewer - make global static variables as constant.
- V3d_View - move global variable zRotation to class field.
- Move a variable theCurrentSelection as a field of AIS_InteractiveContext and AIS_LocalContext classes. Multiple selection is not used now, so each Context have an own selection.
- Move myStructGenId from Graphic3d_StructureManager to Graphic3d_GraphicDriver for identifying the structures in the driver.
- Move default variable (no shading light) from static value to the class field of OpenGL_View.
Porting note:
- Static methods of AIS_Selection is not used now. Methods of
AIS_InteractiveContext::InitSelected(),::MoreSelected(),::NextSelected()
should be used instead of static methods of AIS_Selection.
Add handle on environment texture in OpenGl_Workspace.
Add a new parameter UseEnvironmentTexture to the Graphic3d_ZLayerSettings.
OSD layers don't use environment texture by default.
zbuffertrihedron doesn't use environment texture.
vzlayer can enable/disable environment texture mappping.
Delete unnecessary files Graphic3d_TypeOfSurfaceDetail.hxx and V3d_TypeOfSurface.hxx.
Delete functions SurfaceDetailType and SetSurfaceDetailType functions from Graphic3d_CView.
Delete functions SurfaceDetailState and UpdateSurfaceDetailStateTo from OpenGl_ShaderManager.
Delete class OpenGl_SurfaceDetailState.
Delete functions SurfaceDetailType and SetSurfaceDetailType from OpenGl_View.
Delete functions SetSurfaceDetail and SurfaceDetail() from V3d_View.
Delete functions SetDefaultSurfaceDetail and DefaultSurfaceDetail from V3d_Viewer.
Delete draw command VSetTextureMode.
Add description in dox.
Update ViewerTest and VoxelDemo to not use UserDraw callbacks.
OpenGl_View::blitBuffers() - set 0 GLSL program after blit
to avoid side effects on code that does not use shaders.
Drop interfaces Aspect_GraphicCallbackProc, Graphic3d_CUserDraw,
Graphic3d_Group::UserDraw(), OpenGl_GraphicDriver::UserDrawCallback().
V3d_View::SetWindow() - remove optional arguments initializing redraw callback.
OpenGl_View, declare following methods as virtual for inheritance:
redraw(), redrawImmediate(), render(), renderScene(), drawBackground(), renderStructs().
VocelClient_VisDrawer - do not include removed header
Expose interface of OpenGl_View (OpenGL graphics rendering methods) to client code
and collecting all high-level API methods of application views in V3d_View class.
1) Exposing interface of OpenGl_View:
The OpenGl_View inherits from new class Graphic3d_CView.
Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures,
display properties and a base layer code that implements computation
and management of HLR (or more broadly speaking view-depended) structures.
In new implementation it takes place of eliminated Visual3d_View.
As before the instance of Graphic3d_CView is still completely managed by V3d_View classes.
It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped.
In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request.
Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed.
The rendering of graphics is possible after mapping a window and activating the view.
The direct setting of properties makes obsolete usage of intermediate structures with display parameter
like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).
2) Collecting all high-level API methods of application views in V3d package:
The patch includes elimination of Visual3d layer.
All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
- Introduced new class Graphic3d_CView.
This is a base class for render views.
Made possible to specialize concrete instances of the class by graphical driver.
- Moved all methods managing rendering views into interface of Graphic3d_CView.
The corresponding methods were removed from interface of graphical driver.
3) Eliminated Visual3d package:
- Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
- Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
- Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView.
All settings are kept by instances of Graphic3d_CView
- Removed Visual3d_Light intermediate class.
All light properties are still stored in Graphic3d_CLight structure.
The structure is directly access by instance of V3d_Light classes.
- Moved all needed enumerations into Graphic3d package.
4) Update package D3DHost to new changes.
5) Update code of OCCT samples to new changes.
Classes Aspect_Clayer2d,OpenGl_GrahpicDriver_Layer, Visual3d_Layer, Visual3d_LayerItem, V3d_LayerMgr, V3d_LayerMgrPointer were deleted. Method OpenGl_GraphicDriver::TextSize() was moved to OpenGl_GraphicDriver.cxx.
Update V3d/FILES
Documentation updated.
Color scale is implemented on AIS. Draw command vcolorscale now works with AIS_ColorScale.
In a qt sample VoxelDemo there was added a field AIS_ColorScale myColorsScale to control a color scale. Method displayColorScale and other methods were changed in order to work with this field.
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack