DeviceLost flag has been moved from Graphic3d_GraphicDriver to Graphic3d_StructureManager,
so that all Viewers sharing the same Driver instance are properly invalidated.
Fixed clearing of objects by vclear command in case of multiple Viewers.
Graphic3d_RenderingParams - introduced new parameters CameraFocalPlaneDist and CameraApertureRadius managing DOF effect.
TKOpenGl - added new ray generation logic to RaytraceBase.fs.
vrenderparams command - added -focal and -aperture parameters.
OpenGl_View.hxx - function for ray generating was split into two functions (ray tracing and path tracing).
OpenGl_View_Raytrace.cxx - fixed interaction between adaptive sampling and stereo camera
Quantity_ColorRGBA - added method SetValues().
Image_PixMap::PixelColor() now returns Quantity_ColorRGBA instead of Quantity_Color.
Image_PixMap::SetPixelColor() now takes Quantity_ColorRGBA instead of NCollection_Vec4<float>.
Image_Diff has been improved to support Image_Format_Gray.
Image_Diff::SaveDiffImage() now saves image difference
in Image_Format_Gray format to reduce size of image file.
Image_Diff now uses TColStd_HPackedMapOfInteger instead of
TColStd_MapOfInteger with manual memory allocation.
Quantity_Factor, Quantity_Parameter, Quantity_Ratio, Quantity_Coefficient,
Quantity_PlaneAngle, Quantity_Length, V3d_Parameter and V3d_Coordinate
have been replaced by Standard_Real in visualization classes.
AIS_InteractiveObject, virtual methods ::SetColor(), ::Color()
returning/accepting Quantity_NameOfColor have been removed.
Virtual method ::SetMaterial() accepting Graphic3d_NameOfMaterial has been also removed.
V3d_View, V3d_Viewer, V3d_AmbientLight, V3d_DirectionalLight,
V3d_Light, V3d_PositionalLight, V3d_SpotLight, Aspect_Window,
methods accepting Quantity_NameOfColor have been removed (duplicates)
or color argument(s) replaced with Quantity_Color.
TopAbs::ShapeTypeToString() is now used instead of duplicating TopAbs_ShapeEnum printing code.
vselmode now accepts shape type string for activating standard AIS_Shape selection modes.
Weighted, Blended Order-Independent Transparency algorithm has been added rasterization pipeline.
In contrast to classical blending transparency it makes transparent objects look independent
from point of view. It also gives better depth occlusion when being used together with a weight factor
based on value of a GL depth buffer. The feature supports desktop OpenGL, OpenGL ES 3.0, ANGLE
and can be used together with MSAA on desktop GL.
To be used it require availability of:
1) Shaders pipeline.
2) Floating point color format for framebuffer (GL_ARB_color_buffer_float).
3) Multiple render targets (GL_ARB_draw_buffers).
Patch does not modify API and does not require application porting.
It adds new rendering options to Graphic3d_RenderingParams structure:
a) Transparency method from enumeration.
b) Scalar factor [0-1] controlling influence of a fragment's depth to its visibility.
Patch also simplifies processing of transparent objects for standard method:
rendering priority of transparent graphical structures is managed automatically,
therefore there is no need to care about it at application's side.
A new Shaded presentation flag configured through Datum aspect (NOT as usual Display Mode).
Creation of auxiliary Axis/Point/Plane presentations in Trihedron presentation is removed.
'vtrihedron' DRAW command to change parameters of trihedron is extended to cover whole functionality of AIS_Trihedron.
The following classes are redesignede:
AIS_Trihedron,
Prs3d_DatumAspect.
The followin enumermations are created to manage properties of trihedron:
Prs3d_DatumAttribute,
Prs3d/Prs3d_DatumAxes,
Prs3d_DatumMode
OpenGl_AspectMarker::Resources::BuildSprites(), fixed uninitialized theMarkerSize
in case if aspect has been already initialized for specified marker type.
Draw Harness command vaspects has been extended with new options -setMarkerType and -setMarkerSize.
1. Removal of the traces of the usage of old Boolean operations in BRepFeat package.
2. The DRAW commands *fubl* and *cubl* based on old Boolean operations have been removed.
The alternative for these commands are the commands *bfuseblend* and *bcutblend* respectively.
The last two commands are based on the modern Boolean operations.
3. The DRAW command *ksection* based on old Boolean operations has been removed.
The command *bsection* should be used as alternative.
Test cases which have been using the *ksection* command have been modified to use the *bsection* command.
4. The class QANewBRepNaming_BooleanOperation has been modified to use modern Boolean operations.
The class QANewBRepNaming_BooleanOperation has been removed as not used.
The class QANewBRepNaming_BooleanOperationFeat has been renamed to QANewBRepNaming_BooleanOperation as it has nothing to do with Feat algorithm.
Graphic3d_RenderingParams::RenderResolutionScale - added new option
defining scale factor for allocating off-screen rendering buffers
relative to native resolution of window buffer.
Scale factor can be below 1.0 (lower resolution) or higher (as analog of super sampling),
but can not be combined with MSAA settings.
Draw Harness command vrenderparams has been extended with option -rendScale
managing introduced option Graphic3d_RenderingParams::RenderResolutionScale.
vcaps has been extended with option -useWindowBuffer for managing
OpenGl_Caps::useSystemBuffer option.
vrepaint has been extended with option -immediate
for testing immediate layer redraw
OpenGl_View::blitBuffers() - eliminate compiler warning on Android
Existing OCCT path tracing engine used very simple additive material (BSDF) model, so it was possible to reproduce
behavior only of very basic materials such as metal, glass, or plastic. However, some important in CAD industry
materials like car paint or ceramic could not be modeled well. In this patch, OCCT BSDF was significantly improved
by replacing additive model with two-layered scattering model. Therefore, we have base diffuse, glossy, or transmissive
layer, covered by one glossy/specular coat. The layers themselves have no thickness; they can simply reflect light or
transmits it to the layer under it. Balancing different combinations of layer properties can produce a wide range of
different effects. At the same time, disabling the first (coat) layer allows to keep full compatibility with previously
supported scattering model. All new parameters are available via 'vbsdf' command.
Location of new sample for few material examples:
samples\tcl\pathtrace_materials.tcl
Fix shader compilation issue.
Fix test case sample_ball_alpha.
Shaders_PathtraceBase_fs.pxx - regenerate resource from origin
Enumeration Image_PixMap::ImgFormat, previously declared as nested
enumeration within class *Image_PixMap*,
has been moved to global namespace as Image_Format following OCCT coding rules.
The enumeration values have suffix Image_Format_ and preserve
previous name scheme for easy renaming of old values.
E.g. Image_PixMap::ImgGray become Image_Format_Gray.
Old definitions are preserved as depreacated aliases to the new ones.
Macro NO_CXX_EXCEPTION was removed from code.
Method Raise() was replaced by explicit throw statement.
Method Standard_Failure::Caught() was replaced by normal C++mechanism of exception transfer.
Method Standard_Failure::Caught() is deprecated now.
Eliminated empty constructors.
Updated samples.
Eliminate empty method ChangeValue from NCollection_Map class.
Removed not operable methods from NCollection classes.
Fixed uninitialized fields in several classes.
Body of trivial methods have been moved to class definition (header file).
Ensure that non-primitive types are returned by reference, when possible.
Removed unused class Prs3d_PlaneSet.
Added compile-time checks (static_assert) in DEFINE_STANDARD_RTTI*(A,B) macros to check that A is actually the class being defined, and B is its base class.
For GCC compiler version 4.7 and later on, check ensures that B is direct base class of A.
Fixed dubious RTTI definitions.
Eliminated usage of ANSI methods.
All Visual Studio projects generated by genproj or CMake use Unicode character set.
Draw Harness now handles Unicode input on Windows.
Tcl test scripts are now expected in UTF-8 encoding by default.
FFP state management (light sources, matrices, clipping planes) has been
moved to OpenGl_ShaderManager for consistency with Programmable Pipeline.
OpenGl_Context::BindProgram() does not re-bind already active Program.
OpenGl_PrimitiveArray::Render() does not reset active Program at the end.
OpenGl_Context::ApplyModelViewMatrix() now checks if matrix differs
from already set one before modifying state in Shader Manager.
This allows avoing redundant state changes, matrix uploads onto GPU
and re-computation of inversed matrices.
NCollection_Mat4 has been extended with equality check operators for proper comparison.
OpenGl_ShaderManager - the tracking Material state has been added.
Removed unreachable states OPENGL_NS_RESMAT, OPENGL_NS_TEXTURE and OPENGL_NS_WHITEBACK.
Fixed resetting FFP material state after displaying GL_COLOR_ARRAY vertices;
the Material state within Shader Manager is now
invalidated within OpenGl_VertexBuffer::unbindFixedColor().
OpenGl_Workspace::ApplyAspectFace() - fixed invalidating Material State
when only Highlighting style is changing.
Cosmetics, code clean up.
AIS_ColorScale now draw labels using Graphic3d_VTA_CENTER
vertical alignment flag, instead of incorrect own alignment logic.
The color bar now adds margin on the top simmetrical to the bottom.
AIS_ColorScale::SetSmoothTransition() - added new property
for displaying colorscale with smooth transition between color intervals.
AIS_ColorScale::SetHueRange() - added new property defining the hue angles
corresponding to minimal and maximum values on the color scale.
AIS_ColorScale::SetLabels() now allows setting the sequence of free labels,
which number does not match the number of intervals.
In this case the labels will be displayed at positions of virtual
intervals corresponding to the number of labels.
AIS_InteractiveContext - removed the following unused properties:
- PreSelectionColor(), DefaultColor(), WasCurrentTouched(), ZDetection().
AIS_InteractiveObject - removed unused property SelectionPriority().
Prs3d_Drawer - removed properties HighlightStyle() and SelectionStyle().
Graphic3d_HighlightStyle has been superseded by Prs3d_Drawer
inheriting from new class Graphic3d_PresentationAttributes.
Graphic3d_PresentationAttributes (as Graphic3d_HighlightStyle replacement)
has been extended with new properties:
- ZLayer() defining Z-Layer for highlighting presentation.
- DisplayMode() defining display mode for highlighting.
StdSelect_BRepSelectionTool methods have been corrected to take
SelectMgr_EntityOwner instead of StdSelect_BRepOwner.
StdSelect_Shape - duplicated field myDrawer has been dropped.
AIS_InteractiveObject - myDrawer->Color() is now used instead of myOwnColor,
myDrawer->Transparency() instead of myTransparency
and myDrawer->ZLayer() instead of myZLayer.
PrsMgr_PresentationManager::Unhighlight() now unhighlight all modes.
The method taking Mode as argument has been marked deprecated.
New enumeration Prs3d_TypeOfHighlight has been introduced
defining different highlight types.
AIS_InteractiveObject::HighlightStyle() now takes enumeration argument
and defines different styles for Global and Local selection.
ComesFromDecomposition() property has been moved
from StdSelect_BRepOwner to SelectMgr_EntityOwner.
Create a general draw command 'VRelation' and drop the old 'relation' commands.
Add test cases for new draw command "vrelation".
Add two new methods: Activate and Deactivate which activate/deactivate the given selection mode for all displayed objects.
Eliminate deprecated local context methods in ObjectCommands, QABugs.
Eliminate deprecated local context methods in mfc standard sample and qt samples.
- class Graphic3d_HatchStyle is added to provide a possibility to set up custom and predefined hatching;
- added the ability to set custom hatch patterns through bitmaps;
- test case for issue #28107
OpenGl_Workspace::BufferDump() now implicitly converts RGBA dump
into requested BGR, BGRA and RGB image.
DRAW command dversion is improved to report OpenGL variant used (desktop or ES); reporting of version of MSVC is corrected for VC14 and above; reporting of HAVE_OPENCL option is removed.
Usage of command vdump is corrected in some tests to specify extension .png for an image file.
Compiler warning is eliminated in OpenGl_Text.cxx (OpenGL ES mode only).
- added implementation of mentioned methods for neutral point;
- sequence of detected objects was replaced by sequence of detected owner's indexes in AIS_InteractiveContext;
- commands vselnext and vselprev were corrected to update viewer properly;
- test case for issue #27530.
Generation of header files from resource files was added to CMake and genproj procedures.
Message_MsgFile has been extended with new method ::LoadFromString()
for loading messages from embedded resources.
Message_MsgFile::LoadFromString() is now a preferred way
for loading message resources by application
as alternative to environment variables.
TObje/TObj.msg is now embedded into TObj_Application.cxx.
TObj_Application now loads its global messages
on instantiation of the first class instance.
UnitsAPI/Lexi_Expr.dat now completely embedded into Units_Lexicon.cxx.
UnitsAPI/Units.dat now embedded into Units_UnitsDictionary.cxx
but can be regenerated from resource file.
The definition of the following units have been removed:
benne à charbon, calorie (diététique).
Unused message files XSMessage/IGES.us and IGES.fr have been removed.
Related code IGESData.cxx has been removed as well.
XSMessage/XSTEP.us is now embedded into Interface_StaticStandards.cxx
and used for fallback initialization in case when file resources
defined by CSF_XSMessage environment variable are missing.
SHMessage/SHAPE.us is now embedded into ShapeExtend.cxx
and used for fallback initialization in case when file resources
defined by CSF_XHMessage environment variable are missing.
Duplicating code has been removed from ShapeProcess_OperLibrary.cxx.
Shaders/Declarations.glsl and Shaders/DeclarationsImpl.glsl
are now embedded into OpenGl_ShaderProgram.cxx.
CSF_ShadersDirectory is no more required for using OCCT 3D Viewer.
Ray-Tracing GLSL programs from Shaders are now embedded into OpenGl_View_Raytrace.cxx.
File resources are still used instead of embedded programs
when CSF_ShadersDirectory is defined, but this functionality
is intended for OCCT development.
Enumeration Graphic3d_ShaderProgram::ShaderName_Phong
demonstrating custom GLSL program usage has been removed.
Added classes AIS_Animation, AIS_AnimationCamera, AIS_AnimationObjectLocatio.
Draw Harness command vanimation has been modified to manage animation timeline.
Command vfit has been extended with option -noupdate.
Formatting of vviewparams command output has been improved.
Functionality of commands vlocreset, vlocmove, vloctranslate, vlocrotate,
vlocmirror, vlocscale has been merged into vlocation/vsetlocation.
vlocation now can print the current local transformation of the object.
v3d/ivtk test group does not call vfit anymore.
Fixed misprint in test cases bugs/vis/bug24623_3 and bug25532.
Implementation of custom text in dimension presentation;
Test case is provided for this bug;
Code correction: Standard_EXPORT is removed for inline method.
Minor correction of test case bugs/vis/bug27688
Graphic3d_ZLayerSettings - public fields have been replaced by methods.
Added new property Origin defining local coordinate system for all Layer objects.
Syntax of Draw Harness command VZLayer has been redesigned.
Graphic3d_CStructure now stores bounding box with double precision floats.
OpenGl_BVHTreeSelector - frustum culling now works with double precision floats.