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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00

117 Commits

Author SHA1 Message Date
aba
0f8c0fb8c8 0024374: Flipping affects highlight presentation of dimension. Model-view matrix restoring in immediate mode was added in OpenGl_Flipper::Render() method. Test case was added. 2013-11-21 17:35:16 +04:00
dbp
e276548b09 0024130: Implementing ray tracing visualization core
The purpose of this functionality is to bring a basic ray-tracing solution to existing OCCT visualization toolkit (TKOpenGL).
Currently ray-tracing visualization core supports sharp shadows, specular reflections, transparency and adaptive anti-aliasing.
However, the basis for all ray-tracing algorithms is versatile, allowing you to add new ray-tracing features easily (such as ambient occlusion).
All ray-tracing computations are performed on the GPU using OpenCL framework, allowing real-time rendering performance.

It is important to note, that real-time ray-tracing is possible using high-performance GPUs with support of OpenCL 1.1 and higher (such as NVIDIA GeForce 660 or ATI/AMD Radeon 7850).
When using low-end GPUs (such as NVIDIA GeForce 640) the ray-tracing performance may slow down significantly.
Therefore, even with NVIDIA GeForce 640 you can render scenes with the millions of triangles. The support of OpenCL-enabled CPUs and integrated graphics cards is not guaranteed.
2013-10-31 18:02:12 +04:00
apl
fd4a696350 0024228: TKOpenGL - destroy GL context at view close
- OpenGl_Display - release GL resources correctly on closing views
- OpenGl_AspectFace, OpenGl_AspectText, OpenGl_AspectLine, OpenGl_AspectMarker - initialize OpenGl resources on demand, when context is available.
- Graphic3d_TextureRoot - use const modifier for GetId method to avoid asynchronous resource state at OpenGl.
- Do not call OpenGL functions if no active GL context has been left
- Reset thread's context before deletion for Mesa WNT
2013-10-24 16:03:20 +04:00
apl
4269bd1b11 0024070: OpenGL capped object-level clipping planes
Graphical clipping:
- Use "Graphic3d_ClipPlane" to defined clipping for PrsMgr_PresentableObject (local clipping), for V3d_View (global clipping).

Get rid of old implementations:
- Remove Visual3d_ClipPlane.
- Port V3d_Plane to Graphic3d_ClipPlane core.

Selection Sensitives:
- Port "Matches" method to add full set of arguments (SelectBasics_PickArgs), including min-max depth coming from selector.
- Get rid of transient data for pair Matches -> ComputeDepth.
- Extend SelectMgr_ViewerSelector::LoadResult to work with local clipping, add virtual callbacks to compute globa/local depth clipping for picking.

Capping rendering algorithm:
- Recursive rendering algorithm for OpenGl_Groups.
- Introduced Rendering filter for groups.

Clipping plane management in TKOpenGl:
- Added OpenGl_ClippingState to OpenGl_Context.

DRAWEXE commands:
- Ported "vclipplane" command for new approach.
- Added "vsettexturemode" command for changing texture details in views (enable / disable textures).

Correct DownCast syntax (compilation error)

Fix new compiler warnings

tests/bugs/vis/bug22906 migrated to the new vclipplane syntax
2013-09-20 12:09:54 +04:00
kgv
a577aaabf9 0024131: TKOpenGL redesign GPU memory management for markers presentation
Introduce Point Sprites usage.
Graphic3d_Group - drop Marker(),MarkerSet() methods - markers should be drawn using AddPrimitiveArray.
Added new Draw Harness commands vcaps, vmarkerstest.
2013-09-05 13:23:03 +04:00
kgv
58655684c0 0024123: Create debug OpenGL context when requested (GL_ARB_debug_output)
Introduce new OpenGl_Caps class for unified graphic driver options access.
New command vgldebug to request debug OpenGL context.
OpenGl_Window  - create debug OpenGL context when requested (WGL-only).
OpenGl_Context - destroy arbTBO, arbIns members.
Workaround namespace collisions with Xlib macros
Eliminate new warning (unused argument in OpenGl_Context::debugCallbackWrap)
2013-08-29 15:46:40 +04:00
kgv
de75ed09ad 0023791: Remove obsolete functionality - animation mode and degeneration presentation mode 2013-03-22 16:55:11 +04:00
kgv
a174a3c54f 0023457: Slow text rendering
Added class Font_FTFont wrapper over FreeType face

Unify collections methods NCollection_Array1, NCollection_Sequence, NCollection_Vector:
declare Upper, Lower, First, Last, ChangeFirst, ChangeLast methods for all these collections.

Added method NCollection_DataMap::Find() with check key is bound + retrieve value within single call interface.

OpenGl_Context::ReleaseResource() method now supports lazy release of shared resources.

Added class OpenGl_Font which implements textured fonts support.
Added class OpenGl_TextFormatter for text formatting using OpenGl_Font.

OpenGl_Text was redesigned to use OpenGl_FontFormatter.

OpenGl_FontMgr class was removed.
All methods related to text rendered removed from OpenGl_Display class.

OpenGl_Trihedron and OpenGl_GraduatedTrihedron classes were redesigned
to use OpenGl_Text.

OpenGl_PrinterContext instance was moved to OpenGl_GraphicDriver fields
(eliminated usage of global instance).

Added test cases into 3rdparty/fonts grid to check different font styles
and perform FPS tests (no automated results - requires manual analysis
or snapshots comparisons).

Removed unused CSF_FTGL dependency.
OpenGl_Text::setupMatrix - do not apply floor for myWinZ
2013-02-08 15:05:16 +04:00
kgv
1981cb228a 0023525: Disappearing of highlight in screenshot
OpenGl immediate mode - get rid from GL display lists

Visual3d_TransientManager, Graphic3d_GraphicDriver:
removed outdated unused methods to draw primitives in immediate mode.
New Draw Harness command to swith rendering mode in immediate mode.

When set to false scene will be always redrawn in back buffer.
V3d_View::ToPixMap - temporarily switch immediate mode to draw into back buffer

Make happy immediate mode dump on OpenGL without FBO (like ms software implementation).
OpenGl_Workspace::RedrawImmediatMode - invalidate back buffer when immediate mode drawn into it
Added more detailed description for Graphic3d_GraphicDriver::SetImmediateModeDrawToFront method

Adding of test case
2013-01-25 14:52:59 +04:00
kgv
bca1d6e249 0023630: Incorrect NULL check in OpenGl_Workspace::EnableTexture() 2012-12-14 16:44:24 +04:00
kgv
bf75be9867 0023544: Texture management in TKOpenGl should be redesigned
Structures Graphic3d_CView, Graphic3d_CStructure, Graphic3d_CGroup become classes and their definitions moved from InterfaceGraphic to Graphic3d.
Introduced new class OpenGl_Texture as replacement for OpenGl_ResourceTexture class and static functions in OpenGl_TextureBox.
Graphic3d_TextureRoot now no more communicate within Graphic3d_GraphicalDriver.
Instead class returns image through GetImage() method.
OpenGl_AspectFace - avoid possible NULL-dereference
OpenGl_Texture::Init() - check gluBuild2DMipmaps() return value
OpenGl_Texture - check GL_BGRA_EXT for compatibility
OpenGl_Texture - scale NPOT image when required
Added more description to Graphic3d_TextureRoot class
OpenGl_Texture - added missing break statement for ImgBGR32 case
OpenGl_Workspace::setTextureParams() - fixed local variable aFilterMin overrides visibility of early declared variable
OpenGl_Workspace::DisableTexture() - reset texture matrix
FTGL do not reset texture matrix and corrupt text could be rendered if custom texture has not identity texture matrix.
2012-12-07 13:58:30 +04:00
san
26395493b0 0023363: [Regression] Lost gradient background when switching to the hollow interior style
Calling glPolygonMode() to ensure filled polygon rendering when drawing
the view background
Revert "Calling glPolygonMode() to ensure filled polygon rendering when drawing"

This reverts commit 41d41ab23cb81acb3bcf7e6ad5d10ea0097eecdd.
OpenGl_Workspace::ResetAppliedAspect() method improved in order to
reset GL parameters to default values specified in default aspects.
This method is now called twice during scene rendering:
- At the very beginning by OpenGl_Workspace::Activate()
- After all structures has been drawn but before the auxiliary stuff
(like trihedrons, overlayer, display callbacks)
2012-08-03 11:16:58 +04:00
kgv
5e27df788d 0023226: Extend OpenGl_Context to store map of shared GPU resources
OpenGl_Resource was slightly corrected and OpenGl_Element was extended
with Release method to manage GPU resources.

OpenGl_PrimitiveArray now uses new OpenGl_VertexBuffer class (requires OpenGL 1.5+).
Strange workarounds for feedback mode were removed.

OpenGl_Context now provides access to shared GPU resources
and manages resources queue for delayed release
(replaces functionality of removed OpenGl_ResourceCleaner).
Loaded GL_ARB_texture_buffer_object and GL_ARB_draw_instanced extensions.

Global maps of views, workspaces and structures
were moved to OpenGl_GraphicDriver members.
UserDrawCallback() function moved to OpenGl_GraphicDriver methods.

Aspect_GraphicCallbackStruct now holds handle of OpenGl_Context
instead of system-dependent pointers to GL context definition.

New classes NCollection_Vec2, NCollection_Vec3 and NCollection_Vec4
implements interface to low-level data (points, vertices, colors) in GLSL-style.
Removed EnableVBO argument from vdrawparray Draw Harness command
Corrected compilation errors
Fixed wrong argument in Index VBO initialization
Fixed several cases of incorrect memory management in TKV3d

Visual3d_ViewManager::Remove()
Destroy structures before last view removed for correct GPU resources management.

Graphic3d_Structure::GraphicClear()
Remove groups to avoid usage of dead OpenGl_Group pointers.

V3d_View::Remove()
Fixed mistake in #0000280 patch.
Small correction
Fixed OCC280 test command

Replace removed view within created one in ViewerTest EventManager.
ViewerTest, do not create unused 3D view

In current design NIS_View always created and used for both - NIS objects and AIS objects.
2012-07-13 15:51:16 +04:00
san
298f9ad709 0023044: Regression: 3D views are not invalidated by some modifications of OpenGl_Structure
myIsUpdated flag and Invalidate() method removed from OpenGl_Workspace class.
View redrawing is made unconditional.
V3d_View::Update() becomes deprecated and should be replaced with V3d_View::Redraw().
V3d_Viewer::Update() becomes deprecated and equivalent to Redraw()
2012-03-30 17:29:19 +04:00
bugmaster
b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00
kgv
5f8b738ea5 0023022: This is desirable to access OpenGl extensions and core API (1.2+) in one place
Extend OpenGl_Context to provide GL2.0 core functionality

Added 'glext.h' header provided by Khronos group with definitions
and GL functions' types.
Added OpenGl_GlCoreXX structures with function list
to appropriate GL core functionality.
Fixed memory leak in OpenGl_Context destructor.
Eliminate inclusions of gl.h header
Use OpenGl_GlCore11.hxx instead.
Removed obsolote M_PI redefinitions.
Slightly cleaned up included headers.
Reuse definitions from glext.h
OpenGl_ArbVBO and OpenGl_ExtFBO originally provide own definitions
for OpenGL extensions.
2012-03-15 13:58:13 +04:00
SAN, KGV
2166f0fad8 0022819: Redesign of OpenGl driver 2012-03-05 19:32:22 +04:00