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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00

117 Commits

Author SHA1 Message Date
kgv
02a2beaad9 0032153: Visualization, Graphic3d_ArrayOfPrimitives - share common allocator
Added method Graphic3d_Buffer::DefaultAllocator(), which is now used across code.
2021-02-25 18:55:28 +03:00
kgv
9299697997 0032150: Visualization, TKOpenGl - ignore OpenGl_Caps::ffpEnable when FFP is unavailable
OpenGl_Workspace::Activate() now implicitly disables OpenGl_Caps::ffpEnable when it is unsupported.
OpenGl_AspectsSprite::build() now ignores OpenGl_Caps::pntSpritesDisable when Display Lists are unsupported.
2021-02-24 20:59:43 +03:00
mzernova
4552cb8552 0027130: Visualization, Ray tracing - skip structures with transformation persistence flag
Objects with transform persistence are detected as non ray-tracable and redered using the rasterization approach.
The renderFiltered() method moved to the OpenGl_Group class.

v3d/raytrace/bug27130: test case added
2020-11-21 12:19:50 +03:00
nds
bc73b00672 0031313: Foundation Classes - Dump improvement for classes
- Provide DumpJson for geometrical, ocaf and visualization classes;
- Change depth parameter of DumpJson (constant is not obligate here)
- Introduce a new macro for transient objects to be called as the first row in DumpJson: OCCT_DUMP_TRANSIENT_CLASS_BEGIN. We need not put the class name in the macro, using get_type_name of Standard_Transient for it.
- change implementation of OCCT_DUMP_CLASS_BEGIN and OCCT_DUMP_TRANSIENT_CLASS_BEGIN. It is not an sentry more and it does not create a new hierarchy level. It appends a new row into the output stream: "className": <className>
- OCCT_DUMP_* does not require semicolon
- class header is included first in source files of TDataStd, TDocStd, TCAFDoc
2020-01-31 17:13:40 +03:00
iko
72f6dc612c 0031096: Visualization, TKOpenGl - support metallic-roughness texture mapping
OpenGl_ShaderManager - metallic-roughness, emissive, occlusion
and normal texture maps are now supported by PBR.
Emissive, occlusion and normal texture maps are now supported by Phong shading model.
Path-Tracing now handles metallic-roughness and emissive texture maps.

Graphic3d_TextureUnit enumeration has been extended by
new values corresponding to supported texture maps.

OpenGl_TextureSet and OpenGl_ShaderProgram have been extended with
bitmask Graphic3d_TextureSetBits identifying texture slots read from GLSL Program
and slots defined within Texture Set to avoid undefined behavior by binding mock textures.

OpenGl_TextureSet now duplicates texture unit information to handle
textures shared across multiple slots (like Occlusion [R] + Metallic-Roughness [GB]).

OpenGl_Context::BindTextures() has been extended with active GLSL program paramter
to set mock textures to texture units used by program but undefined by texture set.
OpenGl_Workspace::ApplyAspects() has been extended with parameter to avoid bining texture set.
2019-11-29 20:36:23 +03:00
kgv
3f1675c941 0031174: Visualization - support user-provided stipple line patterns 2019-11-21 17:40:58 +03:00
iko
67312b7991 0030700: Visualization, TKOpenGl - support PBR Metallic-Roughness shading model
Metallic-Roughness shading model Graphic3d_TOSM_PBR has been implemented.
New materials descriptors Graphic3d_PBRMaterial have been added to Graphic3d_MaterialAspect.
PBR shading model requires OpenGL 3.0+ or OpenGL ES 3.0+ hardware.
Environment cubemap is expected to be provided for realistic look of metallic materials.

occLight_IsHeadlight() now returns bool instead of int.
Avoid using lowp for enumerations to workaround occLight_IsHeadlight()
ignorance on Adreno 308 caused by some GLSL optimizator bugs.

OpenGl_Texture::EstimatedDataSize() - fixed estimation for Cubemap textures.
OpenGl_Sampler::applySamplerParams() - fixed uninitialized GL_TEXTURE_WRAP_R in case of GL_TEXTURE_CUBE_MAP target.
2019-11-01 18:25:28 +03:00
kgv
ba00aab7a0 0029528: Visualization, TKOpenGl - allow defining sRGB textures
OpenGL rendering is now done into sRGB framebuffer.
OpenGl_ShaderManager::prepareStdProgramFboBlit() has been extended
by programs resolving MSAA texture and applying gamma correction as fallbacks.

Quantity_Color definition has been modified to store RGB components
in linear color space within Quantity_TOC_RGB type.
Standard colors defined by Quantity_NameOfColor enumeration has been updated accordingly.
New Quantity_TOC_sRGB type has been introduced to handle RGB components in non-linear sRGB color space.

OpenGl_TextureFormat class definition has been moved to dedicated files.
New method OpenGl_TextureFormat::FindFormat() replaces OpenGl_Texture::GetDataFormat().
New method OpenGl_TextureFormat::FindSizedFormat() replaces OpenGl_FrameBuffer::getColorDataFormat()
and OpenGl_FrameBuffer::getDepthDataFormat().

Graphic3d_TextureRoot::IsColorMap() - introduced new property defining
if RGB(A)8 image formats should be loaded as sRGB(A) textures or as data RGB(A) textures.
OpenGl_Texture initialization methods have been extended with new theIsColorMap argument.

vreadpixel - added argument -sRGB printing color in sRGB color space.

Test cases have been updated to new sRGB rendered results.
2019-10-22 15:15:52 +03:00
kgv
611684187d 0029516: Visualization - eliminate redundant property Graphic3d_MaterialAspect::ReflectionMode()
Decomposition of Ambient, Diffuse, Specular and Emissive properties has been eliminated within *Graphic3d_MaterialAspect* definition,
so that following methods of *Graphic3d_MaterialAspect* class have been removed:
SetReflectionMode(), SetReflectionModeOn(), Ambient(), Diffuse(), Emissive(), Specular(), SetAmbient(), SetDiffuse(), SetSpecular(), SetEmissive().

Graphic3d_NOM_NEON_GNC non-physical material definition has been corrected
and define WHITE emission color coefficient instead of YELLOW.

Added method Graphic3d_ClipPlane::SetCappingColor() for more straight-forward modification of Capping color in case of non-physical material.
Prs3d_ShadingAspect::Color() has been fixed to return InteriorColor instead of material color coefficient in case of non-physical material.
2019-09-04 15:13:18 +03:00
kgv
1202160b57 0030931: Visualization, TKOpenGl - do not render into GL_FRONT within "GDI Generic" renderer
OpenGl_Workspace now disables at initialization time
OpenGl_View::SetImmediateModeDrawToFront() property in case of "GDI Generic" OpenGL implementation.

OpenGl_View::redrawImmediate() - fixed no buffer swap in case of
myTransientDrawToFront without offscreen FBO.
2019-09-02 19:18:36 +03:00
kgv
0c33a0bf4d 0030748: Visualization - Marker displayed in immediate layer ruins QT Quick view controls
OpenGl_Workspace::ResetAppliedAspect() now resets active texture unit to GL_TEXTURE0.
2019-06-22 19:50:10 +03:00
kgv
737e9a8da4 0030571: Visualization, TKOpenGl - mapped texture is ignored while drawing points
OpenGl_AspectsTextureSet now appends Sprite texture to the end of texture set.
OpenGl_Context::init() - fixed usage of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS on too old GL context.

Default sampler names occSampler0, occActiveSampler and occSamplerBaseColor
are now excluded from header with common declarations for build-in GLSL programs.

OpenGl_ShaderObject::LoadAndCompile() and OpenGl_ShaderProgram::Link()
now includes program Id within error log.

OpenGl_ShaderManager now supports mapping texture onto point primitive within built-in programs
(texture transformation is ignored).
2019-03-16 16:48:21 +03:00
kgv
bf5f0ca20a 0029570: Visualization, Graphic3d_Aspect - merge Graphic3d_Group aspects
Graphic3d_AspectFillArea3d, Graphic3d_AspectLine3d, Graphic3d_AspectMarker3d
and Graphic3d_AspectText3d have been merged into new class Graphic3d_Aspects.
The old classes are preserved as dummy sub-classes of Graphic3d_Aspects
preserving different per-aspect defaults.

Methods IsGroupPrimitivesAspectSet(), GroupPrimitivesAspect(), FillAreaAspect(),
LineAspect() and MarkerAspect() have been removed from Graphic3d_Group.
Instead, a new method Graphic3d_Group::ReplaceAspects() has been introduced
for replacing existing group aspects.

AIS_Shape now uses new method AIS_InteractiveObject::replaceAspects()
for updating computed groups with new aspects without presentation recomputation
in places where SynchronizeAspects() is not applicable.

OpenGl_AspectFace, OpenGl_AspectLine, OpenGl_AspectMarker
and OpenGl_AspectText have been merged into new class OpenGl_Aspects.

ViewerTest::parseColor() - fix uninitialized alpha component.
Graphic3d_AspectText3d/Prs3d_TextAspect - removed unused properties Space, ExpansionFactor, Angle.
Remove getters Values() deprecated since OCCT 7.1.0.
2019-03-07 18:08:36 +03:00
mnv
2a33274558 0029076: Visualization - implement element shrinking Shader
Aspect_IS_HOLLOW now an alias to Aspect_IS_EMPTY and Aspect_IS_HIDDENLINE does not implicitly enables mesh edges,
so that Graphic3d_AspectFillArea3d::SetDrawEdges() should be set independently.

OpenGl_ShaderManager now provides built-in GLSL programs for drawing mesh edges
in single pass (and on OpenGL ES which does not provide glPolygonMode()).

Graphic3d_RenderingParams::ToEnableAlphaToCoverage is now enabled by default
and properly handled at TKOpenGl level - enables coverage for Graphic3d_AlphaMode_Mask primitives.

OpenGl_PrimitiveArray now uses GLSL programs instead of glPolygonMode() by default,
which can be managed by OpenGl_Caps::usePolygonMode flag (desktop OpenGL only).
glPolygonMode() is also used as fallback regardless OpenGl_Caps::usePolygonMode flag
when GLSL programs are not supported (Geometry Shaders are required)
or stipple line style is required (not implemented within Face GLSL).

vaspects command has been extended by -setInterior -setDrawEdges -setEdgeColor -setEdgeType -setEdgeWidth
arguments replacing vsetinteriorstyle/vsetedgetype/vunsetedgetype commands.
vaspects now accepts arguments without "set" prefix.
ViewerTest::ParseColor() now parses RGBA color.

Redundant command BUC60738 has been removed.
AIS_ColorScale - fixed usage of uninitialized FillArea aspects.
2019-02-22 16:23:35 +03:00
osa
0e3025bc14 0030434: Visualization, TKV3d - add "NoUpdate" state of frustum culling optimization
Frustum culling is now managed by Graphic3d_RenderingParams::FrustumCullingState flag
and can be switched into Graphic3d_RenderingParams::FrustumCulling_NoUpdate state
useful for debugging the algorithm.

Draw Harness command vrustumculling has been replaced by vrenderparams -frustumCulling.
2019-01-11 18:57:52 +03:00
kgv
a6df1715ed 0029974: Visualization - OpenGl_Layer::Render() produces inconsistent state of Polygon Offset settings
OpenGl_Layer::Render() now calls OpenGl_Workspace::SetDefaultPolygonOffset()
for managing default polygon offset settings considering OpenGl_Workspace applied aspect logic.
2018-07-27 16:18:41 +03:00
kgv
1b661a81d5 0029874: Visualization - capping plane transparency does not work
Interface OpenGl_RenderFilter and its implementations have been merged into OpenGl_Workspace.
This limits flexibility of interface, but simplifies logic.
- OpenGl_RenderFilter_FillModeOnly flag replaces OpenGl_CappingAlgoFilter;
- OpenGl_RenderFilter_NonRaytraceableOnly flag replaces OpenGl_RaytraceFilter;
- OpenGl_RenderFilter_OpaqueOnly flag replaces OpenGl_OpaqueFilter;
- OpenGl_RenderFilter_TransparentOnly flag replaces OpenGl_TransparentFilter.

OpenGl_CappingAlgo now:
- avoids redundant Stencil clearing when Layer contains at least one transparent Element;
- renders semitransparent capping plane within transparent elements pass.

vclipplane command has been extended by new argument -transparency.
2018-07-06 15:56:08 +03:00
kgv
25c35042b6 0029729: Visualization, Graphic3d_ClipPlane - add support of clipping plane chains
Graphic3d_ClipPlane now can define a Chain of Planes (logical AND).
OpenGl_ShaderManager - added new GLSL sub-programs for clipping plane chains.
Bnd_Range::TrimFrom(), ::TrimTo() - added auxiliary methods for trimming the range.
SelectMgr_ViewClipRange now handles non-continuous clipping range.
Graphic3d_SequenceOfHClipPlane now aggregates NCollection_Sequence instead of inheritance.
OpenGl_CappingPlaneResource - triangulation has been adjusted to make front face following CCW order.
2018-06-14 14:03:02 +03:00
kgv
e52ba46e3b 0029520: Visualization - drop deprecated V3d_View::Export() functionality and dependency from gl2ps 2018-06-14 14:03:00 +03:00
kgv
c40eb6b950 0029517: Visualization - introduce AlphaMode property defining alpha value handling options 2018-03-02 15:27:53 +03:00
anv
dc89236fee 0029097: Visualization - allow picking Graphic3d_TypeOfShadingModel per-object
Graphic3d_AspectFillArea3d has been extended by new property ::ShadingModel(),
which is set to Graphic3d_TOSM_DEFAULT by default.
The new API allows assigning Shading Model to specific Primitive Array groups
instead of entire Viewer, which was the only possibility before.

Graphic3d_TypeOfShadingModel has been extended with Graphic3d_TOSM_DEFAULT value
meaining that Shading Model defined as default for the Viewer should be used.
Graphic3d_TOSM_NONE has been renamed to Graphic3d_TOSM_UNLIT.
Documentation of Shading Models has been improved by more details.

V3d_TypeOfShadingModel enumeration has been merged into Graphic3d_TypeOfShadingModel
avoiding duplicated definitions and confusion.
Old values has been left for compatibility with old code and can be marked deprecated in future.

Draw Harness command vaspects has been extended by new argument -setShadingModel
for testing Shading Models assigned to entire objects.

OpenGl_SetOfShaderPrograms now holds an array of Shading Models.
OpenGl_ShaderManager interface has been modified and now requires enumeration as input
in several places where Boolean flags have been used previously
(methods ::BindFaceProgram(), ::BindLineProgram(), ::BindMarkerProgram()).

OpenGl_Workspace now defines default (undefined) OpenGl_AspectFace as Graphic3d_TOSM_UNLIT
to simplify indication of primitive groups with undefined Fill Area aspects,
and so that Graphic3d_TOSM_UNLIT set as default Shading Model will not make artifacts on Lines and Markers.

AIS_Manipulator::Axis::Compute() - added missing initialization of Fill Area aspects (leading to undefined behavior).
2018-02-22 11:32:55 +03:00
kgv
8d1a539c4a 0029366: Visualization, OpenGl_Text - artifacts when using Aspect_TODT_SHADOW/Aspect_TODT_DEKALE at different zoom level
OpenGl_Text now applies Polygon Offset instead of Z-shift in world coordinates for drawing background.
OpenGl_Context::SetPolygonOffset() - polygon offset state has been moved from OpenGl_Workspace to OpenGl_Context.
2017-12-08 16:39:06 +03:00
kgv
dd1ae9df09 0029286: Visualization, TKOpenGl - do not update FFP state when OpenGl_Caps::ffpEnable is disabled 2017-11-08 16:41:59 +03:00
kgv
6cde53c431 0029138: Visualization - D3DHost_FrameBuffer should provide software fallback when WGL_NV_DX_interop is unavailable
D3DHost_FrameBuffer now provides fallback code copying OpenGL FBO content into D3D surface (slow).
OpenGl_FrameBuffer::BufferDump() - FBO dump implementation has been moved from OpenGl_Workspace::BufferDump().
2017-10-06 10:28:04 +03:00
kgv
cc8cbabe5c 0028912: Visualization, TKOpenGl - multi-texture support
Graphic3d_AspectFillArea3d now stores array of textures.
Graphic3d_TextureParams stores texture unit for mapping texture.

OpenGl_Context::BindTextures() - context now manages the set of active textures.
Related code has been removed from OpenGl_Workspace.

OpenGl_Sampler has been extended to hold texture parameters structure.
OpenGl_Texture now holds OpenGl_Sampler instance as class field.
OpenGl_Texture inherits new class OpenGl_NamedResource and holds
texture identifier used for sharing resource in OpenGl_Context.

OpenGl_RaytraceGeometry now creates bindless textures taking
Sampler object directly from OpenGl_Texture.
OpenGl_Context::BindTextures() automatically recreates immutable
Sampler Object on texture parameters change.

Declared new structure OpenGl_ArbSamplerObject for platform-neutral
usage of related functionality.
Related functions are now loaded within OpenGL ES 3.0+.

Declarations.glsl - occActiveSampler has been renamed to occSampler0
with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility).
Additional texture samplers should be declared explicitly
within specific GLSL program as occSampler1, occSampler2, etc.

AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.

vshaderprog now accepts Shader source code as parameter.
2017-07-21 12:10:41 +03:00
akz
a71a71de09 0028738: Data Exchange, XCAFPrs_Style - add transparency property
Use Quantity_ColorRGBA as surface color to store a transparency in XCAFPrs_Style.
2017-05-18 12:17:44 +03:00
apl
a1073ae267 0027925: Visualization - implement order-independent transparency algorithm within rasterization rendering
Weighted, Blended Order-Independent Transparency algorithm has been added rasterization pipeline.
In contrast to classical blending transparency it makes transparent objects look independent
from point of view. It also gives better depth occlusion when being used together with a weight factor
based on value of a GL depth buffer. The feature supports desktop OpenGL, OpenGL ES 3.0, ANGLE
and can be used together with MSAA on desktop GL.

To be used it require availability of:
1) Shaders pipeline.
2) Floating point color format for framebuffer (GL_ARB_color_buffer_float).
3) Multiple render targets (GL_ARB_draw_buffers).

Patch does not modify API and does not require application porting.
It adds new rendering options to Graphic3d_RenderingParams structure:
a) Transparency method from enumeration.
b) Scalar factor [0-1] controlling influence of a fragment's depth to its visibility.

Patch also simplifies processing of transparent objects for standard method:
rendering priority of transparent graphical structures is managed automatically,
therefore there is no need to care about it at application's side.
2017-05-05 11:27:47 +03:00
kgv
dc858f4c5a 0028441: Coding Rules - move out nested Image_PixMap::ImgFormat enumeration to dedicated enum Image_Format
Enumeration Image_PixMap::ImgFormat, previously declared as nested
enumeration within class *Image_PixMap*,
has been moved to global namespace as Image_Format following OCCT coding rules.

The enumeration values have suffix Image_Format_ and preserve
previous name scheme for easy renaming of old values.
E.g. Image_PixMap::ImgGray become Image_Format_Gray.
Old definitions are preserved as depreacated aliases to the new ones.
2017-03-02 12:32:02 +03:00
kgv
1a0dfc1bfd 0028400: Visualization, Graphic3d_MaterialAspect - remove undocumented and unsupported flag EnvReflexion() 2017-02-02 16:18:56 +03:00
kgv
4e1bc39a81 0028263: Coding Rules - clean up definition of the class Graphic3d_MaterialAspect
Fixed uninitialized fields in several classes.
Body of trivial methods have been moved to class definition (header file).
Ensure that non-primitive types are returned by reference, when possible.
Removed unused class Prs3d_PlaneSet.
2017-01-20 17:44:09 +03:00
kgv
8613985b2a 0028180: Visualization, TKOpenGl - Performance of Shaded presentation dropped due to FFP disabled by default
FFP state management (light sources, matrices, clipping planes) has been
moved to OpenGl_ShaderManager for consistency with Programmable Pipeline.

OpenGl_Context::BindProgram() does not re-bind already active Program.
OpenGl_PrimitiveArray::Render() does not reset active Program at the end.

OpenGl_Context::ApplyModelViewMatrix() now checks if matrix differs
from already set one before modifying state in Shader Manager.
This allows avoing redundant state changes, matrix uploads onto GPU
and re-computation of inversed matrices.

NCollection_Mat4 has been extended with equality check operators for proper comparison.

OpenGl_ShaderManager - the tracking Material state has been added.
Removed unreachable states OPENGL_NS_RESMAT, OPENGL_NS_TEXTURE and OPENGL_NS_WHITEBACK.

Fixed resetting FFP material state after displaying GL_COLOR_ARRAY vertices;
the Material state within Shader Manager is now
invalidated within OpenGl_VertexBuffer::unbindFixedColor().

OpenGl_Workspace::ApplyAspectFace() - fixed invalidating Material State
when only Highlighting style is changing.
2016-12-22 17:24:05 +03:00
kgv
f838dac48b 0025695: Visualization, AIS_InteractiveContext - define default HilightMode
AIS_InteractiveContext - removed the following unused properties:
- PreSelectionColor(), DefaultColor(), WasCurrentTouched(), ZDetection().
AIS_InteractiveObject - removed unused property SelectionPriority().

Prs3d_Drawer - removed properties HighlightStyle() and SelectionStyle().
Graphic3d_HighlightStyle has been superseded by Prs3d_Drawer
inheriting from new class Graphic3d_PresentationAttributes.

Graphic3d_PresentationAttributes (as Graphic3d_HighlightStyle replacement)
has been extended with new properties:
- ZLayer() defining Z-Layer for highlighting presentation.
- DisplayMode() defining display mode for highlighting.

StdSelect_BRepSelectionTool methods have been corrected to take
SelectMgr_EntityOwner instead of StdSelect_BRepOwner.
StdSelect_Shape - duplicated field myDrawer has been dropped.

AIS_InteractiveObject - myDrawer->Color() is now used instead of myOwnColor,
myDrawer->Transparency() instead of myTransparency
and myDrawer->ZLayer() instead of myZLayer.

PrsMgr_PresentationManager::Unhighlight() now unhighlight all modes.
The method taking Mode as argument has been marked deprecated.

New enumeration Prs3d_TypeOfHighlight has been introduced
defining different highlight types.
AIS_InteractiveObject::HighlightStyle() now takes enumeration argument
and defines different styles for Global and Local selection.

ComesFromDecomposition() property has been moved
from StdSelect_BRepOwner to SelectMgr_EntityOwner.
2016-12-16 11:58:10 +03:00
kgv
f9f740d6b0 0028095: Draw Harness, ViewerTest - use RGBA format instead of BGRA within vreadpixel
OpenGl_Workspace::BufferDump() now implicitly converts RGBA dump
into requested BGR, BGRA and RGB image.

DRAW command dversion is improved to report OpenGL variant used (desktop or ES); reporting of version of MSVC is corrected for VC14 and above; reporting of HAVE_OPENCL option is removed.

Usage of command vdump is corrected in some tests to specify extension .png for an image file.

Compiler warning is eliminated in OpenGl_Text.cxx (OpenGL ES mode only).
2016-11-17 15:40:15 +03:00
kgv
ebc369da1d 0027972: Visualization - remove unused and not implemented property V3d_View::EnableGLLight() 2016-10-21 11:12:11 +03:00
apl
6d0e6be5a2 0027700: Visualization - glPolygonMode() used for frame drawing affects label text shading
Patch extends GL-state caching mechanism of OpenGl_Context by new methods.
The methods allow setting/inquiring polygon rasterization and hatching modes:
- OpenGl_Context::SetPolygonMode
- OpenGl_Context::SetPolygonHatchEnabled
- OpenGl_Context::SetPolygonHatchStyle

With these methods OpenGl_Text is able to configure shading as necessary.
And this configuration is done irrespectively of currently defined face aspect.
Code of OpenGl_Workspace is also modified to use these methods as well.

Porting notes:
- OpenGl_LineAttributes now require OpenGl_Context instance for calling GL API.
- OpenGl_LineAttributes has new flag IsEnabled, it turns on/off hatching without changing the hatch type.
  By default this flag is turned on and can be never modified for compatibility with old code.
- OpenGl_LineAttributes is not anymore a field of OpenGl_Workspace::myLineAttrib.
  This resource is directly created by an OpenGl_Context instance on demand.
  If you use custom implementation of hatch patterns please create and share custom resource
  under resource-key "OpenGl_LineAttributes" in corresponding OpenGl_Context before using
  methods SetPolygonHatchEnabled, SetPolygonHatchStyle.
2016-08-04 11:56:59 +03:00
kgv
2e5139af6b 0027360: Visualization - remove obsolete anti-aliasing API
The methods V3d_View::SetAntialiasingOn(), ::SetAntialiasingOff()
and Antialiasing() have been removed.
2016-08-04 11:34:25 +03:00
kgv
59ec40f804 0027684: Coding rules - drop unused declarations from Graphic3d
The following headers have been removed:
- Graphic3d_TypeOfPolygon
- Graphic3d_TypeOfPrimitive
- Graphic3d_Array1OfVector.hxx
- Graphic3d_Array1OfVertex.hxx
- Graphic3d_Array2OfVertex.hxx
- Graphic3d_CBitFields4.hxx
- Graphic3d_CBitFields8.hxx
- Graphic3d_CBitFields16.hxx
- Graphic3d_CBitFields20.hxx
- Graphic3d_CStructurePtr.hxx
- Graphic3d_CycleError.hxx
- Graphic3d_DataStructure.pxx
- Graphic3d_HSequenceOfStructure.hxx
- Graphic3d_InitialisationError.hxx
- Graphic3d_ListIteratorOfListOfShortReal.hxx
- Graphic3d_ListOfShortReal.hxx
- Graphic3d_NListOfHAsciiString.hxx
- Graphic3d_StructureManagerPtr.hxx
- Graphic3d_StructurePtr.hxx

Graphic3d_StructureManager - remove default aspects, which have been never used.

do not include non-existing header Graphic3d_Array1OfVertex.hxx from MFC sample

Graphic3d_Group::MinMaxValues() - add missing Standard_EXPORT
2016-07-21 12:47:49 +03:00
kgv
b647266461 0027670: Visualization - avoid duplication of structures defining primitive array presentation aspects
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.

Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.

Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.

OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.

Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.

Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.

Useless and broken test case bugs/vis/buc60821 has been removed.

OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).

OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).

AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
2016-07-14 13:24:40 +03:00
kgv
fd59283a7b 0027633: Visualization, TKOpenGl - point sprites are inconsistent within Core and Compatible Profiles
OpenGl_ShaderManager::pointSpriteAlphaSrc() now does not return alpha from Red channel
for RGBA marker texture in Core profile.
OpenGl_ShaderManager::prepareStdProgramFlat() - restored code for drawing points without texture.

Built-in GLSL programs now flip .y in shaders instead of
relying on GL_POINT_SPRITE_COORD_ORIGIN unavailable on OpenGL ES.

Added sample markers.tcl (moved from test cases).
Sample now includes marker_kr.png for testing marker orientation.
2016-07-07 15:15:50 +03:00
kgv
f9ba5c4ddd 0027617: Visualization, TKOpenGl - apply highlighting color without disabling lighting
Update colors in test cases
2016-06-23 18:15:04 +03:00
kgv
2831708b17 0026885: Visualization - drop redundant aspects from structure level
Graphic3d_CStructure and OpenGl_Structure do not store structure aspects anymore.
Graphic3d_Structure, Prs3d_Presentation - structure aspect methods have been removed.

AIS_InteractiveObject::SetAspect() - globalChange argument has been removed.

Undocumented test methods V3d::DrawSphere(), ::SetPlane(), ::PickGrid() have been removed.
2016-06-23 18:14:58 +03:00
isk
83da37b115 0026434: Visualization - Textured objects should have priority over the environment mapping.
Add handle on environment texture in OpenGl_Workspace.
Add a new parameter UseEnvironmentTexture to the Graphic3d_ZLayerSettings.
OSD layers don't use environment texture by default.
zbuffertrihedron doesn't use environment texture.
vzlayer can enable/disable environment texture mappping.
Delete unnecessary files Graphic3d_TypeOfSurfaceDetail.hxx and V3d_TypeOfSurface.hxx.
Delete functions SurfaceDetailType and SetSurfaceDetailType functions from Graphic3d_CView.
Delete functions SurfaceDetailState and UpdateSurfaceDetailStateTo from OpenGl_ShaderManager.
Delete class OpenGl_SurfaceDetailState.
Delete functions SurfaceDetailType and SetSurfaceDetailType from OpenGl_View.
Delete functions SetSurfaceDetail and SurfaceDetail() from V3d_View.
Delete functions SetDefaultSurfaceDetail and DefaultSurfaceDetail from V3d_Viewer.
Delete draw command VSetTextureMode.
Add description in dox.
2016-04-22 15:21:32 +03:00
Jacob Abel
a3f6f591fc 0027105: Make code ISO-compliant [-Wpedantic fixes]
Remove extra semicolons and correct function prototypes for GCC -pedantic ISO compliance option
2016-01-22 11:29:24 +03:00
isk
20aeeb7be3 0026908: Visualization, TKOpenGl - eliminate -Wunused-parameter compiler warnings for Android target
Support TBO on OpenGL ES 3.2+
2015-12-17 18:59:36 +03:00
abv
92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00
kgv
b128c89231 0026915: Visualization - return Handle from Graphic3d_CView::FBOCreate() instead of a pointer
OpenGl_View::FBO() - use copy Handle constructor for compatibility.
2015-11-27 10:08:35 +03:00
rkv
d48df25df1 0026780: Coding rules - eliminate warnings on Linux and Mac
Avoid warnings by means of ifdef/ifndef or removing unused code.
2015-11-07 21:37:19 +03:00
kgv
3c4b62a436 0026711: Visualization, TKOpenGl - support creation of multisampling off-screen FBOs
OpenGl_Texture::Init2DMultisample() - new method to initialize multisampled texture.
Graphic3d_RenderingParams::NbMsaaSamples - add option defining MSAA samples number.

RayTracing will keep using FBO without MSAA, however it is possible to combine
MSAA for rasterization and FSAA for RayTracing.

OpenGl_FrameBuffer constructor has been changed to do not take arguments.
OpenGl_FrameBuffer::Init() method has been extended with mandatory parameters
defining Color and Depth attachment formats
and optional parameter defining number of MSAA parameters.

Draw Harness, add option -msaa to vrenderparams.
2015-10-29 13:28:11 +03:00
kgv
79f4f03618 0026122: Visualization, TKOpenGl - clipping and capping is broken when ffp is disabled on Linux
OpenGl_Clipping - do not setup clipping planes using FFP when it is disabled.

OpenGl_ShaderManager - apply 2d texture coordinates transformation in GLSL programs.
OpenGl_Context::SetTextureMatrix() - move texture matrix assignment from OpenGl_Workspace::setTextureParams() to OpenGl_Context.

Add test case demo/samples/dimensionsglsl with FFP turned OFF.
Add test case v3d/glsl/texture_trsf applying texture transformation.

Small correction of test case for issue CR26122
2015-10-22 10:28:59 +03:00
isk
4b1c8733e8 0026298: Visualization, OpenGl_Text - make font resolution configurable.
Add THE_DEFAULT_RESOLUTION static const parameter to Graphic3d_RenderingParams.
Add resolution to Graphic3d_RenderingParams.
Drop redundant variables from OpenGl_Workspace.
Add a new parameter to Graphic3d_GraphicDriver::TextSize method (and to OpenGl_GraphicDriver).
Add a new parameter to OpenGl_Text::Render() and to OpenGl_Text::render() methods.
OpenGl_Text::FontKey() considers a resolution (PPI) now.
Add a new argument '-resolution' (sets a pixel density) in the 'VRenderParams' draw-command.
2015-10-01 13:54:22 +03:00