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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0029935: Foundation Classes - introduce OSD_ThreadPool class defining a thread pool

This commit is contained in:
nbv
2019-02-20 16:52:22 +03:00
parent 8c8ccd1d84
commit fdbfdb571a
16 changed files with 1675 additions and 376 deletions

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@@ -120,7 +120,7 @@ void BRepMesh_FastDiscret::Perform(const TopoDS_Shape& theShape)
aFaces.push_back(aFace);
}
OSD_Parallel::ForEach(aFaces.begin(), aFaces.end(), *this, !myParameters.InParallel);
OSD_Parallel::ForEach(aFaces.begin(), aFaces.end(), *this, !myParameters.InParallel, (Standard_Integer )aFaces.size());
}

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@@ -234,7 +234,7 @@ void BRepMesh_IncrementalMesh::update()
update(aFaceIt.Value());
// Mesh faces
OSD_Parallel::ForEach(myFaces.begin(), myFaces.end(), *myMesh, !myParameters.InParallel);
OSD_Parallel::ForEach(myFaces.begin(), myFaces.end(), *myMesh, !myParameters.InParallel, myFaces.Size());
commit();
clear();

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@@ -57,6 +57,8 @@ OSD_OpenMode.hxx
OSD_OSDError.hxx
OSD_Parallel.cxx
OSD_Parallel.hxx
OSD_Parallel_TBB.cxx
OSD_Parallel_Threads.cxx
OSD_Path.cxx
OSD_Path.hxx
OSD_PerfMeter.cxx
@@ -83,6 +85,8 @@ OSD_SingleProtection.hxx
OSD_SysType.hxx
OSD_Thread.cxx
OSD_Thread.hxx
OSD_ThreadPool.cxx
OSD_ThreadPool.hxx
OSD_ThreadFunction.hxx
OSD_Timer.cxx
OSD_Timer.hxx

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@@ -104,7 +104,10 @@ public:
//! user's code. Refer to Foundation Classes User's Guide for further details.
//!
Standard_EXPORT static void SetSignal (const Standard_Boolean theFloatingSignal = Standard_True);
//! Return floating signal catching value previously set by SetSignal().
Standard_EXPORT static Standard_Boolean ToCatchFloatingSignals();
//! Commands the process to sleep for a number of seconds.
Standard_EXPORT static void SecSleep (const Standard_Integer aDelay);

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@@ -14,25 +14,25 @@
#ifndef OSD_Parallel_HeaderFile
#define OSD_Parallel_HeaderFile
#include <OSD_Thread.hxx>
#include <Standard_Mutex.hxx>
#include <Standard_NotImplemented.hxx>
#include <Standard_Atomic.hxx>
#include <NCollection_Array1.hxx>
#include <Standard_Type.hxx>
#include <memory>
#include <type_traits>
#ifdef HAVE_TBB
#include <tbb/parallel_for.h>
#include <tbb/parallel_for_each.h>
#include <tbb/blocked_range.h>
#endif
//! @class OSD_Parallel
//! @brief Simplifies code parallelization.
//! @brief Simple tool for code parallelization.
//!
//! The Class provides an interface of parallel processing "for" and "foreach" loops.
//! These primitives encapsulates complete logic for creating and managing parallel context of loops.
//! Moreover the primitives may be a wrapper for some primitives from 3rd-party library - TBB.
//! To use it is necessary to implement TBB like interface which is based on functors.
//! OSD_Parallel class provides simple interface for parallel processing of
//! tasks that can be formulated in terms of "for" or "foreach" loops.
//!
//! To use this tool it is necessary to:
//! - organize the data to be processed in a collection accessible by
//! iteration (usually array or vector);
//! - implement a functor class providing operator () accepting iterator
//! (or index in array) that does the job;
//! - call either For() or ForEach() providing begin and end iterators and
//! a functor object.
//!
//! Iterators should satisfy requirements of STL forward iterator.
//! Functor
//!
//! @code
//! class Functor
@@ -45,268 +45,290 @@
//! };
//! @endcode
//!
//! In the body of the operator () should be implemented thread-safe logic of computations that can be performed in parallel context.
//! If parallelized loop iterates on the collections with direct access by index (such as Vector, Array),
//! it is more efficient to use the primitive ParallelFor (because it has no critical section).
//! The operator () should be implemented in a thread-safe way so that
//! the same functor object can process different data items in parallel threads.
//!
//! Iteration by index (For) is expected to be more efficient than using iterators
//! (ForEach).
//!
//! Implementation uses TBB if OCCT is built with support of TBB; otherwise it
//! uses ad-hoc parallelization tool. In general, if TBB is available, it is
//! more efficient to use it directly instead of using OSD_Parallel.
class OSD_Parallel
{
//! Auxiliary class which ensures exclusive
//! access to iterators of processed data pool.
template <typename Value>
class Range
private:
//! Interface class defining API for polymorphic wrappers over iterators.
//! Intended to add polymorphic behaviour to For and ForEach functionality
//! for arbitrary objects and eliminate dependency on template parameters.
class IteratorInterface
{
public: //! @name public methods
public:
virtual ~IteratorInterface() {}
typedef Value Iterator;
//! Returns true if iterators wrapped by this and theOther are equal
virtual bool IsEqual (const IteratorInterface& theOther) const = 0;
//! Constructor
Range(const Value& theBegin, const Value& theEnd)
: myBegin(theBegin),
myEnd (theEnd),
myIt (theBegin)
{
}
//! Increments wrapped iterator
virtual void Increment () = 0;
//! Returns const link on the first element.
inline const Value& Begin() const
{
return myBegin;
}
//! Returns const link on the last element.
inline const Value& End() const
{
return myEnd;
}
//! Returns first non processed element or end.
//! Thread-safe method.
inline Iterator It() const
{
Standard_Mutex::Sentry aMutex( myMutex );
return ( myIt != myEnd ) ? myIt++ : myEnd;
}
private: //! @name private methods
//! Empty copy constructor
Range(const Range& theCopy);
//! Empty copy operator.
Range& operator=(const Range& theCopy);
private: //! @name private fields
const Value& myBegin; //!< Fisrt element of range.
const Value& myEnd; //!< Last element of range.
mutable Value myIt; //!< First non processed element of range.
mutable Standard_Mutex myMutex; //!< Access controller for the first non processed element.
//! Returns new instance of the wrapper containing copy
//! of the wrapped iterator.
virtual IteratorInterface* Clone() const = 0;
};
//! Auxiliary wrapper class for thread function.
template <typename Functor, typename InputIterator>
class Task
//! Implementation of polymorphic iterator wrapper suitable for basic
//! types as well as for std iterators.
//! Wraps instance of actual iterator type Type.
template<class Type>
class IteratorWrapper : public IteratorInterface
{
public: //! @name public methods
public:
IteratorWrapper() {}
IteratorWrapper(const Type& theValue) : myValue(theValue) {}
//! Constructor.
Task(const Functor& thePerformer, Range<InputIterator>& theRange)
: myPerformer(thePerformer),
myRange (theRange)
virtual bool IsEqual (const IteratorInterface& theOther) const Standard_OVERRIDE
{
return myValue == dynamic_cast<const IteratorWrapper<Type>&>(theOther).myValue;
}
//! Method is executed in the context of thread,
//! so this method defines the main calculations.
static Standard_Address RunWithIterator(Standard_Address theTask)
virtual void Increment () Standard_OVERRIDE
{
Task<Functor, InputIterator>& aTask =
*( static_cast< Task<Functor, InputIterator>* >(theTask) );
const Range<InputIterator>& aData( aTask.myRange );
typename Range<InputIterator>::Iterator i = aData.It();
for ( ; i != aData.End(); i = aData.It() )
{
aTask.myPerformer(*i);
}
return NULL;
++myValue;
}
//! Method is executed in the context of thread,
//! so this method defines the main calculations.
static Standard_Address RunWithIndex(Standard_Address theTask)
virtual IteratorInterface* Clone() const Standard_OVERRIDE
{
Task<Functor, InputIterator>& aTask =
*( static_cast< Task<Functor, Standard_Integer>* >(theTask) );
const Range<Standard_Integer>& aData( aTask.myRange );
Standard_Integer i = aData.It();
for ( ; i < aData.End(); i = aData.It())
{
aTask.myPerformer(i);
}
return NULL;
return new IteratorWrapper<Type>(myValue);
}
private: //! @name private methods
const Type& Value() const { return myValue; }
//! Empty copy constructor.
Task(const Task& theCopy);
//! Empty copy operator.
Task& operator=(const Task& theCopy);
private: //! @name private fields
const Functor& myPerformer; //!< Link on functor.
const Range<InputIterator>& myRange; //!< Link on processed data block.
private:
Type myValue;
};
public: //! @name public methods
protected:
// Note: UniversalIterator and FunctorInterface are made protected to be
// accessible from specialization using threads (non-TBB).
//! Returns number of logical proccesrs.
Standard_EXPORT static Standard_Integer NbLogicalProcessors();
//! Fixed-type iterator, implementing STL forward iterator interface, used for
//! iteration over objects subject to parallel processing.
//! It stores pointer to instance of polymorphic iterator inheriting from
//! IteratorInterface, which contains actual type-specific iterator.
class UniversalIterator :
// Note that TBB requires that value_type of iterator be copyable,
// thus we use its own type for that
public std::iterator<std::forward_iterator_tag, UniversalIterator, ptrdiff_t, UniversalIterator*, UniversalIterator&>
{
public:
UniversalIterator() {}
UniversalIterator(IteratorInterface* theOther)
: myPtr(theOther)
{
}
UniversalIterator(const UniversalIterator& theOther)
: myPtr (theOther.myPtr->Clone())
{
}
UniversalIterator& operator= (const UniversalIterator& theOther)
{
myPtr.reset (theOther.myPtr->Clone());
return *this;
}
bool operator!= (const UniversalIterator& theOther) const
{
return ! myPtr->IsEqual (*theOther.myPtr);
}
bool operator== (const UniversalIterator& theOther) const
{
return myPtr->IsEqual (*theOther.myPtr);
}
UniversalIterator& operator++()
{
myPtr->Increment();
return *this;
}
UniversalIterator operator++(int)
{
UniversalIterator aValue(*this);
myPtr->Increment();
return aValue;
}
const UniversalIterator& operator* () const { return *this; }
UniversalIterator& operator* () { return *this; }
const UniversalIterator* operator->() const { return this; }
UniversalIterator* operator->() { return this; }
// type cast to actual iterator
template <typename Iterator>
const Iterator& DownCast () const
{
return dynamic_cast<OSD_Parallel::IteratorWrapper<Iterator>*>(myPtr.get())->Value();
}
private:
#if (defined(_MSC_VER) && (_MSC_VER < 1600))
std::auto_ptr<IteratorInterface> myPtr;
#else
std::unique_ptr<IteratorInterface> myPtr;
#endif
};
//! Interface class representing functor object.
//! Intended to add polymorphic behavour to For and ForEach functionality
//! enabling execution of arbitrary function in parallel mode.
class FunctorInterface
{
public:
virtual ~FunctorInterface() {}
virtual void operator () (UniversalIterator& theIterator) const = 0;
};
private:
//! Wrapper for functors manipulating on std iterators.
template<class Iterator, class Functor>
class FunctorWrapperIter : public FunctorInterface
{
public:
FunctorWrapperIter (const Functor& theFunctor)
: myFunctor(theFunctor)
{
}
virtual void operator() (UniversalIterator& theIterator) const Standard_OVERRIDE
{
const Iterator& anIt = theIterator.DownCast<Iterator>();
myFunctor(*anIt);
}
private:
FunctorWrapperIter (const FunctorWrapperIter&);
void operator = (const FunctorWrapperIter&);
const Functor& myFunctor;
};
//! Wrapper for functors manipulating on integer index.
template<class Functor>
class FunctorWrapperInt : public FunctorInterface
{
public:
FunctorWrapperInt (const Functor& theFunctor)
: myFunctor(theFunctor)
{
}
virtual void operator() (UniversalIterator& theIterator) const Standard_OVERRIDE
{
Standard_Integer anIndex = theIterator.DownCast<Standard_Integer>();
myFunctor(anIndex);
}
private:
FunctorWrapperInt (const FunctorWrapperInt&);
void operator = (const FunctorWrapperInt&);
const Functor& myFunctor;
};
private:
//! Simple primitive for parallelization of "foreach" loops, e.g.:
//! @code
//! for (std::iterator anIter = theBegin; anIter != theEnd; ++anIter) {}
//! @endcode
//! Implementation of framework-dependent functionality should be provided by
//! forEach_impl function defined in opencascade::parallel namespace.
//! @param theBegin the first index (incusive)
//! @param theEnd the last index (exclusive)
//! @param theFunctor functor providing an interface "void operator(InputIterator theIter){}" performing task for specified iterator position
//! @param isForceSingleThreadExecution if true, then no threads will be created
template <typename InputIterator, typename Functor>
static void ForEach( InputIterator theBegin,
InputIterator theEnd,
const Functor& theFunctor,
const Standard_Boolean isForceSingleThreadExecution
= Standard_False );
//! @param theFunctor functor providing an interface "void operator(InputIterator theIter){}"
//! performing task for the specified iterator position
//! @param theNbItems number of items passed by iterator, -1 if unknown
Standard_EXPORT static void forEach (UniversalIterator& theBegin,
UniversalIterator& theEnd,
const FunctorInterface& theFunctor,
Standard_Integer theNbItems);
//! Simple primitive for parallelization of "for" loops, e.g.:
public: //! @name public methods
//! Returns number of logical proccesrs.
Standard_EXPORT static Standard_Integer NbLogicalProcessors();
//! Simple primitive for parallelization of "foreach" loops, equivalent to:
//! @code
//! for (int anIter = theBegin; anIter < theEnd; ++anIter) {}
//! for (auto anIter = theBegin; anIter != theEnd; ++anIter) {
//! theFunctor(*anIter);
//! }
//! @endcode
//! @param theBegin the first index (incusive)
//! @param theEnd the last index (exclusive)
//! @param theFunctor functor providing an interface "void operator(int theIndex){}" performing task for specified index
//! @param theFunctor functor providing an interface "void operator(InputIterator theIter){}"
//! performing task for specified iterator position
//! @param isForceSingleThreadExecution if true, then no threads will be created
//! @param theNbItems number of items passed by iterator, -1 if unknown
template <typename InputIterator, typename Functor>
static void ForEach(InputIterator theBegin,
InputIterator theEnd,
const Functor& theFunctor,
const Standard_Boolean isForceSingleThreadExecution = Standard_False,
Standard_Integer theNbItems = -1)
{
if (isForceSingleThreadExecution || theNbItems == 1)
{
for (InputIterator it(theBegin); it != theEnd; ++it)
theFunctor(*it);
}
else
{
UniversalIterator aBegin(new IteratorWrapper<InputIterator>(theBegin));
UniversalIterator aEnd (new IteratorWrapper<InputIterator>(theEnd));
FunctorWrapperIter<InputIterator,Functor> aFunctor (theFunctor);
forEach(aBegin, aEnd, aFunctor, theNbItems);
}
}
//! Simple primitive for parallelization of "for" loops, equivalent to:
//! @code
//! for (int anIter = theBegin; anIter != theEnd; ++anIter) {
//! theFunctor(anIter);
//! }
//! @endcode
//! @param theBegin the first index (incusive)
//! @param theEnd the last index (exclusive)
//! @param theFunctor functor providing an interface "void operator(int theIndex){}"
//! performing task for specified index
//! @param isForceSingleThreadExecution if true, then no threads will be created
template <typename Functor>
static void For( const Standard_Integer theBegin,
const Standard_Integer theEnd,
const Functor& theFunctor,
const Standard_Boolean isForceSingleThreadExecution
= Standard_False );
static void For(const Standard_Integer theBegin,
const Standard_Integer theEnd,
const Functor& theFunctor,
const Standard_Boolean isForceSingleThreadExecution = Standard_False)
{
if (isForceSingleThreadExecution || (theEnd - theBegin) == 1)
{
for (Standard_Integer it (theBegin); it != theEnd; ++it)
theFunctor(it);
}
else
{
UniversalIterator aBegin(new IteratorWrapper<Standard_Integer>(theBegin));
UniversalIterator aEnd (new IteratorWrapper<Standard_Integer>(theEnd));
FunctorWrapperInt<Functor> aFunctor (theFunctor);
forEach(aBegin, aEnd, aFunctor, theEnd - theBegin);
}
}
};
//=======================================================================
//function : OSD_Parallel::Range::It
//purpose : Template concretization.
//=======================================================================
template<> inline Standard_Integer OSD_Parallel::Range<Standard_Integer>::It() const
{
return Standard_Atomic_Increment( reinterpret_cast<volatile int*>(&myIt) ) - 1;
}
//=======================================================================
//function : ParallelForEach
//purpose :
//=======================================================================
template <typename InputIterator, typename Functor>
void OSD_Parallel::ForEach( InputIterator theBegin,
InputIterator theEnd,
const Functor& theFunctor,
const Standard_Boolean isForceSingleThreadExecution )
{
if ( isForceSingleThreadExecution )
{
for ( InputIterator it(theBegin); it != theEnd; ++it )
theFunctor(*it);
return;
}
#ifdef HAVE_TBB
{
try
{
tbb::parallel_for_each(theBegin, theEnd, theFunctor);
}
catch ( tbb::captured_exception& anException )
{
throw Standard_NotImplemented(anException.what());
}
}
#else
{
Range<InputIterator> aData(theBegin, theEnd);
Task<Functor, InputIterator> aTask(theFunctor, aData);
const Standard_Integer aNbThreads = OSD_Parallel::NbLogicalProcessors();
NCollection_Array1<OSD_Thread> aThreads(0, aNbThreads - 1);
for ( Standard_Integer i = 0; i < aNbThreads; ++i )
{
OSD_Thread& aThread = aThreads(i);
aThread.SetFunction(&Task<Functor, InputIterator>::RunWithIterator);
aThread.Run(&aTask);
}
for ( Standard_Integer i = 0; i < aNbThreads; ++i )
aThreads(i).Wait();
}
#endif
}
//=======================================================================
//function : ParallelFor
//purpose :
//=======================================================================
template <typename Functor>
void OSD_Parallel::For( const Standard_Integer theBegin,
const Standard_Integer theEnd,
const Functor& theFunctor,
const Standard_Boolean isForceSingleThreadExecution )
{
if ( isForceSingleThreadExecution )
{
for ( Standard_Integer i = theBegin; i < theEnd; ++i )
theFunctor(i);
return;
}
#ifdef HAVE_TBB
{
try
{
tbb::parallel_for( theBegin, theEnd, theFunctor );
}
catch ( tbb::captured_exception& anException )
{
throw Standard_NotImplemented(anException.what());
}
}
#else
{
Range<Standard_Integer> aData(theBegin, theEnd);
Task<Functor, Standard_Integer> aTask(theFunctor, aData);
const Standard_Integer aNbThreads = OSD_Parallel::NbLogicalProcessors();
NCollection_Array1<OSD_Thread> aThreads(0, aNbThreads - 1);
for ( Standard_Integer i = 0; i < aNbThreads; ++i )
{
OSD_Thread& aThread = aThreads(i);
aThread.SetFunction(&Task<Functor, Standard_Integer>::RunWithIndex);
aThread.Run(&aTask);
}
for ( Standard_Integer i = 0; i < aNbThreads; ++i )
aThreads(i).Wait();
}
#endif
}
#endif

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@@ -0,0 +1,48 @@
// Created on: 2014-08-19
// Created by: Alexander Zaikin
// Copyright (c) 1996-1999 Matra Datavision
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Version of parallel executor used when TBB is available
#ifdef HAVE_TBB
#include <OSD_Parallel.hxx>
#include <Standard_ProgramError.hxx>
#include <tbb/parallel_for.h>
#include <tbb/parallel_for_each.h>
#include <tbb/blocked_range.h>
//=======================================================================
//function : forEach
//purpose :
//=======================================================================
void OSD_Parallel::forEach (UniversalIterator& theBegin,
UniversalIterator& theEnd,
const FunctorInterface& theFunctor,
Standard_Integer theNbItems)
{
(void )theNbItems;
try
{
tbb::parallel_for_each(theBegin, theEnd, theFunctor);
}
catch (tbb::captured_exception& anException)
{
throw Standard_ProgramError(anException.what());
}
}
#endif /* HAVE_TBB */

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@@ -0,0 +1,159 @@
// Created on: 2014-08-19
// Created by: Alexander Zaikin
// Copyright (c) 1996-1999 Matra Datavision
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Version of parallel executor used when TBB is not available
#ifndef HAVE_TBB
#include <OSD_Parallel.hxx>
#include <OSD_ThreadPool.hxx>
#include <NCollection_Array1.hxx>
#include <Standard_Mutex.hxx>
#include <OSD_Thread.hxx>
namespace
{
//! Class implementing tools for parallel processing
//! using threads (when TBB is not available);
//! it is derived from OSD_Parallel to get access to
//! Iterator and FunctorInterface nested types.
class OSD_Parallel_Threads : public OSD_ThreadPool, public OSD_Parallel
{
public:
//! Auxiliary class which ensures exclusive
//! access to iterators of processed data pool.
class Range
{
public: //! @name public methods
//! Constructor
Range(const OSD_Parallel::UniversalIterator& theBegin,
const OSD_Parallel::UniversalIterator& theEnd)
: myBegin(theBegin),
myEnd(theEnd),
myIt(theBegin)
{
}
//! Returns const link on the first element.
inline const OSD_Parallel::UniversalIterator& Begin() const
{
return myBegin;
}
//! Returns const link on the last element.
inline const OSD_Parallel::UniversalIterator& End() const
{
return myEnd;
}
//! Returns first non processed element or end.
//! Thread-safe method.
inline OSD_Parallel::UniversalIterator It() const
{
Standard_Mutex::Sentry aMutex(myMutex);
return (myIt != myEnd) ? myIt++ : myEnd;
}
private: //! @name private methods
//! Empty copy constructor
Range(const Range& theCopy);
//! Empty copy operator.
Range& operator=(const Range& theCopy);
private: //! @name private fields
const OSD_Parallel::UniversalIterator& myBegin; //!< Fisrt element of range.
const OSD_Parallel::UniversalIterator& myEnd; //!< Last element of range.
mutable OSD_Parallel::UniversalIterator myIt; //!< First non processed element of range.
mutable Standard_Mutex myMutex; //!< Access controller for the first non processed element.
};
//! Auxiliary wrapper class for thread function.
class Task : public JobInterface
{
public: //! @name public methods
//! Constructor.
Task(const OSD_Parallel::FunctorInterface& thePerformer, Range& theRange)
: myPerformer(thePerformer),
myRange(theRange)
{
}
//! Method is executed in the context of thread,
//! so this method defines the main calculations.
virtual void Perform (int ) Standard_OVERRIDE
{
for (OSD_Parallel::UniversalIterator anIter = myRange.It(); anIter != myRange.End(); anIter = myRange.It())
{
myPerformer (anIter);
}
}
private: //! @name private methods
//! Empty copy constructor.
Task(const Task& theCopy);
//! Empty copy operator.
Task& operator=(const Task& theCopy);
private: //! @name private fields
const FunctorInterface& myPerformer; //!< Link on functor
const Range& myRange; //!< Link on processed data block
};
//! Launcher specialization.
class UniversalLauncher : public Launcher
{
public:
//! Constructor.
UniversalLauncher (OSD_ThreadPool& thePool, int theMaxThreads = -1)
: Launcher (thePool, theMaxThreads) {}
//! Primitive for parallelization of "for" loops.
void Perform (OSD_Parallel::UniversalIterator& theBegin,
OSD_Parallel::UniversalIterator& theEnd,
const OSD_Parallel::FunctorInterface& theFunctor)
{
Range aData (theBegin, theEnd);
Task aJob (theFunctor, aData);
perform (aJob);
}
};
};
}
//=======================================================================
//function : forEach
//purpose :
//=======================================================================
void OSD_Parallel::forEach (UniversalIterator& theBegin,
UniversalIterator& theEnd,
const FunctorInterface& theFunctor,
Standard_Integer theNbItems)
{
const Handle(OSD_ThreadPool)& aThreadPool = OSD_ThreadPool::DefaultPool();
const Standard_Integer aNbThreads = theNbItems != -1 ? Min (theNbItems, aThreadPool->NbDefaultThreadsToLaunch()) : -1;
OSD_Parallel_Threads::UniversalLauncher aLauncher (*aThreadPool, aNbThreads);
aLauncher.Perform (theBegin, theEnd, theFunctor);
}
#endif /* ! HAVE_TBB */

401
src/OSD/OSD_ThreadPool.cxx Normal file
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@@ -0,0 +1,401 @@
// Created by: Kirill Gavrilov
// Copyright (c) 2017 OPEN CASCADE SAS
//
// This file is part of commercial software by OPEN CASCADE SAS.
//
// This software is furnished in accordance with the terms and conditions
// of the contract and with the inclusion of this copyright notice.
// This software or any other copy thereof may not be provided or otherwise
// be made available to any third party.
// No ownership title to the software is transferred hereby.
//
// OPEN CASCADE SAS makes no representation or warranties with respect to the
// performance of this software, and specifically disclaims any responsibility
// for any damages, special or consequential, connected with its use.
#include <OSD_ThreadPool.hxx>
#include <OSD.hxx>
#include <Standard_Atomic.hxx>
#include <TCollection_AsciiString.hxx>
IMPLEMENT_STANDARD_RTTIEXT(OSD_ThreadPool, Standard_Transient)
// =======================================================================
// function : Lock
// purpose :
// =======================================================================
bool OSD_ThreadPool::EnumeratedThread::Lock()
{
return Standard_Atomic_CompareAndSwap (&myUsageCounter, 0, 1);
}
// =======================================================================
// function : Free
// purpose :
// =======================================================================
void OSD_ThreadPool::EnumeratedThread::Free()
{
Standard_Atomic_CompareAndSwap (&myUsageCounter, 1, 0);
}
// =======================================================================
// function : WakeUp
// purpose :
// =======================================================================
void OSD_ThreadPool::EnumeratedThread::WakeUp (JobInterface* theJob, bool theToCatchFpe)
{
myJob = theJob;
myToCatchFpe = theToCatchFpe;
if (myIsSelfThread)
{
if (theJob != NULL)
{
OSD_ThreadPool::performJob (myFailure, myJob, myThreadIndex);
}
return;
}
myWakeEvent.Set();
if (theJob != NULL && !myIsStarted)
{
myIsStarted = true;
Run (this);
}
}
// =======================================================================
// function : WaitIdle
// purpose :
// =======================================================================
void OSD_ThreadPool::EnumeratedThread::WaitIdle()
{
if (!myIsSelfThread)
{
myIdleEvent.Wait();
myIdleEvent.Reset();
}
}
// =======================================================================
// function : DefaultPool
// purpose :
// =======================================================================
const Handle(OSD_ThreadPool)& OSD_ThreadPool::DefaultPool (int theNbThreads)
{
static const Handle(OSD_ThreadPool) THE_GLOBAL_POOL = new OSD_ThreadPool (theNbThreads);
return THE_GLOBAL_POOL;
}
// =======================================================================
// function : OSD_ThreadPool
// purpose :
// =======================================================================
OSD_ThreadPool::OSD_ThreadPool (int theNbThreads)
: myNbDefThreads (0),
myShutDown (false)
{
Init (theNbThreads);
myNbDefThreads = NbThreads();
}
// =======================================================================
// function : IsInUse
// purpose :
// =======================================================================
bool OSD_ThreadPool::IsInUse()
{
for (NCollection_Array1<EnumeratedThread>::Iterator aThreadIter (myThreads);
aThreadIter.More(); aThreadIter.Next())
{
EnumeratedThread& aThread = aThreadIter.ChangeValue();
if (!aThread.Lock())
{
return true;
}
aThread.Free();
}
return false;
}
// =======================================================================
// function : Init
// purpose :
// =======================================================================
void OSD_ThreadPool::Init (int theNbThreads)
{
const int aNbThreads = Max (0, (theNbThreads > 0 ? theNbThreads : OSD_Parallel::NbLogicalProcessors()) - 1);
if (myThreads.Size() == aNbThreads)
{
return;
}
// release old threads
if (!myThreads.IsEmpty())
{
NCollection_Array1<EnumeratedThread*> aLockThreads (myThreads.Lower(), myThreads.Upper());
aLockThreads.Init (NULL);
int aThreadIndex = myThreads.Lower();
for (NCollection_Array1<EnumeratedThread>::Iterator aThreadIter (myThreads);
aThreadIter.More(); aThreadIter.Next())
{
EnumeratedThread& aThread = aThreadIter.ChangeValue();
if (!aThread.Lock())
{
for (NCollection_Array1<EnumeratedThread*>::Iterator aLockThreadIter (aLockThreads);
aLockThreadIter.More() && aLockThreadIter.Value() != NULL; aLockThreadIter.Next())
{
aLockThreadIter.ChangeValue()->Free();
}
throw Standard_ProgramError ("Error: active ThreadPool is reinitialized");
}
aLockThreads.SetValue (aThreadIndex++, &aThread);
}
}
release();
myShutDown = false;
if (aNbThreads > 0)
{
myThreads.Resize (0, aNbThreads - 1, false);
int aLastThreadIndex = 0;
for (NCollection_Array1<EnumeratedThread>::Iterator aThreadIter (myThreads);
aThreadIter.More(); aThreadIter.Next())
{
EnumeratedThread& aThread = aThreadIter.ChangeValue();
aThread.myPool = this;
aThread.myThreadIndex = aLastThreadIndex++;
aThread.SetFunction (&OSD_ThreadPool::EnumeratedThread::runThread);
}
}
else
{
NCollection_Array1<EnumeratedThread> anEmpty;
myThreads.Move (anEmpty);
}
}
// =======================================================================
// function : ~OSD_ThreadPool
// purpose :
// =======================================================================
OSD_ThreadPool::~OSD_ThreadPool()
{
release();
}
// =======================================================================
// function : release
// purpose :
// =======================================================================
void OSD_ThreadPool::release()
{
if (myThreads.IsEmpty())
{
return;
}
myShutDown = true;
for (NCollection_Array1<EnumeratedThread>::Iterator aThreadIter (myThreads);
aThreadIter.More(); aThreadIter.Next())
{
aThreadIter.ChangeValue().WakeUp (NULL, false);
aThreadIter.ChangeValue().Wait();
}
}
// =======================================================================
// function : perform
// purpose :
// =======================================================================
void OSD_ThreadPool::Launcher::perform (JobInterface& theJob)
{
run (theJob);
wait();
}
// =======================================================================
// function : run
// purpose :
// =======================================================================
void OSD_ThreadPool::Launcher::run (JobInterface& theJob)
{
bool toCatchFpe = OSD::ToCatchFloatingSignals();
for (NCollection_Array1<EnumeratedThread*>::Iterator aThreadIter (myThreads);
aThreadIter.More() && aThreadIter.Value() != NULL; aThreadIter.Next())
{
aThreadIter.ChangeValue()->WakeUp (&theJob, toCatchFpe);
}
}
// =======================================================================
// function : wait
// purpose :
// =======================================================================
void OSD_ThreadPool::Launcher::wait()
{
int aNbFailures = 0;
for (NCollection_Array1<EnumeratedThread*>::Iterator aThreadIter (myThreads);
aThreadIter.More() && aThreadIter.Value() != NULL; aThreadIter.Next())
{
aThreadIter.ChangeValue()->WaitIdle();
if (!aThreadIter.Value()->myFailure.IsNull())
{
++aNbFailures;
}
}
if (aNbFailures == 0)
{
return;
}
TCollection_AsciiString aFailures;
for (NCollection_Array1<EnumeratedThread*>::Iterator aThreadIter (myThreads);
aThreadIter.More() && aThreadIter.Value() != NULL; aThreadIter.Next())
{
if (!aThreadIter.Value()->myFailure.IsNull())
{
if (aNbFailures == 1)
{
aThreadIter.Value()->myFailure->Reraise();
}
if (!aFailures.IsEmpty())
{
aFailures += "\n";
}
aFailures += aThreadIter.Value()->myFailure->GetMessageString();
}
}
aFailures = TCollection_AsciiString("Multiple exceptions:\n") + aFailures;
throw Standard_ProgramError (aFailures.ToCString());
}
// =======================================================================
// function : performJob
// purpose :
// =======================================================================
void OSD_ThreadPool::performJob (Handle(Standard_Failure)& theFailure,
OSD_ThreadPool::JobInterface* theJob,
int theThreadIndex)
{
try
{
OCC_CATCH_SIGNALS
theJob->Perform (theThreadIndex);
}
catch (Standard_Failure const& aFailure)
{
TCollection_AsciiString aMsg = TCollection_AsciiString (aFailure.DynamicType()->Name())
+ ": " + aFailure.GetMessageString();
theFailure = new Standard_ProgramError (aMsg.ToCString());
}
catch (std::exception& anStdException)
{
TCollection_AsciiString aMsg = TCollection_AsciiString (typeid(anStdException).name())
+ ": " + anStdException.what();
theFailure = new Standard_ProgramError (aMsg.ToCString());
}
catch (...)
{
theFailure = new Standard_ProgramError ("Error: Unknown exception");
}
}
// =======================================================================
// function : performThread
// purpose :
// =======================================================================
void OSD_ThreadPool::EnumeratedThread::performThread()
{
OSD::SetSignal (false);
for (;;)
{
myWakeEvent.Wait();
myWakeEvent.Reset();
if (myPool->myShutDown)
{
return;
}
myFailure.Nullify();
if (myJob != NULL)
{
OSD::SetSignal (myToCatchFpe);
OSD_ThreadPool::performJob (myFailure, myJob, myThreadIndex);
myJob = NULL;
}
myIdleEvent.Set();
}
}
// =======================================================================
// function : runThread
// purpose :
// =======================================================================
Standard_Address OSD_ThreadPool::EnumeratedThread::runThread (Standard_Address theTask)
{
EnumeratedThread* aThread = static_cast<EnumeratedThread*>(theTask);
aThread->performThread();
return NULL;
}
// =======================================================================
// function : Launcher
// purpose :
// =======================================================================
OSD_ThreadPool::Launcher::Launcher (OSD_ThreadPool& thePool, Standard_Integer theMaxThreads)
: mySelfThread (true),
myNbThreads (0)
{
const int aNbThreads = theMaxThreads > 0
? Min (theMaxThreads, thePool.NbThreads())
: (theMaxThreads < 0
? Max (thePool.NbDefaultThreadsToLaunch(), 1)
: 1);
myThreads.Resize (0, aNbThreads - 1, false);
myThreads.Init (NULL);
if (aNbThreads > 1)
{
for (NCollection_Array1<EnumeratedThread>::Iterator aThreadIter (thePool.myThreads);
aThreadIter.More(); aThreadIter.Next())
{
if (aThreadIter.ChangeValue().Lock())
{
myThreads.SetValue (myNbThreads, &aThreadIter.ChangeValue());
// make thread index to fit into myThreads range
aThreadIter.ChangeValue().myThreadIndex = myNbThreads;
if (++myNbThreads == aNbThreads - 1)
{
break;
}
}
}
}
// self thread should be executed last
myThreads.SetValue (myNbThreads, &mySelfThread);
mySelfThread.myThreadIndex = myNbThreads;
++myNbThreads;
}
// =======================================================================
// function : Release
// purpose :
// =======================================================================
void OSD_ThreadPool::Launcher::Release()
{
for (NCollection_Array1<EnumeratedThread*>::Iterator aThreadIter (myThreads);
aThreadIter.More() && aThreadIter.Value() != NULL; aThreadIter.Next())
{
if (aThreadIter.Value() != &mySelfThread)
{
aThreadIter.Value()->Free();
}
}
NCollection_Array1<EnumeratedThread*> anEmpty;
myThreads.Move (anEmpty);
myNbThreads = 0;
}

301
src/OSD/OSD_ThreadPool.hxx Normal file
View File

@@ -0,0 +1,301 @@
// Created by: Kirill Gavrilov
// Copyright (c) 2017 OPEN CASCADE SAS
//
// This file is part of commercial software by OPEN CASCADE SAS.
//
// This software is furnished in accordance with the terms and conditions
// of the contract and with the inclusion of this copyright notice.
// This software or any other copy thereof may not be provided or otherwise
// be made available to any third party.
// No ownership title to the software is transferred hereby.
//
// OPEN CASCADE SAS makes no representation or warranties with respect to the
// performance of this software, and specifically disclaims any responsibility
// for any damages, special or consequential, connected with its use.
#ifndef _OSD_ThreadPool_HeaderFile
#define _OSD_ThreadPool_HeaderFile
#include <NCollection_Array1.hxx>
#include <OSD_Thread.hxx>
#include <OSD_Parallel.hxx>
#include <Standard_Atomic.hxx>
#include <Standard_Condition.hxx>
#include <Standard_Mutex.hxx>
//! Class defining a thread pool for executing algorithms in multi-threaded mode.
//! Thread pool allocates requested amount of threads and keep them alive
//! (in sleep mode when unused) during thread pool lifetime.
//! The same pool can be used by multiple consumers,
//! including nested multi-threading algorithms and concurrent threads:
//! - Thread pool can be used either by multi-threaded algorithm by creating OSD_ThreadPool::Launcher.
//! The functor performing a job takes two parameters - Thread Index and Data Index:
//! void operator(int theThreadIndex, int theDataIndex){}
//! Multi-threaded algorithm may rely on Thread Index for allocating thread-local variables in array form,
//! since the Thread Index is guaranteed to be within range OSD_ThreadPool::Lower() and OSD_ThreadPool::Upper().
//! - Default thread pool (OSD_ThreadPool::DefaultPool()) can be used in general case,
//! but application may prefer creating a dedicated pool for better control.
//! - Default thread pool allocates the amount of threads considering concurrency
//! level of the system (amount of logical processors).
//! This can be overridden during OSD_ThreadPool construction or by calling OSD_ThreadPool::Init()
//! (the pool should not be used!).
//! - OSD_ThreadPool::Launcher reserves specific amount of threads from the pool for executing multi-threaded Job.
//! Normally, single Launcher instance will occupy all threads available in thread pool,
//! so that nested multi-threaded algorithms (within the same thread)
//! and concurrent threads trying to use the same thread pool will run sequentially.
//! This behavior is affected by OSD_ThreadPool::NbDefaultThreadsToLaunch() parameter
//! and Launcher constructor, so that single Launcher instance will occupy not all threads
//! in the pool allowing other threads to be used concurrently.
//! - OSD_ThreadPool::Launcher locks thread one-by-one from thread pool in a thread-safe way.
//! - Each working thread catches exceptions occurred during job execution, and Launcher will
//! throw Standard_Failure in a caller thread on completed execution.
class OSD_ThreadPool : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(OSD_ThreadPool, Standard_Transient)
public:
//! Return (or create) a default thread pool.
//! Number of threads argument will be considered only when called first time.
Standard_EXPORT static const Handle(OSD_ThreadPool)& DefaultPool (int theNbThreads = -1);
public:
//! Main constructor.
//! Application may consider specifying more threads than actually
//! available (OSD_Parallel::NbLogicalProcessors()) and set up NbDefaultThreadsToLaunch() to a smaller value
//! so that concurrent threads will be able using single Thread Pool instance more efficiently.
//! @param theNbThreads threads number to be created by pool
//! (if -1 is specified then OSD_Parallel::NbLogicalProcessors() will be used)
Standard_EXPORT OSD_ThreadPool (int theNbThreads = -1);
//! Destructor.
Standard_EXPORT virtual ~OSD_ThreadPool();
//! Return TRUE if at least 2 threads are available (including self-thread).
bool HasThreads() const { return NbThreads() >= 2; }
//! Return the lower thread index.
int LowerThreadIndex() const { return 0; }
//! Return the upper thread index (last index is reserved for self-thread).
int UpperThreadIndex() const { return LowerThreadIndex() + myThreads.Size(); }
//! Return the number of threads; >= 1.
int NbThreads() const { return myThreads.Size() + 1; }
//! Return maximum number of threads to be locked by a single Launcher object by default;
//! the entire thread pool size is returned by default.
int NbDefaultThreadsToLaunch() const { return myNbDefThreads; }
//! Set maximum number of threads to be locked by a single Launcher object by default.
//! Should be set BEFORE first usage.
void SetNbDefaultThreadsToLaunch (int theNbThreads) { myNbDefThreads = theNbThreads; }
//! Checks if thread pools has active consumers.
Standard_EXPORT bool IsInUse();
//! Reinitialize the thread pool with a different number of threads.
//! Should be called only with no active jobs, or exception Standard_ProgramError will be thrown!
Standard_EXPORT void Init (int theNbThreads);
protected:
//! Thread function interface.
class JobInterface
{
public:
virtual void Perform (int theThreadIndex) = 0;
};
//! Thread with back reference to thread pool and thread index in it.
class EnumeratedThread : public OSD_Thread
{
friend class OSD_ThreadPool;
public:
EnumeratedThread (bool theIsSelfThread = false)
: myPool (NULL), myJob (NULL), myWakeEvent (false),
myIdleEvent (false), myThreadIndex (0), myUsageCounter(0),
myIsStarted (false), myToCatchFpe (false),
myIsSelfThread (theIsSelfThread) {}
//! Occupy this thread for thread pool launcher.
//! @return TRUE on success, or FALSE if thread has been already occupied
Standard_EXPORT bool Lock();
//! Release this thread for thread pool launcher; should be called only after successful OccupyThread().
Standard_EXPORT void Free();
//! Wake up the thread.
Standard_EXPORT void WakeUp (JobInterface* theJob, bool theToCatchFpe);
//! Wait the thread going into Idle state (finished jobs).
Standard_EXPORT void WaitIdle();
private:
//! Method is executed in the context of thread.
void performThread();
//! Method is executed in the context of thread.
static Standard_Address runThread (Standard_Address theTask);
private:
OSD_ThreadPool* myPool;
JobInterface* myJob;
Handle(Standard_Failure) myFailure;
Standard_Condition myWakeEvent;
Standard_Condition myIdleEvent;
int myThreadIndex;
volatile int myUsageCounter;
bool myIsStarted;
bool myToCatchFpe;
bool myIsSelfThread;
};
public:
//! Launcher object locking a subset of threads (or all threads)
//! in a thread pool to perform parallel execution of the job.
class Launcher
{
public:
//! Lock specified number of threads from the thread pool.
//! If thread pool is already locked by another user,
//! Launcher will lock as many threads as possible
//! (if none will be locked, then single threaded execution will be done).
//! @param thePool thread pool to lock the threads
//! @param theMaxThreads number of threads to lock;
//! -1 specifies that default number of threads
//! to be used OSD_ThreadPool::NbDefaultThreadsToLaunch()
Standard_EXPORT Launcher (OSD_ThreadPool& thePool, int theMaxThreads = -1);
//! Release threads.
~Launcher() { Release(); }
//! Return TRUE if at least 2 threads have been locked for parallel execution (including self-thread);
//! otherwise, the functor will be executed within the caller thread.
bool HasThreads() const { return myNbThreads >= 2; }
//! Return amount of locked threads; >= 1.
int NbThreads() const { return myNbThreads; }
//! Return the lower thread index.
int LowerThreadIndex() const { return 0; }
//! Return the upper thread index (last index is reserved for the self-thread).
int UpperThreadIndex() const { return LowerThreadIndex() + myNbThreads - 1; }
//! Simple primitive for parallelization of "for" loops, e.g.:
//! @code
//! for (int anIter = theBegin; anIter < theEnd; ++anIter) {}
//! @endcode
//! @param theBegin the first data index (inclusive)
//! @param theEnd the last data index (exclusive)
//! @param theFunctor functor providing an interface
//! "void operator(int theThreadIndex, int theDataIndex){}" performing task for specified index
template<typename Functor>
void Perform (int theBegin, int theEnd, const Functor& theFunctor)
{
JobRange aData (theBegin, theEnd);
Job<Functor> aJob (theFunctor, aData);
perform (aJob);
}
//! Release threads before Launcher destruction.
Standard_EXPORT void Release();
protected:
//! Execute job.
Standard_EXPORT void perform (JobInterface& theJob);
//! Initialize job and start threads.
Standard_EXPORT void run (JobInterface& theJob);
//! Wait threads execution.
Standard_EXPORT void wait();
private:
Launcher (const Launcher& theCopy);
Launcher& operator=(const Launcher& theCopy);
private:
NCollection_Array1<EnumeratedThread*> myThreads; //!< array of locked threads (including self-thread)
EnumeratedThread mySelfThread;
int myNbThreads; //!< amount of locked threads
};
protected:
//! Auxiliary class which ensures exclusive access to iterators of processed data pool.
class JobRange
{
public:
//! Constructor
JobRange (const int& theBegin, const int& theEnd) : myBegin(theBegin), myEnd (theEnd), myIt (theBegin) {}
//! Returns const link on the first element.
const int& Begin() const { return myBegin; }
//! Returns const link on the last element.
const int& End() const { return myEnd; }
//! Returns first non processed element or end.
//! Thread-safe method.
int It() const { return Standard_Atomic_Increment (reinterpret_cast<volatile int*>(&myIt)) - 1; }
private:
JobRange (const JobRange& theCopy);
JobRange& operator=(const JobRange& theCopy);
private:
const int& myBegin; //!< First element of range
const int& myEnd; //!< Last element of range
mutable int myIt; //!< First non processed element of range
};
//! Auxiliary wrapper class for thread function.
template<typename FunctorT> class Job : public JobInterface
{
public:
//! Constructor.
Job (const FunctorT& thePerformer, JobRange& theRange)
: myPerformer (thePerformer), myRange (theRange) {}
//! Method is executed in the context of thread.
virtual void Perform (int theThreadIndex) Standard_OVERRIDE
{
for (Standard_Integer anIter = myRange.It(); anIter < myRange.End(); anIter = myRange.It())
{
myPerformer (theThreadIndex, anIter);
}
}
private:
Job (const Job& theCopy);
Job& operator=(const Job& theCopy);
private: //! @name private fields
const FunctorT& myPerformer; //!< Link on functor
const JobRange& myRange; //!< Link on processed data block
};
//! Release threads.
void release();
//! Perform the job and catch exceptions.
static void performJob (Handle(Standard_Failure)& theFailure,
OSD_ThreadPool::JobInterface* theJob,
int theThreadIndex);
private:
NCollection_Array1<EnumeratedThread> myThreads; //!< array of defined threads (excluding self-thread)
int myNbDefThreads; //!< maximum number of threads to be locked by a single Launcher by default
bool myShutDown; //!< flag to shut down (destroy) the thread pool
};
#endif // _OSD_ThreadPool_HeaderFile

View File

@@ -17,6 +17,17 @@
#include <Standard_DivideByZero.hxx>
#include <Standard_Overflow.hxx>
static Standard_THREADLOCAL Standard_Boolean fFltExceptions = Standard_False;
//=======================================================================
//function : ToCatchFloatingSignals
//purpose :
//=======================================================================
Standard_Boolean OSD::ToCatchFloatingSignals()
{
return fFltExceptions;
}
#ifdef _WIN32
//---------------------------- Windows NT System --------------------------------
@@ -53,7 +64,7 @@
#include <Standard_ProgramError.hxx>
#include <Standard_Mutex.hxx>
#include <OSD_WNT_1.hxx>
#include <OSD_WNT.hxx>
#ifdef _MSC_VER
#include <eh.h>
@@ -65,10 +76,8 @@
#include <float.h>
static Standard_Boolean fCtrlBrk;
#if !defined(__CYGWIN32__) && !defined(__MINGW32__)
static Standard_Boolean fMsgBox;
static Standard_Boolean fFltExceptions;
static Standard_Boolean fDbgLoaded;
// used to forbid simultaneous execution of setting / executing handlers
static Standard_Mutex THE_SIGNAL_MUTEX;
@@ -76,13 +85,20 @@ static Standard_Mutex THE_SIGNAL_MUTEX;
static LONG __fastcall _osd_raise ( DWORD, LPSTR );
static BOOL WINAPI _osd_ctrl_break_handler ( DWORD );
#ifndef OCCT_UWP
#if ! defined(OCCT_UWP) && !defined(__MINGW32__) && !defined(__CYGWIN32__)
static Standard_Boolean fDbgLoaded;
static LONG _osd_debug ( void );
#endif
//# define _OSD_FPX ( _EM_INVALID | _EM_DENORMAL | _EM_ZERODIVIDE | _EM_OVERFLOW | _EM_UNDERFLOW )
# define _OSD_FPX ( _EM_INVALID | _EM_DENORMAL | _EM_ZERODIVIDE | _EM_OVERFLOW )
#ifdef OCC_CONVERT_SIGNALS
#define THROW_OR_JUMP(Type,Message) Type::NewInstance(Message)->Jump()
#else
#define THROW_OR_JUMP(Type,Message) throw Type(Message)
#endif
//=======================================================================
//function : CallHandler
//purpose :
@@ -148,7 +164,8 @@ static LONG CallHandler (DWORD dwExceptionCode,
break ;
case STATUS_NO_MEMORY:
// cout << "CallHandler : STATUS_NO_MEMORY:" << endl ;
throw OSD_Exception_STATUS_NO_MEMORY ( "MEMORY ALLOCATION ERROR ( no room in the process heap )" );
THROW_OR_JUMP (OSD_Exception_STATUS_NO_MEMORY, "MEMORY ALLOCATION ERROR ( no room in the process heap )");
break;
case EXCEPTION_ACCESS_VIOLATION:
// cout << "CallHandler : EXCEPTION_ACCESS_VIOLATION:" << endl ;
StringCchPrintfW (buffer, _countof(buffer), L"%s%s%s0x%.8p%s%s%s", L"ACCESS VIOLATION",
@@ -227,7 +244,7 @@ static LONG CallHandler (DWORD dwExceptionCode,
_fpreset();
_clearfp();
#ifndef OCCT_UWP
#if ! defined(OCCT_UWP) && !defined(__MINGW32__) && !defined(__CYGWIN32__)
MessageBeep ( MB_ICONHAND );
int aChoice = ::MessageBoxW (0, buffer, L"OCCT Exception Handler", MB_ABORTRETRYIGNORE | MB_ICONSTOP);
if (aChoice == IDRETRY)
@@ -287,7 +304,7 @@ static void SIGWntHandler (int signum, int sub_code)
break ;
default:
cout << "SIGWntHandler(default) -> throw Standard_NumericError(\"Floating Point Error\");" << endl;
throw Standard_NumericError("Floating Point Error");
THROW_OR_JUMP (Standard_NumericError, "Floating Point Error");
break ;
}
break ;
@@ -309,7 +326,6 @@ static void SIGWntHandler (int signum, int sub_code)
DebugBreak ();
#endif
}
#endif
//=======================================================================
//function : TranslateSE
@@ -342,7 +358,6 @@ static void TranslateSE( unsigned int theCode, EXCEPTION_POINTERS* theExcPtr )
// option and unless user sets his own exception handler with
// ::SetUnhandledExceptionFilter().
//=======================================================================
#if !defined(__CYGWIN32__) && !defined(__MINGW32__)
static LONG WINAPI WntHandler (EXCEPTION_POINTERS *lpXP)
{
DWORD dwExceptionCode = lpXP->ExceptionRecord->ExceptionCode;
@@ -351,7 +366,6 @@ static LONG WINAPI WntHandler (EXCEPTION_POINTERS *lpXP)
lpXP->ExceptionRecord->ExceptionInformation[1],
lpXP->ExceptionRecord->ExceptionInformation[0]);
}
#endif
//=======================================================================
//function : SetSignal
@@ -359,11 +373,8 @@ static LONG WINAPI WntHandler (EXCEPTION_POINTERS *lpXP)
//=======================================================================
void OSD::SetSignal (const Standard_Boolean theFloatingSignal)
{
#if !defined(__CYGWIN32__) && !defined(__MINGW32__)
Standard_Mutex::Sentry aSentry (THE_SIGNAL_MUTEX); // lock the mutex to prevent simultaneous handling
#if !defined(OCCT_UWP) || defined(NTDDI_WIN10_TH2)
LPTOP_LEVEL_EXCEPTION_FILTER aPreviousFilter;
OSD_Environment env ("CSF_DEBUG_MODE");
TCollection_AsciiString val = env.Value();
if (!env.Failed())
@@ -380,7 +391,7 @@ void OSD::SetSignal (const Standard_Boolean theFloatingSignal)
// when user's code is compiled with /EHs
// Replaces the existing top-level exception filter for all existing and all future threads
// in the calling process
aPreviousFilter = ::SetUnhandledExceptionFilter (/*(LPTOP_LEVEL_EXCEPTION_FILTER)*/ WntHandler);
::SetUnhandledExceptionFilter (/*(LPTOP_LEVEL_EXCEPTION_FILTER)*/ WntHandler);
#endif // NTDDI_WIN10_TH2
// Signal handlers will only be used when the method ::raise() will be used
@@ -410,7 +421,6 @@ void OSD::SetSignal (const Standard_Boolean theFloatingSignal)
else {
_controlfp (_OSD_FPX, _OSD_FPX); // JR add :
}
#endif
} // end OSD :: SetSignal
//============================================================================
@@ -422,7 +432,7 @@ void OSD::ControlBreak () {
throw OSD_Exception_CTRL_BREAK ( "*** INTERRUPT ***" );
}
} // end OSD :: ControlBreak
#if !defined(__MINGW32__) && !defined(__CYGWIN32__)
#ifndef OCCT_UWP
//============================================================================
//==== _osd_ctrl_break_handler
@@ -437,6 +447,7 @@ static BOOL WINAPI _osd_ctrl_break_handler ( DWORD dwCode ) {
return TRUE;
} // end _osd_ctrl_break_handler
#endif
//============================================================================
//==== _osd_raise
//============================================================================
@@ -447,54 +458,54 @@ static LONG __fastcall _osd_raise ( DWORD dwCode, LPSTR msg )
switch (dwCode)
{
case EXCEPTION_ACCESS_VIOLATION:
throw OSD_Exception_ACCESS_VIOLATION(msg);
THROW_OR_JUMP (OSD_Exception_ACCESS_VIOLATION, msg);
break;
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
throw OSD_Exception_ARRAY_BOUNDS_EXCEEDED(msg);
THROW_OR_JUMP (OSD_Exception_ARRAY_BOUNDS_EXCEEDED, msg);
break;
case EXCEPTION_DATATYPE_MISALIGNMENT:
throw Standard_ProgramError(msg);
THROW_OR_JUMP (Standard_ProgramError, msg);
break;
case EXCEPTION_ILLEGAL_INSTRUCTION:
throw OSD_Exception_ILLEGAL_INSTRUCTION(msg);
THROW_OR_JUMP (OSD_Exception_ILLEGAL_INSTRUCTION, msg);
break;
case EXCEPTION_IN_PAGE_ERROR:
throw OSD_Exception_IN_PAGE_ERROR(msg);
THROW_OR_JUMP (OSD_Exception_IN_PAGE_ERROR, msg);
break;
case EXCEPTION_INT_DIVIDE_BY_ZERO:
throw Standard_DivideByZero(msg);
THROW_OR_JUMP (Standard_DivideByZero, msg);
break;
case EXCEPTION_INT_OVERFLOW:
throw OSD_Exception_INT_OVERFLOW(msg);
THROW_OR_JUMP (OSD_Exception_INT_OVERFLOW, msg);
break;
case EXCEPTION_INVALID_DISPOSITION:
throw OSD_Exception_INVALID_DISPOSITION(msg);
THROW_OR_JUMP (OSD_Exception_INVALID_DISPOSITION, msg);
break;
case EXCEPTION_NONCONTINUABLE_EXCEPTION:
throw OSD_Exception_NONCONTINUABLE_EXCEPTION(msg);
THROW_OR_JUMP (OSD_Exception_NONCONTINUABLE_EXCEPTION, msg);
break;
case EXCEPTION_PRIV_INSTRUCTION:
throw OSD_Exception_PRIV_INSTRUCTION(msg);
THROW_OR_JUMP (OSD_Exception_PRIV_INSTRUCTION, msg);
break;
case EXCEPTION_STACK_OVERFLOW:
throw OSD_Exception_STACK_OVERFLOW(msg);
THROW_OR_JUMP (OSD_Exception_STACK_OVERFLOW, msg);
break;
case EXCEPTION_FLT_DIVIDE_BY_ZERO:
throw Standard_DivideByZero(msg);
THROW_OR_JUMP (Standard_DivideByZero, msg);
break;
case EXCEPTION_FLT_STACK_CHECK:
case EXCEPTION_FLT_OVERFLOW:
throw Standard_Overflow(msg);
THROW_OR_JUMP (Standard_Overflow, msg);
break;
case EXCEPTION_FLT_UNDERFLOW:
throw Standard_Underflow(msg);
THROW_OR_JUMP (Standard_Underflow, msg);
break;
case EXCEPTION_FLT_INVALID_OPERATION:
case EXCEPTION_FLT_DENORMAL_OPERAND:
case EXCEPTION_FLT_INEXACT_RESULT:
case STATUS_FLOAT_MULTIPLE_TRAPS:
case STATUS_FLOAT_MULTIPLE_FAULTS:
throw Standard_NumericError(msg);
THROW_OR_JUMP (Standard_NumericError, msg);
break;
default:
break;
@@ -502,10 +513,10 @@ static LONG __fastcall _osd_raise ( DWORD dwCode, LPSTR msg )
return EXCEPTION_EXECUTE_HANDLER;
} // end _osd_raise
#if ! defined(OCCT_UWP) && !defined(__MINGW32__) && !defined(__CYGWIN32__)
//============================================================================
//==== _osd_debug
//============================================================================
#ifndef OCCT_UWP
LONG _osd_debug ( void ) {
LONG action ;
@@ -588,10 +599,9 @@ LONG _osd_debug ( void ) {
return action ;
} // end _osd_debug
#endif /* ! OCCT_UWP && ! __CYGWIN__ && ! __MINGW32__ */
#endif
#endif
#else
#else /* ! _WIN32 */
//---------- All Systems except Windows NT : ----------------------------------
@@ -616,7 +626,6 @@ LONG _osd_debug ( void ) {
#ifdef __linux__
#include <cfenv>
//#include <fenv.h>
static Standard_Boolean fFltExceptions = Standard_False;
#endif
// variable signalling that Control-C has been pressed (SIGINT signal)
@@ -635,7 +644,7 @@ typedef void (* SIG_PFV) (int);
# include <stdlib.h>
# include <stdio.h>
#else
# ifdef SA_SIGINFO
# ifdef SA_SIGINFO
# ifndef _AIX
# include <sys/siginfo.h>
# endif
@@ -866,11 +875,11 @@ static void SegvHandler(const int theSignal,
#endif
//============================================================================
//==== SetSignal
//==== SetSignal
//==== Set the differents signals:
//============================================================================
void OSD::SetSignal(const Standard_Boolean aFloatingSignal)
void OSD::SetSignal(const Standard_Boolean aFloatingSignal)
{
struct sigaction act, oact;
int stat = 0;
@@ -932,7 +941,7 @@ void OSD::SetSignal(const Standard_Boolean aFloatingSignal)
#endif
//==== Always detected the signal "SIGFPE" =================================
stat = sigaction(SIGFPE,&act,&oact); // ...... floating point exception
stat = sigaction(SIGFPE,&act,&oact); // ...... floating point exception
if (stat) {
#ifdef OCCT_DEBUG
cerr << "sigaction does not work !!! KO " << endl;
@@ -941,38 +950,38 @@ void OSD::SetSignal(const Standard_Boolean aFloatingSignal)
}
//==== Detected the only the "free" signals ================================
sigaction(SIGHUP,&act,&oact); // ...... hangup
sigaction(SIGHUP,&act,&oact); // ...... hangup
#ifdef OBJS
if(oact.sa_handler)
if(oact.sa_handler)
sigaction(SIGHUP,&oact,&oact);
#endif
sigaction(SIGINT,&act,&oact); // ...... interrupt
sigaction(SIGINT,&act,&oact); // ...... interrupt
#ifdef OBJS
if(oact.sa_handler)
if(oact.sa_handler)
sigaction(SIGINT,&oact,&oact);
#endif
sigaction(SIGQUIT,&act,&oact); // ...... quit
#ifdef OBJS
if(oact.sa_handler)
if(oact.sa_handler)
sigaction(SIGQUIT,&oact,&oact);
#endif
sigaction(SIGILL,&act,&oact); // ...... illegal instruction
sigaction(SIGILL,&act,&oact); // ...... illegal instruction
#ifdef OBJS
if(oact.sa_handler)
if(oact.sa_handler)
sigaction(SIGILL,&oact,&oact);
#endif
sigaction(SIGBUS,&act,&oact); // ...... bus error
sigaction(SIGBUS,&act,&oact); // ...... bus error
#ifdef OBJS
if(oact.sa_handler)
if(oact.sa_handler)
sigaction(SIGBUS,&oact,&oact);
#endif
@@ -980,7 +989,7 @@ void OSD::SetSignal(const Standard_Boolean aFloatingSignal)
sigaction(SIGSYS,&act,&oact); // ...... bad argument to system call
# ifdef OBJS
if(oact.sa_handler)
if(oact.sa_handler)
sigaction(SIGSYS,&oact,&oact);
# endif
#endif
@@ -989,7 +998,7 @@ void OSD::SetSignal(const Standard_Boolean aFloatingSignal)
sigaction(SIGTRAP,&act,&oact); // Integer Divide By Zero (IRIX)
# ifdef OBJS
if(oact.sa_handler)
if(oact.sa_handler)
sigaction(SIGTRAP,&oact,&oact);
# endif
#endif
@@ -1004,7 +1013,7 @@ void OSD::SetSignal(const Standard_Boolean aFloatingSignal)
perror("OSD::SetSignal sigaction( SIGSEGV , &act , &oact ) ") ;
#ifdef OBJS
if(oact.sa_handler)
if(oact.sa_handler)
sigaction(SIGSEGV,&oact,&oact);
#endif
#if defined(__osf__) || defined(DECOSF1)
@@ -1012,7 +1021,7 @@ void OSD::SetSignal(const Standard_Boolean aFloatingSignal)
action.sa_handler = SIG_IGN;
action.sa_mask = 0;
action.sa_flags = 0;
if (sigaction (SIGFPE, &action, &prev_action) == -1) {
perror ("sigaction");
exit (1);
@@ -1022,14 +1031,14 @@ void OSD::SetSignal(const Standard_Boolean aFloatingSignal)
}
//============================================================================
//==== ControlBreak
//==== ControlBreak
//============================================================================
void OSD :: ControlBreak ()
void OSD :: ControlBreak ()
{
if ( fCtrlBrk ) {
fCtrlBrk = Standard_False;
throw OSD_Exception_CTRL_BREAK("*** INTERRUPT ***");
throw OSD_Exception_CTRL_BREAK ("*** INTERRUPT ***");
}
}

View File

@@ -11,6 +11,8 @@ Standard_Byte.hxx
Standard_Character.hxx
Standard_CLocaleSentry.cxx
Standard_CLocaleSentry.hxx
Standard_Condition.cxx
Standard_Condition.hxx
Standard_ConstructionError.hxx
Standard_Copy.tcl
Standard_CString.cxx
@@ -79,9 +81,9 @@ Standard_Real.hxx
Standard_ShortReal.cxx
Standard_ShortReal.hxx
Standard_Size.hxx
Standard_SStream.cxx
Standard_SStream.hxx
Standard_Stream.hxx
Standard_Strtod.cxx
Standard_ThreadId.hxx
Standard_Time.hxx
Standard_TooManyUsers.hxx
@@ -92,7 +94,8 @@ Standard_Type.hxx
Standard_TypeDef.hxx
Standard_TypeMismatch.hxx
Standard_Underflow.hxx
Standard_UUID.cxx
Standard_UUID.hxx
Standard_values.h
Standard_Version.hxx
Standard_WarningsDisable.hxx
Standard_WarningsRestore.hxx

View File

@@ -35,6 +35,14 @@ inline int Standard_Atomic_Increment (volatile int* theValue);
//! and returns resulting decremented value.
inline int Standard_Atomic_Decrement (volatile int* theValue);
//! Perform an atomic compare and swap.
//! That is, if the current value of *theValue is theOldValue, then write theNewValue into *theValue.
//! @param theValue pointer to variable to modify
//! @param theOldValue expected value to perform modification
//! @param theNewValue new value to set in case if *theValue was equal to theOldValue
//! @return TRUE if theNewValue has been set to *theValue
inline bool Standard_Atomic_CompareAndSwap (volatile int* theValue, int theOldValue, int theNewValue);
// Platform-dependent implementation
#if defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4)
// gcc explicitly defines the macros __GCC_HAVE_SYNC_COMPARE_AND_SWAP_*
@@ -55,16 +63,23 @@ int Standard_Atomic_Decrement (volatile int* theValue)
return __sync_sub_and_fetch (theValue, 1);
}
bool Standard_Atomic_CompareAndSwap (volatile int* theValue, int theOldValue, int theNewValue)
{
return __sync_val_compare_and_swap (theValue, theOldValue, theNewValue) == theOldValue;
}
#elif defined(_WIN32)
extern "C" {
long _InterlockedIncrement (volatile long* lpAddend);
long _InterlockedDecrement (volatile long* lpAddend);
long _InterlockedCompareExchange (long volatile* Destination, long Exchange, long Comparand);
}
#if defined(_MSC_VER)
#if defined(_MSC_VER) && ! defined(__INTEL_COMPILER)
// force intrinsic instead of WinAPI calls
#pragma intrinsic (_InterlockedIncrement)
#pragma intrinsic (_InterlockedDecrement)
#pragma intrinsic (_InterlockedCompareExchange)
#endif
// WinAPI function or MSVC intrinsic
@@ -80,6 +95,11 @@ int Standard_Atomic_Decrement (volatile int* theValue)
return _InterlockedDecrement (reinterpret_cast<volatile long*>(theValue));
}
bool Standard_Atomic_CompareAndSwap (volatile int* theValue, int theOldValue, int theNewValue)
{
return _InterlockedCompareExchange (reinterpret_cast<volatile long*>(theValue), theNewValue, theOldValue) == theOldValue;
}
#elif defined(__APPLE__)
// use atomic operations provided by MacOS
@@ -95,6 +115,11 @@ int Standard_Atomic_Decrement (volatile int* theValue)
return OSAtomicDecrement32Barrier (theValue);
}
bool Standard_Atomic_CompareAndSwap (volatile int* theValue, int theOldValue, int theNewValue)
{
return OSAtomicCompareAndSwapInt (theOldValue, theNewValue, theValue);
}
#elif defined(__ANDROID__)
// Atomic operations that were exported by the C library didn't
@@ -114,34 +139,9 @@ int Standard_Atomic_Decrement (volatile int* theValue)
return __atomic_dec (theValue) - 1; // analog of __sync_fetch_and_sub
}
#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64))
// use x86 / x86_64 inline assembly (compatibility with alien compilers / old GCC)
inline int Standard_Atomic_Add (volatile int* theValue, int theVal)
bool Standard_Atomic_CompareAndSwap (volatile int* theValue, int theOldValue, int theNewValue)
{
// C equivalent:
// *theValue += theVal;
// return *theValue;
int previous;
__asm__ __volatile__
(
"lock xadd %0,%1"
: "=q"(previous), "=m"(*theValue) //output
: "0"(theVal), "m"(*theValue) //input
: "memory" //clobbers
);
return previous + theVal;
}
int Standard_Atomic_Increment (volatile int* theValue)
{
return Standard_Atomic_Add (theValue, 1);
}
int Standard_Atomic_Decrement (volatile int* theValue)
{
return Standard_Atomic_Add (theValue, -1);
return __atomic_cmpxchg (theOldValue, theNewValue, theValue) == 0;
}
#else
@@ -159,6 +159,16 @@ int Standard_Atomic_Decrement (volatile int* theValue)
return --(*theValue);
}
bool Standard_Atomic_CompareAndSwap (volatile int* theValue, int theOldValue, int theNewValue)
{
if (*theValue == theOldValue)
{
*theValue = theNewValue;
return true;
}
return false;
}
#endif
#endif //_Standard_Atomic_HeaderFile

View File

@@ -0,0 +1,207 @@
// Created by: Kirill Gavrilov
// Copyright (c) 2018 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifdef _WIN32
#include <windows.h>
#else
#include <pthread.h>
#include <unistd.h>
#include <errno.h>
#include <sys/time.h>
#endif
#include "Standard_Condition.hxx"
namespace
{
#ifndef _WIN32
//! clock_gettime() wrapper.
static void conditionGetRealTime (struct timespec& theTime)
{
#if defined(__APPLE__)
struct timeval aTime;
gettimeofday (&aTime, NULL);
theTime.tv_sec = aTime.tv_sec;
theTime.tv_nsec = aTime.tv_usec * 1000;
#else
clock_gettime (CLOCK_REALTIME, &theTime);
#endif
}
#endif
}
// =======================================================================
// function : Standard_Condition
// purpose :
// =======================================================================
Standard_Condition::Standard_Condition (bool theIsSet)
#ifdef _WIN32
: myEvent((void* )::CreateEvent (0, true, theIsSet, NULL))
#else
: myFlag (theIsSet)
#endif
{
#ifndef _WIN32
pthread_mutex_init(&myMutex, 0);
pthread_cond_init (&myCond, 0);
#endif
}
// =======================================================================
// function : ~Standard_Condition
// purpose :
// =======================================================================
Standard_Condition::~Standard_Condition()
{
#ifdef _WIN32
::CloseHandle ((HANDLE )myEvent);
#else
pthread_mutex_destroy(&myMutex);
pthread_cond_destroy (&myCond);
#endif
}
// =======================================================================
// function : Set
// purpose :
// =======================================================================
void Standard_Condition::Set()
{
#ifdef _WIN32
::SetEvent ((HANDLE )myEvent);
#else
pthread_mutex_lock(&myMutex);
myFlag = true;
pthread_cond_broadcast(&myCond);
pthread_mutex_unlock (&myMutex);
#endif
}
// =======================================================================
// function : Reset
// purpose :
// =======================================================================
void Standard_Condition::Reset()
{
#ifdef _WIN32
::ResetEvent ((HANDLE )myEvent);
#else
pthread_mutex_lock (&myMutex);
myFlag = false;
pthread_mutex_unlock (&myMutex);
#endif
}
// =======================================================================
// function : Wait
// purpose :
// =======================================================================
void Standard_Condition::Wait()
{
#ifdef _WIN32
::WaitForSingleObject ((HANDLE )myEvent, INFINITE);
#else
pthread_mutex_lock (&myMutex);
if (!myFlag)
{
pthread_cond_wait (&myCond, &myMutex);
}
pthread_mutex_unlock (&myMutex);
#endif
}
// =======================================================================
// function : Wait
// purpose :
// =======================================================================
bool Standard_Condition::Wait (int theTimeMilliseconds)
{
#ifdef _WIN32
return (::WaitForSingleObject ((HANDLE )myEvent, (DWORD )theTimeMilliseconds) != WAIT_TIMEOUT);
#else
bool isSignalled = true;
pthread_mutex_lock (&myMutex);
if (!myFlag)
{
struct timespec aNow;
struct timespec aTimeout;
conditionGetRealTime (aNow);
aTimeout.tv_sec = (theTimeMilliseconds / 1000);
aTimeout.tv_nsec = (theTimeMilliseconds - aTimeout.tv_sec * 1000) * 1000000;
if (aTimeout.tv_nsec > 1000000000)
{
aTimeout.tv_sec += 1;
aTimeout.tv_nsec -= 1000000000;
}
aTimeout.tv_sec += aNow.tv_sec;
aTimeout.tv_nsec += aNow.tv_nsec;
isSignalled = (pthread_cond_timedwait (&myCond, &myMutex, &aTimeout) != ETIMEDOUT);
}
pthread_mutex_unlock (&myMutex);
return isSignalled;
#endif
}
// =======================================================================
// function : Check
// purpose :
// =======================================================================
bool Standard_Condition::Check()
{
#ifdef _WIN32
return (::WaitForSingleObject ((HANDLE )myEvent, (DWORD )0) != WAIT_TIMEOUT);
#else
bool isSignalled = true;
pthread_mutex_lock (&myMutex);
if (!myFlag)
{
struct timespec aNow;
struct timespec aTimeout;
conditionGetRealTime (aNow);
aTimeout.tv_sec = aNow.tv_sec;
aTimeout.tv_nsec = aNow.tv_nsec + 100;
isSignalled = (pthread_cond_timedwait (&myCond, &myMutex, &aTimeout) != ETIMEDOUT);
}
pthread_mutex_unlock (&myMutex);
return isSignalled;
#endif
}
// =======================================================================
// function : CheckReset
// purpose :
// =======================================================================
bool Standard_Condition::CheckReset()
{
#ifdef _WIN32
const bool wasSignalled = (::WaitForSingleObject ((HANDLE )myEvent, (DWORD )0) != WAIT_TIMEOUT);
::ResetEvent ((HANDLE )myEvent);
return wasSignalled;
#else
pthread_mutex_lock (&myMutex);
bool wasSignalled = myFlag;
if (!myFlag)
{
struct timespec aNow;
struct timespec aTimeout;
conditionGetRealTime (aNow);
aTimeout.tv_sec = aNow.tv_sec;
aTimeout.tv_nsec = aNow.tv_nsec + 100;
wasSignalled = (pthread_cond_timedwait (&myCond, &myMutex, &aTimeout) != ETIMEDOUT);
}
myFlag = false;
pthread_mutex_unlock (&myMutex);
return wasSignalled;
#endif
}

View File

@@ -0,0 +1,80 @@
// Created by: Kirill Gavrilov
// Copyright (c) 2018 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Standard_Condition_HeaderFile
#define _Standard_Condition_HeaderFile
#include <Standard.hxx>
#ifndef _WIN32
#include <pthread.h>
#endif
//! This is boolean flag intended for communication between threads.
//! One thread sets this flag to TRUE to indicate some event happened
//! and another thread either waits this event or checks periodically its state to perform job.
//!
//! This class provides interface similar to WinAPI Event objects.
class Standard_Condition
{
public:
//! Default constructor.
//! @param theIsSet Initial flag state
Standard_EXPORT Standard_Condition (bool theIsSet);
//! Destructor.
Standard_EXPORT ~Standard_Condition();
//! Set event into signaling state.
Standard_EXPORT void Set();
//! Reset event (unset signaling state)
Standard_EXPORT void Reset();
//! Wait for Event (infinity).
Standard_EXPORT void Wait();
//! Wait for signal requested time.
//! @param theTimeMilliseconds wait limit in milliseconds
//! @return true if get event
Standard_EXPORT bool Wait (int theTimeMilliseconds);
//! Do not wait for signal - just test it state.
//! @return true if get event
Standard_EXPORT bool Check();
//! Method perform two steps at-once - reset the event object
//! and returns true if it was in signaling state.
//! @return true if event object was in signaling state.
Standard_EXPORT bool CheckReset();
#ifdef _WIN32
//! Access native HANDLE to Event object.
void* getHandle() const { return myEvent; }
#endif
private:
#ifdef _WIN32
void* myEvent;
#else
pthread_mutex_t myMutex;
pthread_cond_t myCond;
bool myFlag;
#endif
};
#endif // _Standard_Condition_HeaderFile

View File

@@ -58,23 +58,6 @@ static void deallocate_message(Standard_CString aMessage)
}
}
// Define Standard_THREADLOCAL modifier as C++11 thread_local keyword where it is available.
#if defined(__clang__)
// CLang version: standard CLang > 3.3 or XCode >= 8 (but excluding 32-bit ARM)
// Note: this has to be in separate #if to avoid failure of preprocessor on other platforms
#if __has_feature(cxx_thread_local)
#define Standard_THREADLOCAL thread_local
#else
#define Standard_THREADLOCAL
#endif
#elif (defined(__INTEL_COMPILER) && __INTEL_COMPILER > 1400) || \
(defined(_MSC_VER) && _MSC_VER >= 1900) /* MSVC++ >= 14 */ || \
(defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) /* GCC >= 4.8 */
#define Standard_THREADLOCAL thread_local
#else
#define Standard_THREADLOCAL
#endif
// ******************************************************************
// Standard_Failure *
// ******************************************************************

View File

@@ -12,13 +12,21 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Purpose: This file is intended to be the first file #included to any
// Open CASCADE source. It defines platform-specific pre-processor
// macros necessary for correct compilation of Open CASCADE code
//! @file
//! This file is intended to be the first file included to any
//! Open CASCADE source. It defines platform-specific pre-processor
//! macros necessary for correct compilation of Open CASCADE code.
#ifndef _Standard_Macro_HeaderFile
# define _Standard_Macro_HeaderFile
//! @def Standard_OVERRIDE
//! Should be used in declarations of virtual methods overriden in the
//! derived classes, to cause compilation error in the case if that virtual
//! function disappears or changes its signature in the base class.
//!
//! Expands to C++11 keyword "override" on compilers that are known to
//! suppot it; empty in other cases.
#if defined(__cplusplus) && (__cplusplus >= 201100L)
// part of C++11 standard
#define Standard_OVERRIDE override
@@ -29,16 +37,69 @@
#define Standard_OVERRIDE
#endif
// Macro for marking variables / functions as possibly unused
// so that compiler will not emit redundant "unused" warnings.
//! @def Standard_FALLTHROUGH
//! Should be used in a switch statement immediately before a case label,
//! if code associated with the previous case label may fall through to that
//! next label (i.e. does not end with "break" or "return" etc.).
//! This macro indicates that the fall through is intentional and should not be
//! diagnosed by a compiler that warns on fallthrough.
//!
//! Expands to C++17 attribute statement "[[fallthrough]];" on compilers that
//! declare support of C++17, or to "__attribute__((fallthrough));" on
//! GCC 7+.
#if defined(__cplusplus) && (__cplusplus >= 201703L)
// part of C++17 standard
#define Standard_FALLTHROUGH [[fallthrough]];
#elif defined(__GNUC__) && (__GNUC__ >= 7)
// gcc 7+
#define Standard_FALLTHROUGH __attribute__((fallthrough));
#else
#define Standard_FALLTHROUGH
#endif
//! @def Standard_UNUSED
//! Macro for marking variables / functions as possibly unused
//! so that compiler will not emit redundant "unused" warnings.
//!
//! Expands to "__attribute__((unused))" on GCC and CLang.
#if defined(__GNUC__) || defined(__clang__)
#define Standard_UNUSED __attribute__((unused))
#else
#define Standard_UNUSED
#endif
// Macro Standard_DEPRECATED("message") can be used to declare a method deprecated.
// If OCCT_NO_DEPRECATED is defined, Standard_DEPRECATED is defined empty.
//! @def Standard_THREADLOCAL
//! Define Standard_THREADLOCAL modifier as C++11 thread_local keyword where it is available.
#if defined(__clang__)
// CLang version: standard CLang > 3.3 or XCode >= 8 (but excluding 32-bit ARM)
// Note: this has to be in separate #if to avoid failure of preprocessor on other platforms
#if __has_feature(cxx_thread_local)
#define Standard_THREADLOCAL thread_local
#endif
#elif defined(__INTEL_COMPILER)
#if (defined(_MSC_VER) && _MSC_VER >= 1900 && __INTEL_COMPILER > 1400)
// requires msvcrt vc14+ (Visual Studio 2015+)
#define Standard_THREADLOCAL thread_local
#elif (!defined(_MSC_VER) && __INTEL_COMPILER > 1500)
#define Standard_THREADLOCAL thread_local
#endif
#elif (defined(_MSC_VER) && _MSC_VER >= 1900)
// msvcrt coming with vc14+ (VS2015+)
#define Standard_THREADLOCAL thread_local
#elif (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)))
// GCC >= 4.8
#define Standard_THREADLOCAL thread_local
#endif
#ifndef Standard_THREADLOCAL
#define Standard_THREADLOCAL
#endif
//! @def Standard_DEPRECATED("message")
//! Can be used in declaration of a method or a class to mark it as deprecated.
//! Use of such method or class will cause compiler warning (if supported by
//! compiler and unless disabled).
//! If macro OCCT_NO_DEPRECATED is defined, Standard_DEPRECATED is defined empty.
#ifdef OCCT_NO_DEPRECATED
#define Standard_DEPRECATED(theMsg)
#else
@@ -53,9 +114,14 @@
#endif
#endif
// Disable warnings about deprecated features.
// This is useful for sections of code kept for backward compatibility and scheduled for removal.
//! @def Standard_DISABLE_DEPRECATION_WARNINGS
//! Disables warnings on use of deprecated features (see Standard_DEPRECATED),
//! from the current point till appearance of Standard_ENABLE_DEPRECATION_WARNINGS macro.
//! This is useful for sections of code kept for backward compatibility and scheduled for removal.
//!
//! @def Standard_ENABLE_DEPRECATION_WARNINGS
//! Enables warnings on use of deprecated features previously disabled by
//! Standard_DISABLE_DEPRECATION_WARNINGS.
#if defined(__ICL) || defined (__INTEL_COMPILER)
#define Standard_DISABLE_DEPRECATION_WARNINGS __pragma(warning(push)) __pragma(warning(disable:1478))
#define Standard_ENABLE_DEPRECATION_WARNINGS __pragma(warning(pop))
@@ -72,6 +138,13 @@
#define Standard_ENABLE_DEPRECATION_WARNINGS
#endif
//! @def OCCT_NO_RVALUE_REFERENCE
//! Disables methods and constructors that use rvalue references
//! (C++11 move semantics) not supported by obsolete compilers.
#if (defined(_MSC_VER) && (_MSC_VER < 1600))
#define OCCT_NO_RVALUE_REFERENCE
#endif
# ifdef _WIN32
// We must be careful including windows.h: it is really poisonous stuff!
@@ -118,7 +191,15 @@
#endif
# if defined(_WIN32) && !defined(HAVE_NO_DLL)
//! @def Standard_EXPORT
//! This macro should be used in declarations of public methods
//! to ensure that they are exported from DLL on Windows and thus
//! can be called from other (dependent) libraries or applications.
//!
//! If macro OCCT_STATIC_BUILD is defined, then Standard_EXPORT
//! is set to empty.
# if defined(_WIN32) && !defined(OCCT_STATIC_BUILD) && !defined(HAVE_NO_DLL)
//======================================================
// Windows-specific definitions
@@ -167,21 +248,9 @@
# endif /* _WIN32 */
//======================================================
// Other
//======================================================
# ifndef __Standard_API
# if !defined(_WIN32) || defined(__Standard_DLL) || defined(__FSD_DLL) || defined(__MMgt_DLL) || defined(__OSD_DLL) || defined(__Plugin_DLL) || defined(__Quantity_DLL) || defined(__Resource_DLL) || defined(__SortTools_DLL) || defined(__StdFail_DLL) || defined(__Storage_DLL) || defined(__TColStd_DLL) || defined(__TCollection_DLL) || defined(__TShort_DLL) || defined(__Units_DLL) || defined(__UnitsAPI_DLL) || defined(__Dico_DLL)
# define __Standard_API Standard_EXPORT
# define __Standard_APIEXTERN Standard_EXPORTEXTERN
# else
# define __Standard_API Standard_IMPORT
# define __Standard_APIEXTERN Standard_IMPORT
# endif // __Standard_DLL
# endif // __Standard_API
// Support of Universal Windows Platform
//! @def OCCT_UWP
//! This macro is defined on Windows platform in the case if the code
//! is being compiled for UWP (Universal Windows Platform).
#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_APP
#define OCCT_UWP
#else