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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0021753: Visualization - improve shaded display of conical objects

Update on the method to solve cone apex point issue. Revamped previous solution proposed on CR21753 branch.
This commit is contained in:
drochalo
2023-10-19 16:35:09 +01:00
parent 611ba16d81
commit e6a11fa375

View File

@@ -133,6 +133,47 @@ namespace
}
}
//! Auxiliary function searching the degenerated node in the triangle.
//! Returns index of node in triangle (0, 1, 2) or -1 if degenerated node is not found.
Standard_Integer findDegenNodeInTri(const Handle(Poly_PolygonOnTriangulation)& theDegenPolygon,
const Standard_Integer* theTriNodeInd)
{
if (theTriNodeInd[0] == theDegenPolygon->Nodes().First()
|| theTriNodeInd[0] == theDegenPolygon->Nodes().Last())
{
return 0;
}
else if (theTriNodeInd[1] == theDegenPolygon->Nodes().First()
|| theTriNodeInd[1] == theDegenPolygon->Nodes().Last())
{
return 1;
}
else if (theTriNodeInd[2] == theDegenPolygon->Nodes().First()
|| theTriNodeInd[2] == theDegenPolygon->Nodes().Last())
{
return 2;
}
return -1;
}
//! Auxiliary function searching the degenerated node in the triangle.
//! Returns index of node in triangle (0, 1, 2) or -1 if degenerated node is not found.
Standard_Integer findDegenNodeInTri(const NCollection_Sequence<Handle(Poly_PolygonOnTriangulation)>& thePolygons,
const Standard_Integer* theTriNodeInd)
{
Standard_Integer aTriNode = -1;
for (NCollection_Sequence<Handle(Poly_PolygonOnTriangulation)>::Iterator anIter(thePolygons);
anIter.More(); anIter.Next())
{
aTriNode = findDegenNodeInTri(anIter.Value(), theTriNodeInd);
if (aTriNode != -1)
{
return aTriNode;
}
}
return -1;
}
//! Gets triangulation of every face of shape and fills output array of triangles
static Handle(Graphic3d_ArrayOfTriangles) fillTriangles (const TopoDS_Shape& theShape,
const Standard_Boolean theHasTexels,
@@ -141,10 +182,12 @@ namespace
const gp_Pnt2d& theUVScale)
{
Handle(Poly_Triangulation) aT;
TopLoc_Location aLoc;
TopLoc_Location aLoc, aLocDummy;
gp_Pnt aPoint;
Standard_Integer aNbTriangles = 0;
Standard_Integer aNbVertices = 0;
Standard_Integer aNbDupNodes = 0;
Standard_Integer anIndex[3];
// Precision for compare square distances
const Standard_Real aPreci = Precision::SquareConfusion();
@@ -154,12 +197,44 @@ namespace
{
const TopoDS_Face& aFace = TopoDS::Face(aFaceIt.Current());
aT = BRep_Tool::Triangulation (aFace, aLoc);
if (!aT.IsNull())
//if (!aT.IsNull())
//{
// aNbTriangles += aT->NbTriangles();
// aNbVertices += aT->NbNodes();
//}
if (aT.IsNull())
{
aNbTriangles += aT->NbTriangles();
aNbVertices += aT->NbNodes();
continue;
}
aNbTriangles += aT->NbTriangles();
aNbVertices += aT->NbNodes();
// estimate number of degenerated nodes to be duplicated
for (TopExp_Explorer anEdgeIt(aFace, TopAbs_EDGE); anEdgeIt.More(); anEdgeIt.Next())
{
const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeIt.Current());
if (BRep_Tool::Degenerated(anEdge))
{
Handle(Poly_PolygonOnTriangulation) anEdgePoly = BRep_Tool::PolygonOnTriangulation(anEdge, aT, aLocDummy);
if (anEdgePoly.IsNull())
{
continue;
}
for (Standard_Integer aTriIter = 1; aTriIter <= aT->NbTriangles(); ++aTriIter)
{
aT->Triangle(aTriIter).Get(anIndex[0], anIndex[2], anIndex[1]);
Standard_Integer aDegenInTri = findDegenNodeInTri(anEdgePoly, anIndex);
if (aDegenInTri != -1)
{
++aNbDupNodes;
}
}
}
}
}
aNbVertices += aNbDupNodes;
if (aNbVertices < 3 || aNbTriangles <= 0)
{
return Handle(Graphic3d_ArrayOfTriangles)();
@@ -192,29 +267,6 @@ namespace
}
const Standard_Integer aDecal = anArray->VertexNumber();
//check for duplicated vertices in the same face and average the normals
//to remove potential bad seams
for (Standard_Integer aNodeIter = 1; aNodeIter <= aT->NbNodes(); ++aNodeIter)
{
aPoint = aT->Node(aNodeIter);
gp_Dir aNorm = aT->Normal(aNodeIter);
for (Standard_Integer aSeekPtr = aNodeIter - 1; aSeekPtr > 0; --aSeekPtr)
{
gp_Pnt aMatchPnt = aT->Node(aSeekPtr);
gp_Dir aMatchNormal = aT->Normal(aSeekPtr);
if (aMatchPnt.Distance(aPoint) < Precision::Confusion())
{
gp_Vec aAuxVec((aNorm.X() + aMatchNormal.X()) * 0.5,
(aNorm.Y() + aMatchNormal.Y()) * 0.5,
(aNorm.Z() + aMatchNormal.Z()) * 0.5);
aAuxVec.Normalize();
gp_Dir aNewNormal(aAuxVec.X(), aAuxVec.Y(), aAuxVec.Z());
aT->SetNormal(aNodeIter, aNewNormal);
aT->SetNormal(aSeekPtr, aNewNormal);
}
}
}
for (Standard_Integer aNodeIter = 1; aNodeIter <= aT->NbNodes(); ++aNodeIter)
{
aPoint = aT->Node (aNodeIter);
@@ -245,7 +297,26 @@ namespace
}
// Fill array with vertex and edge visibility info
Standard_Integer anIndex[3];
//Standard_Integer anIndex[3];
// handle degenerated nodes
NCollection_Sequence<Handle(Poly_PolygonOnTriangulation)> aDegenPolygons;
if (aNbDupNodes > 0)
{
for (TopExp_Explorer anEdgeIt(aFace, TopAbs_EDGE); anEdgeIt.More(); anEdgeIt.Next())
{
const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeIt.Current());
if (BRep_Tool::Degenerated(anEdge))
{
Handle(Poly_PolygonOnTriangulation) aPoly = BRep_Tool::PolygonOnTriangulation(anEdge, aT, aLocDummy);
if (!aPoly.IsNull())
{
aDegenPolygons.Append(aPoly);
}
}
}
}
for (Standard_Integer aTriIter = 1; aTriIter <= aT->NbTriangles(); ++aTriIter)
{
if ((aFace.Orientation() == TopAbs_REVERSED))
@@ -279,12 +350,41 @@ namespace
aV1.Normalize();
aV2.Normalize();
aV1.Cross (aV2);
if (aV1.SquareMagnitude() > aPreci)
//if (aV1.SquareMagnitude() > aPreci)
//{
// anArray->AddEdges (anIndex[0] + aDecal,
// anIndex[1] + aDecal,
// anIndex[2] + aDecal);
//}
if (aV1.SquareMagnitude() <= aPreci)
{
anArray->AddEdges (anIndex[0] + aDecal,
anIndex[1] + aDecal,
anIndex[2] + aDecal);
continue;
}
// duplicate degenerated node using normal to the triangle
const Standard_Integer aDegenInTri = !aDegenPolygons.IsEmpty()
? findDegenNodeInTri(aDegenPolygons, anIndex)
: -1;
if (aDegenInTri != -1)
{
gp_Pnt aNewPoint = aT->Node(anIndex[aDegenInTri]);
if (theHasTexels && aT->HasUVNodes())
{
const gp_Pnt2d aNode2d = aT->UVNode(anIndex[aDegenInTri]);
const gp_Pnt2d aTexel = (dUmax == 0.0 || dVmax == 0.0)
? aNode2d
: gp_Pnt2d((-theUVOrigin.X() + (theUVRepeat.X() * (aNode2d.X() - aUmin)) / dUmax) / theUVScale.X(),
(-theUVOrigin.Y() + (theUVRepeat.Y() * (aNode2d.Y() - aVmin)) / dVmax) / theUVScale.Y());
anIndex[aDegenInTri] = anArray->AddVertex(aNewPoint, aV1, aTexel) - aDecal;
}
else
{
anIndex[aDegenInTri] = anArray->AddVertex(aNewPoint, aV1) - aDecal;
}
}
anArray->AddEdge(anIndex[0] + aDecal);
anArray->AddEdge(anIndex[1] + aDecal);
anArray->AddEdge(anIndex[2] + aDecal);
}
}
return anArray;