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# fix shader
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@@ -1626,7 +1626,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramUnlit (Handle(OpenGl_Sha
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EOL" k = -1.0;"
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EOL" "
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EOL" vec3 pn = normalize(vec3(proj_normal.xy, 0.0));"
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EOL" pdelta = k * pn * aShift / 2;"
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EOL" pdelta = k * pn * aShift / 2.0;"
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EOL" }"
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EOL" }"
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EOL" else"
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@@ -1634,7 +1634,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramUnlit (Handle(OpenGl_Sha
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EOL" if (occIsSilhouettePass > 0.1)"
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EOL" {"
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EOL" vec4 proj_vertex = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * vertex;"
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EOL" delta = occNormal.xyz * aShift/2 * proj_vertex.w;"
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EOL" delta = occNormal.xyz * aShift / 2.0 * proj_vertex.w;"
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EOL" }"
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EOL" }"
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EOL" "
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