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0030076: Visualization, TKV3d - API to update certain vertex attribute(s) without recomputing a presentation
Graphic3d_Buffer and classes for arrays of primitives support now the non-interleaved mode for the attributes storage
This commit is contained in:
@@ -19,6 +19,8 @@ Graphic3d_AspectMarker3d.hxx
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Graphic3d_AspectText3d.cxx
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Graphic3d_AspectText3d.hxx
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Graphic3d_AspectTextDefinitionError.hxx
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Graphic3d_AttribBuffer.cxx
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Graphic3d_AttribBuffer.hxx
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Graphic3d_BndBox3d.hxx
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Graphic3d_BndBox4d.hxx
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Graphic3d_BndBox4f.hxx
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@@ -29,8 +29,10 @@ public:
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//! @param theHasVNormals when TRUE, AddVertex(Point,Normal) should be used for specifying vertex normal
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Graphic3d_ArrayOfPoints (const Standard_Integer theMaxVertexs,
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const Standard_Boolean theHasVColors = Standard_False,
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const Standard_Boolean theHasVNormals = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POINTS, theMaxVertexs, 0, 0, theHasVNormals, theHasVColors, Standard_False, Standard_False) {}
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const Standard_Boolean theHasVNormals = Standard_False,
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const Standard_Boolean theIsInterleaved = Standard_True,
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const Standard_Boolean theIsMutable = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POINTS, theMaxVertexs, 0, 0, theHasVNormals, theHasVColors, Standard_False, Standard_False, theIsInterleaved, theIsMutable) {}
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};
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@@ -95,8 +95,10 @@ public:
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const Standard_Boolean theHasVNormals = Standard_False,
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const Standard_Boolean theHasVColors = Standard_False,
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const Standard_Boolean theHasBColors = Standard_False,
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const Standard_Boolean theHasVTexels = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POLYGONS, theMaxVertexs, theMaxBounds, theMaxEdges, theHasVNormals, theHasVColors, theHasBColors, theHasVTexels) {}
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const Standard_Boolean theHasVTexels = Standard_False,
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const Standard_Boolean theIsInterleaved = Standard_True,
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const Standard_Boolean theIsMutable = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POLYGONS, theMaxVertexs, theMaxBounds, theMaxEdges, theHasVNormals, theHasVColors, theHasBColors, theHasVTexels, theIsInterleaved, theIsMutable) {}
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};
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@@ -93,8 +93,10 @@ public:
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const Standard_Integer theMaxBounds = 0,
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const Standard_Integer theMaxEdges = 0,
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const Standard_Boolean theHasVColors = Standard_False,
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const Standard_Boolean theHasBColors = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POLYLINES, theMaxVertexs, theMaxBounds, theMaxEdges, Standard_False, theHasVColors, theHasBColors, Standard_False) {}
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const Standard_Boolean theHasBColors = Standard_False,
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const Standard_Boolean theIsInterleaved = Standard_True,
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const Standard_Boolean theIsMutable = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POLYLINES, theMaxVertexs, theMaxBounds, theMaxEdges, Standard_False, theHasVColors, theHasBColors, Standard_False, theIsInterleaved, theIsMutable) {}
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};
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@@ -53,7 +53,9 @@ Graphic3d_ArrayOfPrimitives::Graphic3d_ArrayOfPrimitives (const Graphic3d_TypeOf
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const Standard_Boolean theHasVNormals,
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const Standard_Boolean theHasVColors,
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const Standard_Boolean theHasFColors,
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const Standard_Boolean theHasVTexels)
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const Standard_Boolean theHasVTexels,
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const Standard_Boolean theIsInterleaved,
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const Standard_Boolean theIsMutable)
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: myType (theType),
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myMaxBounds (0),
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myMaxVertexs (0),
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@@ -63,7 +65,7 @@ Graphic3d_ArrayOfPrimitives::Graphic3d_ArrayOfPrimitives (const Graphic3d_TypeOf
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myVCol (0)
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{
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Handle(NCollection_AlignedAllocator) anAlloc = new NCollection_AlignedAllocator (16);
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myAttribs = new Graphic3d_Buffer (anAlloc);
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myAttribs = new Graphic3d_AttribBuffer(anAlloc, theIsInterleaved, theIsMutable);
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if (theMaxVertexs < 1)
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{
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return;
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@@ -146,17 +148,23 @@ Graphic3d_ArrayOfPrimitives::Graphic3d_ArrayOfPrimitives (const Graphic3d_TypeOf
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break;
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case Graphic3d_TOA_NORM:
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{
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myVNor = static_cast<Standard_Byte>(myAttribs->AttributeOffset (anAttribIter));
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if(theIsInterleaved)
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myVNor = static_cast<Standard_Byte>(myAttribs->AttributeOffset (anAttribIter));
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myINor = anAttribIter;
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break;
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}
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case Graphic3d_TOA_UV:
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{
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myVTex = static_cast<Standard_Byte>(myAttribs->AttributeOffset (anAttribIter));
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if (theIsInterleaved)
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myVTex = static_cast<Standard_Byte>(myAttribs->AttributeOffset (anAttribIter));
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myITex = anAttribIter;
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break;
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}
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case Graphic3d_TOA_COLOR:
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{
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myVCol = static_cast<Standard_Byte>(myAttribs->AttributeOffset (anAttribIter));
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if (theIsInterleaved)
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myVCol = static_cast<Standard_Byte>(myAttribs->AttributeOffset (anAttribIter));
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myICol = anAttribIter;
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break;
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}
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}
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@@ -16,7 +16,7 @@
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#define _Graphic3d_ArrayOfPrimitives_HeaderFile
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#include <Graphic3d_BoundBuffer.hxx>
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#include <Graphic3d_Buffer.hxx>
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#include <Graphic3d_AttribBuffer.hxx>
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#include <Graphic3d_IndexBuffer.hxx>
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#include <Graphic3d_TypeOfPrimitiveArray.hxx>
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#include <gp_Dir.hxx>
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@@ -68,7 +68,7 @@ public:
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Standard_EXPORT virtual ~Graphic3d_ArrayOfPrimitives();
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//! Returns vertex attributes buffer (colors, normals, texture coordinates).
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const Handle(Graphic3d_Buffer)& Attributes() const { return myAttribs; }
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const Handle(Graphic3d_AttribBuffer)& Attributes() const { return myAttribs; }
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//! Returns the type of this primitive
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Graphic3d_TypeOfPrimitiveArray Type() const { return myType; }
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@@ -77,13 +77,13 @@ public:
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Standard_EXPORT Standard_CString StringType() const;
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//! Returns TRUE when vertex normals array is defined.
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Standard_Boolean HasVertexNormals() const { return myVNor != 0; }
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Standard_Boolean HasVertexNormals() const { return myINor != 0; }
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//! Returns TRUE when vertex colors array is defined.
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Standard_Boolean HasVertexColors() const { return myVCol != 0; }
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Standard_Boolean HasVertexColors() const { return myICol != 0; }
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//! Returns TRUE when vertex texels array is defined.
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Standard_Boolean HasVertexTexels() const { return myVTex != 0; }
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Standard_Boolean HasVertexTexels() const { return myITex != 0; }
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//! Returns the number of defined vertex
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Standard_Integer VertexNumber() const { return !myAttribs.IsNull() ? myAttribs->NbElements : -1; }
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@@ -345,10 +345,10 @@ public:
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throw Standard_OutOfRange ("BAD VERTEX index");
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}
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if (myVCol != 0)
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if (myICol != 0)
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{
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Graphic3d_Vec4ub *aColorPtr =
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reinterpret_cast<Graphic3d_Vec4ub* >(myAttribs->changeValue (theIndex - 1) + size_t(myVCol));
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reinterpret_cast<Graphic3d_Vec4ub* >(myAttribs->changeValue (theIndex - 1, myICol) + size_t(myVCol));
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aColorPtr->SetValues (Standard_Byte(theR * 255.0),
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Standard_Byte(theG * 255.0),
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Standard_Byte(theB * 255.0), 255);
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@@ -370,10 +370,10 @@ public:
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throw Standard_OutOfRange ("BAD VERTEX index");
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}
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if (myVCol != 0)
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if (myICol != 0)
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{
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Graphic3d_Vec4ub *aColorPtr =
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reinterpret_cast<Graphic3d_Vec4ub* >(myAttribs->changeValue (theIndex - 1) + size_t(myVCol));
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reinterpret_cast<Graphic3d_Vec4ub* >(myAttribs->changeValue (theIndex - 1, myICol) + size_t(myVCol));
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(*aColorPtr) = theColor;
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}
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myAttribs->NbElements = Max (theIndex, myAttribs->NbElements);
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@@ -395,9 +395,9 @@ public:
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throw Standard_OutOfRange ("BAD VERTEX index");
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}
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if (myVCol != 0)
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if (myICol != 0)
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{
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*reinterpret_cast<Standard_Integer* >(myAttribs->changeValue (theIndex - 1) + size_t(myVCol)) = theColor32;
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*reinterpret_cast<Standard_Integer* >(myAttribs->changeValue (theIndex - 1, myICol) + size_t(myVCol)) = theColor32;
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}
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}
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@@ -420,9 +420,9 @@ public:
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throw Standard_OutOfRange("BAD VERTEX index");
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}
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if (myVNor != 0)
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if (myINor != 0)
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{
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Graphic3d_Vec3& aVec = *reinterpret_cast<Graphic3d_Vec3* >(myAttribs->changeValue (theIndex - 1) + size_t(myVNor));
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Graphic3d_Vec3& aVec = *reinterpret_cast<Graphic3d_Vec3* >(myAttribs->changeValue (theIndex - 1, myINor) + size_t(myVNor));
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aVec.x() = Standard_ShortReal (theNX);
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aVec.y() = Standard_ShortReal (theNY);
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aVec.z() = Standard_ShortReal (theNZ);
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@@ -449,9 +449,9 @@ public:
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throw Standard_OutOfRange("BAD VERTEX index");
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}
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if (myVTex != 0)
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if (myITex != 0)
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{
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Graphic3d_Vec2& aVec = *reinterpret_cast<Graphic3d_Vec2* >(myAttribs->changeValue (theIndex - 1) + size_t(myVTex));
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Graphic3d_Vec2& aVec = *reinterpret_cast<Graphic3d_Vec2* >(myAttribs->changeValue (theIndex - 1, myITex) + size_t(myVTex));
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aVec.x() = Standard_ShortReal (theTX);
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aVec.y() = Standard_ShortReal (theTY);
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}
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@@ -480,7 +480,7 @@ public:
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throw Standard_OutOfRange ("BAD VERTEX index");
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}
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const Graphic3d_Vec3& aVec = myAttribs->Value<Graphic3d_Vec3> (theRank - 1);
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const Graphic3d_Vec3& aVec = myAttribs->Value<Graphic3d_Vec3> (theRank - 1, 0);
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theX = Standard_Real(aVec.x());
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theY = Standard_Real(aVec.y());
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theZ = Standard_Real(aVec.z());
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@@ -499,7 +499,7 @@ public:
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Graphic3d_Vec4ub& theColor) const
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{
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if (myAttribs.IsNull()
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|| myVCol == 0)
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|| myICol == 0)
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{
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throw Standard_OutOfRange ("Primitive array does not define color attribute");
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}
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@@ -518,7 +518,7 @@ public:
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{
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theR = theG = theB = 0.0;
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if (myAttribs.IsNull()
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|| myVCol == 0)
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|| myICol == 0)
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{
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return;
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}
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@@ -537,7 +537,7 @@ public:
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//! Returns the vertex color values at rank theRank from the vertex table if defined.
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void VertexColor (const Standard_Integer theRank, Standard_Integer& theColor) const
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{
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if (myVCol != 0)
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if (myICol != 0)
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{
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theColor = *reinterpret_cast<const Standard_Integer* >(myAttribs->value (theRank - 1) + size_t(myVCol));
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}
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@@ -565,7 +565,7 @@ public:
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throw Standard_OutOfRange ("BAD VERTEX index");
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}
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if (myVNor != 0)
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if (myINor != 0)
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{
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const Graphic3d_Vec3& aVec = *reinterpret_cast<const Graphic3d_Vec3* >(myAttribs->value (theRank - 1) + size_t(myVNor));
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theNX = Standard_Real(aVec.x());
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@@ -596,7 +596,7 @@ public:
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throw Standard_OutOfRange ("BAD VERTEX index");
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}
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if (myVTex != 0)
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if (myITex != 0)
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{
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const Graphic3d_Vec2& aVec = *reinterpret_cast<const Graphic3d_Vec2* >(myAttribs->value (theRank - 1) + size_t(myVTex));
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theTX = Standard_Real(aVec.x());
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@@ -773,21 +773,26 @@ protected: //! @name protected constructors
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const Standard_Boolean theHasVNormals,
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const Standard_Boolean theHasVColors,
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const Standard_Boolean theHasBColors,
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const Standard_Boolean theHasVTexels);
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const Standard_Boolean theHasVTexels,
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const Standard_Boolean theIsInterleaved,
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const Standard_Boolean theIsMutable);
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private: //! @name private fields
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Handle(Graphic3d_IndexBuffer) myIndices;
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Handle(Graphic3d_Buffer) myAttribs;
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Handle(Graphic3d_AttribBuffer) myAttribs;
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Handle(Graphic3d_BoundBuffer) myBounds;
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Graphic3d_TypeOfPrimitiveArray myType;
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Standard_Integer myMaxBounds;
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Standard_Integer myMaxVertexs;
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Standard_Integer myMaxEdges;
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Standard_Byte myVNor;
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Standard_Byte myVTex;
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Standard_Byte myVCol;
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Standard_Integer myINor;
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Standard_Integer myITex;
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Standard_Integer myICol;
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};
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#endif // _Graphic3d_ArrayOfPrimitives_HeaderFile
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@@ -53,8 +53,10 @@ public:
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const Standard_Boolean theHasVNormals = Standard_False,
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const Standard_Boolean theHasVColors = Standard_False,
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const Standard_Boolean theHasSColors = Standard_False,
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const Standard_Boolean theHasVTexels = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLESTRIPS, theMaxVertexs, theMaxStrips, 0, theHasVNormals, theHasVColors, theHasSColors, theHasVTexels) {}
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const Standard_Boolean theHasVTexels = Standard_False,
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const Standard_Boolean theIsInterleaved = Standard_True,
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const Standard_Boolean theIsMutable = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLESTRIPS, theMaxVertexs, theMaxStrips, 0, theHasVNormals, theHasVColors, theHasSColors, theHasVTexels, theIsInterleaved, theIsMutable) {}
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};
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@@ -54,8 +54,10 @@ public:
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const Standard_Integer theMaxEdges = 0,
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const Standard_Boolean theHasVNormals = Standard_False,
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const Standard_Boolean theHasVColors = Standard_False,
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const Standard_Boolean theHasVTexels = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLES, theMaxVertexs, 0, theMaxEdges, theHasVNormals, theHasVColors, Standard_False, theHasVTexels) {}
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const Standard_Boolean theHasVTexels = Standard_False,
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const Standard_Boolean theIsInterleaved = Standard_True,
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const Standard_Boolean theIsMutable = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLES, theMaxVertexs, 0, theMaxEdges, theHasVNormals, theHasVColors, Standard_False, theHasVTexels, theIsInterleaved, theIsMutable) {}
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};
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@@ -51,8 +51,10 @@ public:
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//! @param theHasVColors when TRUE, AddVertex(Point,Color) should be used for specifying vertex color
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Graphic3d_ArrayOfSegments (const Standard_Integer theMaxVertexs,
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const Standard_Integer theMaxEdges = 0,
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const Standard_Boolean theHasVColors = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_SEGMENTS, theMaxVertexs, 0, theMaxEdges, Standard_False, theHasVColors, Standard_False, Standard_False) {}
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const Standard_Boolean theHasVColors = Standard_False,
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const Standard_Boolean theIsInterleaved = Standard_True,
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const Standard_Boolean theIsMutable = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_SEGMENTS, theMaxVertexs, 0, theMaxEdges, Standard_False, theHasVColors, Standard_False, Standard_False, theIsInterleaved, theIsMutable) {}
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};
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|
@@ -51,8 +51,10 @@ public:
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const Standard_Boolean theHasVNormals = Standard_False,
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const Standard_Boolean theHasVColors = Standard_False,
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const Standard_Boolean theHasBColors = Standard_False,
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const Standard_Boolean theHasVTexels = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLEFANS, theMaxVertexs, theMaxFans, 0, theHasVNormals, theHasVColors, theHasBColors, theHasVTexels) {}
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const Standard_Boolean theHasVTexels = Standard_False,
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const Standard_Boolean theIsInterleaved = Standard_True,
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const Standard_Boolean theIsMutable = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLEFANS, theMaxVertexs, theMaxFans, 0, theHasVNormals, theHasVColors, theHasBColors, theHasVTexels, theIsInterleaved, theIsMutable) {}
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};
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@@ -56,8 +56,10 @@ public:
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const Standard_Boolean theHasVNormals = Standard_False,
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const Standard_Boolean theHasVColors = Standard_False,
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const Standard_Boolean theHasBColors = Standard_False,
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const Standard_Boolean theHasVTexels = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLESTRIPS, theMaxVertexs, theMaxStrips, 0, theHasVNormals, theHasVColors, theHasBColors, theHasVTexels) {}
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const Standard_Boolean theHasVTexels = Standard_False,
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const Standard_Boolean theIsInterleaved = Standard_True,
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const Standard_Boolean theIsMutable = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLESTRIPS, theMaxVertexs, theMaxStrips, 0, theHasVNormals, theHasVColors, theHasBColors, theHasVTexels, theIsInterleaved, theIsMutable) {}
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};
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@@ -54,8 +54,10 @@ public:
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const Standard_Integer theMaxEdges = 0,
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const Standard_Boolean theHasVNormals = Standard_False,
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const Standard_Boolean theHasVColors = Standard_False,
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const Standard_Boolean theHasVTexels = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLES, theMaxVertexs, 0, theMaxEdges, theHasVNormals, theHasVColors, Standard_False, theHasVTexels) {}
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const Standard_Boolean theHasVTexels = Standard_False,
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const Standard_Boolean theIsInterleaved = Standard_True,
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const Standard_Boolean theIsMutable = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLES, theMaxVertexs, 0, theMaxEdges, theHasVNormals, theHasVColors, Standard_False, theHasVTexels, theIsInterleaved, theIsMutable) {}
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};
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75
src/Graphic3d/Graphic3d_AttribBuffer.cxx
Normal file
75
src/Graphic3d/Graphic3d_AttribBuffer.cxx
Normal file
@@ -0,0 +1,75 @@
|
||||
// Copyright (c) 2014 OPEN CASCADE SAS
|
||||
//
|
||||
// This file is part of Open CASCADE Technology software library.
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under
|
||||
// the terms of the GNU Lesser General Public License version 2.1 as published
|
||||
// by the Free Software Foundation, with special exception defined in the file
|
||||
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
||||
// distribution for complete text of the license and disclaimer of any warranty.
|
||||
//
|
||||
// Alternatively, this file may be used under the terms of Open CASCADE
|
||||
// commercial license or contractual agreement.
|
||||
|
||||
#include <Graphic3d_AttribBuffer.hxx>
|
||||
|
||||
Graphic3d_AttribBuffer::Graphic3d_AttribBuffer(const Handle(NCollection_BaseAllocator)& theAlloc,
|
||||
Standard_Boolean isInterleaved, Standard_Boolean isMutable)
|
||||
: Graphic3d_Buffer(theAlloc, isInterleaved, isMutable)
|
||||
{
|
||||
}
|
||||
|
||||
Standard_Boolean Graphic3d_AttribBuffer::Invalidate(int theAttributeIndex)
|
||||
{
|
||||
if (!IsMutable() || IsInterleaved())
|
||||
return false;
|
||||
|
||||
Graphic3d_Range aRange;
|
||||
aRange.Start = AttributeOffset(theAttributeIndex);
|
||||
aRange.Length = AttributeOffset(theAttributeIndex + 1) - aRange.Start;
|
||||
Graphic3d_Buffer::Invalidate(aRange);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Standard_Boolean Graphic3d_AttribBuffer::Invalidate(int theAttributeIndex, int theStartVertexIndex, int theEndVertexIndex)
|
||||
{
|
||||
if (!IsMutable() || IsInterleaved())
|
||||
return false;
|
||||
|
||||
Graphic3d_Range aRange;
|
||||
Standard_Integer anAttrOffset = AttributeOffset(theAttributeIndex);
|
||||
Standard_Integer aStride = AttributesArray()[theAttributeIndex].Stride();
|
||||
aRange.Start = anAttrOffset + aStride * theStartVertexIndex;
|
||||
aRange.Length = aStride * ( theEndVertexIndex - theStartVertexIndex + 1 );
|
||||
Graphic3d_Buffer::Invalidate(aRange);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Standard_Boolean Graphic3d_AttribBuffer::Invalidate(int theStartVertexIndex, int theEndVertexIndex)
|
||||
{
|
||||
if (!IsMutable())
|
||||
return false;
|
||||
|
||||
if (IsInterleaved())
|
||||
{
|
||||
Graphic3d_Range aRange;
|
||||
aRange.Start = Stride * theStartVertexIndex;
|
||||
aRange.Length = Stride * (theEndVertexIndex - theStartVertexIndex + 1);
|
||||
Graphic3d_Buffer::Invalidate(aRange);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Standard_Boolean isOK = true;
|
||||
for (Standard_Integer i = 0, n = NbAttributes; i < n; i++)
|
||||
{
|
||||
bool isLocalOK = Invalidate(i, theStartVertexIndex, theEndVertexIndex);
|
||||
isOK = isOK && isLocalOK;
|
||||
}
|
||||
return isOK;
|
||||
}
|
||||
}
|
||||
|
||||
|
40
src/Graphic3d/Graphic3d_AttribBuffer.hxx
Normal file
40
src/Graphic3d/Graphic3d_AttribBuffer.hxx
Normal file
@@ -0,0 +1,40 @@
|
||||
// Copyright (c) 2014 OPEN CASCADE SAS
|
||||
//
|
||||
// This file is part of Open CASCADE Technology software library.
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under
|
||||
// the terms of the GNU Lesser General Public License version 2.1 as published
|
||||
// by the Free Software Foundation, with special exception defined in the file
|
||||
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
||||
// distribution for complete text of the license and disclaimer of any warranty.
|
||||
//
|
||||
// Alternatively, this file may be used under the terms of Open CASCADE
|
||||
// commercial license or contractual agreement.
|
||||
|
||||
#ifndef _Graphic3d_AttribBuffer_HeaderFile
|
||||
#define _Graphic3d_AttribBuffer_HeaderFile
|
||||
|
||||
#include <Graphic3d_Buffer.hxx>
|
||||
|
||||
//! Buffer of vertex attributes.
|
||||
class Graphic3d_AttribBuffer : public Graphic3d_Buffer
|
||||
{
|
||||
public:
|
||||
//! Empty constructor.
|
||||
Standard_EXPORT Graphic3d_AttribBuffer(const Handle(NCollection_BaseAllocator)& theAlloc,
|
||||
Standard_Boolean isInterleaved, Standard_Boolean isMutable);
|
||||
|
||||
Standard_EXPORT Standard_Boolean Invalidate(Standard_Integer theAttributeIndex);
|
||||
Standard_EXPORT Standard_Boolean Invalidate(Standard_Integer theAttributeIndex,
|
||||
Standard_Integer theStartVertexIndex,
|
||||
Standard_Integer theEndVertexIndex);
|
||||
Standard_EXPORT Standard_Boolean Invalidate(Standard_Integer theStartVertexIndex,
|
||||
Standard_Integer theEndVertexIndex);
|
||||
|
||||
public:
|
||||
DEFINE_STANDARD_RTTI_INLINE(Graphic3d_AttribBuffer, Graphic3d_Buffer) // Type definition
|
||||
};
|
||||
|
||||
DEFINE_STANDARD_HANDLE(Graphic3d_AttribBuffer, Graphic3d_Buffer)
|
||||
|
||||
#endif // _Graphic3d_AttribBuffer_HeaderFile
|
@@ -17,6 +17,7 @@
|
||||
#include <Graphic3d_Vec.hxx>
|
||||
#include <NCollection_Array1.hxx>
|
||||
#include <NCollection_Buffer.hxx>
|
||||
#include <vector>
|
||||
|
||||
//! Type of attribute in Vertex Buffer
|
||||
enum Graphic3d_TypeOfAttribute
|
||||
@@ -68,17 +69,26 @@ struct Graphic3d_Attribute
|
||||
|
||||
typedef NCollection_Array1<Graphic3d_Attribute> Graphic3d_Array1OfAttribute;
|
||||
|
||||
struct Graphic3d_Range
|
||||
{
|
||||
Standard_Integer Start;
|
||||
Standard_Integer Length;
|
||||
};
|
||||
|
||||
//! Buffer of vertex attributes.
|
||||
class Graphic3d_Buffer : public NCollection_Buffer
|
||||
{
|
||||
public:
|
||||
|
||||
//! Empty constructor.
|
||||
Graphic3d_Buffer (const Handle(NCollection_BaseAllocator)& theAlloc)
|
||||
Graphic3d_Buffer (const Handle(NCollection_BaseAllocator)& theAlloc,
|
||||
Standard_Boolean isInterleaved, Standard_Boolean isMutable)
|
||||
: NCollection_Buffer (theAlloc),
|
||||
Stride (0),
|
||||
NbElements (0),
|
||||
NbAttributes (0)
|
||||
NbAttributes (0),
|
||||
bIsInterleaved(isInterleaved),
|
||||
bIsMutable(isMutable)
|
||||
{
|
||||
//
|
||||
}
|
||||
@@ -109,6 +119,8 @@ public:
|
||||
{
|
||||
anOffset += Graphic3d_Attribute::Stride (Attribute (anAttribIter).DataType);
|
||||
}
|
||||
if (!bIsInterleaved)
|
||||
anOffset *= NbElements;
|
||||
return anOffset;
|
||||
}
|
||||
|
||||
@@ -128,22 +140,34 @@ public:
|
||||
}
|
||||
|
||||
//! Access specified element.
|
||||
inline const Standard_Byte* value (const Standard_Integer theElem) const
|
||||
inline const Standard_Byte* value (const Standard_Integer theElem, const Standard_Integer theAttribIndex = 0) const
|
||||
{
|
||||
return myData + Stride * size_t(theElem);
|
||||
if (bIsInterleaved)
|
||||
return myData + Stride * size_t(theElem);
|
||||
else
|
||||
{
|
||||
int aStrideI = AttributesArray()[theAttribIndex].Stride(); //TODO: correct attribute index
|
||||
return myData + aStrideI * theElem;
|
||||
}
|
||||
}
|
||||
|
||||
//! Access specified element.
|
||||
inline Standard_Byte* changeValue (const Standard_Integer theElem)
|
||||
inline Standard_Byte* changeValue (const Standard_Integer theElem, const Standard_Integer theAttribIndex = 0)
|
||||
{
|
||||
return myData + Stride * size_t(theElem);
|
||||
if (bIsInterleaved)
|
||||
return myData + Stride * size_t(theElem);
|
||||
else
|
||||
{
|
||||
int aStrideI = AttributesArray()[theAttribIndex].Stride(); //TODO: correct attribute index
|
||||
return myData + aStrideI * theElem;
|
||||
}
|
||||
}
|
||||
|
||||
//! Access element with specified position and type.
|
||||
template <typename Type_t>
|
||||
inline const Type_t& Value (const Standard_Integer theElem) const
|
||||
inline const Type_t& Value (const Standard_Integer theElem, const Standard_Integer theAttribIndex = 0) const
|
||||
{
|
||||
return *reinterpret_cast<const Type_t*>(value (theElem));
|
||||
return *reinterpret_cast<const Type_t*>(value (theElem, theAttribIndex));
|
||||
}
|
||||
|
||||
//! Access element with specified position and type.
|
||||
@@ -163,7 +187,7 @@ public:
|
||||
}
|
||||
|
||||
//! Allocates new empty array
|
||||
bool Init (const Standard_Integer theNbElems,
|
||||
Standard_Boolean Init (const Standard_Integer theNbElems,
|
||||
const Graphic3d_Attribute* theAttribs,
|
||||
const Standard_Integer theNbAttribs)
|
||||
{
|
||||
@@ -197,22 +221,52 @@ public:
|
||||
ChangeAttribute (anAttribIter) = theAttribs[anAttribIter];
|
||||
}
|
||||
}
|
||||
|
||||
if (!bIsInterleaved)
|
||||
{
|
||||
Stride = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Allocates new empty array
|
||||
bool Init (const Standard_Integer theNbElems,
|
||||
Standard_Boolean Init (const Standard_Integer theNbElems,
|
||||
const Graphic3d_Array1OfAttribute& theAttribs)
|
||||
{
|
||||
return Init (theNbElems, &theAttribs.First(), theAttribs.Size());
|
||||
}
|
||||
|
||||
inline Standard_Boolean IsInterleaved() const { return bIsInterleaved; }
|
||||
inline Standard_Boolean IsMutable() const { return bIsMutable; }
|
||||
|
||||
std::vector<Graphic3d_Range> InvalidatedRanges() const
|
||||
{
|
||||
return Ranges;
|
||||
}
|
||||
|
||||
void Validate()
|
||||
{
|
||||
Ranges.clear();
|
||||
}
|
||||
|
||||
protected:
|
||||
void Invalidate(const Graphic3d_Range& theRange)
|
||||
{
|
||||
Ranges.push_back(theRange);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
Standard_Integer Stride; //!< the distance to the attributes of the next vertex
|
||||
Standard_Integer NbElements; //!< number of the elements
|
||||
Standard_Integer NbAttributes; //!< number of vertex attributes
|
||||
|
||||
private:
|
||||
Standard_Boolean bIsInterleaved;
|
||||
Standard_Boolean bIsMutable;
|
||||
std::vector<Graphic3d_Range> Ranges;
|
||||
|
||||
public:
|
||||
|
||||
DEFINE_STANDARD_RTTI_INLINE(Graphic3d_Buffer,NCollection_Buffer) // Type definition
|
||||
|
@@ -23,7 +23,7 @@ public:
|
||||
|
||||
//! Empty constructor.
|
||||
Graphic3d_IndexBuffer (const Handle(NCollection_BaseAllocator)& theAlloc)
|
||||
: Graphic3d_Buffer (theAlloc) {}
|
||||
: Graphic3d_Buffer (theAlloc, true, false) {}
|
||||
|
||||
//! Allocates new empty index array
|
||||
template<typename IndexType_t>
|
||||
@@ -76,6 +76,14 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
//! Invalidate the given indices
|
||||
Standard_Boolean Invalidate(Standard_Integer theStartIndex, Standard_Integer theEndIndex)
|
||||
{
|
||||
Graphic3d_Range aRange;
|
||||
aRange.Start = Stride * theStartIndex;
|
||||
aRange.Length = Stride * (theEndIndex - theStartIndex + 1);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
DEFINE_STANDARD_RTTI_INLINE(Graphic3d_IndexBuffer,Graphic3d_Buffer) // Type definition
|
||||
|
@@ -35,7 +35,7 @@ OpenGl_BackgroundArray::OpenGl_BackgroundArray (const Graphic3d_TypeOfBackground
|
||||
myToUpdate (Standard_False)
|
||||
{
|
||||
Handle(NCollection_AlignedAllocator) anAlloc = new NCollection_AlignedAllocator (16);
|
||||
myAttribs = new Graphic3d_Buffer (anAlloc);
|
||||
myAttribs = new Graphic3d_Buffer (anAlloc, true, false);
|
||||
|
||||
myDrawMode = GL_TRIANGLE_STRIP;
|
||||
|
||||
|
@@ -72,7 +72,7 @@ OpenGl_CappingPlaneResource::OpenGl_CappingPlaneResource (const Handle(Graphic3d
|
||||
{
|
||||
// Fill primitive array
|
||||
Handle(NCollection_AlignedAllocator) anAlloc = new NCollection_AlignedAllocator (16);
|
||||
Handle(Graphic3d_Buffer) anAttribs = new Graphic3d_Buffer (anAlloc);
|
||||
Handle(Graphic3d_Buffer) anAttribs = new Graphic3d_Buffer (anAlloc, true, false);
|
||||
Graphic3d_Attribute anAttribInfo[] =
|
||||
{
|
||||
{ Graphic3d_TOA_POS, Graphic3d_TOD_VEC4 },
|
||||
|
@@ -74,14 +74,16 @@ public:
|
||||
//! Create uninitialized VBO.
|
||||
OpenGl_VertexBufferT (const Graphic3d_Attribute* theAttribs,
|
||||
const Standard_Integer theStride)
|
||||
: Stride (theStride)
|
||||
: Stride (theStride),
|
||||
NbElements(1)
|
||||
{
|
||||
memcpy (Attribs, theAttribs, sizeof(Graphic3d_Attribute) * NbAttributes);
|
||||
}
|
||||
|
||||
//! Create uninitialized VBO.
|
||||
OpenGl_VertexBufferT (const Graphic3d_Buffer& theAttribs)
|
||||
: Stride (theAttribs.Stride)
|
||||
: Stride (theAttribs.IsInterleaved() ? theAttribs.Stride : 0),
|
||||
NbElements(theAttribs.IsInterleaved() ? 1 : theAttribs.NbElements)
|
||||
{
|
||||
memcpy (Attribs, theAttribs.AttributesArray(), sizeof(Graphic3d_Attribute) * NbAttributes);
|
||||
}
|
||||
@@ -160,7 +162,7 @@ public:
|
||||
}
|
||||
|
||||
TheBaseClass::bindAttribute (theGlCtx, anAttrib.Id, aNbComp, aDataType, Stride, anOffset);
|
||||
anOffset += Graphic3d_Attribute::Stride (anAttrib.DataType);
|
||||
anOffset += Graphic3d_Attribute::Stride (anAttrib.DataType) * NbElements;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,7 +185,7 @@ public:
|
||||
|
||||
Graphic3d_Attribute Attribs[NbAttributes];
|
||||
Standard_Integer Stride;
|
||||
|
||||
Standard_Integer NbElements;
|
||||
};
|
||||
|
||||
// =======================================================================
|
||||
@@ -225,7 +227,8 @@ Standard_Boolean OpenGl_PrimitiveArray::initNormalVbo (const Handle(OpenGl_Conte
|
||||
}
|
||||
|
||||
// specify data type as Byte and NbComponents as Stride, so that OpenGl_VertexBuffer::EstimatedDataSize() will return correct value
|
||||
if (!myVboAttribs->init (theCtx, myAttribs->Stride, myAttribs->NbElements, myAttribs->Data(), GL_UNSIGNED_BYTE, myAttribs->Stride))
|
||||
int aStride = myAttribs->IsInterleaved() ? myAttribs->Stride : myAttribs->AttributeOffset(myAttribs->NbAttributes) / myAttribs->NbElements;
|
||||
if (!myVboAttribs->init (theCtx, aStride, myAttribs->NbElements, myAttribs->Data(), GL_UNSIGNED_BYTE, aStride))
|
||||
{
|
||||
TCollection_ExtendedString aMsg;
|
||||
aMsg += "VBO creation for Primitive Array has failed for ";
|
||||
@@ -297,7 +300,8 @@ Standard_Boolean OpenGl_PrimitiveArray::buildVBO (const Handle(OpenGl_Context)&
|
||||
&& initNormalVbo (theCtx))
|
||||
{
|
||||
if (!theCtx->caps->keepArrayData
|
||||
&& !theToKeepData)
|
||||
&& !theToKeepData
|
||||
&& !myAttribs->IsMutable())
|
||||
{
|
||||
myIndices.Nullify();
|
||||
myAttribs.Nullify();
|
||||
@@ -344,7 +348,8 @@ Standard_Boolean OpenGl_PrimitiveArray::buildVBO (const Handle(OpenGl_Context)&
|
||||
}
|
||||
myVboAttribs = aVboAttribs;
|
||||
if (!theCtx->caps->keepArrayData
|
||||
&& !theToKeepData)
|
||||
&& !theToKeepData
|
||||
&& !myAttribs->IsMutable())
|
||||
{
|
||||
// does not make sense for compatibility mode
|
||||
//myIndices.Nullify();
|
||||
@@ -354,6 +359,19 @@ Standard_Boolean OpenGl_PrimitiveArray::buildVBO (const Handle(OpenGl_Context)&
|
||||
return Standard_True;
|
||||
}
|
||||
|
||||
Standard_Boolean OpenGl_PrimitiveArray::updateVBO(const Handle(OpenGl_Context)& theCtx) const
|
||||
{
|
||||
const std::vector<Graphic3d_Range>& ranges = myAttribs->InvalidatedRanges();
|
||||
for (size_t i = 0, n = ranges.size(); i < n; i++)
|
||||
{
|
||||
Graphic3d_Range aRange = ranges[i];
|
||||
theCtx->core15fwd->glBufferSubData(myVboAttribs->GetTarget(),
|
||||
aRange.Start, aRange.Length, myAttribs->Data() + aRange.Start);
|
||||
}
|
||||
myAttribs->Validate();
|
||||
return Standard_True;
|
||||
}
|
||||
|
||||
// =======================================================================
|
||||
// function : drawArray
|
||||
// purpose :
|
||||
@@ -738,6 +756,9 @@ void OpenGl_PrimitiveArray::Render (const Handle(OpenGl_Workspace)& theWorkspace
|
||||
myIsVboInit = Standard_True;
|
||||
}
|
||||
|
||||
if (!myAttribs.IsNull() && myAttribs->IsMutable() && myAttribs->InvalidatedRanges().size() > 0)
|
||||
updateVBO(aCtx);
|
||||
|
||||
// Temporarily disable environment mapping
|
||||
Handle(OpenGl_TextureSet) aTextureBack;
|
||||
bool toDrawArray = true;
|
||||
@@ -983,7 +1004,7 @@ Standard_Boolean OpenGl_PrimitiveArray::processIndices (const Handle(OpenGl_Cont
|
||||
|
||||
if (myAttribs->NbElements > std::numeric_limits<GLushort>::max())
|
||||
{
|
||||
Handle(Graphic3d_Buffer) anAttribs = new Graphic3d_Buffer (new NCollection_AlignedAllocator (16));
|
||||
Handle(Graphic3d_Buffer) anAttribs = new Graphic3d_Buffer (new NCollection_AlignedAllocator (16), true, false);
|
||||
if (!anAttribs->Init (myIndices->NbElements, myAttribs->AttributesArray(), myAttribs->NbAttributes))
|
||||
{
|
||||
return Standard_False; // failed to initialize attribute array
|
||||
|
@@ -107,6 +107,8 @@ protected:
|
||||
Standard_EXPORT Standard_Boolean buildVBO (const Handle(OpenGl_Context)& theCtx,
|
||||
const Standard_Boolean theToKeepData) const;
|
||||
|
||||
Standard_EXPORT Standard_Boolean updateVBO(const Handle(OpenGl_Context)& theCtx) const;
|
||||
|
||||
Standard_EXPORT void clearMemoryGL (const Handle(OpenGl_Context)& theGlCtx) const;
|
||||
|
||||
private:
|
||||
|
@@ -28,7 +28,7 @@ public:
|
||||
|
||||
//! Empty constructor.
|
||||
Select3D_BVHIndexBuffer (const Handle(NCollection_BaseAllocator)& theAlloc)
|
||||
: Graphic3d_Buffer (theAlloc), myHasPatches (false) {}
|
||||
: Graphic3d_Buffer (theAlloc, true, false), myHasPatches (false) {}
|
||||
|
||||
bool HasPatches() const { return myHasPatches; }
|
||||
|
||||
|
Reference in New Issue
Block a user