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Documentation - Copilot instructions for OCCT development (#589)
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# OCCT Copilot Instructions
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This file provides the comprehensive guidance for AI assistants working with the Open CASCADE Technology (OCCT) C++17+ 3D CAD/CAM/CAE library.
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---
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## 1. Core Directives for AI Assistant
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> **IMPORTANT:** These are the most critical rules. Follow them strictly.
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1. **Memory Management is Paramount:**
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- **ALWAYS** use `Handle(ClassName)` for any class inheriting from `Standard_Transient` (e.g., `Geom_*`, `Poly_*`, `AIS_*`, `V3d_*`). This is for reference-counted objects.
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- **NEVER** use raw pointers (`ClassName*`) for these types, as it will cause memory leaks.
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- **Correct:** `Handle(Geom_Circle) aCircle = new Geom_Circle(...);`
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- **Wrong:** `Geom_Circle* aCircle = new Geom_Circle(...);`
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2. **Check Operation Status:**
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- After using an API that performs a geometric operation (e.g., `BRepAlgoAPI_Fuse`, `BRepBuilderAPI_MakeEdge`), **ALWAYS** check if the operation was successful using the `IsDone()` method before accessing the result.
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- **Correct:**
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```cpp
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BRepAlgoAPI_Fuse aFuser(theShape1, theShape2);
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if (aFuser.IsDone()) {
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auto aResult = aFuser.Shape();
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} else {
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// Handle error
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}
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```
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3. **Strict Naming and File Conventions:**
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- Adhere to the strict `Package_ClassName` convention.
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- Place new files in the correct directory: `src/Module/Toolkit/Package/`.
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- After adding a file, **ALWAYS** update the corresponding `src/Module/Toolkit/FILES.cmake` file.
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4. **Use Modern C++ Idioms:**
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- Prefer `auto` for variable declarations where the type is clear, especially with iterators.
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- Use range-based `for` loops and structured bindings where applicable.
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- Use the modern `TopExp_Explorer` constructor style.
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- **Correct:** `for (TopExp_Explorer anExp(theShape, TopAbs_FACE); anExp.More(); anExp.Next()) { ... }`
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- **Wrong:** `for (TopExp_Explorer anExp; anExp.Init(theShape, TopAbs_FACE); anExp.More(); anExp.Next()) { ... }`
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5. **Safe Type Casting:**
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- When downcasting topological shapes, **ALWAYS** use the `TopoDS` helper functions to avoid errors.
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- **Correct:** `auto aFace = TopoDS::Face(anExp.Current());`
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- **Wrong:** `auto aFace = (const TopoDS_Face&)anExp.Current();`
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6. **Handle Downcasting:**
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- Use `Handle(DerivedClass)::DownCast(BaseHandle)` to safely downcast handles.
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- **Correct:**
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```cpp
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Handle(Geom_Circle) circ = Handle(Geom_Circle)::DownCast(someCurveHandle);
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```
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- **Wrong:**
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```cpp
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// Do not use C-style casts on handles
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Geom_Circle* circ = (Geom_Circle*)someHandle.Get();
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```
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7. **Validate Handles for Null Safety:**
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- **ALWAYS** check that a `Handle(ClassName)` is not null before dereferencing it:
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```cpp
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if (!theHandle.IsNull()) {
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// use theHandle
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}
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```
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---
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## 2. Project Overview
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Open CASCADE Technology (OCCT) is a comprehensive C++ software development platform for 3D surface and solid modeling, CAD data exchange, and visualization. It's a modern C++17+ library providing services for CAD/CAM/CAE applications.
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### Architecture & Source Organization
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- **`src/`**: Source code, organized by a `Module/Toolkit/Package` hierarchy.
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- **`tests/`**: Draw Harness test files, organized by functionality.
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- **`adm/`**: Administrative and build configuration files (CMake).
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- **`samples/`**: Example applications.
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---
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## 3. Code Conventions
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### Naming Patterns
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| Element Type | Pattern | Example |
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| --------------------------- | ---------------------------- | -------------------------------- |
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| **Classes** | `Package_ClassName` | `TopoDS_Shape`, `BRep_Builder` |
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| **Public Methods** | `MethodName` | `IsDone()`, `Shape()` |
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| **Private Methods** | `methodName` | `myInternalMethod()` |
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| **Method Parameters** | `theParameterName` | `theShape`, `theTolerance` |
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| **Local Variables** | `aVariableName` | `aBox`, `anExplorer` |
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| **Class Member Fields** | `myFieldName` | `myShape`, `myIsDone` |
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| **Struct Member Fields** | `FieldVariableName` | `Point`, `Value` |
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| **Global Variables** | `THE_GLOBAL_VARIABLE` | `THE_DEFAULT_PRECISION` |
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### Type Mappings
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| OCCT Type | C++ Equivalent | Notes |
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| ------------------- | -------------- | ----------------------------------- |
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| `Standard_Real` | `double` | Use for all floating-point numbers. |
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| `Standard_Integer` | `int` | Use for all integer values. |
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| `Standard_Boolean` | `bool` | Use for `true`/`false` values. |
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### Modern C++ Encouraged
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This is a C++17+ codebase. Proactively use modern features to improve code quality:
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- `auto`
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- Range-based `for` loops
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- Structured bindings: `for (const auto& [key, value] : aMap)`
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- `std::optional` for optional return values where appropriate.
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- `if constexpr` for compile-time conditions.
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---
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## 4. Step-by-Step Workflow Example: Adding a New Class and Test
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This example demonstrates the end-to-end process for adding a new class `BRepTest_MyNewClass` to the `TKTopAlgo` toolkit and creating a corresponding GTest.
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**1. Create Header and Source Files:**
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Navigate to the correct package directory and create the files.
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```bash
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# Navigate to the BRepTest package in the ModelingAlgorithms module
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cd src/ModelingAlgorithms/TKTopAlgo/BRepTest
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touch BRepTest_MyNewClass.hxx BRepTest_MyNewClass.cxx
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```
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**2. Implement the Class:**
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Add content to `BRepTest_MyNewClass.hxx` and `.cxx`, following all code conventions.
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**3. Add Files to CMake:**
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Edit the toolkit's `FILES.cmake` to register the new files.
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```bash
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# Edit the CMake file for TKTopAlgo
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vim src/ModelingAlgorithms/TKTopAlgo/FILES.cmake
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```
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Add the new files to the `OCCT_<PackageName>_FILES` list:
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```cmake
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# In FILES.cmake
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...
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set (OCCT_BRepTest_FILES
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...
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BRepTest_MyNewClass.hxx
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BRepTest_MyNewClass.cxx
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...
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)
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```
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**4. Create a GTest:**
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Navigate to the GTest directory for the toolkit and create a test file.
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```bash
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# Navigate to the GTest directory for TKTopAlgo
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cd src/ModelingAlgorithms/TKTopAlgo/GTests
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touch BRepTest_MyNewClass_Test.cxx
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```
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Write the test implementation in the new file.
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**5. Add GTest to CMake:**
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Edit the same `FILES.cmake` to add the test file.
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```cmake
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# In FILES.cmake
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...
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set (OCCT_TKTopAlgo_GTests_FILES
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...
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GTests/BRepTest_MyNewClass_Test.cxx
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...
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)
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```
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**6. Build and Run Test:**
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From the `build` directory, build the project and run the tests.
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```bash
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# Navigate to build directory
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cd build
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# Re-run CMake to pick up new files (usually not needed, but good practice)
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cmake .. -DBUILD_GTEST=ON
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# Build the project
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cmake --build . --config Release
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# Run the tests
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./bin/OpenCascadeGTest --gtest_filter=*MyNewClass*
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```
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---
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## 5. Build and Test System
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### Build System (CMake)
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- **Primary build system:** CMake 3.16+ recommended.
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- **Build Directory:** Always build in a separate directory (e.g., `build/`).
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- **Quick Build:**
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```bash
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mkdir -p build && cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release -DBUILD_GTEST=ON
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cmake --build . --config Release --parallel
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```
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- **Environment:** Before running any OCCT executable (including tests), you **must** source the environment script: `source build/env.sh` (or `build\env.bat` on Windows).
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### Testing Frameworks
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- **Draw Harness:** Tcl-based framework for interactive testing. Located in `tests/`. Run with `build/DRAWEXE`.
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- **GTest:** C++ unit testing framework. Tests are located in `src/.../GTests/`. Enable with `-DBUILD_GTEST=ON`.
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---
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## 6. Common Patterns & Key Packages
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### Common Operations
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- **Shape Creation:** Use `BRepPrimAPI_` classes (`MakeBox`, `MakeCylinder`).
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- **Boolean Operations:** Use `BRepAlgoAPI_` classes (`Fuse`, `Cut`, `Common`).
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- **Shape Exploration:** Use `TopExp_Explorer`.
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- **Transformations:** Use `gp_Trsf` and `BRepBuilderAPI_Transform`.
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### Key Packages
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| Package | Purpose | Module |
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| ----------- | ------------------------------------- | --------------------- |
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| `gp` | Geometric Primitives (Points, Vecs) | FoundationClasses |
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| `Geom` | Geometric entities (Curves, Surfaces) | ModelingData |
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| `TopoDS` | Topological Data Structures (Shapes) | ModelingData |
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| `TopExp` | Exploring topological shapes | ModelingData |
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| `BRepAlgoAPI` | High-level modeling algorithms | ModelingAlgorithms |
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| `BRepPrimAPI` | Geometric primitives creation | ModelingAlgorithms |
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| `AIS` | Application Interactive Services | Visualization |
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### Common Headers
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```cpp
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#include <Standard_Failure.hxx>
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#include <Handle_Geom_Circle.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Trsf.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopExp_Explorer.hxx>
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#include <BRep_Builder.hxx>
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#include <BRepAlgoAPI_Fuse.hxx>
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#include <BRepBuilderAPI_Transform.hxx>
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#include <BRepPrimAPI_MakeBox.hxx>
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```
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---
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## 7. Key Files & Platform Notes
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- **`adm/MODULES`**: Defines all modules and toolkits.
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- **`src/*/FILES.cmake`**: Lists all source/header files for a toolkit. **You must edit this when adding/removing files.**
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- **`build/env.sh/bat`**: The crucial environment script.
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/build*
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/install*
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/tools/build*
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# Coding agents instructions (keep .github/copilot-instructions.md)
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/.CLAUDE.md
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/.AGENT.md
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/.GEMINI.md
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/.COPILOT.md
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/.CURSOR.md
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/.CODEIUM.md
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/.TABNINE.md
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/.CHATGPT.md
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/.BARD.md
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/.PERPLEXITY.md
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/.CONTINUE.md
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/.AIDER.md
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/.WINDSURF.md
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