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0027670: Visualization - avoid duplication of structures defining primitive array presentation aspects
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL. Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM. Duplicating definition of Hatch Styles TEL_HS_*** has been removed; Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility. TelCullMode enum has been removed. Aspect_AspectLine has been merged into Graphic3d_AspectLine3d. Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d. Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d. Graphic3d_CAspectFillArea have been removed. OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field. OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field. OpenGl_AspectText now stores Graphic3d_AspectText3d as class field. OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field. Graphic3d_AspectFillArea3d - back face culling is now enabled by default. TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling. StdPrs_ShadedShape now does not modify aspect for different culling modes. Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT, CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR have been removed. Useless and broken test case bugs/vis/buc60821 has been removed. OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced from OpenGl_AspectFace*/OpenGl_AspectMarker* to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d). This eliminates reading from freed memory (e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron). OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle). AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect. AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis. V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color. AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
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@@ -572,11 +572,9 @@ static Handle(Prs3d_IsoAspect) CopyIsoAspect
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(const Handle(Prs3d_IsoAspect) &theIsoAspect,
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const Standard_Integer theNbIsos)
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{
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Quantity_Color aColor;
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Aspect_TypeOfLine aType;
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Standard_Real aWidth;
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theIsoAspect->Aspect()->Values(aColor, aType, aWidth);
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Quantity_Color aColor = theIsoAspect->Aspect()->Color();
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Aspect_TypeOfLine aType = theIsoAspect->Aspect()->Type();
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Standard_Real aWidth = theIsoAspect->Aspect()->Width();
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Handle(Prs3d_IsoAspect) aResult =
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new Prs3d_IsoAspect(aColor, aType, aWidth, theNbIsos);
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@@ -2946,9 +2944,7 @@ inline void bndPresentation (Draw_Interpretor& theDI,
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case BndAction_Show:
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{
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Handle(Graphic3d_Structure) aPrs (thePrs->Presentation());
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aPrs->CStructure()->HighlightColor.r = 0.988235f;
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aPrs->CStructure()->HighlightColor.g = 0.988235f;
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aPrs->CStructure()->HighlightColor.b = 0.988235f;
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aPrs->CStructure()->HighlightColor = Quantity_NOC_GRAY99;
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aPrs->CStructure()->HighlightWithBndBox (aPrs, Standard_True);
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break;
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}
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@@ -160,15 +160,15 @@ void VUserDrawObj::Render(const Handle(OpenGl_Workspace)& theWorkspace) const
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// To test linking against OpenGl_Workspace and all aspect classes
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const OpenGl_AspectMarker* aMA = theWorkspace->AspectMarker();
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aMA->Type();
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aMA->Aspect()->Type();
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const OpenGl_AspectText* aTA = theWorkspace->AspectText();
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aTA->FontName();
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TEL_COLOUR aColor = theWorkspace->LineColor();
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aTA->Aspect()->Font();
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OpenGl_Vec4 aColor = theWorkspace->LineColor();
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// Finally draw something to make sure UserDraw really works
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glPushAttrib(GL_ENABLE_BIT);
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glDisable(GL_LIGHTING);
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glColor4fv(aColor.rgb);
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glColor4fv(aColor.GetData());
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glBegin(GL_LINE_LOOP);
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glVertex3f(myCoords[0], myCoords[1], myCoords[2]);
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glVertex3f(myCoords[3], myCoords[4], myCoords[2]);
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