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0027670: Visualization - avoid duplication of structures defining primitive array presentation aspects
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL. Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM. Duplicating definition of Hatch Styles TEL_HS_*** has been removed; Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility. TelCullMode enum has been removed. Aspect_AspectLine has been merged into Graphic3d_AspectLine3d. Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d. Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d. Graphic3d_CAspectFillArea have been removed. OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field. OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field. OpenGl_AspectText now stores Graphic3d_AspectText3d as class field. OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field. Graphic3d_AspectFillArea3d - back face culling is now enabled by default. TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling. StdPrs_ShadedShape now does not modify aspect for different culling modes. Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT, CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR have been removed. Useless and broken test case bugs/vis/buc60821 has been removed. OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced from OpenGl_AspectFace*/OpenGl_AspectMarker* to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d). This eliminates reading from freed memory (e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron). OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle). AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect. AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis. V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color. AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
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@@ -211,11 +211,6 @@ void V3d_RectangularGrid::DefineLines ()
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myGroup->Clear();
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Handle(Graphic3d_AspectLine3d) LineAttrib = new Graphic3d_AspectLine3d ();
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LineAttrib->SetColor (myColor);
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LineAttrib->SetType (Aspect_TOL_SOLID);
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LineAttrib->SetWidth (1.0);
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Standard_Integer nblines;
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Standard_Real xl, yl, zl = myOffSet;
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@@ -247,8 +242,8 @@ void V3d_RectangularGrid::DefineLines ()
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if (aSeqLines.Length())
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{
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LineAttrib->SetColor (myColor);
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myGroup->SetPrimitivesAspect (LineAttrib);
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Handle(Graphic3d_AspectLine3d) aLineAspect = new Graphic3d_AspectLine3d (myColor, Aspect_TOL_SOLID, 1.0);
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myGroup->SetPrimitivesAspect (aLineAspect);
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const Standard_Integer nbv = aSeqLines.Length();
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Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(nbv);
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Standard_Integer n = 1;
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@@ -258,8 +253,8 @@ void V3d_RectangularGrid::DefineLines ()
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}
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if (aSeqTenth.Length())
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{
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LineAttrib->SetColor (myTenthColor);
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myGroup->SetPrimitivesAspect (LineAttrib);
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Handle(Graphic3d_AspectLine3d) aLineAspect = new Graphic3d_AspectLine3d (myTenthColor, Aspect_TOL_SOLID, 1.0);
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myGroup->SetPrimitivesAspect (aLineAspect);
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const Standard_Integer nbv = aSeqTenth.Length();
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Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(nbv);
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Standard_Integer n = 1;
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@@ -285,12 +280,7 @@ void V3d_RectangularGrid::DefinePoints ()
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return;
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}
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myGroup->Clear ();
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Handle(Graphic3d_AspectMarker3d) MarkerAttrib = new Graphic3d_AspectMarker3d ();
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MarkerAttrib->SetColor (myColor);
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MarkerAttrib->SetType (Aspect_TOM_POINT);
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MarkerAttrib->SetScale (3.);
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myGroup->Clear();
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// horizontals
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Standard_Real xl, yl;
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@@ -316,7 +306,9 @@ void V3d_RectangularGrid::DefinePoints ()
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aSeqPnts(i).Coord(X,Y,Z);
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Vertical->AddVertex (X,Y,Z);
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}
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myGroup->SetGroupPrimitivesAspect (MarkerAttrib);
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Handle(Graphic3d_AspectMarker3d) aMarkerAspect = new Graphic3d_AspectMarker3d (Aspect_TOM_POINT, myColor, 3.0);
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myGroup->SetGroupPrimitivesAspect (aMarkerAspect);
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myGroup->AddPrimitiveArray (Vertical, Standard_False);
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}
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