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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-09-08 14:17:06 +03:00

0027670: Visualization - avoid duplication of structures defining primitive array presentation aspects

Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.

Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.

Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.

OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.

Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.

Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.

Useless and broken test case bugs/vis/buc60821 has been removed.

OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).

OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).

AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
This commit is contained in:
kgv
2016-07-13 19:36:20 +03:00
committed by bugmaster
parent 28cab3768f
commit b647266461
117 changed files with 1865 additions and 4534 deletions

View File

@@ -73,7 +73,7 @@ public:
glDisable (GL_LIGHTING);
// Use highlight colors
theWorkspace->GetGlContext()->core11->glColor3fv (theWorkspace->LineColor().rgb);
theWorkspace->GetGlContext()->core11->glColor3fv (theWorkspace->LineColor().GetData());
glEnableClientState (GL_VERTEX_ARRAY);
glVertexPointer (3, GL_FLOAT, 0, (GLfloat* )&myVerts);
@@ -209,12 +209,7 @@ void OpenGl_Structure::HighlightWithBndBox (const Handle(Graphic3d_Structure)& t
myHighlightBox = new OpenGl_Group (theStruct);
}
CALL_DEF_CONTEXTLINE& aContextLine = myHighlightBox->ChangeContextLine();
aContextLine.IsDef = 1;
aContextLine.Color = HighlightColor;
aContextLine.LineType = Aspect_TOL_SOLID;
aContextLine.Width = 1.0f;
myHighlightBox->UpdateAspectLine (Standard_True);
myHighlightBox->SetGroupPrimitivesAspect (new Graphic3d_AspectLine3d (HighlightColor, Aspect_TOL_SOLID, 1.0));
OpenGl_BndBoxPrs* aBndBoxPrs = new OpenGl_BndBoxPrs (myBndBox);
myHighlightBox->AddElement (aBndBoxPrs);
@@ -230,13 +225,12 @@ void OpenGl_Structure::setHighlightColor (const Handle(OpenGl_Context)& theGlCtx
clearHighlightBox (theGlCtx);
if (myHighlightColor == NULL)
{
myHighlightColor = new TEL_COLOUR();
myHighlightColor = new OpenGl_Vec4 (theColor, 1.0f);
}
else
{
myHighlightColor->xyz() = theColor;
}
myHighlightColor->rgb[0] = theColor.r();
myHighlightColor->rgb[1] = theColor.g();
myHighlightColor->rgb[2] = theColor.b();
myHighlightColor->rgb[3] = 1.F;
}
// =======================================================================
@@ -529,7 +523,7 @@ void OpenGl_Structure::Render (const Handle(OpenGl_Workspace) &theWorkspace) con
}
// Apply highlight color
const TEL_COLOUR *aHighlightColor = theWorkspace->HighlightColor;
const OpenGl_Vec4* aHighlightColor = theWorkspace->HighlightColor;
if (myHighlightColor)
theWorkspace->HighlightColor = myHighlightColor;