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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-09-18 14:27:39 +03:00

0027670: Visualization - avoid duplication of structures defining primitive array presentation aspects

Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.

Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.

Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.

OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.

Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.

Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.

Useless and broken test case bugs/vis/buc60821 has been removed.

OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).

OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).

AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
This commit is contained in:
kgv
2016-07-13 19:36:20 +03:00
committed by bugmaster
parent 28cab3768f
commit b647266461
117 changed files with 1865 additions and 4534 deletions

View File

@@ -144,6 +144,7 @@ OpenGl_Context::OpenGl_Context (const Handle(OpenGl_Caps)& theCaps)
myPointSpriteOrig (0),
myRenderMode (0),
#endif
myToCullBackFaces (false),
myReadBuffer (0),
myDrawBuffer (0),
myDefaultVao (0),
@@ -339,6 +340,29 @@ void OpenGl_Context::SetDrawBuffer (const Standard_Integer theDrawBuffer)
#endif
}
// =======================================================================
// function : SetCullBackFaces
// purpose :
// =======================================================================
void OpenGl_Context::SetCullBackFaces (bool theToEnable)
{
if (myToCullBackFaces == theToEnable)
{
return;
}
myToCullBackFaces = theToEnable;
if (theToEnable)
{
//glCullFace (GL_BACK); GL_BACK by default
core11fwd->glEnable (GL_CULL_FACE);
}
else
{
core11fwd->glDisable (GL_CULL_FACE);
}
}
// =======================================================================
// function : FetchState
// purpose :
@@ -2523,10 +2547,10 @@ void OpenGl_Context::SetShadingMaterial (const OpenGl_AspectFace* theAspect,
{
myActiveProgram->SetUniform (this,
myActiveProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE),
theAspect->DoTextureMap());
theAspect->Aspect()->ToMapTexture() ? 1 : 0);
myActiveProgram->SetUniform (this,
myActiveProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE),
theAspect->DistinguishingMode());
theAspect->Aspect()->Distinguish() ? 1 : 0);
OpenGl_Material aParams;
for (Standard_Integer anIndex = 0; anIndex < 2; ++anIndex)
@@ -2539,12 +2563,20 @@ void OpenGl_Context::SetShadingMaterial (const OpenGl_AspectFace* theAspect,
continue;
}
const OPENGL_SURF_PROP& aProp = anIndex == 0 || theAspect->DistinguishingMode() != TOn
? theAspect->IntFront()
: theAspect->IntBack();
aParams.Init (aProp);
aParams.Diffuse.a() = aProp.trans;
if (anIndex == 0 || !theAspect->Aspect()->Distinguish())
{
const Graphic3d_MaterialAspect& aSrcMat = theAspect->Aspect()->FrontMaterial();
const Quantity_Color& aSrcIntColor = theAspect->Aspect()->InteriorColor();
aParams.Init (aSrcMat, aSrcIntColor);
aParams.Diffuse.a() = 1.0f - (float )aSrcMat.Transparency();
}
else
{
const Graphic3d_MaterialAspect& aSrcMat = theAspect->Aspect()->BackMaterial();
const Quantity_Color& aSrcIntColor = theAspect->Aspect()->BackInteriorColor();
aParams.Init (aSrcMat, aSrcIntColor);
aParams.Diffuse.a() = 1.0f - (float )aSrcMat.Transparency();
}
if (theHighlightColor != NULL)
{
aParams.SetColor (*theHighlightColor);