mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-08-09 13:22:24 +03:00
0027670: Visualization - avoid duplication of structures defining primitive array presentation aspects
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL. Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM. Duplicating definition of Hatch Styles TEL_HS_*** has been removed; Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility. TelCullMode enum has been removed. Aspect_AspectLine has been merged into Graphic3d_AspectLine3d. Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d. Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d. Graphic3d_CAspectFillArea have been removed. OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field. OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field. OpenGl_AspectText now stores Graphic3d_AspectText3d as class field. OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field. Graphic3d_AspectFillArea3d - back face culling is now enabled by default. TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling. StdPrs_ShadedShape now does not modify aspect for different culling modes. Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT, CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR have been removed. Useless and broken test case bugs/vis/buc60821 has been removed. OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced from OpenGl_AspectFace*/OpenGl_AspectMarker* to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d). This eliminates reading from freed memory (e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron). OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle). AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect. AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis. V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color. AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
This commit is contained in:
@@ -1471,23 +1471,18 @@ void Graphic3d_Structure::Update (const bool theUpdateLayer) const
|
||||
//=============================================================================
|
||||
void Graphic3d_Structure::GraphicHighlight (const Aspect_TypeOfHighlightMethod theMethod)
|
||||
{
|
||||
Standard_Real anRGB[3];
|
||||
myCStructure->highlight = 1;
|
||||
myHighlightMethod = theMethod;
|
||||
switch (theMethod)
|
||||
{
|
||||
case Aspect_TOHM_COLOR:
|
||||
{
|
||||
myHighlightColor.Values (anRGB[0], anRGB[1], anRGB[2], Quantity_TOC_RGB);
|
||||
myCStructure->HighlightWithColor (Graphic3d_Vec3 (float (anRGB[0]), float (anRGB[1]), float (anRGB[2])), Standard_True);
|
||||
myCStructure->HighlightWithColor (myHighlightColor, Standard_True);
|
||||
break;
|
||||
}
|
||||
case Aspect_TOHM_BOUNDBOX:
|
||||
{
|
||||
myHighlightColor.Values (anRGB[0], anRGB[1], anRGB[2], Quantity_TOC_RGB);
|
||||
myCStructure->HighlightColor.r = float (anRGB[0]);
|
||||
myCStructure->HighlightColor.g = float (anRGB[1]);
|
||||
myCStructure->HighlightColor.b = float (anRGB[2]);
|
||||
myCStructure->HighlightColor = myHighlightColor;
|
||||
myCStructure->HighlightWithBndBox (this, Standard_True);
|
||||
break;
|
||||
}
|
||||
|
Reference in New Issue
Block a user