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0028726: Quantity_NameOfColor should be replaced by Quantity_Color in function input argument
AIS_InteractiveObject, virtual methods ::SetColor(), ::Color() returning/accepting Quantity_NameOfColor have been removed. Virtual method ::SetMaterial() accepting Graphic3d_NameOfMaterial has been also removed. V3d_View, V3d_Viewer, V3d_AmbientLight, V3d_DirectionalLight, V3d_Light, V3d_PositionalLight, V3d_SpotLight, Aspect_Window, methods accepting Quantity_NameOfColor have been removed (duplicates) or color argument(s) replaced with Quantity_Color.
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@@ -735,8 +735,8 @@ static Standard_Integer meshcolors( Draw_Interpretor& di,
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if( !aMesh.IsNull() )
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{
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TCollection_AsciiString aMode = TCollection_AsciiString (argv[2]);
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Quantity_Color aColor1( (Quantity_NameOfColor)( Quantity_NOC_BLUE1 ) );
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Quantity_Color aColor2( (Quantity_NameOfColor)( Quantity_NOC_RED1 ) );
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Quantity_Color aColor1(Quantity_NOC_BLUE1);
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Quantity_Color aColor2(Quantity_NOC_RED1);
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if( aMode.IsEqual("elem1") || aMode.IsEqual("elem2") || aMode.IsEqual("nodal") || aMode.IsEqual("nodaltex") || aMode.IsEqual("none") )
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{
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Handle(MeshVS_PrsBuilder) aTempBuilder;
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