1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-09-03 14:10:33 +03:00

0025936: Modeling Data - reusable data structure for 2D tesselation (3- and 4-nodal mesh)

// Poly_Quad.hxx is added instead of Poly_Element.hxx
This commit is contained in:
vro
2021-02-10 18:21:56 +03:00
parent b62c9889c6
commit 84bf824897

73
src/Poly/Poly_Quad.hxx Normal file
View File

@@ -0,0 +1,73 @@
// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Poly_Quad_HeaderFile
#define _Poly_Quad_HeaderFile
#include <Standard_DefineAlloc.hxx>
#include <Standard_Integer.hxx>
#include <Poly_Triangle.hxx>
//! Describes a quadric element of a mesh.
class Poly_Quad : public Poly_Triangle
{
public:
DEFINE_STANDARD_ALLOC
//! Constructs an empty Quad object.
Poly_Quad():myNode4 (0) {
myNodes[0] = myNodes[1] = myNodes[2] = 0;
}
//! Constructs a quadric element.
Poly_Quad (const Standard_Integer theNode1,
const Standard_Integer theNode2,
const Standard_Integer theNode3,
const Standard_Integer theNode4)
{
Set (theNode1, theNode2, theNode3, theNode4);
}
//! Sets indices of nodes.
void Set (const Standard_Integer theNode1,
const Standard_Integer theNode2,
const Standard_Integer theNode3,
const Standard_Integer theNode4)
{
myNodes[0] = theNode1;
myNodes[1] = theNode2;
myNodes[2] = theNode3;
myNode4 = theNode4;
}
//! Returns indices of nodes of the quadric element.
void Get (Standard_Integer& theNode1,
Standard_Integer& theNode2,
Standard_Integer& theNode3,
Standard_Integer& theNode4) const
{
theNode1 = myNodes[0];
theNode2 = myNodes[1];
theNode3 = myNodes[2];
theNode4 = myNode4;
}
protected:
Standard_Integer myNode4;
};
#endif // _Poly_Quad_HeaderFile