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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-03 17:56:21 +03:00

0030804: Foundation Classes - Poly_Connect crashes due to out-of-range array modification

Fixed initialization of edges array based on the wrong statement.
This commit is contained in:
kgv 2019-06-25 19:39:49 +03:00 committed by apn
parent 95bde2af7f
commit 841aa8c47b
2 changed files with 98 additions and 87 deletions

View File

@ -76,13 +76,13 @@ void Poly_Connect::Load (const Handle(Poly_Triangulation)& theTriangulation)
mysense = false;
mymore = false;
const Standard_Integer nbNodes = myTriangulation->NbNodes();
const Standard_Integer nbTriangles = myTriangulation->NbTriangles();
const Standard_Integer aNbNodes = myTriangulation->NbNodes();
const Standard_Integer aNbTris = myTriangulation->NbTriangles();
{
const Standard_Integer aNbAdjs = 6 * nbTriangles;
if (myTriangles.Size() != nbNodes)
const Standard_Integer aNbAdjs = 6 * aNbTris;
if (myTriangles.Size() != aNbNodes)
{
myTriangles.Resize (1, nbNodes, Standard_False);
myTriangles.Resize (1, aNbNodes, Standard_False);
}
if (myAdjacents.Size() != aNbAdjs)
{
@ -95,118 +95,117 @@ void Poly_Connect::Load (const Handle(Poly_Triangulation)& theTriangulation)
// We first build an array of the list of edges connected to the nodes
// create an array to store the edges starting from the vertices
Standard_Integer i;
// the last node is not used because edges are stored at the lower node index
polyedge** edges = new polyedge*[nbNodes];
for (i = 0; i < nbNodes; i++) edges[i] = 0;
NCollection_Array1<polyedge*> anEdges (1, aNbNodes);
anEdges.Init (NULL);
// loop on the triangles
Standard_Integer j,k,n[3],n1,n2;
const Poly_Array1OfTriangle& triangles = myTriangulation->Triangles();
for (i = 1; i <= nbTriangles; i++) {
NCollection_Vec3<Standard_Integer> aTriNodes;
NCollection_Vec2<Standard_Integer> anEdgeNodes;
for (Standard_Integer aTriIter = 1; aTriIter <= aNbTris; ++aTriIter)
{
// get the nodes
triangles(i).Get(n[0],n[1],n[2]);
myTriangulation->Triangle (aTriIter).Get (aTriNodes[0], aTriNodes[1], aTriNodes[2]);
// Update the myTriangles array
myTriangles(n[0]) = i;
myTriangles(n[1]) = i;
myTriangles(n[2]) = i;
myTriangles.SetValue (aTriNodes[0], aTriIter);
myTriangles.SetValue (aTriNodes[1], aTriIter);
myTriangles.SetValue (aTriNodes[2], aTriIter);
// update the edge lists
for (j = 0; j < 3; j++) {
k = (j+1) % 3; // the following node of the edge
if (n[j] <= n[k]) {
n1 = n[j];
n2 = n[k];
for (Standard_Integer aNodeInTri = 0; aNodeInTri < 3; ++aNodeInTri)
{
const Standard_Integer aNodeNext = (aNodeInTri + 1) % 3; // the following node of the edge
if (aTriNodes[aNodeInTri] < aTriNodes[aNodeNext])
{
anEdgeNodes[0] = aTriNodes[aNodeInTri];
anEdgeNodes[1] = aTriNodes[aNodeNext];
}
else {
n1 = n[k];
n2 = n[j];
else
{
anEdgeNodes[0] = aTriNodes[aNodeNext];
anEdgeNodes[1] = aTriNodes[aNodeInTri];
}
// edge from n1 to n2 with n1 < n2
// insert in the list of n1
polyedge* ced = edges[n1];
while (ced != 0) {
// the edge already exists
if (ced->nd == n2)
break;
else
ced = ced->next;
// edge from node 0 to node 1 with node 0 < node 1
// insert in the list of node 0
polyedge* ced = anEdges[anEdgeNodes[0]];
for (; ced != NULL; ced = ced->next)
{
// the edge already exists
if (ced->nd == anEdgeNodes[1])
{
// just mark the adjacency if found
ced->nt[1] = aTriIter;
ced->nn[1] = aTriNodes[3 - aNodeInTri - aNodeNext]; // the third node
break;
}
}
if (ced == 0) {
// create the edge if not found
ced = new polyedge;
ced->next = edges[n1];
edges[n1] = ced;
ced->nd = n2;
ced->nt[0] = i;
ced->nn[0] = n[3-j-k]; // the third node
ced->nt[1] = 0;
ced->nn[1] = 0;
}
else {
// just mark the adjacency if found
ced->nt[1] = i;
ced->nn[1] = n[3-j-k]; // the third node
if (ced == NULL)
{
// create the edge if not found
ced = new polyedge();
ced->next = anEdges[anEdgeNodes[0]];
anEdges[anEdgeNodes[0]] = ced;
ced->nd = anEdgeNodes[1];
ced->nt[0] = aTriIter;
ced->nn[0] = aTriNodes[3 - aNodeInTri - aNodeNext]; // the third node
ced->nt[1] = 0;
ced->nn[1] = 0;
}
}
}
// now complete the myAdjacents array
Standard_Integer index = 1;
for (i = 1; i <= nbTriangles; i++) {
Standard_Integer anAdjIndex = 1;
for (Standard_Integer aTriIter = 1; aTriIter <= aNbTris; ++aTriIter)
{
// get the nodes
triangles(i).Get(n[0],n[1],n[2]);
myTriangulation->Triangle (aTriIter).Get (aTriNodes[0], aTriNodes[1], aTriNodes[2]);
// fore each edge
for (j = 0; j < 3; j++) {
k = (j+1) % 3; // the following node of the edge
if (n[j] <= n[k]) {
n1 = n[j];
n2 = n[k];
// for each edge in triangle
for (Standard_Integer aNodeInTri = 0; aNodeInTri < 3; ++aNodeInTri)
{
const Standard_Integer aNodeNext = (aNodeInTri + 1) % 3; // the following node of the edge
if (aTriNodes[aNodeInTri] < aTriNodes[aNodeNext])
{
anEdgeNodes[0] = aTriNodes[aNodeInTri];
anEdgeNodes[1] = aTriNodes[aNodeNext];
}
else {
n1 = n[k];
n2 = n[j];
else
{
anEdgeNodes[0] = aTriNodes[aNodeNext];
anEdgeNodes[1] = aTriNodes[aNodeInTri];
}
// edge from n1 to n2 with n1 < n2
// find in the list of n1
polyedge* ced = edges[n1];
while (ced->nd != n2)
ced = ced->next;
// edge from node 0 to node 1 with node 0 < node 1
// find in the list of node 0
const polyedge* ced = anEdges[anEdgeNodes[0]];
while (ced->nd != anEdgeNodes[1])
{
ced = ced->next;
}
// Find the adjacent triangle
Standard_Integer l = 0;
if (ced->nt[0] == i) l = 1;
myAdjacents(index) = ced->nt[l];
myAdjacents(index+3) = ced->nn[l];
index++;
const Standard_Integer l = ced->nt[0] == aTriIter ? 1 : 0;
myAdjacents.SetValue (anAdjIndex, ced->nt[l]);
myAdjacents.SetValue (anAdjIndex + 3, ced->nn[l]);
++anAdjIndex;
}
index += 3;
anAdjIndex += 3;
}
// destroy the edges array
for (i = 0; i < nbNodes; i++) {
polyedge* ced = edges[i];
while (ced != 0) {
polyedge* tmp = ced->next;
delete ced;
ced = tmp;
for (Standard_Integer aNodeIter = anEdges.Lower(); aNodeIter <= anEdges.Upper(); ++aNodeIter)
{
for (polyedge* anEdgeIter = anEdges[aNodeIter]; anEdgeIter != NULL;)
{
polyedge* aTmp = anEdgeIter->next;
delete anEdgeIter;
anEdgeIter = aTmp;
}
}
delete [] edges;
}
//=======================================================================

View File

@ -0,0 +1,12 @@
puts "============"
puts "0030804: Foundation Classes - Poly_Connect crashes due to out-of-range array modification"
puts "============"
pload MODELING VISUALIZATION
restore [locate_data_file bug30804.brep] b
vclear
vinit View1
vdisplay b
vfit
vdump ${imagedir}/${casename}.png