mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-03 17:56:21 +03:00
0030804: Foundation Classes - Poly_Connect crashes due to out-of-range array modification
Fixed initialization of edges array based on the wrong statement.
This commit is contained in:
parent
95bde2af7f
commit
841aa8c47b
@ -76,13 +76,13 @@ void Poly_Connect::Load (const Handle(Poly_Triangulation)& theTriangulation)
|
||||
mysense = false;
|
||||
mymore = false;
|
||||
|
||||
const Standard_Integer nbNodes = myTriangulation->NbNodes();
|
||||
const Standard_Integer nbTriangles = myTriangulation->NbTriangles();
|
||||
const Standard_Integer aNbNodes = myTriangulation->NbNodes();
|
||||
const Standard_Integer aNbTris = myTriangulation->NbTriangles();
|
||||
{
|
||||
const Standard_Integer aNbAdjs = 6 * nbTriangles;
|
||||
if (myTriangles.Size() != nbNodes)
|
||||
const Standard_Integer aNbAdjs = 6 * aNbTris;
|
||||
if (myTriangles.Size() != aNbNodes)
|
||||
{
|
||||
myTriangles.Resize (1, nbNodes, Standard_False);
|
||||
myTriangles.Resize (1, aNbNodes, Standard_False);
|
||||
}
|
||||
if (myAdjacents.Size() != aNbAdjs)
|
||||
{
|
||||
@ -95,118 +95,117 @@ void Poly_Connect::Load (const Handle(Poly_Triangulation)& theTriangulation)
|
||||
|
||||
// We first build an array of the list of edges connected to the nodes
|
||||
// create an array to store the edges starting from the vertices
|
||||
Standard_Integer i;
|
||||
// the last node is not used because edges are stored at the lower node index
|
||||
polyedge** edges = new polyedge*[nbNodes];
|
||||
for (i = 0; i < nbNodes; i++) edges[i] = 0;
|
||||
|
||||
NCollection_Array1<polyedge*> anEdges (1, aNbNodes);
|
||||
anEdges.Init (NULL);
|
||||
|
||||
// loop on the triangles
|
||||
Standard_Integer j,k,n[3],n1,n2;
|
||||
const Poly_Array1OfTriangle& triangles = myTriangulation->Triangles();
|
||||
|
||||
for (i = 1; i <= nbTriangles; i++) {
|
||||
|
||||
NCollection_Vec3<Standard_Integer> aTriNodes;
|
||||
NCollection_Vec2<Standard_Integer> anEdgeNodes;
|
||||
for (Standard_Integer aTriIter = 1; aTriIter <= aNbTris; ++aTriIter)
|
||||
{
|
||||
// get the nodes
|
||||
triangles(i).Get(n[0],n[1],n[2]);
|
||||
myTriangulation->Triangle (aTriIter).Get (aTriNodes[0], aTriNodes[1], aTriNodes[2]);
|
||||
|
||||
// Update the myTriangles array
|
||||
myTriangles(n[0]) = i;
|
||||
myTriangles(n[1]) = i;
|
||||
myTriangles(n[2]) = i;
|
||||
myTriangles.SetValue (aTriNodes[0], aTriIter);
|
||||
myTriangles.SetValue (aTriNodes[1], aTriIter);
|
||||
myTriangles.SetValue (aTriNodes[2], aTriIter);
|
||||
|
||||
// update the edge lists
|
||||
for (j = 0; j < 3; j++) {
|
||||
k = (j+1) % 3; // the following node of the edge
|
||||
if (n[j] <= n[k]) {
|
||||
n1 = n[j];
|
||||
n2 = n[k];
|
||||
for (Standard_Integer aNodeInTri = 0; aNodeInTri < 3; ++aNodeInTri)
|
||||
{
|
||||
const Standard_Integer aNodeNext = (aNodeInTri + 1) % 3; // the following node of the edge
|
||||
if (aTriNodes[aNodeInTri] < aTriNodes[aNodeNext])
|
||||
{
|
||||
anEdgeNodes[0] = aTriNodes[aNodeInTri];
|
||||
anEdgeNodes[1] = aTriNodes[aNodeNext];
|
||||
}
|
||||
else {
|
||||
n1 = n[k];
|
||||
n2 = n[j];
|
||||
else
|
||||
{
|
||||
anEdgeNodes[0] = aTriNodes[aNodeNext];
|
||||
anEdgeNodes[1] = aTriNodes[aNodeInTri];
|
||||
}
|
||||
|
||||
// edge from n1 to n2 with n1 < n2
|
||||
// insert in the list of n1
|
||||
|
||||
polyedge* ced = edges[n1];
|
||||
while (ced != 0) {
|
||||
// the edge already exists
|
||||
if (ced->nd == n2)
|
||||
break;
|
||||
else
|
||||
ced = ced->next;
|
||||
// edge from node 0 to node 1 with node 0 < node 1
|
||||
// insert in the list of node 0
|
||||
polyedge* ced = anEdges[anEdgeNodes[0]];
|
||||
for (; ced != NULL; ced = ced->next)
|
||||
{
|
||||
// the edge already exists
|
||||
if (ced->nd == anEdgeNodes[1])
|
||||
{
|
||||
// just mark the adjacency if found
|
||||
ced->nt[1] = aTriIter;
|
||||
ced->nn[1] = aTriNodes[3 - aNodeInTri - aNodeNext]; // the third node
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ced == 0) {
|
||||
// create the edge if not found
|
||||
ced = new polyedge;
|
||||
ced->next = edges[n1];
|
||||
edges[n1] = ced;
|
||||
ced->nd = n2;
|
||||
ced->nt[0] = i;
|
||||
ced->nn[0] = n[3-j-k]; // the third node
|
||||
ced->nt[1] = 0;
|
||||
ced->nn[1] = 0;
|
||||
}
|
||||
else {
|
||||
// just mark the adjacency if found
|
||||
ced->nt[1] = i;
|
||||
ced->nn[1] = n[3-j-k]; // the third node
|
||||
if (ced == NULL)
|
||||
{
|
||||
// create the edge if not found
|
||||
ced = new polyedge();
|
||||
ced->next = anEdges[anEdgeNodes[0]];
|
||||
anEdges[anEdgeNodes[0]] = ced;
|
||||
ced->nd = anEdgeNodes[1];
|
||||
ced->nt[0] = aTriIter;
|
||||
ced->nn[0] = aTriNodes[3 - aNodeInTri - aNodeNext]; // the third node
|
||||
ced->nt[1] = 0;
|
||||
ced->nn[1] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// now complete the myAdjacents array
|
||||
|
||||
Standard_Integer index = 1;
|
||||
for (i = 1; i <= nbTriangles; i++) {
|
||||
|
||||
Standard_Integer anAdjIndex = 1;
|
||||
for (Standard_Integer aTriIter = 1; aTriIter <= aNbTris; ++aTriIter)
|
||||
{
|
||||
// get the nodes
|
||||
triangles(i).Get(n[0],n[1],n[2]);
|
||||
myTriangulation->Triangle (aTriIter).Get (aTriNodes[0], aTriNodes[1], aTriNodes[2]);
|
||||
|
||||
// fore each edge
|
||||
for (j = 0; j < 3; j++) {
|
||||
k = (j+1) % 3; // the following node of the edge
|
||||
if (n[j] <= n[k]) {
|
||||
n1 = n[j];
|
||||
n2 = n[k];
|
||||
// for each edge in triangle
|
||||
for (Standard_Integer aNodeInTri = 0; aNodeInTri < 3; ++aNodeInTri)
|
||||
{
|
||||
const Standard_Integer aNodeNext = (aNodeInTri + 1) % 3; // the following node of the edge
|
||||
if (aTriNodes[aNodeInTri] < aTriNodes[aNodeNext])
|
||||
{
|
||||
anEdgeNodes[0] = aTriNodes[aNodeInTri];
|
||||
anEdgeNodes[1] = aTriNodes[aNodeNext];
|
||||
}
|
||||
else {
|
||||
n1 = n[k];
|
||||
n2 = n[j];
|
||||
else
|
||||
{
|
||||
anEdgeNodes[0] = aTriNodes[aNodeNext];
|
||||
anEdgeNodes[1] = aTriNodes[aNodeInTri];
|
||||
}
|
||||
|
||||
// edge from n1 to n2 with n1 < n2
|
||||
// find in the list of n1
|
||||
|
||||
polyedge* ced = edges[n1];
|
||||
while (ced->nd != n2)
|
||||
ced = ced->next;
|
||||
// edge from node 0 to node 1 with node 0 < node 1
|
||||
// find in the list of node 0
|
||||
const polyedge* ced = anEdges[anEdgeNodes[0]];
|
||||
while (ced->nd != anEdgeNodes[1])
|
||||
{
|
||||
ced = ced->next;
|
||||
}
|
||||
|
||||
// Find the adjacent triangle
|
||||
Standard_Integer l = 0;
|
||||
if (ced->nt[0] == i) l = 1;
|
||||
|
||||
myAdjacents(index) = ced->nt[l];
|
||||
myAdjacents(index+3) = ced->nn[l];
|
||||
index++;
|
||||
const Standard_Integer l = ced->nt[0] == aTriIter ? 1 : 0;
|
||||
|
||||
myAdjacents.SetValue (anAdjIndex, ced->nt[l]);
|
||||
myAdjacents.SetValue (anAdjIndex + 3, ced->nn[l]);
|
||||
++anAdjIndex;
|
||||
}
|
||||
index += 3;
|
||||
anAdjIndex += 3;
|
||||
}
|
||||
|
||||
// destroy the edges array
|
||||
for (i = 0; i < nbNodes; i++) {
|
||||
polyedge* ced = edges[i];
|
||||
while (ced != 0) {
|
||||
polyedge* tmp = ced->next;
|
||||
delete ced;
|
||||
ced = tmp;
|
||||
for (Standard_Integer aNodeIter = anEdges.Lower(); aNodeIter <= anEdges.Upper(); ++aNodeIter)
|
||||
{
|
||||
for (polyedge* anEdgeIter = anEdges[aNodeIter]; anEdgeIter != NULL;)
|
||||
{
|
||||
polyedge* aTmp = anEdgeIter->next;
|
||||
delete anEdgeIter;
|
||||
anEdgeIter = aTmp;
|
||||
}
|
||||
}
|
||||
delete [] edges;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
|
12
tests/bugs/fclasses/bug30804
Normal file
12
tests/bugs/fclasses/bug30804
Normal file
@ -0,0 +1,12 @@
|
||||
puts "============"
|
||||
puts "0030804: Foundation Classes - Poly_Connect crashes due to out-of-range array modification"
|
||||
puts "============"
|
||||
|
||||
pload MODELING VISUALIZATION
|
||||
restore [locate_data_file bug30804.brep] b
|
||||
vclear
|
||||
vinit View1
|
||||
vdisplay b
|
||||
vfit
|
||||
|
||||
vdump ${imagedir}/${casename}.png
|
Loading…
x
Reference in New Issue
Block a user