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Documentation - Fix various typos found in codebase #350
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@@ -1321,10 +1321,10 @@ public:
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//! result of the poles are divided by the
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//! result of the interpolation of the
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//! weights. Otherwise if HomogenousFlag == 1
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//! the Poles and Weigths are treated homogeneously
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//! the Poles and Weights are treated homogeneously
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//! that is that those are interpolated as they
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//! are and result is returned without division
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//! by the interpolated weigths.
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//! by the interpolated weights.
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Standard_EXPORT static Standard_Integer SolveBandedSystem(const math_Matrix& Matrix,
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const Standard_Integer UpperBandWidth,
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const Standard_Integer LowerBandWidth,
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@@ -1348,10 +1348,10 @@ public:
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//! result of the poles are divided by the
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//! result of the interpolation of the
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//! weights. Otherwise if HomogenousFlag == 1
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//! the Poles and Weigths are treated homogeneously
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//! the Poles and Weights are treated homogeneously
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//! that is that those are interpolated as they
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//! are and result is returned without division
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//! by the interpolated weigths.
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//! by the interpolated weights.
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Standard_EXPORT static Standard_Integer SolveBandedSystem(const math_Matrix& Matrix,
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const Standard_Integer UpperBandWidth,
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const Standard_Integer LowerBandWidth,
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@@ -618,7 +618,7 @@ BSplCLib::SolveBandedSystem(const math_Matrix& Matrix,
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//function : Solves a LU factored Matrix
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//purpose : if HomogeneousFlag is 1 then the input and the output
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// will be homogeneous that is no division or multiplication
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// by weigths will happen. On the contrary if HomogeneousFlag
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// by weights will happen. On the contrary if HomogeneousFlag
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// is 0 then the poles will be multiplied first by the weights
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// and after interpolation they will be divided by the weights
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//=======================================================================
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