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Documentation - Fix various typos found in codebase #350

This commit is contained in:
luzpaz
2025-02-08 04:44:51 -05:00
committed by GitHub
parent a1d887e0c4
commit 7e3d063cae
66 changed files with 96 additions and 94 deletions

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@@ -1321,10 +1321,10 @@ public:
//! result of the poles are divided by the
//! result of the interpolation of the
//! weights. Otherwise if HomogenousFlag == 1
//! the Poles and Weigths are treated homogeneously
//! the Poles and Weights are treated homogeneously
//! that is that those are interpolated as they
//! are and result is returned without division
//! by the interpolated weigths.
//! by the interpolated weights.
Standard_EXPORT static Standard_Integer SolveBandedSystem(const math_Matrix& Matrix,
const Standard_Integer UpperBandWidth,
const Standard_Integer LowerBandWidth,
@@ -1348,10 +1348,10 @@ public:
//! result of the poles are divided by the
//! result of the interpolation of the
//! weights. Otherwise if HomogenousFlag == 1
//! the Poles and Weigths are treated homogeneously
//! the Poles and Weights are treated homogeneously
//! that is that those are interpolated as they
//! are and result is returned without division
//! by the interpolated weigths.
//! by the interpolated weights.
Standard_EXPORT static Standard_Integer SolveBandedSystem(const math_Matrix& Matrix,
const Standard_Integer UpperBandWidth,
const Standard_Integer LowerBandWidth,

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@@ -618,7 +618,7 @@ BSplCLib::SolveBandedSystem(const math_Matrix& Matrix,
//function : Solves a LU factored Matrix
//purpose : if HomogeneousFlag is 1 then the input and the output
// will be homogeneous that is no division or multiplication
// by weigths will happen. On the contrary if HomogeneousFlag
// by weights will happen. On the contrary if HomogeneousFlag
// is 0 then the poles will be multiplied first by the weights
// and after interpolation they will be divided by the weights
//=======================================================================