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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-03 17:56:21 +03:00

0030728: Visualization - using one implementation of highlight/unhighlight in context

This commit is contained in:
nds 2019-09-04 10:00:42 +03:00 committed by bugmaster
parent 611684187d
commit 741c4f3ecc
3 changed files with 63 additions and 65 deletions

View File

@ -1968,7 +1968,7 @@ void AIS_InteractiveContext::EraseGlobal (const Handle(AIS_InteractiveObject)& t
}
const Standard_Integer aDispMode = theIObj->HasHilightMode() ? theIObj->HilightMode() : 0;
unhighlightOwners (theIObj);
unselectOwners (theIObj);
myMainPM->SetVisibility (theIObj, aStatus->DisplayMode(), Standard_False);
if (!myLastPicked.IsNull()
@ -2000,10 +2000,10 @@ void AIS_InteractiveContext::EraseGlobal (const Handle(AIS_InteractiveObject)& t
}
//=======================================================================
//function : unhighlightOwners
//function : unselectOwners
//purpose :
//=======================================================================
void AIS_InteractiveContext::unhighlightOwners (const Handle(AIS_InteractiveObject)& theObject)
void AIS_InteractiveContext::unselectOwners (const Handle(AIS_InteractiveObject)& theObject)
{
SelectMgr_SequenceOfOwner aSeq;
for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
@ -2037,7 +2037,7 @@ void AIS_InteractiveContext::ClearGlobal (const Handle(AIS_InteractiveObject)& t
return;
}
unhighlightOwners (theIObj);
unselectOwners (theIObj);
myMainPM->Erase (theIObj, -1);
theIObj->ErasePresentations (true); // make sure highlighting presentations are properly erased

View File

@ -1235,7 +1235,7 @@ protected: //! @name internal methods
Standard_EXPORT Standard_Integer PurgeViewer (const Handle(V3d_Viewer)& Vwr);
//! Helper function to unhighlight all entity owners currently highlighted with seleciton color.
Standard_EXPORT void unhighlightOwners (const Handle(AIS_InteractiveObject)& theObject);
Standard_EXPORT void unselectOwners (const Handle(AIS_InteractiveObject)& theObject);
//! Helper function that highlights the owner given with <theStyle> without
//! performing AutoHighlight checks, e.g. is used for dynamic highlight.
@ -1246,12 +1246,16 @@ protected: //! @name internal methods
//! for AutoHighlight, e.g. is used for selection.
Standard_EXPORT void highlightSelected (const Handle(SelectMgr_EntityOwner)& theOwner);
//! Helper function that highlights the owners with check
//! for AutoHighlight, e.g. is used for selection.
Standard_EXPORT void highlightOwners (const AIS_NListOfEntityOwner& theOwners);
//! Helper function that highlights global owner of the object given with <theStyle> with check
//! for AutoHighlight, e.g. is used for selection.
//! If global owner is null, it simply highlights the whole object
Standard_EXPORT void highlightGlobal (const Handle(AIS_InteractiveObject)& theObj,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theDispMode) const;
const Standard_Integer theDispMode);
//! Helper function that unhighlights all owners that are stored in current AIS_Selection.
//! The function updates global status and selection state of owner and interactive object.
@ -1259,9 +1263,14 @@ protected: //! @name internal methods
//! switched on in AIS_GlobalStatus will be highlighted with context's sub-intensity color.
Standard_EXPORT void unhighlightSelected (const Standard_Boolean theIsToHilightSubIntensity = Standard_False);
//! Helper function that unhighlights the owners with check
//! for AutoHighlight, e.g. is used for selection.
Standard_EXPORT void unhighlightOwners (const AIS_NListOfEntityOwner& theOwners,
const Standard_Boolean theIsToHilightSubIntensity = Standard_False);
//! Helper function that unhighlights global selection owner of given interactive.
//! The function does not perform any updates of global or owner status
Standard_EXPORT void unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj) const;
Standard_EXPORT void unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj);
//! Helper function that turns on sub-intensity in global status and highlights
//! given objects with sub-intensity color

View File

@ -85,6 +85,7 @@ void AIS_InteractiveContext::highlightWithColor (const Handle(SelectMgr_EntityOw
//=======================================================================
void AIS_InteractiveContext::highlightSelected (const Handle(SelectMgr_EntityOwner)& theOwner)
{
AIS_NListOfEntityOwner anOwners;
const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
if (anObj.IsNull())
{
@ -98,17 +99,15 @@ void AIS_InteractiveContext::highlightSelected (const Handle(SelectMgr_EntityOwn
{
if (aSelIter.Value()->IsSameSelectable (anObj))
{
aSeq.Append (aSelIter.Value());
anOwners.Append (aSelIter.Value());
}
}
anObj->HilightSelected (myMainPM, aSeq);
}
else
{
const Handle(Prs3d_Drawer)& aStyle = getSelStyle (anObj, theOwner);
const Standard_Integer aHiMode = getHilightMode (anObj, aStyle, -1);
theOwner->HilightWithColor (myMainPM, aStyle, aHiMode);
anOwners.Append (theOwner);
}
highlightOwners (anOwners);
}
//=======================================================================
@ -117,7 +116,7 @@ void AIS_InteractiveContext::highlightSelected (const Handle(SelectMgr_EntityOwn
//=======================================================================
void AIS_InteractiveContext::highlightGlobal (const Handle(AIS_InteractiveObject)& theObj,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theDispMode) const
const Standard_Integer theDispMode)
{
if (theObj.IsNull())
{
@ -133,6 +132,7 @@ void AIS_InteractiveContext::highlightGlobal (const Handle(AIS_InteractiveObject
return;
}
AIS_NListOfEntityOwner anOwners;
if (!aGlobOwner->IsAutoHilight())
{
SelectMgr_SequenceOfOwner aSeq;
@ -140,15 +140,15 @@ void AIS_InteractiveContext::highlightGlobal (const Handle(AIS_InteractiveObject
{
if (aSelIter.Value()->IsSameSelectable (theObj))
{
aSeq.Append (aSelIter.Value());
anOwners.Append (aSelIter.Value());
}
}
theObj->HilightSelected (myMainPM, aSeq);
}
else
{
aGlobOwner->HilightWithColor (myMainPM, theStyle, aHiMode);
anOwners.Append (aGlobOwner);
}
highlightOwners (anOwners);
}
//=======================================================================
@ -156,9 +156,19 @@ void AIS_InteractiveContext::highlightGlobal (const Handle(AIS_InteractiveObject
//purpose :
//=======================================================================
void AIS_InteractiveContext::unhighlightSelected (const Standard_Boolean theIsToHilightSubIntensity)
{
unhighlightOwners (mySelection->Objects(), theIsToHilightSubIntensity);
}
//=======================================================================
//function : unhighlightOwners
//purpose :
//=======================================================================
void AIS_InteractiveContext::unhighlightOwners (const AIS_NListOfEntityOwner& theOwners,
const Standard_Boolean theIsToHilightSubIntensity)
{
NCollection_IndexedMap<Handle(AIS_InteractiveObject)> anObjToClear;
for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
for (AIS_NListOfEntityOwner::Iterator aSelIter (theOwners); aSelIter.More(); aSelIter.Next())
{
const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value();
const Handle(AIS_InteractiveObject) anInteractive = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
@ -186,7 +196,7 @@ void AIS_InteractiveContext::unhighlightSelected (const Standard_Boolean theIsTo
}
if (anOwner == anInteractive->GlobalSelOwner())
{
myObjects.ChangeFind (anInteractive)->SetHilightStatus (Standard_False);
aStatus->SetHilightStatus (Standard_False);
}
}
for (NCollection_IndexedMap<Handle(AIS_InteractiveObject)>::Iterator anIter (anObjToClear); anIter.More(); anIter.Next())
@ -201,7 +211,7 @@ void AIS_InteractiveContext::unhighlightSelected (const Standard_Boolean theIsTo
//function : unhighlightGlobal
//purpose :
//=======================================================================
void AIS_InteractiveContext::unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj) const
void AIS_InteractiveContext::unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj)
{
if (theObj.IsNull())
{
@ -215,15 +225,9 @@ void AIS_InteractiveContext::unhighlightGlobal (const Handle(AIS_InteractiveObje
return;
}
if (aGlobOwner->IsAutoHilight())
{
aGlobOwner->Unhilight (myMainPM);
}
else
{
myMainPM->Unhighlight (theObj);
theObj->ClearSelected();
}
AIS_NListOfEntityOwner anOwners;
anOwners.Append (aGlobOwner);
unhighlightOwners (anOwners);
}
//=======================================================================
@ -720,11 +724,27 @@ void AIS_InteractiveContext::HilightSelected (const Standard_Boolean theToUpdate
{
// In case of selection without using local context
clearDynamicHighlight();
highlightOwners (mySelection->Objects());
if (theToUpdateViewer)
UpdateCurrentViewer();
}
//=======================================================================
//function : highlightOwners
//purpose :
//=======================================================================
void AIS_InteractiveContext::highlightOwners (const AIS_NListOfEntityOwner& theOwners)
{
AIS_MapOfObjSelectedOwners anObjOwnerMap;
for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
for (AIS_NListOfEntityOwner::Iterator aSelIter (theOwners); aSelIter.More(); aSelIter.Next())
{
const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value();
const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
if (anObj.IsNull())
continue;
const Handle(Prs3d_Drawer)& anObjSelStyle = getSelStyle (anObj, anOwner);
Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind(anObj);
if (anOwner == anObj->GlobalSelOwner())
@ -761,9 +781,6 @@ void AIS_InteractiveContext::HilightSelected (const Standard_Boolean theToUpdate
}
anObjOwnerMap.Clear();
}
if (theToUpdateViewer)
UpdateCurrentViewer();
}
//=======================================================================
@ -772,17 +789,7 @@ void AIS_InteractiveContext::HilightSelected (const Standard_Boolean theToUpdate
//=======================================================================
void AIS_InteractiveContext::UnhilightSelected (const Standard_Boolean theToUpdateViewer)
{
for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
{
const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value();
const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
if (anOwner == anObj->GlobalSelOwner())
{
myObjects.ChangeFind (anObj)->SetHilightStatus (Standard_False);
}
anOwner->Unhilight (myMainPM);
}
unhighlightSelected();
if (theToUpdateViewer)
UpdateCurrentViewer();
@ -937,13 +944,6 @@ void AIS_InteractiveContext::SetSelected (const Handle(SelectMgr_EntityOwner)& t
}
}
if (myAutoHilight && theOwner == anObject->GlobalSelOwner())
{
Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind (anObject);
aState->SetHilightStatus (Standard_True);
aState->SetHilightStyle (anObjSelStyle);
}
if (theToUpdateViewer)
UpdateCurrentViewer();
}
@ -990,28 +990,17 @@ void AIS_InteractiveContext::AddOrRemoveSelected (const Handle(SelectMgr_EntityO
if (myAutoHilight)
{
const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
const Standard_Boolean isGlobal = anObj->GlobalSelOwner() == theOwner;
Handle(AIS_GlobalStatus)& aStatus = myObjects.ChangeFind (anObj);
if (theOwner->IsSelected())
{
highlightSelected (theOwner);
if (isGlobal)
{
aStatus->SetHilightStatus (Standard_True);
aStatus->SetHilightStyle (getSelStyle (anObj, theOwner));
}
}
else
{
if (theOwner->IsAutoHilight())
{
theOwner->Unhilight (myMainPM);
}
else
{
anObj->ClearSelected();
}
aStatus->SetHilightStatus (Standard_False);
AIS_NListOfEntityOwner anOwners;
anOwners.Append (theOwner);
unhighlightOwners (anOwners);
aStatus->SetHilightStyle (Handle(Prs3d_Drawer)());
}
}