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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0024437: Visualization - silhouette edges based on OpenGL

Added new flag Graphic3d_AspectFillArea3d::ToDrawSilhouette() activating silhouette (outline) rendering.

The new feature can simulate fake HLR look-n-feel,
when combined with Aspect_IS_HIDDENLINE interior style (filling object with background color),
face boundary edges (with most continuity flag set to c2 or lower).

Silhouette GLSL program is very simple - it displaces model alongside vertex normal,
so that it is applicable only to smooth surfaces and closed volumes,
and produces visual artifacts at sharp corners, especially when face boundary is disabled.

OpenGl_SetOfShaderPrograms has been modified so that to reduce
dimensions of the grid of static size based on amount of program combinations.

OpenGl_PrimitiveArray no more allocates VBO resources if primitive array
is marked to be not drawn via interior style / line type / marker type.
This commit is contained in:
asl
2019-02-28 01:36:32 +03:00
committed by apn
parent 967d2f4f30
commit 6ef0d6f156
12 changed files with 303 additions and 109 deletions

View File

@@ -90,7 +90,8 @@ public:
Standard_Boolean theEnableEnvMap,
const Handle(OpenGl_ShaderProgram)& theCustomProgram)
{
return BindFaceProgram (theTextures, theShadingModel, theAlphaMode, Aspect_IS_SOLID, theHasVertColor, theEnableEnvMap, false, theCustomProgram);
return BindFaceProgram (theTextures, theShadingModel, theAlphaMode, Aspect_IS_SOLID,
theHasVertColor, theEnableEnvMap, false, theCustomProgram);
}
//! Bind program for filled primitives rendering
@@ -177,6 +178,27 @@ public:
return bindProgramWithState (myFontProgram);
}
//! Bind program for outline rendering
Standard_Boolean BindOutlineProgram()
{
if (myContext->caps->ffpEnable)
{
return false;
}
const Standard_Integer aBits = getProgramBits (Handle(OpenGl_TextureSet)(), Graphic3d_AlphaMode_Opaque, Aspect_IS_SOLID, false, false, false);
if (myOutlinePrograms.IsNull())
{
myOutlinePrograms = new OpenGl_SetOfPrograms();
}
Handle(OpenGl_ShaderProgram)& aProgram = myOutlinePrograms->ChangeValue (aBits);
if (aProgram.IsNull())
{
prepareStdProgramUnlit (aProgram, aBits, true);
}
return bindProgramWithState (aProgram);
}
//! Bind program for FBO blit operation.
Standard_Boolean BindFboBlitProgram()
{
@@ -518,10 +540,10 @@ protected:
{
// If environment map is enabled lighting calculations are
// not needed (in accordance with default OCCT behavior)
Handle(OpenGl_ShaderProgram)& aProgram = myUnlitPrograms->ChangeValue (Graphic3d_TOSM_UNLIT, theBits);
Handle(OpenGl_ShaderProgram)& aProgram = myUnlitPrograms->ChangeValue (theBits);
if (aProgram.IsNull())
{
prepareStdProgramUnlit (aProgram, theBits);
prepareStdProgramUnlit (aProgram, theBits, false);
}
return aProgram;
}
@@ -551,7 +573,8 @@ protected:
//! Prepare standard GLSL program without lighting.
Standard_EXPORT Standard_Boolean prepareStdProgramUnlit (Handle(OpenGl_ShaderProgram)& theProgram,
const Standard_Integer theBits);
Standard_Integer theBits,
Standard_Boolean theIsOutline = false);
//! Prepare standard GLSL program with lighting.
Standard_Boolean prepareStdProgramLight (Handle(OpenGl_ShaderProgram)& theProgram,
@@ -560,7 +583,7 @@ protected:
{
switch (theShadingModel)
{
case Graphic3d_TOSM_UNLIT: return prepareStdProgramUnlit (theProgram, theBits);
case Graphic3d_TOSM_UNLIT: return prepareStdProgramUnlit (theProgram, theBits, false);
case Graphic3d_TOSM_FACET: return prepareStdProgramPhong (theProgram, theBits, true);
case Graphic3d_TOSM_VERTEX: return prepareStdProgramGouraud(theProgram, theBits);
case Graphic3d_TOSM_DEFAULT:
@@ -674,7 +697,8 @@ protected:
Graphic3d_TypeOfShadingModel myShadingModel; //!< lighting shading model
OpenGl_ShaderProgramList myProgramList; //!< The list of shader programs
Handle(OpenGl_SetOfShaderPrograms) myLightPrograms; //!< pointer to active lighting programs matrix
Handle(OpenGl_SetOfShaderPrograms) myUnlitPrograms; //!< programs matrix without lighting
Handle(OpenGl_SetOfPrograms) myUnlitPrograms; //!< programs matrix without lighting
Handle(OpenGl_SetOfPrograms) myOutlinePrograms; //!< programs matrix without lighting for outline presentation
Handle(OpenGl_ShaderProgram) myFontProgram; //!< standard program for textured text
Handle(OpenGl_ShaderProgram) myBlitProgram; //!< standard program for FBO blit emulation
Handle(OpenGl_ShaderProgram) myBoundBoxProgram; //!< standard program for bounding box