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0027117: BRepClass3d_SolidClassifier doesn't take into account vertex/edge/face tolerances
Various improvements in point-solid classifier: 1) Refactoring. 2) BndBoxTree is extracted into separate class. 3) UB-tree calculation is cashed to improve point-solid classification speed. 4) Ray / curve intersection improved by trimmed parameters and correct order. 5) Fixes in logic. 6) Calculation caching at the classifier level. 3D-claasifier now takes into the account the vertex/edges tolerances. If the given point lays inside the tolerance area of vertex or edge of the solid it's classified as TopAbs_ON. The behavior of IntCurvesFace_Intersector::Perform was changed. Now it may use optional null-tolerance to classify 2d-point relatively to the given face. UBTreeFiller is used to speedup intersection process between edges/vertices and the point. The test case 'boolean gdml_private ZH2' extensively uses the SolidClassifier. After this fix it returns the correct classification statuses, which leads to incorrect result shape (reported by checkshape). Yet the result shape without this fix also seems to be incorrect (one of the isolines goes out of boundary of the face). Thats why it's marked with 'TODO'. Corrections in test cases. Test case is added.
This commit is contained in:
@@ -28,10 +28,11 @@
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#include <gp_Vec.hxx>
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#include <IntCurvesFace_Intersector.hxx>
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#include <math_BullardGenerator.hxx>
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#include <Precision.hxx>
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#include <Standard_DomainError.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
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#include <TopTools_MapOfShape.hxx>
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#include <TopExp.hxx>
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#include <vector>
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@@ -45,7 +46,14 @@ static
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static
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Standard_Real GetAddToParam(const gp_Lin& L,const Standard_Real P,const Bnd_Box& B);
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//gets transition of line <L> passing through/near the edge <e> of faces <f1>, <f2>. <param> is
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// a parameter on the edge where the minimum distance between <l> and <e> was found
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static Standard_Integer GetTransi(const TopoDS_Face& f1, const TopoDS_Face& f2, const TopoDS_Edge e,
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Standard_Real param, const Geom_Line& L, IntCurveSurface_TransitionOnCurve& trans);
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static Standard_Boolean GetNormalOnFaceBound(const TopoDS_Edge& E, const TopoDS_Face& F, Standard_Real param, gp_Dir& OutDir);
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static void Trans(Standard_Real parmin, IntCurveSurface_TransitionOnCurve& tran, int& state);
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//=======================================================================
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//function : BRepClass3d_SClassifier
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@@ -116,8 +124,8 @@ void BRepClass3d_SClassifier::PerformInfinitePoint(BRepClass3d_SolidExplorer& aS
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}
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// iteratively try up to 10 probing points from each face
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const int NB_MAX_POINTS_PER_FACE = 10;
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for (int itry = 0; itry < NB_MAX_POINTS_PER_FACE; itry++)
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const Standard_Integer NB_MAX_POINTS_PER_FACE = 10;
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for (Standard_Integer itry = 0; itry < NB_MAX_POINTS_PER_FACE; itry++)
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{
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for (std::vector<TopoDS_Face>::iterator iFace = aFaces.begin(); iFace != aFaces.end(); ++iFace)
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{
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@@ -182,230 +190,263 @@ void BRepClass3d_SClassifier::PerformInfinitePoint(BRepClass3d_SolidExplorer& aS
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//purpose :
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//=======================================================================
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void BRepClass3d_SClassifier::Perform(BRepClass3d_SolidExplorer& SolidExplorer,
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const gp_Pnt& P,
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const Standard_Real Tol)
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const gp_Pnt& P,
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const Standard_Real Tol)
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{
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if(SolidExplorer.Reject(P)) {
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myState=3; //-- in ds solid case without face
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if(SolidExplorer.Reject(P))
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{
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// Solid without faces => the whole space. Always in.
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myState = 3; // IN
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return;
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}
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const BRepClass3d_BndBoxTree & aTree = SolidExplorer.GetTree();
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const TopTools_IndexedMapOfShape & aMapEV = SolidExplorer.GetMapEV();
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// Vertices/Edges vs Point.
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BRepClass3d_BndBoxTreeSelectorPoint aSelectorPoint(aMapEV);
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aSelectorPoint.SetCurrentPoint(P);
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Standard_Integer SelsVE = 0;
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SelsVE = aTree.Select(aSelectorPoint);
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if (SelsVE > 0)
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{
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// The point P lays inside the tolerance area of vertices/edges => return ON state.
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myState = 2; // ON.
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return;
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}
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TopTools_IndexedDataMapOfShapeListOfShape mapEF;
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TopExp::MapShapesAndAncestors(SolidExplorer.GetShape(), TopAbs_EDGE, TopAbs_FACE, mapEF);
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BRepClass3d_BndBoxTreeSelectorLine aSelectorLine(aMapEV);
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myFace.Nullify();
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myState = 0;
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if(SolidExplorer.Reject(P) == Standard_False) {
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gp_Lin L;
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Standard_Real Par;
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//-- We compute the intersection betwwen the line builded in the Solid Explorer
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//-- and the shape.
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//-- --------------------------------------------------------------------------------
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//-- Calculate intersection with the face closest to the direction of bounding boxes
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//-- by priority so that to have the smallest possible parmin.
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//-- optimization to produce as much as possible rejections with other faces.
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Standard_Integer iFlag;
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//
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gp_Lin L;
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Standard_Real Par;
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// Modified by skv - Thu Sep 4 11:22:05 2003 OCC578 Begin
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// If found line passes through a bound of any face, it means that the line
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// is not found properly and it is necessary to repeat whole procedure.
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// That's why the main loop while is added.
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Standard_Boolean isFaultyLine = Standard_True;
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Standard_Integer anIndFace = 0;
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Standard_Real parmin = 0.;
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// We compute the intersection between the line built in the Solid Explorer and the shape.
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//-- --------------------------------------------------------------------------------
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// Calculate intersection with the face closest to the direction of bounding boxes
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// by priority so that to have the smallest possible parmin.
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// Optimization to produce as much as possible rejections with other faces.
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Standard_Integer iFlag;
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while (isFaultyLine) {
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if (anIndFace == 0) {
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iFlag = SolidExplorer.Segment(P,L,Par);
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} else {
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iFlag = SolidExplorer.OtherSegment(P,L,Par);
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}
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// If found line passes through a bound of any face, it means that the line
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// is not found properly and it is necessary to repeat whole procedure.
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// That's why the main loop while is added.
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Standard_Boolean isFaultyLine = Standard_True;
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Standard_Integer anIndFace = 0;
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Standard_Real parmin = 0.0;
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while (isFaultyLine)
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{
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if (anIndFace == 0)
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iFlag = SolidExplorer.Segment(P,L,Par);
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else
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iFlag = SolidExplorer.OtherSegment(P,L,Par);
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Standard_Integer aCurInd = SolidExplorer.GetFaceSegmentIndex();
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Standard_Integer aCurInd = SolidExplorer.GetFaceSegmentIndex();
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if (aCurInd > anIndFace) {
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anIndFace = aCurInd;
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} else {
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myState = 1;
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return;
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}
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// Modified by skv - Thu Sep 4 11:22:10 2003 OCC578 End
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if (iFlag==1) {
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// IsOnFace
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// iFlag==1 i.e face is Infinite
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myState=2;
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return;
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}
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//SolidExplorer.Segment(P,L,Par);
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//
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//process results from uncorrected shells
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//
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//if(Par > 1.e+100 && L.Direction().IsParallel(gp_Dir(0.,0.,1.),1.e-8)) {
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if (iFlag==2) {
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myState = 4;
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return;
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}
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//-- BRepClass3d_Intersector3d Intersector3d;
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// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 Begin
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// Check if the point is ON surface but OUT of the face.
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// Just skip this face because it is bad for classification.
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if (iFlag == 3)
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continue;
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isFaultyLine = Standard_False;
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// Standard_Real parmin = RealLast();
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// for(SolidExplorer.InitShell();
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// SolidExplorer.MoreShell();
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// SolidExplorer.NextShell()) {
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parmin = RealLast();
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for(SolidExplorer.InitShell();
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SolidExplorer.MoreShell() && !isFaultyLine;
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SolidExplorer.NextShell()) {
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// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 End
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if(SolidExplorer.RejectShell(L) == Standard_False) {
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// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 Begin
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// for(SolidExplorer.InitFace();
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// SolidExplorer.MoreFace();
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// SolidExplorer.NextFace()) {
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for(SolidExplorer.InitFace();
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SolidExplorer.MoreFace() && !isFaultyLine;
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SolidExplorer.NextFace()) {
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// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 End
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if(SolidExplorer.RejectFace(L) == Standard_False) {
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//-- Intersector3d.Perform(L,Par,Tol,SolidExplorer.CurrentFace());
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TopoDS_Shape aLocalShape = SolidExplorer.CurrentFace();
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TopoDS_Face f = TopoDS::Face(aLocalShape);
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// TopoDS_Face f = TopoDS::Face(SolidExplorer.CurrentFace());
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IntCurvesFace_Intersector& Intersector3d = SolidExplorer.Intersector(f);
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// MSV Oct 25, 2001: prolong segment, since there are cases when
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// the intersector does not find intersection points with the original
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// segment due to rough triangulation of a parametrized surface
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Standard_Real addW = Max(10*Tol, 0.01*Par);
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Standard_Real AddW = addW;
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Bnd_Box aBoxF = Intersector3d.Bounding();
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// MSV 23.09.2004: the box must be finite in order to
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// correctly prolong the segment to its bounds
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if (!aBoxF.IsVoid() && !aBoxF.IsWhole()) {
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Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
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aBoxF.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
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Standard_Real boxaddW = GetAddToParam(L,Par,aBoxF);
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addW = Max(addW,boxaddW);
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}
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Standard_Real minW = -AddW;//-addW;
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Standard_Real maxW = Min(Par*10,Par+addW);//Par+addW;
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//cout << "range [" << minW << "," << maxW << "]" << endl << endl;
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Intersector3d.Perform(L,minW,maxW);
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//Intersector3d.Perform(L,-Tol,Par+10.0*Tol);
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if(Intersector3d.IsDone()) {
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Standard_Integer i;
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for (i=1; i <= Intersector3d.NbPnt(); i++) {
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if(Abs(Intersector3d.WParameter(i)) < Abs(parmin) - Precision::PConfusion()) {
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parmin = Intersector3d.WParameter(i);
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// Modified by skv - Thu Sep 4 12:46:32 2003 OCC578 Begin
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TopAbs_State aState = Intersector3d.State(i);
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// Modified by skv - Thu Sep 4 12:46:33 2003 OCC578 End
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if(Abs(parmin)<=Tol) {
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myState = 2;
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myFace = f;
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}
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// Modified by skv - Thu Sep 4 12:46:32 2003 OCC578 Begin
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// Treatment of case TopAbs_ON separately.
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else if(aState==TopAbs_IN) {
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// Modified by skv - Thu Sep 4 12:46:32 2003 OCC578 End
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//-- The intersection point between the line and a face F
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// -- of the solid is in the face F
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IntCurveSurface_TransitionOnCurve tran = Intersector3d.Transition(i);
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if (tran == IntCurveSurface_Tangent) {
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#ifdef OCCT_DEBUG
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cout<<"*Problem ds BRepClass3d_SClassifier.cxx"<<endl;
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#endif
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continue; // ignore this point
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}
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// if parmin is negative we should reverse transition
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if (parmin < 0)
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tran = (tran == IntCurveSurface_Out
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? IntCurveSurface_In : IntCurveSurface_Out);
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if(tran == IntCurveSurface_Out) {
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//-- The line is going from inside the solid to outside
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//-- the solid.
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myState = 3; //-- IN --
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}
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else /* if(tran == IntCurveSurface_In) */ {
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myState = 4; //-- OUT --
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}
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myFace = f;
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}
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// Modified by skv - Thu Sep 4 12:48:50 2003 OCC578 Begin
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// If the state is TopAbs_ON, it is necessary to chose
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// another line and to repeat the whole procedure.
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else if(aState==TopAbs_ON) {
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isFaultyLine = Standard_True;
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break;
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}
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// Modified by skv - Thu Sep 4 12:48:50 2003 OCC578 End
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}
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else {
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//-- No point has been found by the Intersector3d.
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//-- Or a Point has been found with a greater parameter.
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}
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} //-- loop by intersection points
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} //-- Face has not been rejected
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else {
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myState = 1;
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}
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}
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} //-- Exploration of the faces
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} //-- Shell has not been rejected
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else {
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myState=1;
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}
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} //-- Exploration of the shells
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// Modified by skv - Thu Sep 4 11:42:03 2003 OCC578 Begin
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// The end of main loop.
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if (aCurInd > anIndFace)
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anIndFace = aCurInd;
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else
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{
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myState = 1; // Faulty.
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return;
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}
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// Modified by skv - Thu Sep 4 11:42:03 2003 OCC578 End
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if (iFlag==1)
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{
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// IsOnFace iFlag==1 i.e face is Infinite
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myState = 2; // ON.
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return;
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}
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if (iFlag == 2)
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{
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myState = 4; // OUT.
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return;
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}
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// Check if the point is ON surface but OUT of the face.
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// Just skip this face because it is bad for classification.
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if (iFlag == 3)
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continue;
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isFaultyLine = Standard_False;
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parmin = RealLast();
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Standard_Real NearFaultPar = RealLast(); // Parameter on line.
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aSelectorLine.ClearResults();
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aSelectorLine.SetCurrentLine(L, Par);
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Standard_Integer SelsEVL = 0;
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SelsEVL = aTree.Select(aSelectorLine); //SelsEE > 0 => Line/Edges & Line/Vertex intersection
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if (SelsEVL > 0 )
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{
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// Line and edges / vertices interference.
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Standard_Integer VLInterNb = aSelectorLine.GetNbVertParam();
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TopoDS_Vertex NearIntVert;
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TopTools_MapOfShape LVInts;
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for (Standard_Integer i = 1; i <= VLInterNb; i++)
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{
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// Line and vertex.
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Standard_Real LP = 0;
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TopoDS_Vertex V;
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aSelectorLine.GetVertParam(i, V, LP);
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LVInts.Add(V);
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if (Abs(LP) < Abs(NearFaultPar))
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NearFaultPar = LP;
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}
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Standard_Real param = 0.0;
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TopoDS_Edge EE;
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Standard_Real Lpar = RealLast();
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for (Standard_Integer i = 1; i <= aSelectorLine.GetNbEdgeParam(); i++)
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{
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// Line and edge.
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aSelectorLine.GetEdgeParam(i, EE, param, Lpar);
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const TopTools_ListOfShape& ffs = mapEF.FindFromKey(EE); //ffs size == 2
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if (ffs.Extent() != 2)
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continue;
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TopoDS_Face f1 = TopoDS::Face(ffs.First());
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TopoDS_Face f2 = TopoDS::Face(ffs.Last());
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IntCurveSurface_TransitionOnCurve tran;
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TopoDS_Vertex V1, V2;
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TopExp::Vertices(EE, V1, V2);
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if (LVInts.Contains(V1) || LVInts.Contains(V2))
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continue;
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Standard_Integer Tst = GetTransi(f1, f2, EE, param, L, tran);
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if (Tst == 1 && Abs(Lpar) < Abs(parmin))
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{
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parmin = Lpar;
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Trans(parmin, tran, myState);
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}
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else if (Abs(Lpar) < Abs(NearFaultPar))
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NearFaultPar = Lpar;
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}
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}
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for(SolidExplorer.InitShell();
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SolidExplorer.MoreShell() && !isFaultyLine;
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SolidExplorer.NextShell())
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{
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if(SolidExplorer.RejectShell(L) == Standard_False)
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{
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for(SolidExplorer.InitFace();
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SolidExplorer.MoreFace() && !isFaultyLine;
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SolidExplorer.NextFace())
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{
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if(SolidExplorer.RejectFace(L) == Standard_False)
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{
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TopoDS_Shape aLocalShape = SolidExplorer.CurrentFace();
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TopoDS_Face f = TopoDS::Face(aLocalShape);
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IntCurvesFace_Intersector& Intersector3d = SolidExplorer.Intersector(f);
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// Prolong segment, since there are cases when
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// the intersector does not find intersection points with the original
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// segment due to rough triangulation of a parameterized surface.
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Standard_Real addW = Max(10*Tol, 0.01*Par);
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Standard_Real AddW = addW;
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Bnd_Box aBoxF = Intersector3d.Bounding();
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// The box must be finite in order to correctly prolong the segment to its bounds.
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if (!aBoxF.IsVoid() && !aBoxF.IsWhole())
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{
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Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
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aBoxF.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
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Standard_Real boxaddW = GetAddToParam(L,Par,aBoxF);
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addW = Max(addW,boxaddW);
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}
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Standard_Real minW = -AddW;
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Standard_Real maxW = Min(Par*10,Par+addW);
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Intersector3d.Perform(L,minW,maxW);
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if(Intersector3d.IsDone())
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{
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for (Standard_Integer i = 1; i <= Intersector3d.NbPnt(); i++)
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{
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if(Abs(Intersector3d.WParameter(i)) < Abs(parmin) - Precision::PConfusion())
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{
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parmin = Intersector3d.WParameter(i);
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TopAbs_State aState = Intersector3d.State(i);
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if(Abs(parmin)<=Tol)
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{
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myState = 2;
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myFace = f;
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}
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// Treatment of case TopAbs_ON separately.
|
||||
else if(aState==TopAbs_IN)
|
||||
{
|
||||
//-- The intersection point between the line and a face F
|
||||
// -- of the solid is in the face F
|
||||
|
||||
IntCurveSurface_TransitionOnCurve tran = Intersector3d.Transition(i);
|
||||
if (tran == IntCurveSurface_Tangent)
|
||||
{
|
||||
#ifdef OCCT_DEBUG
|
||||
cout<<"*Problem ds BRepClass3d_SClassifier.cxx"<<endl;
|
||||
#endif
|
||||
continue; // ignore this point
|
||||
}
|
||||
|
||||
Trans(parmin, tran, myState);
|
||||
myFace = f;
|
||||
}
|
||||
// If the state is TopAbs_ON, it is necessary to chose
|
||||
// another line and to repeat the whole procedure.
|
||||
else if(aState==TopAbs_ON)
|
||||
{
|
||||
isFaultyLine = Standard_True;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//-- No point has been found by the Intersector3d.
|
||||
//-- Or a Point has been found with a greater parameter.
|
||||
}
|
||||
} //-- loop by intersection points
|
||||
} //-- Face has not been rejected
|
||||
else
|
||||
myState = 1;
|
||||
}
|
||||
} //-- Exploration of the faces
|
||||
} //-- Shell has not been rejected
|
||||
else
|
||||
myState = 1;
|
||||
} //-- Exploration of the shells
|
||||
|
||||
if (NearFaultPar != RealLast() &&
|
||||
Abs(parmin) >= Abs(NearFaultPar) - Precision::PConfusion())
|
||||
{
|
||||
isFaultyLine = Standard_True;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef OCCT_DEBUG
|
||||
//#################################################
|
||||
SolidExplorer.DumpSegment(P,L,parmin,State());
|
||||
//#################################################
|
||||
//#################################################
|
||||
SolidExplorer.DumpSegment(P,L,parmin,State());
|
||||
//#################################################
|
||||
#endif
|
||||
|
||||
} //-- Solid has not been rejected
|
||||
else {
|
||||
myState = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
TopAbs_State BRepClass3d_SClassifier::State() const {
|
||||
if(myState==2) return(TopAbs_ON);
|
||||
if(myState==4) return(TopAbs_OUT); //--
|
||||
else if(myState==3) return(TopAbs_IN); //--
|
||||
return(TopAbs_OUT);
|
||||
TopAbs_State BRepClass3d_SClassifier::State() const
|
||||
{
|
||||
if(myState == 2)
|
||||
return(TopAbs_ON);
|
||||
else if(myState == 3)
|
||||
return(TopAbs_IN);
|
||||
else if(myState == 4)
|
||||
return(TopAbs_OUT);
|
||||
|
||||
// return OUT state when there is an error during execution.
|
||||
return(TopAbs_OUT);
|
||||
}
|
||||
|
||||
TopoDS_Face BRepClass3d_SClassifier::Face() const {
|
||||
@@ -484,3 +525,103 @@ Standard_Boolean FaceNormal (const TopoDS_Face& aF,
|
||||
}
|
||||
return Standard_True;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : GetNormalOnFaceBound
|
||||
//purpose :
|
||||
//=======================================================================
|
||||
static Standard_Boolean GetNormalOnFaceBound(const TopoDS_Edge& E,
|
||||
const TopoDS_Face& F,
|
||||
const Standard_Real param,
|
||||
gp_Dir& OutDir)
|
||||
{
|
||||
Standard_Real f = 0, l = 0;
|
||||
|
||||
gp_Pnt2d P2d;
|
||||
Handle(Geom2d_Curve) c2d = BRep_Tool::CurveOnSurface(E, F, f, l);
|
||||
if (c2d.IsNull())
|
||||
return Standard_False;
|
||||
if (param < f || param > l)
|
||||
return Standard_False;
|
||||
c2d->D0(param, P2d);
|
||||
if (!FaceNormal(F, P2d.X(), P2d.Y(), OutDir))
|
||||
return Standard_False;
|
||||
return Standard_True;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : GetTransi
|
||||
//purpose :
|
||||
//=======================================================================
|
||||
static Standard_Integer GetTransi(const TopoDS_Face& f1,
|
||||
const TopoDS_Face& f2,
|
||||
const TopoDS_Edge e,
|
||||
const Standard_Real param,
|
||||
const Geom_Line& L,
|
||||
IntCurveSurface_TransitionOnCurve& trans)
|
||||
{
|
||||
//return statuses:
|
||||
//1 => OK
|
||||
//0 => skip
|
||||
//-1 => probably a faulty line
|
||||
gp_Dir nf1, nf2;
|
||||
if (!GetNormalOnFaceBound(e, f1, param, nf1))
|
||||
return -1;
|
||||
if (!GetNormalOnFaceBound(e, f2, param, nf2))
|
||||
return -1;
|
||||
|
||||
const gp_Dir& LDir = L.Lin().Direction();
|
||||
|
||||
if(Abs(LDir.Dot(nf1)) < Precision::Angular() || Abs(LDir.Dot(nf2)) < Precision::Angular())
|
||||
{
|
||||
//line is orthogonal to normal(s)
|
||||
//trans = IntCurveSurface_Tangent;
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (nf1.IsEqual(nf2, Precision::Angular()))
|
||||
{
|
||||
Standard_Real angD = nf1.Dot(LDir);
|
||||
if (Abs(angD) < Precision::Angular())
|
||||
return -1;
|
||||
else if (angD > 0)
|
||||
trans = IntCurveSurface_Out;
|
||||
else //angD < -Precision::Angular())
|
||||
trans = IntCurveSurface_In;
|
||||
return 1;
|
||||
}
|
||||
|
||||
gp_Vec N = nf1^nf2;
|
||||
gp_Dir ProjL = N.XYZ() ^ LDir.XYZ() ^ N.XYZ(); //proj LDir on the plane defined by nf1/nf2 directions
|
||||
|
||||
Standard_Real fAD = nf1.Dot(ProjL);
|
||||
Standard_Real sAD = nf2.Dot(ProjL);
|
||||
|
||||
if (fAD < -Precision::Angular() && sAD < -Precision::Angular())
|
||||
trans = IntCurveSurface_In;
|
||||
else if (fAD > Precision::Angular() && sAD > Precision::Angular())
|
||||
trans = IntCurveSurface_Out;
|
||||
else
|
||||
return 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : Trans
|
||||
//purpose :
|
||||
//=======================================================================
|
||||
static void Trans(const Standard_Real parmin,
|
||||
IntCurveSurface_TransitionOnCurve& tran,
|
||||
int& state)
|
||||
{
|
||||
// if parmin is negative we should reverse transition
|
||||
if (parmin < 0)
|
||||
tran = (tran == IntCurveSurface_Out ? IntCurveSurface_In : IntCurveSurface_Out);
|
||||
|
||||
if(tran == IntCurveSurface_Out)
|
||||
//-- The line is going from inside the solid to outside
|
||||
//-- the solid.
|
||||
state = 3; // IN
|
||||
else
|
||||
state = 4; // OUT
|
||||
}
|
Reference in New Issue
Block a user