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0027117: BRepClass3d_SolidClassifier doesn't take into account vertex/edge/face tolerances
Various improvements in point-solid classifier: 1) Refactoring. 2) BndBoxTree is extracted into separate class. 3) UB-tree calculation is cashed to improve point-solid classification speed. 4) Ray / curve intersection improved by trimmed parameters and correct order. 5) Fixes in logic. 6) Calculation caching at the classifier level. 3D-claasifier now takes into the account the vertex/edges tolerances. If the given point lays inside the tolerance area of vertex or edge of the solid it's classified as TopAbs_ON. The behavior of IntCurvesFace_Intersector::Perform was changed. Now it may use optional null-tolerance to classify 2d-point relatively to the given face. UBTreeFiller is used to speedup intersection process between edges/vertices and the point. The test case 'boolean gdml_private ZH2' extensively uses the SolidClassifier. After this fix it returns the correct classification statuses, which leads to incorrect result shape (reported by checkshape). Yet the result shape without this fix also seems to be incorrect (one of the isolines goes out of boundary of the face). Thats why it's marked with 'TODO'. Corrections in test cases. Test case is added.
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139
src/BRepClass3d/BRepClass3d_BndBoxTree.cxx
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139
src/BRepClass3d/BRepClass3d_BndBoxTree.cxx
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@ -0,0 +1,139 @@
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// Copyright (c) 1994-1999 Matra Datavision
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// Copyright (c) 1999-2016 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepClass3d_BndBoxTree.hxx>
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#include <TopoDS.hxx>
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#include <BRep_Tool.hxx>
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#include <BRepAdaptor_Curve.hxx>
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#include <Extrema_ExtPC.hxx>
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#include <Extrema_ExtCC.hxx>
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//=======================================================================
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//function : Accept
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//purpose :
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//=======================================================================
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Standard_Boolean BRepClass3d_BndBoxTreeSelectorPoint::Accept (const Standard_Integer& theObj)
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{
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// Box-point collision.
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if (theObj > myMapOfShape.Extent())
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return Standard_False;
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const TopoDS_Shape& shp = myMapOfShape(theObj);
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TopAbs_ShapeEnum sht = shp.ShapeType();
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if (sht == TopAbs_EDGE)
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{
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const TopoDS_Edge& E = TopoDS::Edge(shp);
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Standard_Real EdgeTSq = BRep_Tool::Tolerance(E);
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EdgeTSq *= EdgeTSq;
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Standard_Real f, l;
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BRepAdaptor_Curve C(E);
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BRep_Tool::Range(E,f,l);
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// Edge-Point interference.
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Extrema_ExtPC ExtPC(myP, C, f, l );
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if (ExtPC.IsDone() && ExtPC.NbExt() > 0)
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{
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for (Standard_Integer i = 1; i <= ExtPC.NbExt(); i++)
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if (ExtPC.SquareDistance(i) < EdgeTSq)
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{
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myStop = 1; //exit from selector
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return Standard_True;
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}
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}
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}
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else if (sht == TopAbs_VERTEX)
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{
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const TopoDS_Vertex &V = TopoDS::Vertex(shp);
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gp_Pnt VPnt = BRep_Tool::Pnt(V);
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Standard_Real VertTSq = BRep_Tool::Tolerance(V);
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VertTSq *= VertTSq;
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// Vertex-Point interference.
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if (VPnt.SquareDistance(myP) < VertTSq)
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{
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myStop = 1;
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return Standard_True;
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}
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}
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return Standard_False;
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}
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//=======================================================================
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//function : Accept
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//purpose :
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//=======================================================================
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Standard_Boolean BRepClass3d_BndBoxTreeSelectorLine::Accept (const Standard_Integer& theObj)
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{
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//box-line collision
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if (theObj > myMapOfShape.Extent())
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return Standard_False;
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const TopoDS_Shape& shp = myMapOfShape(theObj);
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TopAbs_ShapeEnum sht = shp.ShapeType();
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if (sht == TopAbs_EDGE)
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{
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const TopoDS_Edge& E = TopoDS::Edge(shp);
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Standard_Real EdgeTSq = BRep_Tool::Tolerance(E);
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EdgeTSq *= EdgeTSq;
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Standard_Real f, l;
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BRepAdaptor_Curve C(E);
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BRep_Tool::Range(E,f,l);
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// Edge-Line interference.
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Extrema_ExtCC ExtCC(C, myLC, f, l, myLC.FirstParameter(), myLC.LastParameter());
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if (ExtCC.IsDone() && ExtCC.NbExt() > 0)
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{
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Standard_Boolean IsInside = Standard_False;
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for (Standard_Integer i = 1; i <= ExtCC.NbExt(); i++)
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{
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if (ExtCC.SquareDistance(i) < EdgeTSq)
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{
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Extrema_POnCurv P1, P2;
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ExtCC.Points(i,P1, P2);
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EdgeParam EP;
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EP.myE = E;
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EP.myParam = P1.Parameter(); // Original curve is the first parameter.
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EP.myLParam = P2.Parameter(); // Linear curve is the second parameter.
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myEP.Append(EP);
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IsInside = Standard_True;
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}
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}
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if (IsInside)
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return Standard_True;
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}
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}
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else if (sht == TopAbs_VERTEX)
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{
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const TopoDS_Vertex &V = TopoDS::Vertex(shp);
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Standard_Real VertTSq = BRep_Tool::Tolerance(V);
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VertTSq *= VertTSq;
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// Vertex-Line interference.
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Extrema_ExtPElC ExtPL(BRep_Tool::Pnt(V), myL, Precision::Confusion(), -Precision::Infinite(), Precision::Infinite());
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if (ExtPL.IsDone() && ExtPL.NbExt() > 0)
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if (ExtPL.SquareDistance(1) < VertTSq)
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{
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Extrema_POnCurv PP;
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Standard_Real paramL;
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PP = ExtPL.Point(1);
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paramL = PP.Parameter();
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VertParam VP;
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VP.myV = V;
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VP.myLParam = paramL;
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myVP.Append(VP);
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return Standard_True;
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}
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}
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return Standard_False;
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}
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152
src/BRepClass3d/BRepClass3d_BndBoxTree.hxx
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152
src/BRepClass3d/BRepClass3d_BndBoxTree.hxx
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@ -0,0 +1,152 @@
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// Copyright (c) 1994-1999 Matra Datavision
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// Copyright (c) 1999-2016 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepClass3d_BndBoxTree_HeaderFile
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#define _BRepClass3d_BndBoxTree_HeaderFile
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#include <NCollection_Sequence.hxx>
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#include <NCollection_UBTreeFiller.hxx>
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#include <NCollection_UBTree.hxx>
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#include <TopTools_IndexedMapOfShape.hxx>
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#include <BRepBndLib.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <Geom_Line.hxx>
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#include <Bnd_Box.hxx>
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#include <gp_Lin.hxx>
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#include <GeomAdaptor_Curve.hxx>
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#include <Precision.hxx>
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// Typedef to reduce code complexity.
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typedef NCollection_UBTree <Standard_Integer, Bnd_Box> BRepClass3d_BndBoxTree;
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// Class representing tree selector for point object.
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class BRepClass3d_BndBoxTreeSelectorPoint : public BRepClass3d_BndBoxTree::Selector
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{
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public:
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BRepClass3d_BndBoxTreeSelectorPoint(const TopTools_IndexedMapOfShape& theMapOfShape)
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: BRepClass3d_BndBoxTreeSelectorPoint::Selector(), myMapOfShape (theMapOfShape)
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{}
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Standard_Boolean Reject (const Bnd_Box& theBox) const
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{
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return (theBox.IsOut (myP));
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}
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Standard_Boolean Accept (const Standard_Integer& theObj);
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// Sets current point for boxes-point collisions.
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void SetCurrentPoint (const gp_Pnt& theP)
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{
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myP = theP;
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}
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private:
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BRepClass3d_BndBoxTreeSelectorPoint(const BRepClass3d_BndBoxTreeSelectorPoint& );
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BRepClass3d_BndBoxTreeSelectorPoint& operator=(const BRepClass3d_BndBoxTreeSelectorPoint& );
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private:
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const TopTools_IndexedMapOfShape& myMapOfShape; //shapes (vertices + edges)
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gp_Pnt myP;
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};
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// Class representing tree selector for line object.
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class BRepClass3d_BndBoxTreeSelectorLine : public BRepClass3d_BndBoxTree::Selector
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{
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public:
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struct EdgeParam
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{
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TopoDS_Edge myE;
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Standard_Real myParam; //par on myE
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Standard_Real myLParam; //par on line
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};
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struct VertParam
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{
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TopoDS_Vertex myV;
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Standard_Real myLParam; //par on line
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};
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public:
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BRepClass3d_BndBoxTreeSelectorLine(const TopTools_IndexedMapOfShape& theMapOfShape)
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: BRepClass3d_BndBoxTreeSelectorLine::Selector(), myMapOfShape (theMapOfShape)
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{}
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Standard_Boolean Reject (const Bnd_Box& theBox) const
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{
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return (theBox.IsOut (myL));
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}
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Standard_Boolean Accept (const Standard_Integer& theObj);
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//Sets current line for boxes-line collisions
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void SetCurrentLine (const gp_Lin& theL,
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const Standard_Real theMaxParam)
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{
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myL = theL;
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myLC.Load(new Geom_Line(theL), -Precision::PConfusion(), theMaxParam);
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}
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void GetEdgeParam(const Standard_Integer i,
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TopoDS_Edge& theOutE,
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Standard_Real &theOutParam,
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Standard_Real &outLParam ) const
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{
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const EdgeParam& EP = myEP.Value(i);
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theOutE = EP.myE;
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theOutParam = EP.myParam;
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outLParam = EP.myLParam;
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}
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void GetVertParam(const Standard_Integer i,
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TopoDS_Vertex& theOutV,
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Standard_Real &outLParam ) const
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{
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const VertParam& VP = myVP.Value(i);
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theOutV = VP.myV;
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outLParam = VP.myLParam;
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}
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Standard_Integer GetNbEdgeParam() const
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{
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return myEP.Length();
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}
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Standard_Integer GetNbVertParam() const
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{
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return myVP.Length();
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}
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void ClearResults()
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{
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myEP.Clear();
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myVP.Clear();
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}
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private:
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BRepClass3d_BndBoxTreeSelectorLine(const BRepClass3d_BndBoxTreeSelectorLine& );
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BRepClass3d_BndBoxTreeSelectorLine& operator=(const BRepClass3d_BndBoxTreeSelectorLine& );
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private:
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const TopTools_IndexedMapOfShape& myMapOfShape; //shapes (vertices + edges)
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gp_Lin myL;
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NCollection_Sequence<EdgeParam> myEP; //output result (edge vs line)
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NCollection_Sequence<VertParam> myVP; //output result (vertex vs line)
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GeomAdaptor_Curve myLC;
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};
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#endif
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@ -28,10 +28,11 @@
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#include <gp_Vec.hxx>
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#include <IntCurvesFace_Intersector.hxx>
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#include <math_BullardGenerator.hxx>
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#include <Precision.hxx>
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#include <Standard_DomainError.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
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#include <TopTools_MapOfShape.hxx>
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#include <TopExp.hxx>
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#include <vector>
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@ -45,7 +46,14 @@ static
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static
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Standard_Real GetAddToParam(const gp_Lin& L,const Standard_Real P,const Bnd_Box& B);
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//gets transition of line <L> passing through/near the edge <e> of faces <f1>, <f2>. <param> is
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// a parameter on the edge where the minimum distance between <l> and <e> was found
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static Standard_Integer GetTransi(const TopoDS_Face& f1, const TopoDS_Face& f2, const TopoDS_Edge e,
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Standard_Real param, const Geom_Line& L, IntCurveSurface_TransitionOnCurve& trans);
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static Standard_Boolean GetNormalOnFaceBound(const TopoDS_Edge& E, const TopoDS_Face& F, Standard_Real param, gp_Dir& OutDir);
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static void Trans(Standard_Real parmin, IntCurveSurface_TransitionOnCurve& tran, int& state);
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//=======================================================================
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//function : BRepClass3d_SClassifier
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@ -116,8 +124,8 @@ void BRepClass3d_SClassifier::PerformInfinitePoint(BRepClass3d_SolidExplorer& aS
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}
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// iteratively try up to 10 probing points from each face
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const int NB_MAX_POINTS_PER_FACE = 10;
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for (int itry = 0; itry < NB_MAX_POINTS_PER_FACE; itry++)
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const Standard_Integer NB_MAX_POINTS_PER_FACE = 10;
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for (Standard_Integer itry = 0; itry < NB_MAX_POINTS_PER_FACE; itry++)
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{
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for (std::vector<TopoDS_Face>::iterator iFace = aFaces.begin(); iFace != aFaces.end(); ++iFace)
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{
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@ -182,230 +190,263 @@ void BRepClass3d_SClassifier::PerformInfinitePoint(BRepClass3d_SolidExplorer& aS
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//purpose :
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//=======================================================================
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void BRepClass3d_SClassifier::Perform(BRepClass3d_SolidExplorer& SolidExplorer,
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const gp_Pnt& P,
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const Standard_Real Tol)
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const gp_Pnt& P,
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const Standard_Real Tol)
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{
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if(SolidExplorer.Reject(P)) {
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myState=3; //-- in ds solid case without face
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if(SolidExplorer.Reject(P))
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{
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// Solid without faces => the whole space. Always in.
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myState = 3; // IN
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return;
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}
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const BRepClass3d_BndBoxTree & aTree = SolidExplorer.GetTree();
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const TopTools_IndexedMapOfShape & aMapEV = SolidExplorer.GetMapEV();
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// Vertices/Edges vs Point.
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BRepClass3d_BndBoxTreeSelectorPoint aSelectorPoint(aMapEV);
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aSelectorPoint.SetCurrentPoint(P);
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Standard_Integer SelsVE = 0;
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SelsVE = aTree.Select(aSelectorPoint);
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if (SelsVE > 0)
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{
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// The point P lays inside the tolerance area of vertices/edges => return ON state.
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myState = 2; // ON.
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return;
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}
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TopTools_IndexedDataMapOfShapeListOfShape mapEF;
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TopExp::MapShapesAndAncestors(SolidExplorer.GetShape(), TopAbs_EDGE, TopAbs_FACE, mapEF);
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BRepClass3d_BndBoxTreeSelectorLine aSelectorLine(aMapEV);
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myFace.Nullify();
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myState = 0;
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if(SolidExplorer.Reject(P) == Standard_False) {
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gp_Lin L;
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Standard_Real Par;
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//-- We compute the intersection betwwen the line builded in the Solid Explorer
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//-- and the shape.
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//-- --------------------------------------------------------------------------------
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//-- Calculate intersection with the face closest to the direction of bounding boxes
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//-- by priority so that to have the smallest possible parmin.
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//-- optimization to produce as much as possible rejections with other faces.
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Standard_Integer iFlag;
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//
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gp_Lin L;
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Standard_Real Par;
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// Modified by skv - Thu Sep 4 11:22:05 2003 OCC578 Begin
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// If found line passes through a bound of any face, it means that the line
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// is not found properly and it is necessary to repeat whole procedure.
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// That's why the main loop while is added.
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Standard_Boolean isFaultyLine = Standard_True;
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Standard_Integer anIndFace = 0;
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Standard_Real parmin = 0.;
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// We compute the intersection between the line built in the Solid Explorer and the shape.
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//-- --------------------------------------------------------------------------------
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// Calculate intersection with the face closest to the direction of bounding boxes
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// by priority so that to have the smallest possible parmin.
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// Optimization to produce as much as possible rejections with other faces.
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Standard_Integer iFlag;
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while (isFaultyLine) {
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if (anIndFace == 0) {
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iFlag = SolidExplorer.Segment(P,L,Par);
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} else {
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iFlag = SolidExplorer.OtherSegment(P,L,Par);
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}
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// If found line passes through a bound of any face, it means that the line
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// is not found properly and it is necessary to repeat whole procedure.
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// That's why the main loop while is added.
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Standard_Boolean isFaultyLine = Standard_True;
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Standard_Integer anIndFace = 0;
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Standard_Real parmin = 0.0;
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while (isFaultyLine)
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{
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if (anIndFace == 0)
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iFlag = SolidExplorer.Segment(P,L,Par);
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else
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iFlag = SolidExplorer.OtherSegment(P,L,Par);
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Standard_Integer aCurInd = SolidExplorer.GetFaceSegmentIndex();
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Standard_Integer aCurInd = SolidExplorer.GetFaceSegmentIndex();
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if (aCurInd > anIndFace) {
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anIndFace = aCurInd;
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} else {
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myState = 1;
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|
||||
return;
|
||||
}
|
||||
// Modified by skv - Thu Sep 4 11:22:10 2003 OCC578 End
|
||||
|
||||
if (iFlag==1) {
|
||||
// IsOnFace
|
||||
// iFlag==1 i.e face is Infinite
|
||||
myState=2;
|
||||
|
||||
return;
|
||||
}
|
||||
//SolidExplorer.Segment(P,L,Par);
|
||||
//
|
||||
//process results from uncorrected shells
|
||||
//
|
||||
//if(Par > 1.e+100 && L.Direction().IsParallel(gp_Dir(0.,0.,1.),1.e-8)) {
|
||||
if (iFlag==2) {
|
||||
myState = 4;
|
||||
return;
|
||||
}
|
||||
//-- BRepClass3d_Intersector3d Intersector3d;
|
||||
|
||||
// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 Begin
|
||||
// Check if the point is ON surface but OUT of the face.
|
||||
// Just skip this face because it is bad for classification.
|
||||
if (iFlag == 3)
|
||||
continue;
|
||||
|
||||
isFaultyLine = Standard_False;
|
||||
// Standard_Real parmin = RealLast();
|
||||
|
||||
// for(SolidExplorer.InitShell();
|
||||
// SolidExplorer.MoreShell();
|
||||
// SolidExplorer.NextShell()) {
|
||||
parmin = RealLast();
|
||||
|
||||
for(SolidExplorer.InitShell();
|
||||
SolidExplorer.MoreShell() && !isFaultyLine;
|
||||
SolidExplorer.NextShell()) {
|
||||
// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 End
|
||||
|
||||
if(SolidExplorer.RejectShell(L) == Standard_False) {
|
||||
|
||||
// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 Begin
|
||||
// for(SolidExplorer.InitFace();
|
||||
// SolidExplorer.MoreFace();
|
||||
// SolidExplorer.NextFace()) {
|
||||
for(SolidExplorer.InitFace();
|
||||
SolidExplorer.MoreFace() && !isFaultyLine;
|
||||
SolidExplorer.NextFace()) {
|
||||
// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 End
|
||||
|
||||
if(SolidExplorer.RejectFace(L) == Standard_False) {
|
||||
|
||||
//-- Intersector3d.Perform(L,Par,Tol,SolidExplorer.CurrentFace());
|
||||
TopoDS_Shape aLocalShape = SolidExplorer.CurrentFace();
|
||||
TopoDS_Face f = TopoDS::Face(aLocalShape);
|
||||
// TopoDS_Face f = TopoDS::Face(SolidExplorer.CurrentFace());
|
||||
IntCurvesFace_Intersector& Intersector3d = SolidExplorer.Intersector(f);
|
||||
|
||||
// MSV Oct 25, 2001: prolong segment, since there are cases when
|
||||
// the intersector does not find intersection points with the original
|
||||
// segment due to rough triangulation of a parametrized surface
|
||||
Standard_Real addW = Max(10*Tol, 0.01*Par);
|
||||
Standard_Real AddW = addW;
|
||||
|
||||
Bnd_Box aBoxF = Intersector3d.Bounding();
|
||||
|
||||
// MSV 23.09.2004: the box must be finite in order to
|
||||
// correctly prolong the segment to its bounds
|
||||
if (!aBoxF.IsVoid() && !aBoxF.IsWhole()) {
|
||||
Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
|
||||
aBoxF.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
|
||||
|
||||
Standard_Real boxaddW = GetAddToParam(L,Par,aBoxF);
|
||||
addW = Max(addW,boxaddW);
|
||||
}
|
||||
|
||||
Standard_Real minW = -AddW;//-addW;
|
||||
Standard_Real maxW = Min(Par*10,Par+addW);//Par+addW;
|
||||
//cout << "range [" << minW << "," << maxW << "]" << endl << endl;
|
||||
Intersector3d.Perform(L,minW,maxW);
|
||||
//Intersector3d.Perform(L,-Tol,Par+10.0*Tol);
|
||||
if(Intersector3d.IsDone()) {
|
||||
Standard_Integer i;
|
||||
for (i=1; i <= Intersector3d.NbPnt(); i++) {
|
||||
if(Abs(Intersector3d.WParameter(i)) < Abs(parmin) - Precision::PConfusion()) {
|
||||
|
||||
parmin = Intersector3d.WParameter(i);
|
||||
// Modified by skv - Thu Sep 4 12:46:32 2003 OCC578 Begin
|
||||
TopAbs_State aState = Intersector3d.State(i);
|
||||
// Modified by skv - Thu Sep 4 12:46:33 2003 OCC578 End
|
||||
if(Abs(parmin)<=Tol) {
|
||||
myState = 2;
|
||||
myFace = f;
|
||||
}
|
||||
// Modified by skv - Thu Sep 4 12:46:32 2003 OCC578 Begin
|
||||
// Treatment of case TopAbs_ON separately.
|
||||
|
||||
else if(aState==TopAbs_IN) {
|
||||
// Modified by skv - Thu Sep 4 12:46:32 2003 OCC578 End
|
||||
|
||||
//-- The intersection point between the line and a face F
|
||||
// -- of the solid is in the face F
|
||||
|
||||
IntCurveSurface_TransitionOnCurve tran = Intersector3d.Transition(i);
|
||||
if (tran == IntCurveSurface_Tangent) {
|
||||
#ifdef OCCT_DEBUG
|
||||
cout<<"*Problem ds BRepClass3d_SClassifier.cxx"<<endl;
|
||||
#endif
|
||||
continue; // ignore this point
|
||||
}
|
||||
// if parmin is negative we should reverse transition
|
||||
if (parmin < 0)
|
||||
tran = (tran == IntCurveSurface_Out
|
||||
? IntCurveSurface_In : IntCurveSurface_Out);
|
||||
if(tran == IntCurveSurface_Out) {
|
||||
//-- The line is going from inside the solid to outside
|
||||
//-- the solid.
|
||||
myState = 3; //-- IN --
|
||||
}
|
||||
else /* if(tran == IntCurveSurface_In) */ {
|
||||
myState = 4; //-- OUT --
|
||||
}
|
||||
myFace = f;
|
||||
}
|
||||
// Modified by skv - Thu Sep 4 12:48:50 2003 OCC578 Begin
|
||||
// If the state is TopAbs_ON, it is necessary to chose
|
||||
// another line and to repeat the whole procedure.
|
||||
else if(aState==TopAbs_ON) {
|
||||
isFaultyLine = Standard_True;
|
||||
|
||||
break;
|
||||
}
|
||||
// Modified by skv - Thu Sep 4 12:48:50 2003 OCC578 End
|
||||
}
|
||||
else {
|
||||
//-- No point has been found by the Intersector3d.
|
||||
//-- Or a Point has been found with a greater parameter.
|
||||
}
|
||||
} //-- loop by intersection points
|
||||
} //-- Face has not been rejected
|
||||
else {
|
||||
myState = 1;
|
||||
}
|
||||
}
|
||||
} //-- Exploration of the faces
|
||||
} //-- Shell has not been rejected
|
||||
else {
|
||||
myState=1;
|
||||
}
|
||||
} //-- Exploration of the shells
|
||||
|
||||
// Modified by skv - Thu Sep 4 11:42:03 2003 OCC578 Begin
|
||||
// The end of main loop.
|
||||
if (aCurInd > anIndFace)
|
||||
anIndFace = aCurInd;
|
||||
else
|
||||
{
|
||||
myState = 1; // Faulty.
|
||||
return;
|
||||
}
|
||||
// Modified by skv - Thu Sep 4 11:42:03 2003 OCC578 End
|
||||
|
||||
if (iFlag==1)
|
||||
{
|
||||
// IsOnFace iFlag==1 i.e face is Infinite
|
||||
myState = 2; // ON.
|
||||
return;
|
||||
}
|
||||
if (iFlag == 2)
|
||||
{
|
||||
myState = 4; // OUT.
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if the point is ON surface but OUT of the face.
|
||||
// Just skip this face because it is bad for classification.
|
||||
if (iFlag == 3)
|
||||
continue;
|
||||
|
||||
isFaultyLine = Standard_False;
|
||||
parmin = RealLast();
|
||||
|
||||
Standard_Real NearFaultPar = RealLast(); // Parameter on line.
|
||||
aSelectorLine.ClearResults();
|
||||
aSelectorLine.SetCurrentLine(L, Par);
|
||||
Standard_Integer SelsEVL = 0;
|
||||
SelsEVL = aTree.Select(aSelectorLine); //SelsEE > 0 => Line/Edges & Line/Vertex intersection
|
||||
if (SelsEVL > 0 )
|
||||
{
|
||||
// Line and edges / vertices interference.
|
||||
Standard_Integer VLInterNb = aSelectorLine.GetNbVertParam();
|
||||
TopoDS_Vertex NearIntVert;
|
||||
TopTools_MapOfShape LVInts;
|
||||
for (Standard_Integer i = 1; i <= VLInterNb; i++)
|
||||
{
|
||||
// Line and vertex.
|
||||
Standard_Real LP = 0;
|
||||
TopoDS_Vertex V;
|
||||
aSelectorLine.GetVertParam(i, V, LP);
|
||||
|
||||
LVInts.Add(V);
|
||||
if (Abs(LP) < Abs(NearFaultPar))
|
||||
NearFaultPar = LP;
|
||||
}
|
||||
|
||||
Standard_Real param = 0.0;
|
||||
TopoDS_Edge EE;
|
||||
Standard_Real Lpar = RealLast();
|
||||
for (Standard_Integer i = 1; i <= aSelectorLine.GetNbEdgeParam(); i++)
|
||||
{
|
||||
// Line and edge.
|
||||
aSelectorLine.GetEdgeParam(i, EE, param, Lpar);
|
||||
const TopTools_ListOfShape& ffs = mapEF.FindFromKey(EE); //ffs size == 2
|
||||
if (ffs.Extent() != 2)
|
||||
continue;
|
||||
TopoDS_Face f1 = TopoDS::Face(ffs.First());
|
||||
TopoDS_Face f2 = TopoDS::Face(ffs.Last());
|
||||
IntCurveSurface_TransitionOnCurve tran;
|
||||
TopoDS_Vertex V1, V2;
|
||||
TopExp::Vertices(EE, V1, V2);
|
||||
if (LVInts.Contains(V1) || LVInts.Contains(V2))
|
||||
continue;
|
||||
Standard_Integer Tst = GetTransi(f1, f2, EE, param, L, tran);
|
||||
if (Tst == 1 && Abs(Lpar) < Abs(parmin))
|
||||
{
|
||||
parmin = Lpar;
|
||||
Trans(parmin, tran, myState);
|
||||
}
|
||||
else if (Abs(Lpar) < Abs(NearFaultPar))
|
||||
NearFaultPar = Lpar;
|
||||
}
|
||||
}
|
||||
|
||||
for(SolidExplorer.InitShell();
|
||||
SolidExplorer.MoreShell() && !isFaultyLine;
|
||||
SolidExplorer.NextShell())
|
||||
{
|
||||
if(SolidExplorer.RejectShell(L) == Standard_False)
|
||||
{
|
||||
for(SolidExplorer.InitFace();
|
||||
SolidExplorer.MoreFace() && !isFaultyLine;
|
||||
SolidExplorer.NextFace())
|
||||
{
|
||||
if(SolidExplorer.RejectFace(L) == Standard_False)
|
||||
{
|
||||
TopoDS_Shape aLocalShape = SolidExplorer.CurrentFace();
|
||||
TopoDS_Face f = TopoDS::Face(aLocalShape);
|
||||
IntCurvesFace_Intersector& Intersector3d = SolidExplorer.Intersector(f);
|
||||
|
||||
// Prolong segment, since there are cases when
|
||||
// the intersector does not find intersection points with the original
|
||||
// segment due to rough triangulation of a parameterized surface.
|
||||
Standard_Real addW = Max(10*Tol, 0.01*Par);
|
||||
Standard_Real AddW = addW;
|
||||
|
||||
Bnd_Box aBoxF = Intersector3d.Bounding();
|
||||
|
||||
// The box must be finite in order to correctly prolong the segment to its bounds.
|
||||
if (!aBoxF.IsVoid() && !aBoxF.IsWhole())
|
||||
{
|
||||
Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
|
||||
aBoxF.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
|
||||
|
||||
Standard_Real boxaddW = GetAddToParam(L,Par,aBoxF);
|
||||
addW = Max(addW,boxaddW);
|
||||
}
|
||||
|
||||
Standard_Real minW = -AddW;
|
||||
Standard_Real maxW = Min(Par*10,Par+addW);
|
||||
Intersector3d.Perform(L,minW,maxW);
|
||||
if(Intersector3d.IsDone())
|
||||
{
|
||||
for (Standard_Integer i = 1; i <= Intersector3d.NbPnt(); i++)
|
||||
{
|
||||
if(Abs(Intersector3d.WParameter(i)) < Abs(parmin) - Precision::PConfusion())
|
||||
{
|
||||
parmin = Intersector3d.WParameter(i);
|
||||
TopAbs_State aState = Intersector3d.State(i);
|
||||
if(Abs(parmin)<=Tol)
|
||||
{
|
||||
myState = 2;
|
||||
myFace = f;
|
||||
}
|
||||
// Treatment of case TopAbs_ON separately.
|
||||
else if(aState==TopAbs_IN)
|
||||
{
|
||||
//-- The intersection point between the line and a face F
|
||||
// -- of the solid is in the face F
|
||||
|
||||
IntCurveSurface_TransitionOnCurve tran = Intersector3d.Transition(i);
|
||||
if (tran == IntCurveSurface_Tangent)
|
||||
{
|
||||
#ifdef OCCT_DEBUG
|
||||
cout<<"*Problem ds BRepClass3d_SClassifier.cxx"<<endl;
|
||||
#endif
|
||||
continue; // ignore this point
|
||||
}
|
||||
|
||||
Trans(parmin, tran, myState);
|
||||
myFace = f;
|
||||
}
|
||||
// If the state is TopAbs_ON, it is necessary to chose
|
||||
// another line and to repeat the whole procedure.
|
||||
else if(aState==TopAbs_ON)
|
||||
{
|
||||
isFaultyLine = Standard_True;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//-- No point has been found by the Intersector3d.
|
||||
//-- Or a Point has been found with a greater parameter.
|
||||
}
|
||||
} //-- loop by intersection points
|
||||
} //-- Face has not been rejected
|
||||
else
|
||||
myState = 1;
|
||||
}
|
||||
} //-- Exploration of the faces
|
||||
} //-- Shell has not been rejected
|
||||
else
|
||||
myState = 1;
|
||||
} //-- Exploration of the shells
|
||||
|
||||
if (NearFaultPar != RealLast() &&
|
||||
Abs(parmin) >= Abs(NearFaultPar) - Precision::PConfusion())
|
||||
{
|
||||
isFaultyLine = Standard_True;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef OCCT_DEBUG
|
||||
//#################################################
|
||||
SolidExplorer.DumpSegment(P,L,parmin,State());
|
||||
//#################################################
|
||||
//#################################################
|
||||
SolidExplorer.DumpSegment(P,L,parmin,State());
|
||||
//#################################################
|
||||
#endif
|
||||
|
||||
} //-- Solid has not been rejected
|
||||
else {
|
||||
myState = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
TopAbs_State BRepClass3d_SClassifier::State() const {
|
||||
if(myState==2) return(TopAbs_ON);
|
||||
if(myState==4) return(TopAbs_OUT); //--
|
||||
else if(myState==3) return(TopAbs_IN); //--
|
||||
return(TopAbs_OUT);
|
||||
TopAbs_State BRepClass3d_SClassifier::State() const
|
||||
{
|
||||
if(myState == 2)
|
||||
return(TopAbs_ON);
|
||||
else if(myState == 3)
|
||||
return(TopAbs_IN);
|
||||
else if(myState == 4)
|
||||
return(TopAbs_OUT);
|
||||
|
||||
// return OUT state when there is an error during execution.
|
||||
return(TopAbs_OUT);
|
||||
}
|
||||
|
||||
TopoDS_Face BRepClass3d_SClassifier::Face() const {
|
||||
@ -484,3 +525,103 @@ Standard_Boolean FaceNormal (const TopoDS_Face& aF,
|
||||
}
|
||||
return Standard_True;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : GetNormalOnFaceBound
|
||||
//purpose :
|
||||
//=======================================================================
|
||||
static Standard_Boolean GetNormalOnFaceBound(const TopoDS_Edge& E,
|
||||
const TopoDS_Face& F,
|
||||
const Standard_Real param,
|
||||
gp_Dir& OutDir)
|
||||
{
|
||||
Standard_Real f = 0, l = 0;
|
||||
|
||||
gp_Pnt2d P2d;
|
||||
Handle(Geom2d_Curve) c2d = BRep_Tool::CurveOnSurface(E, F, f, l);
|
||||
if (c2d.IsNull())
|
||||
return Standard_False;
|
||||
if (param < f || param > l)
|
||||
return Standard_False;
|
||||
c2d->D0(param, P2d);
|
||||
if (!FaceNormal(F, P2d.X(), P2d.Y(), OutDir))
|
||||
return Standard_False;
|
||||
return Standard_True;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : GetTransi
|
||||
//purpose :
|
||||
//=======================================================================
|
||||
static Standard_Integer GetTransi(const TopoDS_Face& f1,
|
||||
const TopoDS_Face& f2,
|
||||
const TopoDS_Edge e,
|
||||
const Standard_Real param,
|
||||
const Geom_Line& L,
|
||||
IntCurveSurface_TransitionOnCurve& trans)
|
||||
{
|
||||
//return statuses:
|
||||
//1 => OK
|
||||
//0 => skip
|
||||
//-1 => probably a faulty line
|
||||
gp_Dir nf1, nf2;
|
||||
if (!GetNormalOnFaceBound(e, f1, param, nf1))
|
||||
return -1;
|
||||
if (!GetNormalOnFaceBound(e, f2, param, nf2))
|
||||
return -1;
|
||||
|
||||
const gp_Dir& LDir = L.Lin().Direction();
|
||||
|
||||
if(Abs(LDir.Dot(nf1)) < Precision::Angular() || Abs(LDir.Dot(nf2)) < Precision::Angular())
|
||||
{
|
||||
//line is orthogonal to normal(s)
|
||||
//trans = IntCurveSurface_Tangent;
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (nf1.IsEqual(nf2, Precision::Angular()))
|
||||
{
|
||||
Standard_Real angD = nf1.Dot(LDir);
|
||||
if (Abs(angD) < Precision::Angular())
|
||||
return -1;
|
||||
else if (angD > 0)
|
||||
trans = IntCurveSurface_Out;
|
||||
else //angD < -Precision::Angular())
|
||||
trans = IntCurveSurface_In;
|
||||
return 1;
|
||||
}
|
||||
|
||||
gp_Vec N = nf1^nf2;
|
||||
gp_Dir ProjL = N.XYZ() ^ LDir.XYZ() ^ N.XYZ(); //proj LDir on the plane defined by nf1/nf2 directions
|
||||
|
||||
Standard_Real fAD = nf1.Dot(ProjL);
|
||||
Standard_Real sAD = nf2.Dot(ProjL);
|
||||
|
||||
if (fAD < -Precision::Angular() && sAD < -Precision::Angular())
|
||||
trans = IntCurveSurface_In;
|
||||
else if (fAD > Precision::Angular() && sAD > Precision::Angular())
|
||||
trans = IntCurveSurface_Out;
|
||||
else
|
||||
return 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : Trans
|
||||
//purpose :
|
||||
//=======================================================================
|
||||
static void Trans(const Standard_Real parmin,
|
||||
IntCurveSurface_TransitionOnCurve& tran,
|
||||
int& state)
|
||||
{
|
||||
// if parmin is negative we should reverse transition
|
||||
if (parmin < 0)
|
||||
tran = (tran == IntCurveSurface_Out ? IntCurveSurface_In : IntCurveSurface_Out);
|
||||
|
||||
if(tran == IntCurveSurface_Out)
|
||||
//-- The line is going from inside the solid to outside
|
||||
//-- the solid.
|
||||
state = 3; // IN
|
||||
else
|
||||
state = 4; // OUT
|
||||
}
|
@ -91,6 +91,14 @@ private:
|
||||
|
||||
|
||||
TopoDS_Face myFace;
|
||||
|
||||
//! This variable stores information about algorithm internal state.
|
||||
//! Type of this variable differs from TopAbs_State since it contains
|
||||
//! additional information about error status.
|
||||
//! 1 - Error inside of the algorithm.
|
||||
//! 2 - ON.
|
||||
//! 3 - IN.
|
||||
//! 4 - OUT.
|
||||
Standard_Integer myState;
|
||||
|
||||
|
||||
|
@ -55,6 +55,7 @@
|
||||
#include <TopoDS_Face.hxx>
|
||||
#include <TopoDS_Shape.hxx>
|
||||
#include <TopoDS_Shell.hxx>
|
||||
#include <TopExp.hxx>
|
||||
|
||||
#include <stdio.h>
|
||||
//OCC454(apo)->
|
||||
@ -466,7 +467,7 @@ Standard_Integer BRepClass3d_SolidExplorer::OtherSegment(const gp_Pnt& P,
|
||||
{
|
||||
myMapOfInter.UnBind(face);
|
||||
void *ptr = (void *)(new IntCurvesFace_Intersector(face, Precision::Confusion(),
|
||||
aRestr));
|
||||
aRestr, Standard_False));
|
||||
myMapOfInter.Bind(face,ptr);
|
||||
}
|
||||
}
|
||||
@ -804,6 +805,9 @@ void BRepClass3d_SolidExplorer::Destroy() {
|
||||
|
||||
void BRepClass3d_SolidExplorer::InitShape(const TopoDS_Shape& S)
|
||||
{
|
||||
myMapEV.Clear();
|
||||
myTree.Clear();
|
||||
|
||||
myShape = S;
|
||||
myFirstFace = 0;
|
||||
myParamOnEdge = 0.512345;
|
||||
@ -828,7 +832,7 @@ void BRepClass3d_SolidExplorer::InitShape(const TopoDS_Shape& S)
|
||||
Expl.More();
|
||||
Expl.Next()) {
|
||||
const TopoDS_Face Face = TopoDS::Face(Expl.Current());
|
||||
void *ptr = (void *)(new IntCurvesFace_Intersector(Face,Precision::Confusion()));
|
||||
void *ptr = (void *)(new IntCurvesFace_Intersector(Face,Precision::Confusion(),Standard_True, Standard_False));
|
||||
myMapOfInter.Bind(Face,ptr);
|
||||
myReject=Standard_False; //-- at least one face in the solid
|
||||
}
|
||||
@ -837,11 +841,31 @@ void BRepClass3d_SolidExplorer::InitShape(const TopoDS_Shape& S)
|
||||
if(myReject) {
|
||||
cout<<"\nWARNING : BRepClass3d_SolidExplorer.cxx (Solid without face)"<<endl;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if REJECTION
|
||||
BRepBndLib::Add(myShape,myBox);
|
||||
#endif
|
||||
|
||||
// Fill mapEV with vertices and edges from shape.
|
||||
TopExp::MapShapes(myShape, TopAbs_EDGE, myMapEV);
|
||||
TopExp::MapShapes(myShape, TopAbs_VERTEX, myMapEV);
|
||||
|
||||
NCollection_UBTreeFiller <Standard_Integer, Bnd_Box> aTreeFiller (myTree);
|
||||
|
||||
for (Standard_Integer i = 1; i <= myMapEV.Extent(); i++)
|
||||
{
|
||||
Bnd_Box B;
|
||||
const TopoDS_Shape& Sh = myMapEV(i);
|
||||
TopAbs_Orientation ori = Sh.Orientation();
|
||||
if (ori == TopAbs_EXTERNAL || ori == TopAbs_INTERNAL)
|
||||
continue;
|
||||
if (Sh.ShapeType() == TopAbs_EDGE && BRep_Tool::Degenerated(TopoDS::Edge(Sh)))
|
||||
continue;
|
||||
BRepBndLib::Add(Sh,B);
|
||||
aTreeFiller.Add(i, B);
|
||||
}
|
||||
aTreeFiller.Fill();
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
@ -1009,3 +1033,8 @@ void BRepClass3d_SolidExplorer::DumpSegment(const gp_Pnt&,
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
const TopoDS_Shape& BRepClass3d_SolidExplorer::GetShape() const
|
||||
{
|
||||
return(myShape);
|
||||
}
|
||||
|
@ -29,6 +29,9 @@
|
||||
#include <TopExp_Explorer.hxx>
|
||||
#include <BRepClass3d_MapOfInter.hxx>
|
||||
#include <TopAbs_State.hxx>
|
||||
#include <BRepClass3d_BndBoxTree.hxx>
|
||||
#include <TopTools_IndexedMapOfShape.hxx>
|
||||
|
||||
class TopoDS_Shape;
|
||||
class gp_Pnt;
|
||||
class TopoDS_Face;
|
||||
@ -39,9 +42,8 @@ class gp_Lin;
|
||||
class Bnd_Box;
|
||||
class IntCurvesFace_Intersector;
|
||||
|
||||
|
||||
//! Provide an exploration of a BRep Shape for the
|
||||
//! classification.
|
||||
//! Provide an exploration of a BRep Shape for the classification.
|
||||
//! Provide access to the special UB tree to obtain fast search.
|
||||
class BRepClass3d_SolidExplorer
|
||||
{
|
||||
public:
|
||||
@ -138,8 +140,15 @@ public:
|
||||
Standard_EXPORT virtual void DumpSegment (const gp_Pnt& P, const gp_Lin& L, const Standard_Real Par, const TopAbs_State S) const;
|
||||
|
||||
Standard_EXPORT const Bnd_Box& Box() const;
|
||||
|
||||
Standard_EXPORT const TopoDS_Shape& GetShape() const;
|
||||
|
||||
Standard_EXPORT IntCurvesFace_Intersector& Intersector (const TopoDS_Face& F) const;
|
||||
|
||||
//! Return UB-tree instance which is used for edge / vertex checks.
|
||||
const BRepClass3d_BndBoxTree& GetTree () {return myTree;}
|
||||
//! Return edge/vertices map for current shape.
|
||||
const TopTools_IndexedMapOfShape& GetMapEV () {return myMapEV;}
|
||||
|
||||
Standard_EXPORT void Destroy();
|
||||
|
||||
@ -164,6 +173,8 @@ private:
|
||||
TopExp_Explorer myShellExplorer;
|
||||
TopExp_Explorer myFaceExplorer;
|
||||
BRepClass3d_MapOfInter myMapOfInter;
|
||||
BRepClass3d_BndBoxTree myTree;
|
||||
TopTools_IndexedMapOfShape myMapEV;
|
||||
|
||||
|
||||
};
|
||||
|
@ -1,5 +1,7 @@
|
||||
BRepClass3d.cxx
|
||||
BRepClass3d.hxx
|
||||
BRepClass3d_BndBoxTree.hxx
|
||||
BRepClass3d_BndBoxTree.cxx
|
||||
BRepClass3d_DataMapIteratorOfMapOfInter.hxx
|
||||
BRepClass3d_Intersector3d.cxx
|
||||
BRepClass3d_Intersector3d.hxx
|
||||
|
@ -57,14 +57,16 @@ GeomAbs_SurfaceType IntCurvesFace_Intersector::SurfaceType() const
|
||||
//=======================================================================
|
||||
IntCurvesFace_Intersector::IntCurvesFace_Intersector(const TopoDS_Face& Face,
|
||||
const Standard_Real aTol,
|
||||
const Standard_Boolean aRestr)
|
||||
const Standard_Boolean aRestr,
|
||||
const Standard_Boolean UseBToler)
|
||||
|
||||
:
|
||||
Tol(aTol),
|
||||
done(Standard_False),
|
||||
nbpnt(0),
|
||||
PtrOnPolyhedron(NULL),
|
||||
PtrOnBndBounding(NULL)
|
||||
PtrOnBndBounding(NULL),
|
||||
myUseBoundTol (UseBToler)
|
||||
{
|
||||
BRepAdaptor_Surface surface;
|
||||
face = Face;
|
||||
@ -146,8 +148,8 @@ void IntCurvesFace_Intersector::InternalCall(const IntCurveSurface_HInter &HICS,
|
||||
gp_Pnt2d Puv(HICSPointindex.U(),HICSPointindex.V());
|
||||
|
||||
//TopAbs_State currentstate = myTopolTool->Classify(Puv,Tol);
|
||||
TopAbs_State currentstate = myTopolTool->Classify(Puv, mintol2d);
|
||||
if(currentstate == TopAbs_OUT && maxtol2d > mintol2d) {
|
||||
TopAbs_State currentstate = myTopolTool->Classify(Puv, !myUseBoundTol ? 0 : mintol2d);
|
||||
if(myUseBoundTol && currentstate == TopAbs_OUT && maxtol2d > mintol2d) {
|
||||
if(anAdditionalTool.IsNull())
|
||||
{
|
||||
anAdditionalTool = new BRepTopAdaptor_TopolTool(Hsurface);
|
||||
@ -399,5 +401,13 @@ void IntCurvesFace_Intersector::Destroy() {
|
||||
}
|
||||
}
|
||||
|
||||
void IntCurvesFace_Intersector::SetUseBoundToler(Standard_Boolean UseBToler)
|
||||
{
|
||||
myUseBoundTol = UseBToler;
|
||||
}
|
||||
|
||||
Standard_Boolean IntCurvesFace_Intersector::GetUseBoundToler() const
|
||||
{
|
||||
return myUseBoundTol;
|
||||
}
|
||||
|
||||
|
@ -58,9 +58,13 @@ public:
|
||||
//! on the line can be a negative value (greater than -Tol).
|
||||
//! If aRestr = true UV bounding box of face is used to restrict
|
||||
//! it's underlined surface,
|
||||
//! otherwise surface is not restricted
|
||||
//! otherwise surface is not restricted.
|
||||
//! If UseBToler = false then the 2d-point of intersection is classified with null-tolerance
|
||||
//! (relative to face);
|
||||
//! otherwise it's using maximium between input tolerance(aTol) and tolerances of face bounds (edges).
|
||||
Standard_EXPORT IntCurvesFace_Intersector(const TopoDS_Face& F, const Standard_Real aTol,
|
||||
const Standard_Boolean aRestr = Standard_True);
|
||||
const Standard_Boolean aRestr = Standard_True,
|
||||
const Standard_Boolean UseBToler = Standard_True);
|
||||
|
||||
//! Perform the intersection between the
|
||||
//! segment L and the loaded face.
|
||||
@ -117,6 +121,12 @@ public:
|
||||
Standard_EXPORT TopAbs_State ClassifyUVPoint (const gp_Pnt2d& Puv) const;
|
||||
|
||||
Standard_EXPORT Bnd_Box Bounding() const;
|
||||
|
||||
//! Sets the boundary tolerance flag
|
||||
Standard_EXPORT void SetUseBoundToler(Standard_Boolean UseBToler );
|
||||
|
||||
//! Returns the boundary tolerance flag
|
||||
Standard_EXPORT Standard_Boolean GetUseBoundToler() const;
|
||||
|
||||
Standard_EXPORT void Destroy();
|
||||
~IntCurvesFace_Intersector()
|
||||
@ -149,6 +159,7 @@ private:
|
||||
TopoDS_Face face;
|
||||
Standard_Address PtrOnPolyhedron;
|
||||
Standard_Address PtrOnBndBounding;
|
||||
Standard_Boolean myUseBoundTol;
|
||||
|
||||
|
||||
};
|
||||
|
@ -1,2 +1,3 @@
|
||||
puts "TODO OCC26018 ALL: Faulty shapes in variables faulty_1 to faulty_"
|
||||
source [locate_data_file 51678_flame-sbr.prt.1.gdml.tcl]
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
puts "TODO ?OCC27052 ALL: Faulty shapes in variables faulty_1 to"
|
||||
puts "TODO OCC27052 Windows: Error : The command is not valid. The area is"
|
||||
puts "TODO OCC27052 Windows: Error : The area of result shape is"
|
||||
puts "TODO OCC27052 ALL: Error : The area of result shape is"
|
||||
puts "TODO OCC26018 Linux: bopcheck failed"
|
||||
source [locate_data_file mos2014-asm-scf-final.asm.1.gdml.tcl]
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
puts "TODO ?OCC27052 ALL: Faulty shapes in variables faulty_1 to"
|
||||
puts "TODO OCC27052 Windows: Error : The command is not valid. The area is"
|
||||
puts "TODO OCC27052 Windows: Error : The area of result shape is"
|
||||
puts "TODO OCC27052 ALL: Error : The area of result shape is"
|
||||
puts "TODO OCC26018 Linux: bopcheck failed"
|
||||
source [locate_data_file mos2014-scf-final.prt.1.gdml.tcl]
|
||||
|
||||
|
@ -1,6 +1,3 @@
|
||||
puts "TODO OCC26020 ALL: Error : The area of result shape is"
|
||||
puts "TODO OCC26020 ALL: Faulty shapes in variables faulty_1 to faulty_"
|
||||
|
||||
# test script on make volume operation
|
||||
# cylinder plane unstable
|
||||
|
||||
|
17
tests/bugs/modalg_6/bug27117
Normal file
17
tests/bugs/modalg_6/bug27117
Normal file
@ -0,0 +1,17 @@
|
||||
puts "============"
|
||||
puts "OCC27117"
|
||||
puts "============"
|
||||
puts ""
|
||||
############################################################################
|
||||
# BRepClass3d_SolidClassifier doesn't take into account vertex/edge/face tolerances
|
||||
############################################################################
|
||||
|
||||
restore [locate_data_file bug27117.brep] s
|
||||
point p 103.740000000001 1.85e-014 24.3498644581774
|
||||
|
||||
set cls [bclassify s p]
|
||||
if { [regexp {IN} $cls] } {
|
||||
puts "Error : Wrong result obtained by solid classifier algorithm"
|
||||
} else {
|
||||
puts "OK : Good result obtained by solid classifier algorithm"
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user