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0025398: Modeling Algorithms - Provide shape proximity detector
Correction of test case for issue CR25398
This commit is contained in:
645
src/BRepExtrema/BRepExtrema_ShapeProximity.cxx
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645
src/BRepExtrema/BRepExtrema_ShapeProximity.cxx
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// Created on: 2014-10-20
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// Created by: Denis BOGOLEPOV
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepExtrema_ShapeProximity.hxx>
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#include <Precision.hxx>
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#include <TopExp_Explorer.hxx>
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//=======================================================================
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//function : BRepExtrema_ShapeProximity
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//purpose : Creates empty proximity tool
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//=======================================================================
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BRepExtrema_ShapeProximity::BRepExtrema_ShapeProximity (const Standard_Real theTolerance)
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: myTolerance (theTolerance),
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myPrimitiveSet1 (new BRepExtrema_TriangleSet),
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myPrimitiveSet2 (new BRepExtrema_TriangleSet)
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{
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// Should be initialized later
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myIsDone = myIsInitS1 = myIsInitS2 = Standard_False;
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}
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//=======================================================================
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//function : BRepExtrema_ShapeProximity
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//purpose : Creates proximity tool for the given two shapes
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//=======================================================================
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BRepExtrema_ShapeProximity::BRepExtrema_ShapeProximity (const TopoDS_Shape& theShape1,
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const TopoDS_Shape& theShape2,
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const Standard_Real theTolerance)
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: myTolerance (theTolerance),
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myPrimitiveSet1 (new BRepExtrema_TriangleSet),
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myPrimitiveSet2 (new BRepExtrema_TriangleSet)
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{
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LoadShape1 (theShape1);
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LoadShape2 (theShape2);
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}
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//=======================================================================
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//function : LoadShape1
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//purpose : Loads 1st shape into proximity tool
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//=======================================================================
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Standard_Boolean BRepExtrema_ShapeProximity::LoadShape1 (const TopoDS_Shape& theShape1)
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{
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myFaceList1.Clear();
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for (TopExp_Explorer anIter (theShape1, TopAbs_FACE); anIter.More(); anIter.Next())
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{
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myFaceList1.Append (static_cast<const TopoDS_Face&> (anIter.Current()));
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}
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myIsDone = Standard_False;
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return myIsInitS1 = myPrimitiveSet1->Init (myFaceList1);
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}
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//=======================================================================
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//function : LoadShape2
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//purpose : Loads 2nd shape into proximity tool
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//=======================================================================
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Standard_Boolean BRepExtrema_ShapeProximity::LoadShape2 (const TopoDS_Shape& theShape2)
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{
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myFaceList2.Clear();
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for (TopExp_Explorer anIter (theShape2, TopAbs_FACE); anIter.More(); anIter.Next())
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{
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myFaceList2.Append (static_cast<const TopoDS_Face&> (anIter.Current()));
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}
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myIsDone = Standard_False;
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return myIsInitS2 = myPrimitiveSet2->Init (myFaceList2);
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}
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namespace
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{
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//! Tool class to describe stack item in traverse function.
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struct BRepExtrema_StackItem
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{
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Standard_Integer Node1;
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Standard_Integer Node2;
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BRepExtrema_StackItem (const Standard_Integer theNode1 = 0,
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const Standard_Integer theNode2 = 0)
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: Node1 (theNode1),
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Node2 (theNode2)
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{
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//
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}
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};
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//! Bounding triangular prism for specified triangle.
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class BRepExtrema_BoundingPrism
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{
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public:
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//! Vertices of the prism.
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BVH_Vec3d Vertices[6];
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//! Edges of the prism.
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BVH_Vec3d Edges[3];
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//! Normal to prism caps.
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BVH_Vec3d Normal;
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//! Normals to prism edges.
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BVH_Vec3d EdgeNormals[3];
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//! Is prism initialized?
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Standard_Boolean IsInited;
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public:
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//! Creates uninitialized bounding prism.
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BRepExtrema_BoundingPrism() : IsInited (Standard_False)
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{
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//
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}
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//! Creates new bounding prism for the given triangle.
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BRepExtrema_BoundingPrism (const BVH_Vec3d& theVertex0,
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const BVH_Vec3d& theVertex1,
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const BVH_Vec3d& theVertex2,
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const Standard_Real theDeflect)
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{
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Init (theVertex0,
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theVertex1,
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theVertex2,
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theDeflect);
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}
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//! Calculates bounding prism for the given triangle.
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void Init (const BVH_Vec3d& theVertex0,
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const BVH_Vec3d& theVertex1,
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const BVH_Vec3d& theVertex2,
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const Standard_Real theDeflect)
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{
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Edges[0] = theVertex1 - theVertex0;
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Edges[1] = theVertex2 - theVertex0;
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Edges[2] = theVertex2 - theVertex1;
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Normal = BVH_Vec3d::Cross (Edges[0], Edges[1]);
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EdgeNormals[0] = BVH_Vec3d::Cross (Edges[0], Normal);
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EdgeNormals[1] = BVH_Vec3d::Cross (Edges[1], Normal);
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EdgeNormals[2] = BVH_Vec3d::Cross (Edges[2], Normal);
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EdgeNormals[0] *= 1.0 / Max (EdgeNormals[0].Modulus(), Precision::Confusion());
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EdgeNormals[1] *= 1.0 / Max (EdgeNormals[1].Modulus(), Precision::Confusion());
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EdgeNormals[2] *= 1.0 / Max (EdgeNormals[2].Modulus(), Precision::Confusion());
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const BVH_Vec3d aDirect01 = EdgeNormals[0] - EdgeNormals[1];
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const BVH_Vec3d aDirect02 = EdgeNormals[0] + EdgeNormals[2];
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const BVH_Vec3d aDirect12 = EdgeNormals[2] - EdgeNormals[1];
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Vertices[0] = Vertices[3] = theVertex0 + aDirect01 * (theDeflect / aDirect01.Dot (EdgeNormals[0]));
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Vertices[1] = Vertices[4] = theVertex1 + aDirect02 * (theDeflect / aDirect02.Dot (EdgeNormals[2]));
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Vertices[2] = Vertices[5] = theVertex2 + aDirect12 * (theDeflect / aDirect12.Dot (EdgeNormals[2]));
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const BVH_Vec3d aNormOffset = Normal * (theDeflect / Max (Normal.Modulus(), Precision::Confusion()));
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for (Standard_Integer aVertIdx = 0; aVertIdx < 3; ++aVertIdx)
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{
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Vertices[aVertIdx + 0] += aNormOffset;
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Vertices[aVertIdx + 3] -= aNormOffset;
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}
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IsInited = Standard_True;
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}
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//! Checks if two prisms are separated along the given axis.
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Standard_Boolean Separated (const BRepExtrema_BoundingPrism& thePrism, const BVH_Vec3d& theAxis) const
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{
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Standard_Real aMin1 = DBL_MAX;
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Standard_Real aMax1 = -DBL_MAX;
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Standard_Real aMin2 = DBL_MAX;
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Standard_Real aMax2 = -DBL_MAX;
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for (Standard_Integer aVertIdx = 0; aVertIdx < 6; ++aVertIdx)
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{
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const Standard_Real aProj1 = Vertices[aVertIdx].Dot (theAxis);
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aMin1 = Min (aMin1, aProj1);
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aMax1 = Max (aMax1, aProj1);
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const Standard_Real aProj2 = thePrism.Vertices[aVertIdx].Dot (theAxis);
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aMin2 = Min (aMin2, aProj2);
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aMax2 = Max (aMax2, aProj2);
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if (aMin1 <= aMax2 && aMax1 >= aMin2)
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{
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return Standard_False;
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}
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}
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return aMin1 > aMax2 || aMax1 < aMin2;
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}
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};
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// =======================================================================
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// function : Separated
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// purpose : Checks if triangles can be separated along the given axis
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// (projects vertices on this axis and performs interval test)
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// =======================================================================
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inline Standard_Boolean SeparateTriangles (const BVH_Vec3d& theTrg1Vert0,
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const BVH_Vec3d& theTrg1Vert1,
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const BVH_Vec3d& theTrg1Vert2,
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const BVH_Vec3d& theTrg2Vert0,
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const BVH_Vec3d& theTrg2Vert1,
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const BVH_Vec3d& theTrg2Vert2,
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const BVH_Vec3d& theSplitAxis)
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{
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const Standard_Real aA1 = theTrg1Vert0.Dot (theSplitAxis);
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const Standard_Real aB1 = theTrg1Vert1.Dot (theSplitAxis);
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const Standard_Real aC1 = theTrg1Vert2.Dot (theSplitAxis);
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const Standard_Real aA2 = theTrg2Vert0.Dot (theSplitAxis);
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const Standard_Real aB2 = theTrg2Vert1.Dot (theSplitAxis);
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const Standard_Real aC2 = theTrg2Vert2.Dot (theSplitAxis);
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const Standard_Real aMin1 = Min (aA1, Min (aB1, aC1));
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const Standard_Real aMax1 = Max (aA1, Max (aB1, aC1));
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if (aMax1 < Min (aA2, Min (aB2, aC2)))
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{
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return Standard_True;
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}
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return aMin1 > Max (aA2, Max (aB2, aC2));
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}
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// =======================================================================
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// function : TrianglesIntersected
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// purpose : Checks if two triangles are intersected
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// (test uses SAT - Separating Axis Theorem)
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// =======================================================================
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Standard_Boolean TrianglesIntersected (const BVH_Vec3d& theTrg1Vert0,
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const BVH_Vec3d& theTrg1Vert1,
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const BVH_Vec3d& theTrg1Vert2,
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const BVH_Vec3d& theTrg2Vert0,
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const BVH_Vec3d& theTrg2Vert1,
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const BVH_Vec3d& theTrg2Vert2)
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{
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const BVH_Vec3d aEdges1[3] = { theTrg1Vert1 - theTrg1Vert0,
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theTrg1Vert2 - theTrg1Vert0,
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theTrg1Vert2 - theTrg1Vert1 };
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const BVH_Vec3d aTrg1Normal = BVH_Vec3d::Cross (aEdges1[0], aEdges1[1]);
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if (SeparateTriangles (theTrg1Vert0,
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theTrg1Vert1,
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theTrg1Vert2,
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theTrg2Vert0,
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theTrg2Vert1,
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theTrg2Vert2,
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aTrg1Normal))
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{
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return Standard_False;
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}
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const BVH_Vec3d aEdges2[3] = { theTrg2Vert1 - theTrg2Vert0,
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theTrg2Vert2 - theTrg2Vert0,
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theTrg2Vert2 - theTrg2Vert1 };
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const BVH_Vec3d aTrg2Normal = BVH_Vec3d::Cross (aEdges2[0], aEdges2[1]);
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if (SeparateTriangles (theTrg1Vert0,
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theTrg1Vert1,
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theTrg1Vert2,
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theTrg2Vert0,
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theTrg2Vert1,
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theTrg2Vert2,
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aTrg2Normal))
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{
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return Standard_False;
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}
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for (Standard_Integer anIdx1 = 0; anIdx1 < 3; ++anIdx1)
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{
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for (Standard_Integer anIdx2 = 0; anIdx2 < 3; ++anIdx2)
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{
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const BVH_Vec3d aSplitAxis = BVH_Vec3d::Cross (aEdges1[anIdx1], aEdges2[anIdx2]);
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if (SeparateTriangles (theTrg1Vert0,
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theTrg1Vert1,
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theTrg1Vert2,
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theTrg2Vert0,
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theTrg2Vert1,
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theTrg2Vert2,
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aSplitAxis))
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{
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return Standard_False;
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}
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}
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}
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return Standard_True;
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}
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// =======================================================================
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// function : PrismsIntersected
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// purpose : Checks if two triangular prisms are intersected
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// (test uses SAT - Separating Axis Theorem)
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// =======================================================================
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Standard_Boolean PrismsIntersected (const BRepExtrema_BoundingPrism& thePrism1,
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const BRepExtrema_BoundingPrism& thePrism2)
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{
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if (thePrism1.Separated (thePrism2, thePrism1.Normal))
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{
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return Standard_False;
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}
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if (thePrism1.Separated (thePrism2, thePrism2.Normal))
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{
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return Standard_False;
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}
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for (Standard_Integer anIdx = 0; anIdx < 3; ++anIdx)
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{
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if (thePrism1.Separated (thePrism2, thePrism1.EdgeNormals[anIdx]))
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{
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return Standard_False;
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}
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}
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for (Standard_Integer anIdx = 0; anIdx < 3; ++anIdx)
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{
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if (thePrism1.Separated (thePrism2, thePrism2.EdgeNormals[anIdx]))
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{
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return Standard_False;
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}
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}
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for (Standard_Integer anIdx1 = 0; anIdx1 < 4; ++anIdx1)
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{
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const BVH_Vec3d& aEdge1 = (anIdx1 == 3) ? thePrism1.Normal : thePrism1.Edges[anIdx1];
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for (Standard_Integer anIdx2 = 0; anIdx2 < 4; ++anIdx2)
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{
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const BVH_Vec3d& aEdge2 = (anIdx2 == 3) ? thePrism2.Normal : thePrism2.Edges[anIdx2];
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if (thePrism1.Separated (thePrism2, BVH_Vec3d::Cross (aEdge1, aEdge2)))
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{
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return Standard_False;
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}
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}
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}
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return Standard_True;
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}
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// =======================================================================
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// function : OverlapBoxes
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// purpose : Checks if two boxes (AABBs) are overlapped
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// =======================================================================
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inline Standard_Boolean OverlapBoxes (const BVH_Vec3d& theBoxMin1,
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const BVH_Vec3d& theBoxMax1,
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const BVH_Vec3d& theBoxMin2,
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const BVH_Vec3d& theBoxMax2,
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const Standard_Real theTolerance)
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{
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// Check for overlap
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return !(theBoxMin1.x() > theBoxMax2.x() + theTolerance ||
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theBoxMax1.x() < theBoxMin2.x() - theTolerance ||
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theBoxMin1.y() > theBoxMax2.y() + theTolerance ||
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theBoxMax1.y() < theBoxMin2.y() - theTolerance ||
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theBoxMin1.z() > theBoxMax2.z() + theTolerance ||
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theBoxMax1.z() < theBoxMin2.z() - theTolerance);
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}
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//=======================================================================
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//function : getSetOfFaces
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//purpose :
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//=======================================================================
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TColStd_PackedMapOfInteger& getSetOfFaces (BRepExtrema_OverlappedSubShapes& theShapes,
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const Standard_Integer theFaceIdx)
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{
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if (!theShapes.IsBound (theFaceIdx))
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{
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theShapes.Bind (theFaceIdx, TColStd_PackedMapOfInteger());
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}
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return theShapes.ChangeFind (theFaceIdx);
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}
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}
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//=======================================================================
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//function : IntersectLeavesExact
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//purpose : Narrow-phase of overlap test (exact intersection)
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//=======================================================================
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void BRepExtrema_ShapeProximity::IntersectLeavesExact (const BVH_Vec4i& theLeaf1,
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const BVH_Vec4i& theLeaf2)
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{
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for (Standard_Integer aTrgIdx1 = theLeaf1.y(); aTrgIdx1 <= theLeaf1.z(); ++aTrgIdx1)
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{
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const Standard_Integer aFaceIdx1 = myPrimitiveSet1->GetFaceID (aTrgIdx1);
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BVH_Vec3d aTrg1Vert1;
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BVH_Vec3d aTrg1Vert2;
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BVH_Vec3d aTrg1Vert3;
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myPrimitiveSet1->GetVertices (aTrgIdx1,
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aTrg1Vert1,
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aTrg1Vert2,
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aTrg1Vert3);
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const Standard_Boolean aIsInSet = myOverlapSubShapes1.IsBound (aFaceIdx1);
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for (Standard_Integer aTrgIdx2 = theLeaf2.y(); aTrgIdx2 <= theLeaf2.z(); ++aTrgIdx2)
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{
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const Standard_Integer aFaceIdx2 = myPrimitiveSet2->GetFaceID (aTrgIdx2);
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if (!aIsInSet || !myOverlapSubShapes1.Find (aFaceIdx1).Contains (aFaceIdx2))
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{
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BVH_Vec3d aTrg2Vert1;
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BVH_Vec3d aTrg2Vert2;
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BVH_Vec3d aTrg2Vert3;
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myPrimitiveSet2->GetVertices (aTrgIdx2, aTrg2Vert1, aTrg2Vert2, aTrg2Vert3);
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if (TrianglesIntersected (aTrg1Vert1,
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aTrg1Vert2,
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aTrg1Vert3,
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aTrg2Vert1,
|
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aTrg2Vert2,
|
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aTrg2Vert3))
|
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{
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getSetOfFaces (myOverlapSubShapes1, aFaceIdx1).Add (aFaceIdx2);
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getSetOfFaces (myOverlapSubShapes2, aFaceIdx2).Add (aFaceIdx1);
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}
|
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}
|
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}
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}
|
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}
|
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|
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//=======================================================================
|
||||
//function : IntersectLeavesToler
|
||||
//purpose : Narrow-phase of overlap test (with non-zero tolerance)
|
||||
//=======================================================================
|
||||
void BRepExtrema_ShapeProximity::IntersectLeavesToler (const BVH_Vec4i& theLeaf1,
|
||||
const BVH_Vec4i& theLeaf2)
|
||||
{
|
||||
for (Standard_Integer aTrgIdx1 = theLeaf1.y(); aTrgIdx1 <= theLeaf1.z(); ++aTrgIdx1)
|
||||
{
|
||||
const Standard_Integer aFaceIdx1 = myPrimitiveSet1->GetFaceID (aTrgIdx1);
|
||||
|
||||
BVH_Vec3d aTrg1Vert1;
|
||||
BVH_Vec3d aTrg1Vert2;
|
||||
BVH_Vec3d aTrg1Vert3;
|
||||
|
||||
myPrimitiveSet1->GetVertices (aTrgIdx1,
|
||||
aTrg1Vert1,
|
||||
aTrg1Vert2,
|
||||
aTrg1Vert3);
|
||||
|
||||
BRepExtrema_BoundingPrism aPrism1; // not initialized
|
||||
|
||||
const Standard_Boolean aIsInSet = myOverlapSubShapes1.IsBound (aFaceIdx1);
|
||||
|
||||
for (Standard_Integer aTrgIdx2 = theLeaf2.y(); aTrgIdx2 <= theLeaf2.z(); ++aTrgIdx2)
|
||||
{
|
||||
const Standard_Integer aFaceIdx2 = myPrimitiveSet2->GetFaceID (aTrgIdx2);
|
||||
|
||||
if (!aIsInSet || !myOverlapSubShapes1.Find (aFaceIdx1).Contains (aFaceIdx2))
|
||||
{
|
||||
if (!aPrism1.IsInited)
|
||||
{
|
||||
aPrism1.Init (aTrg1Vert1, aTrg1Vert2, aTrg1Vert3, myTolerance);
|
||||
}
|
||||
|
||||
BVH_Vec3d aTrg2Vert1;
|
||||
BVH_Vec3d aTrg2Vert2;
|
||||
BVH_Vec3d aTrg2Vert3;
|
||||
|
||||
myPrimitiveSet2->GetVertices (aTrgIdx2,
|
||||
aTrg2Vert1,
|
||||
aTrg2Vert2,
|
||||
aTrg2Vert3);
|
||||
|
||||
BRepExtrema_BoundingPrism aPrism2 (aTrg2Vert1,
|
||||
aTrg2Vert2,
|
||||
aTrg2Vert3,
|
||||
myTolerance);
|
||||
|
||||
if (PrismsIntersected (aPrism1, aPrism2))
|
||||
{
|
||||
getSetOfFaces (myOverlapSubShapes1, aFaceIdx1).Add (aFaceIdx2);
|
||||
getSetOfFaces (myOverlapSubShapes2, aFaceIdx2).Add (aFaceIdx1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : Perform
|
||||
//purpose : Performs search for overlapped faces
|
||||
//=======================================================================
|
||||
void BRepExtrema_ShapeProximity::Perform()
|
||||
{
|
||||
if (myIsDone || !myIsInitS1 || !myIsInitS2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BRepExtrema_StackItem aStack[96];
|
||||
|
||||
const NCollection_Handle<BVH_Tree<Standard_Real, 3> >& aBVH1 = myPrimitiveSet1->BVH();
|
||||
const NCollection_Handle<BVH_Tree<Standard_Real, 3> >& aBVH2 = myPrimitiveSet2->BVH();
|
||||
|
||||
if (aBVH1.IsNull() || aBVH2.IsNull())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BRepExtrema_StackItem aNodes; // current pair of nodes
|
||||
|
||||
Standard_Integer aHead = -1; // stack head position
|
||||
|
||||
for (;;)
|
||||
{
|
||||
BVH_Vec4i aNodeData1 = aBVH1->NodeInfoBuffer()[aNodes.Node1];
|
||||
BVH_Vec4i aNodeData2 = aBVH2->NodeInfoBuffer()[aNodes.Node2];
|
||||
|
||||
if (aNodeData1.x() != 0 && aNodeData2.x() != 0) // leaves
|
||||
{
|
||||
if (myTolerance == 0.0)
|
||||
{
|
||||
IntersectLeavesExact (aNodeData1, aNodeData2);
|
||||
}
|
||||
else
|
||||
{
|
||||
IntersectLeavesToler (aNodeData1, aNodeData2);
|
||||
}
|
||||
|
||||
if (aHead < 0)
|
||||
break;
|
||||
|
||||
aNodes = aStack[aHead--];
|
||||
}
|
||||
else
|
||||
{
|
||||
BRepExtrema_StackItem aPairsToProcess[4];
|
||||
|
||||
Standard_Integer aNbPairs = 0;
|
||||
|
||||
if (aNodeData1.x() == 0) // inner node
|
||||
{
|
||||
const BVH_Vec3d& aMinPntLft1 = aBVH1->MinPoint (aNodeData1.y());
|
||||
const BVH_Vec3d& aMaxPntLft1 = aBVH1->MaxPoint (aNodeData1.y());
|
||||
const BVH_Vec3d& aMinPntRgh1 = aBVH1->MinPoint (aNodeData1.z());
|
||||
const BVH_Vec3d& aMaxPntRgh1 = aBVH1->MaxPoint (aNodeData1.z());
|
||||
|
||||
if (aNodeData2.x() == 0) // inner node
|
||||
{
|
||||
const BVH_Vec3d& aMinPntLft2 = aBVH2->MinPoint (aNodeData2.y());
|
||||
const BVH_Vec3d& aMaxPntLft2 = aBVH2->MaxPoint (aNodeData2.y());
|
||||
const BVH_Vec3d& aMinPntRgh2 = aBVH2->MinPoint (aNodeData2.z());
|
||||
const BVH_Vec3d& aMaxPntRgh2 = aBVH2->MaxPoint (aNodeData2.z());
|
||||
|
||||
if (OverlapBoxes (aMinPntLft1, aMaxPntLft1, aMinPntLft2, aMaxPntLft2, myTolerance))
|
||||
{
|
||||
aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodeData1.y(), aNodeData2.y());
|
||||
}
|
||||
if (OverlapBoxes (aMinPntLft1, aMaxPntLft1, aMinPntRgh2, aMaxPntRgh2, myTolerance))
|
||||
{
|
||||
aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodeData1.y(), aNodeData2.z());
|
||||
}
|
||||
if (OverlapBoxes (aMinPntRgh1, aMaxPntRgh1, aMinPntLft2, aMaxPntLft2, myTolerance))
|
||||
{
|
||||
aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodeData1.z(), aNodeData2.y());
|
||||
}
|
||||
if (OverlapBoxes (aMinPntRgh1, aMaxPntRgh1, aMinPntRgh2, aMaxPntRgh2, myTolerance))
|
||||
{
|
||||
aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodeData1.z(), aNodeData2.z());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const BVH_Vec3d& aMinPntLeaf = aBVH2->MinPoint (aNodes.Node2);
|
||||
const BVH_Vec3d& aMaxPntLeaf = aBVH2->MaxPoint (aNodes.Node2);
|
||||
|
||||
if (OverlapBoxes (aMinPntLft1, aMaxPntLft1, aMinPntLeaf, aMaxPntLeaf, myTolerance))
|
||||
{
|
||||
aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodeData1.y(), aNodes.Node2);
|
||||
}
|
||||
if (OverlapBoxes (aMinPntRgh1, aMaxPntRgh1, aMinPntLeaf, aMaxPntLeaf, myTolerance))
|
||||
{
|
||||
aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodeData1.z(), aNodes.Node2);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const BVH_Vec3d& aMinPntLeaf = aBVH1->MinPoint (aNodes.Node1);
|
||||
const BVH_Vec3d& aMaxPntLeaf = aBVH1->MaxPoint (aNodes.Node1);
|
||||
|
||||
const BVH_Vec3d& aMinPntLft2 = aBVH2->MinPoint (aNodeData2.y());
|
||||
const BVH_Vec3d& aMaxPntLft2 = aBVH2->MaxPoint (aNodeData2.y());
|
||||
const BVH_Vec3d& aMinPntRgh2 = aBVH2->MinPoint (aNodeData2.z());
|
||||
const BVH_Vec3d& aMaxPntRgh2 = aBVH2->MaxPoint (aNodeData2.z());
|
||||
|
||||
if (OverlapBoxes (aMinPntLft2, aMaxPntLft2, aMinPntLeaf, aMaxPntLeaf, myTolerance))
|
||||
{
|
||||
aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodes.Node1, aNodeData2.y());
|
||||
}
|
||||
if (OverlapBoxes (aMinPntRgh2, aMaxPntRgh2, aMinPntLeaf, aMaxPntLeaf, myTolerance))
|
||||
{
|
||||
aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodes.Node1, aNodeData2.z());
|
||||
}
|
||||
}
|
||||
|
||||
if (aNbPairs > 0)
|
||||
{
|
||||
aNodes = aPairsToProcess[0];
|
||||
|
||||
for (Standard_Integer anIdx = 1; anIdx < aNbPairs; ++anIdx)
|
||||
{
|
||||
aStack[++aHead] = aPairsToProcess[anIdx];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (aHead < 0)
|
||||
break;
|
||||
|
||||
aNodes = aStack[aHead--];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
myIsDone = Standard_True;
|
||||
}
|
154
src/BRepExtrema/BRepExtrema_ShapeProximity.hxx
Normal file
154
src/BRepExtrema/BRepExtrema_ShapeProximity.hxx
Normal file
@@ -0,0 +1,154 @@
|
||||
// Created on: 2014-10-20
|
||||
// Created by: Denis BOGOLEPOV
|
||||
// Copyright (c) 2014 OPEN CASCADE SAS
|
||||
//
|
||||
// This file is part of Open CASCADE Technology software library.
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under
|
||||
// the terms of the GNU Lesser General Public License version 2.1 as published
|
||||
// by the Free Software Foundation, with special exception defined in the file
|
||||
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
||||
// distribution for complete text of the license and disclaimer of any warranty.
|
||||
//
|
||||
// Alternatively, this file may be used under the terms of Open CASCADE
|
||||
// commercial license or contractual agreement.
|
||||
|
||||
#ifndef _BRepExtrema_ShapeProximity_HeaderFile
|
||||
#define _BRepExtrema_ShapeProximity_HeaderFile
|
||||
|
||||
#include <BVH_Geometry.hxx>
|
||||
#include <BRepExtrema_TriangleSet.hxx>
|
||||
#include <TColStd_PackedMapOfInteger.hxx>
|
||||
#include <NCollection_DataMap.hxx>
|
||||
|
||||
//! Set of overlapped sub-shapes.
|
||||
typedef NCollection_DataMap<Standard_Integer, TColStd_PackedMapOfInteger > BRepExtrema_OverlappedSubShapes;
|
||||
|
||||
//! Tool class for shape proximity detection.
|
||||
//! For two given shapes and given tolerance (offset from the mesh) the algorithm allows
|
||||
//! to determine whether or not they are overlapped. The algorithm input consists of any
|
||||
//! shapes which can be decomposed into individual faces (used as basic shape elements).
|
||||
//! High performance is achieved through the use of existing triangulation of faces. So
|
||||
//! poly triangulation (with the desired deflection) should already be built. Note that
|
||||
//! solution is approximate (and corresponds to the deflection used for triangulation).
|
||||
//!
|
||||
//! The algorithm can be run in two modes. If tolerance is set to zero, the algorithm
|
||||
//! will detect only intersecting faces (containing triangles with common points). If
|
||||
//! tolerance is set to positive value, the algorithm will also detect faces located
|
||||
//! on distance less than the given tolerance from each other.
|
||||
class BRepExtrema_ShapeProximity
|
||||
{
|
||||
public:
|
||||
|
||||
//! Creates empty proximity tool.
|
||||
Standard_EXPORT BRepExtrema_ShapeProximity (const Standard_Real theTolerance = 0.0);
|
||||
|
||||
//! Creates proximity tool for the given two shapes.
|
||||
Standard_EXPORT BRepExtrema_ShapeProximity (const TopoDS_Shape& theShape1,
|
||||
const TopoDS_Shape& theShape2,
|
||||
const Standard_Real theTolerance = 0.0);
|
||||
|
||||
public:
|
||||
|
||||
//! Returns tolerance value for overlap test (distance between shapes).
|
||||
Standard_Real Tolerance() const
|
||||
{
|
||||
return myTolerance;
|
||||
}
|
||||
|
||||
//! Sets tolerance value for overlap test (distance between shapes).
|
||||
void SetTolerance (const Standard_Real theTolerance)
|
||||
{
|
||||
myTolerance = theTolerance;
|
||||
}
|
||||
|
||||
//! Loads 1st shape into proximity tool.
|
||||
Standard_EXPORT Standard_Boolean LoadShape1 (const TopoDS_Shape& theShape1);
|
||||
|
||||
//! Loads 2nd shape into proximity tool.
|
||||
Standard_EXPORT Standard_Boolean LoadShape2 (const TopoDS_Shape& theShape2);
|
||||
|
||||
//! Performs search for overlapped faces.
|
||||
Standard_EXPORT void Perform();
|
||||
|
||||
//! True if the search is completed.
|
||||
Standard_Boolean IsDone() const
|
||||
{
|
||||
return myIsDone;
|
||||
}
|
||||
|
||||
//! Returns set of all the face triangles of the 1st shape.
|
||||
const NCollection_Handle<BRepExtrema_TriangleSet>& PrimitiveSet1() const
|
||||
{
|
||||
return myPrimitiveSet1;
|
||||
}
|
||||
|
||||
//! Returns set of all the face triangles of the 2nd shape.
|
||||
const NCollection_Handle<BRepExtrema_TriangleSet>& PrimitiveSet2() const
|
||||
{
|
||||
return myPrimitiveSet2;
|
||||
}
|
||||
|
||||
//! Returns set of IDs of overlapped faces of 1st shape.
|
||||
const BRepExtrema_OverlappedSubShapes& OverlapSubShapes1() const
|
||||
{
|
||||
return myOverlapSubShapes1;
|
||||
}
|
||||
|
||||
//! Returns set of IDs of overlapped faces of 2nd shape.
|
||||
const BRepExtrema_OverlappedSubShapes& OverlapSubShapes2() const
|
||||
{
|
||||
return myOverlapSubShapes2;
|
||||
}
|
||||
|
||||
//! Returns sub-shape from 1st shape with the given index.
|
||||
const TopoDS_Face& GetSubShape1 (const Standard_Integer theID) const
|
||||
{
|
||||
return myFaceList1.Value (theID);
|
||||
}
|
||||
|
||||
//! Returns sub-shape from 1st shape with the given index.
|
||||
const TopoDS_Face& GetSubShape2 (const Standard_Integer theID) const
|
||||
{
|
||||
return myFaceList2.Value (theID);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
//! Performs narrow-phase of overlap test (exact intersection).
|
||||
void IntersectLeavesExact (const BVH_Vec4i& theLeaf1, const BVH_Vec4i& theLeaf2);
|
||||
|
||||
//! Performs narrow-phase of overlap test (intersection with non-zero tolerance).
|
||||
void IntersectLeavesToler (const BVH_Vec4i& theLeaf1, const BVH_Vec4i& theLeaf2);
|
||||
|
||||
private:
|
||||
|
||||
//! Maximum overlapping distance.
|
||||
Standard_Real myTolerance;
|
||||
|
||||
//! Is the 1st shape initialized?
|
||||
Standard_Boolean myIsInitS1;
|
||||
//! Is the 2nd shape initialized?
|
||||
Standard_Boolean myIsInitS2;
|
||||
|
||||
//! List of faces of the 1st shape.
|
||||
BRepExtrema_ShapeList myFaceList1;
|
||||
//! List of faces of the 2nd shape.
|
||||
BRepExtrema_ShapeList myFaceList2;
|
||||
|
||||
//! Set of all the face triangles of the 1st shape.
|
||||
NCollection_Handle<BRepExtrema_TriangleSet> myPrimitiveSet1;
|
||||
//! Set of all the face triangles of the 2nd shape.
|
||||
NCollection_Handle<BRepExtrema_TriangleSet> myPrimitiveSet2;
|
||||
|
||||
//! Set of overlapped faces of 1st shape.
|
||||
BRepExtrema_OverlappedSubShapes myOverlapSubShapes1;
|
||||
//! Set of overlapped faces of 2nd shape.
|
||||
BRepExtrema_OverlappedSubShapes myOverlapSubShapes2;
|
||||
|
||||
//! Is overlap test completed?
|
||||
Standard_Boolean myIsDone;
|
||||
|
||||
};
|
||||
|
||||
#endif // _BRepExtrema_ShapeProximity_HeaderFile
|
226
src/BRepExtrema/BRepExtrema_TriangleSet.cxx
Normal file
226
src/BRepExtrema/BRepExtrema_TriangleSet.cxx
Normal file
@@ -0,0 +1,226 @@
|
||||
// Created on: 2014-10-20
|
||||
// Created by: Denis BOGOLEPOV
|
||||
// Copyright (c) 2014 OPEN CASCADE SAS
|
||||
//
|
||||
// This file is part of Open CASCADE Technology software library.
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under
|
||||
// the terms of the GNU Lesser General Public License version 2.1 as published
|
||||
// by the Free Software Foundation, with special exception defined in the file
|
||||
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
||||
// distribution for complete text of the license and disclaimer of any warranty.
|
||||
//
|
||||
// Alternatively, this file may be used under the terms of Open CASCADE
|
||||
// commercial license or contractual agreement.
|
||||
|
||||
#include <BRepExtrema_TriangleSet.hxx>
|
||||
|
||||
#include <BRep_Tool.hxx>
|
||||
#include <BRepAdaptor_Surface.hxx>
|
||||
#include <BVH_LinearBuilder.hxx>
|
||||
#include <Poly_Triangulation.hxx>
|
||||
#include <TColgp_Array1OfPnt2d.hxx>
|
||||
|
||||
//=======================================================================
|
||||
//function : BRepExtrema_TriangleSet
|
||||
//purpose : Creates empty triangle set
|
||||
//=======================================================================
|
||||
BRepExtrema_TriangleSet::BRepExtrema_TriangleSet()
|
||||
: BVH_PrimitiveSet<Standard_Real, 3>()
|
||||
{
|
||||
// Set default builder - linear BVH (LBVH)
|
||||
myBuilder = new BVH_LinearBuilder<Standard_Real, 3> (5, 32);
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : BRepExtrema_TriangleSet
|
||||
//purpose : Creates triangle set from the given face
|
||||
//=======================================================================
|
||||
BRepExtrema_TriangleSet::BRepExtrema_TriangleSet (const BRepExtrema_ShapeList& theFaces)
|
||||
: BVH_PrimitiveSet<Standard_Real, 3>()
|
||||
{
|
||||
// Set default builder - linear BVH (LBVH)
|
||||
myBuilder = new BVH_LinearBuilder<Standard_Real, 3> (5, 32);
|
||||
|
||||
Init (theFaces);
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : ~BRepExtrema_TriangleSet
|
||||
//purpose : Releases resources of triangle set
|
||||
//=======================================================================
|
||||
BRepExtrema_TriangleSet::~BRepExtrema_TriangleSet()
|
||||
{
|
||||
//
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : Size
|
||||
//purpose : Returns total number of triangles
|
||||
//=======================================================================
|
||||
Standard_Integer BRepExtrema_TriangleSet::Size() const
|
||||
{
|
||||
return static_cast<Standard_Integer> (myTriangles.size());
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : Box
|
||||
//purpose : Returns AABB of the given triangle
|
||||
//=======================================================================
|
||||
BVH_Box<Standard_Real, 3> BRepExtrema_TriangleSet::Box (const Standard_Integer theIndex) const
|
||||
{
|
||||
const BVH_Vec4i& aTriangle = myTriangles[theIndex];
|
||||
|
||||
BVH_Vec3d aMinPnt = myVertexArray[aTriangle.x()].cwiseMin (
|
||||
myVertexArray[aTriangle.y()].cwiseMin (myVertexArray[aTriangle.z()]));
|
||||
|
||||
BVH_Vec3d aMaxPnt = myVertexArray[aTriangle.x()].cwiseMax (
|
||||
myVertexArray[aTriangle.y()].cwiseMax (myVertexArray[aTriangle.z()]));
|
||||
|
||||
return BVH_Box<Standard_Real, 3> (aMinPnt, aMaxPnt);
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : Center
|
||||
//purpose : Returns centroid position along specified axis
|
||||
//=======================================================================
|
||||
Standard_Real BRepExtrema_TriangleSet::Center (const Standard_Integer theIndex, const Standard_Integer theAxis) const
|
||||
{
|
||||
const BVH_Vec4i& aTriangle = myTriangles[theIndex];
|
||||
|
||||
if (theAxis == 0)
|
||||
{
|
||||
return (1.0 / 3.0) * (myVertexArray[aTriangle.x()].x() +
|
||||
myVertexArray[aTriangle.y()].x() +
|
||||
myVertexArray[aTriangle.z()].x());
|
||||
}
|
||||
else if (theAxis == 1)
|
||||
{
|
||||
return (1.0 / 3.0) * (myVertexArray[aTriangle.x()].y() +
|
||||
myVertexArray[aTriangle.y()].y() +
|
||||
myVertexArray[aTriangle.z()].y());
|
||||
}
|
||||
else
|
||||
{
|
||||
return (1.0 / 3.0) * (myVertexArray[aTriangle.x()].z() +
|
||||
myVertexArray[aTriangle.y()].z() +
|
||||
myVertexArray[aTriangle.z()].z());
|
||||
}
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : Swap
|
||||
//purpose : Swaps indices of two specified triangles
|
||||
//=======================================================================
|
||||
void BRepExtrema_TriangleSet::Swap (const Standard_Integer theIndex1, const Standard_Integer theIndex2)
|
||||
{
|
||||
std::swap (myTriangles[theIndex1],
|
||||
myTriangles[theIndex2]);
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : GetFaceID
|
||||
//purpose : Returns face ID of the given triangle
|
||||
//=======================================================================
|
||||
Standard_Integer BRepExtrema_TriangleSet::GetFaceID (const Standard_Integer theIndex) const
|
||||
{
|
||||
return myTriangles[theIndex].w();
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : GetVertices
|
||||
//purpose : Returns vertices of the given triangle
|
||||
//=======================================================================
|
||||
void BRepExtrema_TriangleSet::GetVertices (const Standard_Integer theIndex,
|
||||
BVH_Vec3d& theVertex1,
|
||||
BVH_Vec3d& theVertex2,
|
||||
BVH_Vec3d& theVertex3) const
|
||||
{
|
||||
BVH_Vec4i aTriangle = myTriangles[theIndex];
|
||||
|
||||
theVertex1 = myVertexArray[aTriangle.x()];
|
||||
theVertex2 = myVertexArray[aTriangle.y()];
|
||||
theVertex3 = myVertexArray[aTriangle.z()];
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : Clear
|
||||
//purpose : Clears triangle set data
|
||||
//=======================================================================
|
||||
void BRepExtrema_TriangleSet::Clear()
|
||||
{
|
||||
BVH_Array4i anEmptyTriangles;
|
||||
myTriangles.swap (anEmptyTriangles);
|
||||
|
||||
BVH_Array2d anEmptyVertUVArray;
|
||||
myVertUVArray.swap (anEmptyVertUVArray);
|
||||
|
||||
BVH_Array3d anEmptyVertexArray;
|
||||
myVertexArray.swap (anEmptyVertexArray);
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : Init
|
||||
//purpose : Initializes triangle set
|
||||
//=======================================================================
|
||||
Standard_Boolean BRepExtrema_TriangleSet::Init (const BRepExtrema_ShapeList& theFaces)
|
||||
{
|
||||
Clear();
|
||||
|
||||
for (Standard_Integer aFaceIdx = 0; aFaceIdx < theFaces.Size(); ++aFaceIdx)
|
||||
{
|
||||
TopLoc_Location aLocation;
|
||||
|
||||
Handle(Poly_Triangulation) aTriangulation =
|
||||
BRep_Tool::Triangulation (theFaces (aFaceIdx), aLocation);
|
||||
|
||||
if (aTriangulation.IsNull())
|
||||
{
|
||||
return Standard_False;
|
||||
}
|
||||
|
||||
BRepAdaptor_Surface aFaceAdaptor (theFaces (aFaceIdx), Standard_False);
|
||||
|
||||
const Standard_Integer aVertOffset =
|
||||
static_cast<Standard_Integer> (myVertexArray.size()) - 1;
|
||||
|
||||
for (Standard_Integer aVertIdx = 1; aVertIdx <= aTriangulation->NbNodes(); ++aVertIdx)
|
||||
{
|
||||
gp_Pnt aVertex = aTriangulation->Nodes().Value (aVertIdx);
|
||||
|
||||
aVertex.Transform (aLocation.Transformation());
|
||||
|
||||
myVertexArray.push_back (BVH_Vec3d (aVertex.X(),
|
||||
aVertex.Y(),
|
||||
aVertex.Z()));
|
||||
|
||||
const Standard_Real aU = aTriangulation->UVNodes().Value (aVertIdx).X();
|
||||
const Standard_Real aV = aTriangulation->UVNodes().Value (aVertIdx).Y();
|
||||
|
||||
myVertUVArray.push_back (BVH_Vec2d (aU, aV));
|
||||
}
|
||||
|
||||
for (Standard_Integer aTriIdx = 1; aTriIdx <= aTriangulation->NbTriangles(); ++aTriIdx)
|
||||
{
|
||||
Standard_Integer aVertex1;
|
||||
Standard_Integer aVertex2;
|
||||
Standard_Integer aVertex3;
|
||||
|
||||
aTriangulation->Triangles().Value (aTriIdx).Get (aVertex1,
|
||||
aVertex2,
|
||||
aVertex3);
|
||||
|
||||
myTriangles.push_back (BVH_Vec4i (aVertex1 + aVertOffset,
|
||||
aVertex2 + aVertOffset,
|
||||
aVertex3 + aVertOffset,
|
||||
aFaceIdx));
|
||||
}
|
||||
}
|
||||
|
||||
MarkDirty(); // needs BVH rebuilding
|
||||
|
||||
Standard_ASSERT_RETURN (!BVH().IsNull(),
|
||||
"Error: Failed to build BVH for primitive set", Standard_False);
|
||||
|
||||
return Standard_True;
|
||||
}
|
84
src/BRepExtrema/BRepExtrema_TriangleSet.hxx
Normal file
84
src/BRepExtrema/BRepExtrema_TriangleSet.hxx
Normal file
@@ -0,0 +1,84 @@
|
||||
// Created on: 2014-10-20
|
||||
// Created by: Denis BOGOLEPOV
|
||||
// Copyright (c) 2014 OPEN CASCADE SAS
|
||||
//
|
||||
// This file is part of Open CASCADE Technology software library.
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under
|
||||
// the terms of the GNU Lesser General Public License version 2.1 as published
|
||||
// by the Free Software Foundation, with special exception defined in the file
|
||||
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
||||
// distribution for complete text of the license and disclaimer of any warranty.
|
||||
//
|
||||
// Alternatively, this file may be used under the terms of Open CASCADE
|
||||
// commercial license or contractual agreement.
|
||||
|
||||
#ifndef _BRepExtrema_TriangleSet_HeaderFile
|
||||
#define _BRepExtrema_TriangleSet_HeaderFile
|
||||
|
||||
#include <TopoDS_Face.hxx>
|
||||
|
||||
#include <BVH_PrimitiveSet.hxx>
|
||||
|
||||
//! List of shapes and their IDs for collision detection.
|
||||
typedef NCollection_Vector<TopoDS_Face> BRepExtrema_ShapeList;
|
||||
|
||||
//! Triangle set corresponding to specific face.
|
||||
class BRepExtrema_TriangleSet : public BVH_PrimitiveSet<Standard_Real, 3>
|
||||
{
|
||||
public:
|
||||
|
||||
//! Creates empty triangle set.
|
||||
Standard_EXPORT BRepExtrema_TriangleSet();
|
||||
|
||||
//! Creates triangle set from the given face.
|
||||
Standard_EXPORT BRepExtrema_TriangleSet (const BRepExtrema_ShapeList& theFaces);
|
||||
|
||||
//! Releases resources of triangle set.
|
||||
Standard_EXPORT ~BRepExtrema_TriangleSet();
|
||||
|
||||
public: //! @name methods implementing BVH set interface
|
||||
|
||||
//! Returns total number of triangles.
|
||||
Standard_Integer Size() const;
|
||||
|
||||
//! Returns AABB of the given triangle.
|
||||
BVH_Box<Standard_Real, 3> Box (const Standard_Integer theIndex) const;
|
||||
|
||||
//! Returns centroid position along specified axis.
|
||||
Standard_Real Center (const Standard_Integer theIndex, const Standard_Integer theAxis) const;
|
||||
|
||||
//! Swaps indices of two specified triangles.
|
||||
void Swap (const Standard_Integer theIndex1, const Standard_Integer theIndex2);
|
||||
|
||||
public:
|
||||
|
||||
//! Clears triangle set data.
|
||||
Standard_EXPORT void Clear();
|
||||
|
||||
//! Initializes triangle set.
|
||||
Standard_EXPORT Standard_Boolean Init (const BRepExtrema_ShapeList& theFaces);
|
||||
|
||||
//! Returns vertices of the given triangle.
|
||||
Standard_EXPORT void GetVertices (const Standard_Integer theIndex,
|
||||
BVH_Vec3d& theVertex1,
|
||||
BVH_Vec3d& theVertex2,
|
||||
BVH_Vec3d& theVertex3) const;
|
||||
|
||||
//! Returns face ID of the given triangle.
|
||||
Standard_EXPORT Standard_Integer GetFaceID (const Standard_Integer theIndex) const;
|
||||
|
||||
protected:
|
||||
|
||||
//! Array of vertex indices.
|
||||
BVH_Array4i myTriangles;
|
||||
|
||||
//! Array of vertex UV params.
|
||||
BVH_Array2d myVertUVArray;
|
||||
|
||||
//! Array of vertex coordinates.
|
||||
BVH_Array3d myVertexArray;
|
||||
|
||||
};
|
||||
|
||||
#endif // _BRepExtrema_TriangleSet_HeaderFile
|
@@ -17,3 +17,7 @@ BRepExtrema_Poly.cxx
|
||||
BRepExtrema_SeqOfSolution.hxx
|
||||
BRepExtrema_SolutionElem.hxx
|
||||
BRepExtrema_SupportType.hxx
|
||||
BRepExtrema_TriangleSet.hxx
|
||||
BRepExtrema_TriangleSet.cxx
|
||||
BRepExtrema_ShapeProximity.hxx
|
||||
BRepExtrema_ShapeProximity.cxx
|
||||
|
Reference in New Issue
Block a user