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https://git.dev.opencascade.org/repos/occt.git
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0031798: Visualization, SelectMgr_ViewerSelector - fix comparing depth of direct and indirect triangle hits
Replaced bias approach to depth test criterion to instead use bool that marks if a hit was direct or not. The bool is used in processing elements and in matching methods.
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@@ -931,7 +931,7 @@ Standard_Boolean Select3D_SensitivePrimitiveArray::Matches (SelectBasics_Selecti
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{
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myDetectedNodeMap->ChangeMap().Unite (aChild->myDetectedNodeMap->Map());
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}
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if (thePickResult.Depth() > aPickResult.Depth())
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if (thePickResult.Depth() > aPickResult.Depth() && thePickResult.IsDirectHit())
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{
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myDetectedIdx = aGroupIter;
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thePickResult = aPickResult;
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@@ -111,7 +111,7 @@ Standard_Boolean Select3D_SensitiveSet::processElements (SelectBasics_SelectingV
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continue;
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}
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if (thePickResult.Depth() > aPickResult.Depth())
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if ((thePickResult.Depth() > aPickResult.Depth()) && (aPickResult.IsDirectHit()))
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{
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thePickResult = aPickResult;
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myDetectedIdx = anIdx;
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@@ -35,7 +35,8 @@ public:
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SelectBasics_PickResult()
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: myObjPickedPnt (RealLast(), 0.0, 0.0),
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myDepth (RealLast()),
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myDistToCenter (RealLast()) {}
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myDistToCenter (RealLast()),
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myIsDirectHit(Standard_False) {}
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//! Constructor with initialization.
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SelectBasics_PickResult (Standard_Real theDepth,
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@@ -43,7 +44,8 @@ public:
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const gp_Pnt& theObjPickedPnt)
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: myObjPickedPnt (theObjPickedPnt),
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myDepth (theDepth),
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myDistToCenter (theDistToCenter) {}
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myDistToCenter (theDistToCenter),
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myIsDirectHit(Standard_False) {}
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public:
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@@ -56,6 +58,7 @@ public:
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myDepth = RealLast();
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myObjPickedPnt = gp_Pnt (RealLast(), 0.0, 0.0);
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myNormal.SetValues (0.0f, 0.0f, 0.0f);
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myIsDirectHit = Standard_False;
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}
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//! Return depth along picking ray.
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@@ -93,11 +96,18 @@ public:
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myNormal.SetValues ((float )theNormal.X(), (float )theNormal.Y(), (float )theNormal.Z());
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}
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//! Set boolean value for pick result direct hit (true) or indirect hit (false)
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void SetDirectHit(Standard_Boolean theIsDirectHit) { myIsDirectHit = theIsDirectHit; }
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//! Return value for direct hit test
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Standard_Boolean IsDirectHit() const { return myIsDirectHit; }
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private:
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gp_Pnt myObjPickedPnt; //!< User-picked selection point onto object
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NCollection_Vec3<float> myNormal; //!< surface normal
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Standard_Real myDepth; //!< Depth to detected point
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Standard_Real myDistToCenter; //!< Distance from 3d projection user-picked selection point to entity's geometry center
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Standard_Boolean myIsDirectHit; //!< Checks if the detected point was obtained from a direct hit
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};
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#endif // _SelectBasics_PickResult_HeaderFile
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@@ -84,8 +84,7 @@ void SelectMgr_RectangularFrustum::segmentSegmentDistance (const gp_Pnt& theSegP
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aTc = (Abs (aTd) < gp::Resolution() ? 0.0 : aTn / aTd);
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const gp_Pnt aClosestPnt = myNearPickedPnt.XYZ() + aV * aTc;
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Standard_Real aPenalty = Max(aC/anA, anA/aC);
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thePickResult.SetDepth (myNearPickedPnt.Distance (aClosestPnt) * myScale * aPenalty);
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thePickResult.SetDepth (myNearPickedPnt.Distance (aClosestPnt) * myScale);
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const gp_Vec aPickedVec = aClosestPnt.XYZ() - theSegPnt1.XYZ();
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const gp_Vec aFigureVec = theSegPnt2.XYZ() - theSegPnt1.XYZ();
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@@ -504,6 +503,7 @@ Standard_Boolean SelectMgr_RectangularFrustum::OverlapsBox (const SelectMgr_Vec3
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aDepth = aNearestPnt.Distance (myNearPickedPnt);
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thePickResult.SetDepth (aDepth);
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thePickResult.SetDirectHit(Standard_False);
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return !theClipRange.IsClipped (thePickResult.Depth());
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}
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@@ -516,6 +516,7 @@ Standard_Boolean SelectMgr_RectangularFrustum::OverlapsBox (const SelectMgr_Vec3
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}
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thePickResult.SetDepth (aDepth);
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thePickResult.SetDirectHit(Standard_True);
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return Standard_True;
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}
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@@ -539,6 +540,7 @@ Standard_Boolean SelectMgr_RectangularFrustum::OverlapsPoint (const gp_Pnt& theP
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thePickResult.SetDepth (Abs (aDepth) * myScale);
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thePickResult.SetPickedPoint (thePnt);
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thePickResult.SetDirectHit(Standard_True);
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return !theClipRange.IsClipped (thePickResult.Depth());
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}
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@@ -571,6 +573,7 @@ Standard_Boolean SelectMgr_RectangularFrustum::OverlapsSegment (const gp_Pnt& th
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return Standard_False;
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segmentSegmentDistance (thePnt1, thePnt2, thePickResult);
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thePickResult.SetDirectHit(Standard_True);
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return !theClipRange.IsClipped (thePickResult.Depth());
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}
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@@ -606,6 +609,7 @@ Standard_Boolean SelectMgr_RectangularFrustum::OverlapsPolygon (const TColgp_Arr
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aMatchingSegmentsNb++;
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segmentSegmentDistance (aStartPnt, aEndPnt, aPickResult);
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thePickResult = SelectBasics_PickResult::Min (thePickResult, aPickResult);
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thePickResult.SetDirectHit(Standard_True);
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}
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}
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@@ -711,9 +715,10 @@ Standard_Boolean SelectMgr_RectangularFrustum::OverlapsTriangle (const gp_Pnt& t
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thePickResult.SetDepth (myNearPickedPnt.Distance (aPtOnPlane) * myScale);
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thePickResult.SetPickedPoint (aPtOnPlane);
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thePickResult.SetSurfaceNormal (aTriangleNormal);
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thePickResult.SetDirectHit(Standard_True);
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return !theClipRange.IsClipped (thePickResult.Depth());
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}
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Standard_Real aMinDist = RealLast();
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Standard_Integer aNearestEdgeIdx1 = -1;
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for (Standard_Integer anEdgeIdx = 0; anEdgeIdx < 3; ++anEdgeIdx)
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@@ -736,6 +741,7 @@ Standard_Boolean SelectMgr_RectangularFrustum::OverlapsTriangle (const gp_Pnt& t
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}
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thePickResult.SetSurfaceNormal (aTriangleNormal);
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segmentSegmentDistance (aPnts[aNearestEdgeIdx1], aPnts[aNearestEdgeIdx2], thePickResult);
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thePickResult.SetDirectHit(Standard_False);
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}
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return !theClipRange.IsClipped (thePickResult.Depth());
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@@ -786,6 +792,7 @@ Standard_Boolean SelectMgr_RectangularFrustum::OverlapsCylinder (const Standard_
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thePickResult.SetSurfaceNormal (gp_Vec (aPntOnCylinder.X(), aPntOnCylinder.Y(), 0.0).Transformed (theTrsf));
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}
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thePickResult.SetPickedPoint (aPntOnCylinder.Transformed (theTrsf));
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thePickResult.SetDirectHit(Standard_True);
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return !theClipRange.IsClipped (thePickResult.Depth());
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}
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@@ -822,6 +829,7 @@ Standard_Boolean SelectMgr_RectangularFrustum::OverlapsCircle (const Standard_Re
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}
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thePickResult.SetDepth (aTime * myScale);
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thePickResult.SetDirectHit(Standard_True);
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if (theClipRange.IsClipped (thePickResult.Depth()))
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{
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thePickResult.SetDepth (aTime * myScale);
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@@ -1011,6 +1019,7 @@ Standard_Boolean SelectMgr_RectangularFrustum::OverlapsSphere (const gp_Pnt& the
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}
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thePickResult.SetDepth (aTimeEnter * myScale);
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thePickResult.SetDirectHit(Standard_True);
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if (theClipRange.IsClipped (thePickResult.Depth()))
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{
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thePickResult.SetDepth (aTimeLeave * myScale);
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