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Fixed remark
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@@ -1454,7 +1454,6 @@ void BRepMesh_Delaun::killTrianglesAroundVertex(
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IMeshData::ListOfInteger::Iterator aNeighborsIt = myMeshData->LinksConnectedTo(theZombieNodeId);
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// Try to infect neighbor nodes
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// std::list<Standard_Integer> aVictimNodes;
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for (; aNeighborsIt.More(); aNeighborsIt.Next())
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{
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const Standard_Integer& aNeighborLinkId = aNeighborsIt.Value();
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