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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0027793: Visualization - object drifts at zoom within Graphic3d_TMF_TriedronPers applied

Graphic3d_TransformPers now takes Graphic3d_Camera definition as argument
for methods applying transformation.

Graphic3d_TransformPers::Apply() now computes Graphic3d_TMF_TriedronPers
transformation in the following way:
- The object is moved onto Z focus distance.
- The object is expected to be defined in pixels.
- The Z coordinate on anchor point is used as offset from the view corner in pixels.
- It is now possible to define not only corners of the view, but also middle of the side.
- Graphic3d_TMF_TriedronPers now works with perspective projection.

OpenGl_LayerList::ChangeLayer() - fixed removing of the element in old ZLayer.

OpenGl_Layer::BoundingBox() now takes into account bounding box
of Graphic3d_TMF_TriedronPers presentations for Z-fit operation.
This commit is contained in:
kgv
2016-08-23 17:11:49 +03:00
committed by abv
parent 742cc8b01d
commit 3fe9ce0edd
28 changed files with 401 additions and 237 deletions

View File

@@ -35,6 +35,7 @@ SelectMgr_BaseFrustum::SelectMgr_BaseFrustum()
//=======================================================================
void SelectMgr_BaseFrustum::SetCamera (const Handle(Graphic3d_Camera)& theCamera)
{
myCamera = theCamera;
myBuilder->SetWorldViewMatrix (theCamera->OrientationMatrix());
myBuilder->SetProjectionMatrix (theCamera->ProjectionMatrix());
myBuilder->SetWorldViewProjState (theCamera->WorldViewProjState());
@@ -51,6 +52,7 @@ void SelectMgr_BaseFrustum::SetCamera (const Graphic3d_Mat4d& theProjection,
const Standard_Integer theIsOrthographic,
const Graphic3d_WorldViewProjState& theWVPState)
{
myCamera.Nullify();
myBuilder->SetWorldViewMatrix (theWorldView);
myBuilder->SetProjectionMatrix (theProjection);
myBuilder->SetWorldViewProjState (theWVPState);

View File

@@ -48,6 +48,9 @@ public:
virtual ~SelectMgr_BaseFrustum() {}
//! Return camera definition.
const Handle(Graphic3d_Camera)& Camera() const { return myCamera; }
//! Passes camera projection and orientation matrices to builder
Standard_EXPORT void SetCamera (const Handle(Graphic3d_Camera)& theCamera);
@@ -173,6 +176,7 @@ protected:
Standard_Boolean myIsOrthographic; //!< Defines if current camera is orthographic
Handle(SelectMgr_FrustumBuilder) myBuilder; //!< A tool implementing methods for volume build
Handle(Graphic3d_Camera) myCamera; //!< camera definition
};
#endif // _SelectMgr_BaseFrustum_HeaderFile

View File

@@ -117,7 +117,8 @@ Standard_Boolean SelectMgr_SelectableObjectTrsfPersSet::Remove (const Handle(Sel
// purpose :
//=======================================================================
const NCollection_Handle<BVH_Tree<Standard_Real, 3> >&
SelectMgr_SelectableObjectTrsfPersSet::BVH (const Graphic3d_Mat4d& theProjectionMatrix,
SelectMgr_SelectableObjectTrsfPersSet::BVH (const Handle(Graphic3d_Camera)& theCamera,
const Graphic3d_Mat4d& theProjectionMatrix,
const Graphic3d_Mat4d& theWorldViewMatrix,
const Standard_Integer theViewportWidth,
const Standard_Integer theViewportHeight,
@@ -141,7 +142,7 @@ const NCollection_Handle<BVH_Tree<Standard_Real, 3> >&
anObject->BoundingBox (aBoundingBox);
if (!aBoundingBox.IsVoid())
{
anObject->TransformPersistence().Apply (theProjectionMatrix, theWorldViewMatrix, theViewportWidth, theViewportHeight, aBoundingBox);
anObject->TransformPersistence().Apply (theCamera, theProjectionMatrix, theWorldViewMatrix, theViewportWidth, theViewportHeight, aBoundingBox);
}
}

View File

@@ -85,7 +85,8 @@ public:
}
//! Returns BVH tree for the given world view projection (builds it if necessary).
Standard_EXPORT const NCollection_Handle<BVH_Tree<Standard_Real, 3> >& BVH (const Graphic3d_Mat4d& theProjectionMatrix,
Standard_EXPORT const NCollection_Handle<BVH_Tree<Standard_Real, 3> >& BVH (const Handle(Graphic3d_Camera)& theCamera,
const Graphic3d_Mat4d& theProjectionMatrix,
const Graphic3d_Mat4d& theWorldViewMatrix,
const Standard_Integer theViewportWidth,
const Standard_Integer theViewportHeight,

View File

@@ -53,6 +53,9 @@ public:
Standard_EXPORT void SetActiveSelectionType (const SelectionType& theType);
//! Returns current camera definition.
const Handle(Graphic3d_Camera)& Camera() const { return mySelectingVolumes[Frustum]->Camera(); }
//! Updates camera projection and orientation matrices in all selecting volumes
Standard_EXPORT void SetCamera (const Handle(Graphic3d_Camera) theCamera);

View File

@@ -333,7 +333,7 @@ void SelectMgr_ViewerSelector::traverseObject (const Handle(SelectMgr_Selectable
mySelectingVolumeMgr.WindowSize (aViewportWidth, aViewportHeight);
gp_GTrsf aTPers;
Graphic3d_Mat4d aMat = theObject->TransformPersistence().Compute (aProjection, aWorldView, aViewportWidth, aViewportHeight);
Graphic3d_Mat4d aMat = theObject->TransformPersistence().Compute (mySelectingVolumeMgr.Camera(), aProjection, aWorldView, aViewportWidth, aViewportHeight);
aTPers.SetValue (1, 1, aMat.GetValue (0, 0));
aTPers.SetValue (1, 2, aMat.GetValue (0, 1));
aTPers.SetValue (1, 3, aMat.GetValue (0, 2));
@@ -449,7 +449,7 @@ void SelectMgr_ViewerSelector::TraverseSensitives()
Standard_Integer aViewportWidth;
Standard_Integer aViewportHeight;
mySelectingVolumeMgr.WindowSize (aViewportWidth, aViewportHeight);
aBVHTree = mySelectableObjectsTrsfPers.BVH (aProjection, aWorldView, aViewportWidth, aViewportHeight, aWVPState);
aBVHTree = mySelectableObjectsTrsfPers.BVH (mySelectingVolumeMgr.Camera(), aProjection, aWorldView, aViewportWidth, aViewportHeight, aWVPState);
}
else
{
@@ -888,7 +888,7 @@ void SelectMgr_ViewerSelector::RebuildObjectsTree (const Standard_Boolean theIsF
mySelectingVolumeMgr.WindowSize (aViewportWidth, aViewportHeight);
mySelectableObjects.BVH();
mySelectableObjectsTrsfPers.BVH (aProjection, aWorldView, aViewportWidth, aViewportHeight, aWVPState);
mySelectableObjectsTrsfPers.BVH (mySelectingVolumeMgr.Camera(), aProjection, aWorldView, aViewportWidth, aViewportHeight, aWVPState);
}
}