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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-16 10:54:53 +03:00
occt/src/SelectMgr/SelectMgr_SelectableObjectTrsfPersSet.cxx
kgv 3fe9ce0edd 0027793: Visualization - object drifts at zoom within Graphic3d_TMF_TriedronPers applied
Graphic3d_TransformPers now takes Graphic3d_Camera definition as argument
for methods applying transformation.

Graphic3d_TransformPers::Apply() now computes Graphic3d_TMF_TriedronPers
transformation in the following way:
- The object is moved onto Z focus distance.
- The object is expected to be defined in pixels.
- The Z coordinate on anchor point is used as offset from the view corner in pixels.
- It is now possible to define not only corners of the view, but also middle of the side.
- Graphic3d_TMF_TriedronPers now works with perspective projection.

OpenGl_LayerList::ChangeLayer() - fixed removing of the element in old ZLayer.

OpenGl_Layer::BoundingBox() now takes into account bounding box
of Graphic3d_TMF_TriedronPers presentations for Z-fit operation.
2016-08-26 09:46:43 +03:00

171 lines
5.9 KiB
C++

// Created on: 2015-06-30
// Created by: Anton POLETAEV
// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_SelectableObjectTrsfPersSet.hxx>
#include <Bnd_Box.hxx>
#include <BVH_LinearBuilder.hxx>
#include <SelectMgr_VectorTypes.hxx>
//=======================================================================
// function : SelectMgr_SelectableObjectTrsfPersSet
// purpose :
//=======================================================================
SelectMgr_SelectableObjectTrsfPersSet::SelectMgr_SelectableObjectTrsfPersSet()
: myIsDirty (Standard_False),
myBVH (new BVH_Tree<Standard_Real, 3>())
{
myBuilder = new BVH_LinearBuilder<Standard_Real, 3> (1, 32);
}
//=======================================================================
// function : Size
// purpose :
//=======================================================================
Standard_Integer SelectMgr_SelectableObjectTrsfPersSet::Size() const
{
return myObjects.Size();
}
//=======================================================================
// function : Box
// purpose :
//=======================================================================
Select3D_BndBox3d SelectMgr_SelectableObjectTrsfPersSet::Box (const Standard_Integer theIndex) const
{
return *myObjectBoxes (theIndex + 1);
}
//=======================================================================
// function : Center
// purpose :
//=======================================================================
Standard_Real SelectMgr_SelectableObjectTrsfPersSet::Center (const Standard_Integer theIndex,
const Standard_Integer theAxis) const
{
const Select3D_BndBox3d& aBndBox = *myObjectBoxes (theIndex + 1);
return (aBndBox.CornerMin()[theAxis] + aBndBox.CornerMax()[theAxis]) * 0.5;
}
//=======================================================================
// function : Swap
// purpose :
//=======================================================================
void SelectMgr_SelectableObjectTrsfPersSet::Swap (const Standard_Integer theIndex1,
const Standard_Integer theIndex2)
{
const Standard_Integer aStructIdx1 = theIndex1 + 1;
const Standard_Integer aStructIdx2 = theIndex2 + 1;
myObjects.Swap (aStructIdx1, aStructIdx2);
myObjectBoxes.Swap (aStructIdx1, aStructIdx2);
}
//=======================================================================
// function : Append
// purpose :
//=======================================================================
Standard_Boolean SelectMgr_SelectableObjectTrsfPersSet::Append (const Handle(SelectMgr_SelectableObject)& theObject)
{
Standard_Integer aSize = Size();
if (aSize < myObjects.Add (theObject))
{
MarkDirty();
return Standard_True;
}
return Standard_False;
}
//=======================================================================
// function : Remove
// purpose :
//=======================================================================
Standard_Boolean SelectMgr_SelectableObjectTrsfPersSet::Remove (const Handle(SelectMgr_SelectableObject)& theObject)
{
const Standard_Integer anIndex = myObjects.FindIndex (theObject);
if (anIndex != 0)
{
myObjects.Swap (Size(), anIndex);
myObjects.RemoveLast();
MarkDirty();
return Standard_True;
}
return Standard_False;
}
//=======================================================================
// function : BVH
// purpose :
//=======================================================================
const NCollection_Handle<BVH_Tree<Standard_Real, 3> >&
SelectMgr_SelectableObjectTrsfPersSet::BVH (const Handle(Graphic3d_Camera)& theCamera,
const Graphic3d_Mat4d& theProjectionMatrix,
const Graphic3d_Mat4d& theWorldViewMatrix,
const Standard_Integer theViewportWidth,
const Standard_Integer theViewportHeight,
const Graphic3d_WorldViewProjState& theWVPState)
{
if (!myIsDirty && (myObjectBoxesState.IsValid() && !myObjectBoxesState.IsChanged(theWVPState)))
{
return myBVH;
}
myObjectBoxes.ReSize (myObjects.Size());
for (Standard_Integer anObjectIdx = 1; anObjectIdx <= myObjects.Size(); ++anObjectIdx)
{
const Handle(SelectMgr_SelectableObject)& anObject = myObjects (anObjectIdx);
Bnd_Box aBoundingBox;
if (anObject->TransformPersistence().Flags && !(anObject->TransformPersistence().Flags & Graphic3d_TMF_2d))
{
anObject->BoundingBox (aBoundingBox);
if (!aBoundingBox.IsVoid())
{
anObject->TransformPersistence().Apply (theCamera, theProjectionMatrix, theWorldViewMatrix, theViewportWidth, theViewportHeight, aBoundingBox);
}
}
if (aBoundingBox.IsVoid())
{
myObjectBoxes.Add (new Select3D_BndBox3d());
}
else
{
gp_Pnt aMin = aBoundingBox.CornerMin();
gp_Pnt aMax = aBoundingBox.CornerMax();
myObjectBoxes.Add (new Select3D_BndBox3d (Select3D_Vec3 (aMin.X(), aMin.Y(), aMin.Z()),
Select3D_Vec3 (aMax.X(), aMax.Y(), aMax.Z())));
}
}
myBuilder->Build (this, myBVH.operator->(), BVH_Set<Standard_Real, 3>::Box());
myObjectBoxesState = theWVPState;
myObjectBoxes.Clear();
myIsDirty = Standard_False;
return myBVH;
}