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0026195: Visualization - optimize selection algorithms
- initial transformation of triangulation is now applied to selecting frustum; - switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros; - calculation of frustum was refactored to reduce its build time; - double pixel tolerances for selection were replaced by integer ones; - switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
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@@ -29,8 +29,6 @@
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//! binned BVH builder is used with 32 bins and 1 element per leaf.
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class SelectMgr_SelectableObjectSet : public BVH_PrimitiveSet<Standard_Real, 3>
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{
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Handle(SelectMgr_SelectableObject) EMPTY_OBJ;
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public:
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//! Creates new empty objects set and initializes BVH tree
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