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Update for work with ${CASROOT} variable

This commit is contained in:
bugmaster 2011-05-20 08:36:32 +00:00 committed by bugmaster
parent 8854dbb475
commit 2da8a19529
4 changed files with 247 additions and 1554 deletions

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# Microsoft Developer Studio Project File - Name="VoxelDemo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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CFG=VoxelDemo - Win32 Debug
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "VoxelDemo.mak".
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!MESSAGE "VoxelDemo - Win32 Release" (based on "Win32 (x86) Console Application")
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# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "VoxelDemo - Win32 Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I ".\inc" /I "$(QTDIR)\include" /I "$(QTDIR)\include\QtCore" /I "$(QTDIR)\include\QtGui" /I "$(CASROOT)\..\wok\wok_entities\vx\inc" /I "$(CASROOT)\..\wok\wok_entities\vx\src\Voxel" /I "$(CASROOT)\inc" /I ".\res" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "WNT" /D "QT_THREAD_SUPPORT" /FD /c
# SUBTRACT CPP /YX
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 TKV3d.lib TKernel.lib TKBRep.lib TKG3d.lib TKTopAlgo.lib TKMath.lib TKService.lib TKPrim.lib QtCore4.lib QtGui4.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"$(CASROOT)\..\wok\wok_entities\vx\wnt\lib" /libpath:"$(CASROOT)\win32\lib" /libpath:"$(QTDIR)\lib"
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# PROP Use_Debug_Libraries 1
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# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I ".\inc" /I "$(CASROOT)\..\wok\wok_entities\vx\inc" /I "$(CASROOT)\..\wok\wok_entities\vx\src\Voxel" /I "$(CASROOT)\inc" /I "$(QTDIR)\include" /I "$(QTDIR)\include\QtCore" /I "$(QTDIR)\include\QtGui" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "WNT" /D "QT_THREAD_SUPPORT" /D "TEST" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 TKV3d.lib TKernel.lib TKBRep.lib TKG3d.lib TKTopAlgo.lib TKMath.lib TKService.lib TKPrim.lib QtCored4.lib QtGuid4.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"$(CASROOT)\..\wok\wok_entities\vx\wnt\lib" /libpath:"$(CASROOT)\wnt\lib" /libpath:"$(QTDIR)\lib"
!ENDIF
# Begin Target
# Name "VoxelDemo - Win32 Release"
# Name "VoxelDemo - Win32 Debug"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\src\Application.cpp
# End Source File
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SOURCE=.\src\ConversionThread.cpp
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InputDir=.\inc
InputPath=.\inc\Application.h
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".\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\moc\moc_$(InputName).cxx
# End Custom Build
!ELSEIF "$(CFG)" == "VoxelDemo - Win32 Debug"
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.\inc
InputPath=.\inc\Application.h
InputName=Application
"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\moc\moc_$(InputName).cxx
# End Custom Build
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# Begin Source File
SOURCE=.\inc\ConversionThread.h
# End Source File
# Begin Source File
SOURCE=.\inc\Timer.h
# End Source File
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SOURCE=.\inc\Viewer.h
!IF "$(CFG)" == "VoxelDemo - Win32 Release"
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.\inc
InputPath=.\inc\Viewer.h
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!ELSEIF "$(CFG)" == "VoxelDemo - Win32 Debug"
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.\inc
InputPath=.\inc\Viewer.h
InputName=Viewer
".\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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@ -1,44 +0,0 @@
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Project: "VoxelDemo"=.\VoxelDemo.dsp - Package Owner=<4>
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