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0021753: Visualization - improve shaded display of conical objects
StdPrs_ShadedShape - duplicate nodes originated from degenerated edge with normal to triangle.
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@ -133,6 +133,47 @@ namespace
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}
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}
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//! Auxiliary function searching the degenerated node in the triangle.
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//! Returns index of node in triangle (0, 1, 2) or -1 if degenerated node is not found.
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Standard_Integer findDegenNodeInTri (const Handle(Poly_PolygonOnTriangulation)& theDegenPolygon,
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const Standard_Integer* theTriNodeInd)
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{
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if (theTriNodeInd[0] == theDegenPolygon->Nodes().First()
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|| theTriNodeInd[0] == theDegenPolygon->Nodes().Last())
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{
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return 0;
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}
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else if (theTriNodeInd[1] == theDegenPolygon->Nodes().First()
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|| theTriNodeInd[1] == theDegenPolygon->Nodes().Last())
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{
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return 1;
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}
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else if (theTriNodeInd[2] == theDegenPolygon->Nodes().First()
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|| theTriNodeInd[2] == theDegenPolygon->Nodes().Last())
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{
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return 2;
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}
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return -1;
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}
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//! Auxiliary function searching the degenerated node in the triangle.
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//! Returns index of node in triangle (0, 1, 2) or -1 if degenerated node is not found.
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Standard_Integer findDegenNodeInTri (const NCollection_Sequence<Handle(Poly_PolygonOnTriangulation)>& thePolygons,
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const Standard_Integer* theTriNodeInd)
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{
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Standard_Integer aTriNode = -1;
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for (NCollection_Sequence<Handle(Poly_PolygonOnTriangulation)>::Iterator anIter (thePolygons);
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anIter.More(); anIter.Next())
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{
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aTriNode = findDegenNodeInTri (anIter.Value(), theTriNodeInd);
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if (aTriNode != -1)
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{
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return aTriNode;
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}
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}
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return -1;
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}
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//! Gets triangulation of every face of shape and fills output array of triangles
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static Handle(Graphic3d_ArrayOfTriangles) fillTriangles (const TopoDS_Shape& theShape,
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const Standard_Boolean theHasTexels,
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@ -141,10 +182,12 @@ namespace
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const gp_Pnt2d& theUVScale)
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{
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Handle(Poly_Triangulation) aT;
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TopLoc_Location aLoc;
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TopLoc_Location aLoc, aLocDummy;
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gp_Pnt aPoint;
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Standard_Integer aNbTriangles = 0;
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Standard_Integer aNbVertices = 0;
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Standard_Integer aNbDupNodes = 0;
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Standard_Integer anIndex[3];
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// Precision for compare square distances
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const Standard_Real aPreci = Precision::SquareConfusion();
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@ -154,12 +197,39 @@ namespace
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{
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const TopoDS_Face& aFace = TopoDS::Face(aFaceIt.Current());
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aT = BRep_Tool::Triangulation (aFace, aLoc);
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if (!aT.IsNull())
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if (aT.IsNull())
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{
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aNbTriangles += aT->NbTriangles();
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aNbVertices += aT->NbNodes();
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continue;
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}
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aNbTriangles += aT->NbTriangles();
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aNbVertices += aT->NbNodes();
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// estimate number of degenerated nodes to be duplicated
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for (TopExp_Explorer anEdgeIt (aFace, TopAbs_EDGE); anEdgeIt.More(); anEdgeIt.Next())
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{
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const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeIt.Current());
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if (BRep_Tool::Degenerated (anEdge))
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{
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Handle(Poly_PolygonOnTriangulation) anEdgePoly = BRep_Tool::PolygonOnTriangulation (anEdge, aT, aLocDummy);
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if (anEdgePoly.IsNull())
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{
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continue;
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}
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for (Standard_Integer aTriIter = 1; aTriIter <= aT->NbTriangles(); ++aTriIter)
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{
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aT->Triangle (aTriIter).Get (anIndex[0], anIndex[2], anIndex[1]);
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Standard_Integer aDegenInTri = findDegenNodeInTri (anEdgePoly, anIndex);
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if (aDegenInTri != -1)
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{
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++aNbDupNodes;
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}
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}
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}
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}
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}
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aNbVertices += aNbDupNodes;
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if (aNbVertices < 3 || aNbTriangles <= 0)
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{
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return Handle(Graphic3d_ArrayOfTriangles)();
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@ -222,7 +292,25 @@ namespace
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}
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// Fill array with vertex and edge visibility info
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Standard_Integer anIndex[3];
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// handle degenerated nodes
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NCollection_Sequence<Handle(Poly_PolygonOnTriangulation)> aDegenPolygons;
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if (aNbDupNodes > 0)
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{
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for (TopExp_Explorer anEdgeIt (aFace, TopAbs_EDGE); anEdgeIt.More(); anEdgeIt.Next())
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{
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const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeIt.Current());
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if (BRep_Tool::Degenerated (anEdge))
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{
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Handle(Poly_PolygonOnTriangulation) aPoly = BRep_Tool::PolygonOnTriangulation (anEdge, aT, aLocDummy);
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if (!aPoly.IsNull())
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{
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aDegenPolygons.Append (aPoly);
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}
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}
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}
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}
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for (Standard_Integer aTriIter = 1; aTriIter <= aT->NbTriangles(); ++aTriIter)
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{
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if ((aFace.Orientation() == TopAbs_REVERSED))
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@ -256,12 +344,43 @@ namespace
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aV1.Normalize();
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aV2.Normalize();
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aV1.Cross (aV2);
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if (aV1.SquareMagnitude() > aPreci)
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if (aV1.SquareMagnitude() <= aPreci)
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{
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anArray->AddEdges (anIndex[0] + aDecal,
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anIndex[1] + aDecal,
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anIndex[2] + aDecal);
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continue;
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}
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// duplicate degenerated node using normal to the triangle
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const Standard_Integer aDegenInTri = !aDegenPolygons.IsEmpty()
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? findDegenNodeInTri (aDegenPolygons, anIndex)
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: -1;
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if (aDegenInTri != -1)
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{
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aPoint = aT->Node (anIndex[aDegenInTri]);
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if (!aLoc.IsIdentity())
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{
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aPoint.Transform (aTrsf);
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aV1.Transform (aTrsf);
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if (aV1.SquareMagnitude() > aPreci)
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{
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aV1.Normalize();
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}
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}
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if (theHasTexels && aT->HasUVNodes())
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{
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const gp_Pnt2d aNode2d = aT->UVNode (anIndex[aDegenInTri]);
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const gp_Pnt2d aTexel = gp_Pnt2d ((-theUVOrigin.X() + (theUVRepeat.X() * (aNode2d.X() - aUmin)) / dUmax) / theUVScale.X(),
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(-theUVOrigin.Y() + (theUVRepeat.Y() * (aNode2d.Y() - aVmin)) / dVmax) / theUVScale.Y());
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anIndex[aDegenInTri] = anArray->AddVertex (aPoint, aV1, aTexel) - aDecal;
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}
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else
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{
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anIndex[aDegenInTri] = anArray->AddVertex (aPoint, aV1) - aDecal;
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}
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}
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anArray->AddEdge (anIndex[0] + aDecal);
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anArray->AddEdge (anIndex[1] + aDecal);
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anArray->AddEdge (anIndex[2] + aDecal);
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}
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}
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return anArray;
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