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0024310: TKOpenGl - GLSL compatibility issues
Lights defintion clean up: - remove duplicated enumeration TLightType (equals to Visual3d_TypeOfLightSource) - remove unused fields from Graphic3d_CLight - OpenGl_Light, reuse Graphic3d_CLight definition Phong GLSL program: - move out cumulative ambient light intencity from limited list of lights - compatibility issues, replace array of structures (light sources, materials, clipping planes) with arrays of primitive types New Draw Harness command vlight to alter light sources definition. OpenGl_ShaderProgram::Initialize() - add missing Linker log
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@@ -35,37 +35,6 @@ typedef struct {
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} CALL_DEF_VERTEX;
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/* SOURCE LUMINEUSE */
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typedef struct {
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int WsId;
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int ViewId;
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int LightId;
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int Active;
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int LightType;
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int Headlight;
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CALL_DEF_COLOR Color;
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CALL_DEF_VERTEX Position;
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CALL_DEF_VERTEX Direction;
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float Concentration;
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float Attenuation[2];
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float Angle;
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} CALL_DEF_LIGHT;
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/* ORIENTATION */
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typedef struct {
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@@ -48,14 +48,6 @@ struct TEL_COLOUR
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};
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typedef TEL_COLOUR* tel_colour;
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typedef enum
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{
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TLightAmbient,
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TLightDirectional,
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TLightPositional,
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TLightSpot
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} TLightType;
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typedef enum
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{
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TelCullNone,
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