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0024732: OpenGl_Context - retrieve functions up to GL4.4

Drop unused OpenGl_ArbVBO.
Replace OpenGl_ExtFBO with OpenGl_ArbFBO.

OpenGl_Context - reorganize GL functions management.
OpenGl_GlFunctions structure now stores pointers for all GL functions,
while inheritors specify functions subset using access levels.
Drop fields core12, core13, core14; replace extFBO by arbFBO.

OpenGl_ArbIns, OpenGl_ArbTBO - use GL3.1 core functions
instead of ARB extensions when available.

OpenGl_ArbFBO - provide complete list of functions

OpenGl_GlCore11 - fix misprint

OpenGl_Context.hxx - remove redundant declarations
This commit is contained in:
kgv
2014-03-20 13:50:28 +04:00
committed by bugmaster
parent 228de226a1
commit 01ca42b2c1
34 changed files with 4992 additions and 684 deletions

View File

@@ -13,109 +13,118 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_GlCore20_H__
#define _OpenGl_GlCore20_H__
#ifndef _OpenGl_GlCore20_Header
#define _OpenGl_GlCore20_Header
#include <OpenGl_GlCore15.hxx>
//! Function list for GL2.0 core functionality.
struct OpenGl_GlCore20 : public OpenGl_GlCore15
//! OpenGL 2.0 core based on 1.5 version.
template<typename theBaseClass_t>
struct OpenGl_TmplCore20 : public theBaseClass_t
{
PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
PFNGLDRAWBUFFERSPROC glDrawBuffers;
PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLCREATESHADERPROC glCreateShader;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLDELETESHADERPROC glDeleteShader;
PFNGLDETACHSHADERPROC glDetachShader;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
PFNGLGETSHADERSOURCEPROC glGetShaderSource;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLGETUNIFORMFVPROC glGetUniformfv;
PFNGLGETUNIFORMIVPROC glGetUniformiv;
PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
PFNGLISPROGRAMPROC glIsProgram;
PFNGLISSHADERPROC glIsShader;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLUNIFORM1FPROC glUniform1f;
PFNGLUNIFORM2FPROC glUniform2f;
PFNGLUNIFORM3FPROC glUniform3f;
PFNGLUNIFORM4FPROC glUniform4f;
PFNGLUNIFORM1IPROC glUniform1i;
PFNGLUNIFORM2IPROC glUniform2i;
PFNGLUNIFORM3IPROC glUniform3i;
PFNGLUNIFORM4IPROC glUniform4i;
PFNGLUNIFORM1FVPROC glUniform1fv;
PFNGLUNIFORM2FVPROC glUniform2fv;
PFNGLUNIFORM3FVPROC glUniform3fv;
PFNGLUNIFORM4FVPROC glUniform4fv;
PFNGLUNIFORM1IVPROC glUniform1iv;
PFNGLUNIFORM2IVPROC glUniform2iv;
PFNGLUNIFORM3IVPROC glUniform3iv;
PFNGLUNIFORM4IVPROC glUniform4iv;
PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
PFNGLVALIDATEPROGRAMPROC glValidateProgram;
PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
public: //! @name OpenGL 2.0 additives to 1.5
using theBaseClass_t::glBlendEquationSeparate;
using theBaseClass_t::glDrawBuffers;
using theBaseClass_t::glStencilOpSeparate;
using theBaseClass_t::glStencilFuncSeparate;
using theBaseClass_t::glStencilMaskSeparate;
using theBaseClass_t::glAttachShader;
using theBaseClass_t::glBindAttribLocation;
using theBaseClass_t::glCompileShader;
using theBaseClass_t::glCreateProgram;
using theBaseClass_t::glCreateShader;
using theBaseClass_t::glDeleteProgram;
using theBaseClass_t::glDeleteShader;
using theBaseClass_t::glDetachShader;
using theBaseClass_t::glDisableVertexAttribArray;
using theBaseClass_t::glEnableVertexAttribArray;
using theBaseClass_t::glGetActiveAttrib;
using theBaseClass_t::glGetActiveUniform;
using theBaseClass_t::glGetAttachedShaders;
using theBaseClass_t::glGetAttribLocation;
using theBaseClass_t::glGetProgramiv;
using theBaseClass_t::glGetProgramInfoLog;
using theBaseClass_t::glGetShaderiv;
using theBaseClass_t::glGetShaderInfoLog;
using theBaseClass_t::glGetShaderSource;
using theBaseClass_t::glGetUniformLocation;
using theBaseClass_t::glGetUniformfv;
using theBaseClass_t::glGetUniformiv;
using theBaseClass_t::glGetVertexAttribdv;
using theBaseClass_t::glGetVertexAttribfv;
using theBaseClass_t::glGetVertexAttribiv;
using theBaseClass_t::glGetVertexAttribPointerv;
using theBaseClass_t::glIsProgram;
using theBaseClass_t::glIsShader;
using theBaseClass_t::glLinkProgram;
using theBaseClass_t::glShaderSource;
using theBaseClass_t::glUseProgram;
using theBaseClass_t::glUniform1f;
using theBaseClass_t::glUniform2f;
using theBaseClass_t::glUniform3f;
using theBaseClass_t::glUniform4f;
using theBaseClass_t::glUniform1i;
using theBaseClass_t::glUniform2i;
using theBaseClass_t::glUniform3i;
using theBaseClass_t::glUniform4i;
using theBaseClass_t::glUniform1fv;
using theBaseClass_t::glUniform2fv;
using theBaseClass_t::glUniform3fv;
using theBaseClass_t::glUniform4fv;
using theBaseClass_t::glUniform1iv;
using theBaseClass_t::glUniform2iv;
using theBaseClass_t::glUniform3iv;
using theBaseClass_t::glUniform4iv;
using theBaseClass_t::glUniformMatrix2fv;
using theBaseClass_t::glUniformMatrix3fv;
using theBaseClass_t::glUniformMatrix4fv;
using theBaseClass_t::glValidateProgram;
using theBaseClass_t::glVertexAttrib1d;
using theBaseClass_t::glVertexAttrib1dv;
using theBaseClass_t::glVertexAttrib1f;
using theBaseClass_t::glVertexAttrib1fv;
using theBaseClass_t::glVertexAttrib1s;
using theBaseClass_t::glVertexAttrib1sv;
using theBaseClass_t::glVertexAttrib2d;
using theBaseClass_t::glVertexAttrib2dv;
using theBaseClass_t::glVertexAttrib2f;
using theBaseClass_t::glVertexAttrib2fv;
using theBaseClass_t::glVertexAttrib2s;
using theBaseClass_t::glVertexAttrib2sv;
using theBaseClass_t::glVertexAttrib3d;
using theBaseClass_t::glVertexAttrib3dv;
using theBaseClass_t::glVertexAttrib3f;
using theBaseClass_t::glVertexAttrib3fv;
using theBaseClass_t::glVertexAttrib3s;
using theBaseClass_t::glVertexAttrib3sv;
using theBaseClass_t::glVertexAttrib4Nbv;
using theBaseClass_t::glVertexAttrib4Niv;
using theBaseClass_t::glVertexAttrib4Nsv;
using theBaseClass_t::glVertexAttrib4Nub;
using theBaseClass_t::glVertexAttrib4Nubv;
using theBaseClass_t::glVertexAttrib4Nuiv;
using theBaseClass_t::glVertexAttrib4Nusv;
using theBaseClass_t::glVertexAttrib4bv;
using theBaseClass_t::glVertexAttrib4d;
using theBaseClass_t::glVertexAttrib4dv;
using theBaseClass_t::glVertexAttrib4f;
using theBaseClass_t::glVertexAttrib4fv;
using theBaseClass_t::glVertexAttrib4iv;
using theBaseClass_t::glVertexAttrib4s;
using theBaseClass_t::glVertexAttrib4sv;
using theBaseClass_t::glVertexAttrib4ubv;
using theBaseClass_t::glVertexAttrib4uiv;
using theBaseClass_t::glVertexAttrib4usv;
using theBaseClass_t::glVertexAttribPointer;
};
#endif // _OpenGl_GlCore20_H__
//! OpenGL 2.0 core based on 1.5 version.
typedef OpenGl_TmplCore20<OpenGl_GlCore15> OpenGl_GlCore20;
//! OpenGL 2.0 without deprecated entry points.
typedef OpenGl_TmplCore20<OpenGl_GlCore15Fwd> OpenGl_GlCore20Fwd;
#endif // _OpenGl_GlCore20_Header