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Drop unused OpenGl_ArbVBO. Replace OpenGl_ExtFBO with OpenGl_ArbFBO. OpenGl_Context - reorganize GL functions management. OpenGl_GlFunctions structure now stores pointers for all GL functions, while inheritors specify functions subset using access levels. Drop fields core12, core13, core14; replace extFBO by arbFBO. OpenGl_ArbIns, OpenGl_ArbTBO - use GL3.1 core functions instead of ARB extensions when available. OpenGl_ArbFBO - provide complete list of functions OpenGl_GlCore11 - fix misprint OpenGl_Context.hxx - remove redundant declarations
131 lines
5.0 KiB
C++
131 lines
5.0 KiB
C++
// Created on: 2012-03-06
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// Created by: Kirill GAVRILOV
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// Copyright (c) 2012-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_GlCore20_Header
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#define _OpenGl_GlCore20_Header
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#include <OpenGl_GlCore15.hxx>
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//! OpenGL 2.0 core based on 1.5 version.
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template<typename theBaseClass_t>
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struct OpenGl_TmplCore20 : public theBaseClass_t
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{
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public: //! @name OpenGL 2.0 additives to 1.5
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using theBaseClass_t::glBlendEquationSeparate;
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using theBaseClass_t::glDrawBuffers;
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using theBaseClass_t::glStencilOpSeparate;
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using theBaseClass_t::glStencilFuncSeparate;
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using theBaseClass_t::glStencilMaskSeparate;
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using theBaseClass_t::glAttachShader;
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using theBaseClass_t::glBindAttribLocation;
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using theBaseClass_t::glCompileShader;
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using theBaseClass_t::glCreateProgram;
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using theBaseClass_t::glCreateShader;
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using theBaseClass_t::glDeleteProgram;
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using theBaseClass_t::glDeleteShader;
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using theBaseClass_t::glDetachShader;
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using theBaseClass_t::glDisableVertexAttribArray;
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using theBaseClass_t::glEnableVertexAttribArray;
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using theBaseClass_t::glGetActiveAttrib;
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using theBaseClass_t::glGetActiveUniform;
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using theBaseClass_t::glGetAttachedShaders;
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using theBaseClass_t::glGetAttribLocation;
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using theBaseClass_t::glGetProgramiv;
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using theBaseClass_t::glGetProgramInfoLog;
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using theBaseClass_t::glGetShaderiv;
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using theBaseClass_t::glGetShaderInfoLog;
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using theBaseClass_t::glGetShaderSource;
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using theBaseClass_t::glGetUniformLocation;
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using theBaseClass_t::glGetUniformfv;
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using theBaseClass_t::glGetUniformiv;
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using theBaseClass_t::glGetVertexAttribdv;
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using theBaseClass_t::glGetVertexAttribfv;
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using theBaseClass_t::glGetVertexAttribiv;
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using theBaseClass_t::glGetVertexAttribPointerv;
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using theBaseClass_t::glIsProgram;
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using theBaseClass_t::glIsShader;
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using theBaseClass_t::glLinkProgram;
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using theBaseClass_t::glShaderSource;
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using theBaseClass_t::glUseProgram;
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using theBaseClass_t::glUniform1f;
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using theBaseClass_t::glUniform2f;
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using theBaseClass_t::glUniform3f;
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using theBaseClass_t::glUniform4f;
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using theBaseClass_t::glUniform1i;
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using theBaseClass_t::glUniform2i;
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using theBaseClass_t::glUniform3i;
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using theBaseClass_t::glUniform4i;
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using theBaseClass_t::glUniform1fv;
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using theBaseClass_t::glUniform2fv;
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using theBaseClass_t::glUniform3fv;
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using theBaseClass_t::glUniform4fv;
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using theBaseClass_t::glUniform1iv;
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using theBaseClass_t::glUniform2iv;
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using theBaseClass_t::glUniform3iv;
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using theBaseClass_t::glUniform4iv;
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using theBaseClass_t::glUniformMatrix2fv;
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using theBaseClass_t::glUniformMatrix3fv;
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using theBaseClass_t::glUniformMatrix4fv;
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using theBaseClass_t::glValidateProgram;
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using theBaseClass_t::glVertexAttrib1d;
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using theBaseClass_t::glVertexAttrib1dv;
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using theBaseClass_t::glVertexAttrib1f;
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using theBaseClass_t::glVertexAttrib1fv;
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using theBaseClass_t::glVertexAttrib1s;
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using theBaseClass_t::glVertexAttrib1sv;
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using theBaseClass_t::glVertexAttrib2d;
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using theBaseClass_t::glVertexAttrib2dv;
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using theBaseClass_t::glVertexAttrib2f;
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using theBaseClass_t::glVertexAttrib2fv;
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using theBaseClass_t::glVertexAttrib2s;
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using theBaseClass_t::glVertexAttrib2sv;
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using theBaseClass_t::glVertexAttrib3d;
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using theBaseClass_t::glVertexAttrib3dv;
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using theBaseClass_t::glVertexAttrib3f;
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using theBaseClass_t::glVertexAttrib3fv;
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using theBaseClass_t::glVertexAttrib3s;
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using theBaseClass_t::glVertexAttrib3sv;
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using theBaseClass_t::glVertexAttrib4Nbv;
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using theBaseClass_t::glVertexAttrib4Niv;
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using theBaseClass_t::glVertexAttrib4Nsv;
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using theBaseClass_t::glVertexAttrib4Nub;
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using theBaseClass_t::glVertexAttrib4Nubv;
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using theBaseClass_t::glVertexAttrib4Nuiv;
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using theBaseClass_t::glVertexAttrib4Nusv;
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using theBaseClass_t::glVertexAttrib4bv;
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using theBaseClass_t::glVertexAttrib4d;
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using theBaseClass_t::glVertexAttrib4dv;
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using theBaseClass_t::glVertexAttrib4f;
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using theBaseClass_t::glVertexAttrib4fv;
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using theBaseClass_t::glVertexAttrib4iv;
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using theBaseClass_t::glVertexAttrib4s;
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using theBaseClass_t::glVertexAttrib4sv;
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using theBaseClass_t::glVertexAttrib4ubv;
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using theBaseClass_t::glVertexAttrib4uiv;
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using theBaseClass_t::glVertexAttrib4usv;
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using theBaseClass_t::glVertexAttribPointer;
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};
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//! OpenGL 2.0 core based on 1.5 version.
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typedef OpenGl_TmplCore20<OpenGl_GlCore15> OpenGl_GlCore20;
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//! OpenGL 2.0 without deprecated entry points.
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typedef OpenGl_TmplCore20<OpenGl_GlCore15Fwd> OpenGl_GlCore20Fwd;
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#endif // _OpenGl_GlCore20_Header
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