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occt/src/VrmlData/VrmlData_Texture.hxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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// Created on: 2006-05-25
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef VrmlData_Texture_HeaderFile
#define VrmlData_Texture_HeaderFile
#include <VrmlData_Node.hxx>
/**
* Implementation of the Texture node
*/
class VrmlData_Texture : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_Texture ()
: myRepeatS (Standard_False),
myRepeatT (Standard_False)
{}
/**
* Constructor
*/
inline VrmlData_Texture (const VrmlData_Scene& theScene,
const char * theName,
const Standard_Boolean theRepeatS = Standard_False,
const Standard_Boolean theRepeatT = Standard_False)
: VrmlData_Node (theScene, theName),
myRepeatS (theRepeatS),
myRepeatT (theRepeatT)
{}
/**
* Query the RepeatS value
*/
inline Standard_Boolean
RepeatS () const { return myRepeatS; }
/**
* Query the RepeatT value
*/
inline Standard_Boolean
RepeatT () const { return myRepeatT; }
/**
* Set the RepeatS flag
*/
inline void SetRepeatS (const Standard_Boolean theFlag)
{ myRepeatS = theFlag; }
/**
* Set the RepeatT flag
*/
inline void SetRepeatT (const Standard_Boolean theFlag)
{ myRepeatT = theFlag; }
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
Standard_Boolean myRepeatS;
Standard_Boolean myRepeatT;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_Texture)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_Texture, VrmlData_Node)
#endif