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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
173 lines
4.0 KiB
C++
173 lines
4.0 KiB
C++
// Copyright (c) 1998-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifndef WNT
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#include <OSD_Directory.ixx>
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#include <OSD_WhoAmI.hxx>
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#include <OSD_Protection.hxx>
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#ifdef HAVE_SYS_TYPES_H
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# include <sys/types.h>
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#endif
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#ifdef HAVE_SYS_STAT_H
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# include <sys/stat.h>
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#endif
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#ifdef HAVE_SYS_PARAM_H
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# include <sys/param.h> // For getwd()
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#endif
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#include <errno.h>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#include <stdio.h>
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#ifdef HAVE_OSFCN_H
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# include <osfcn.h>
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#endif
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const OSD_WhoAmI Iam = OSD_WDirectory;
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OSD_Directory::OSD_Directory():OSD_FileNode() {
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}
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OSD_Directory::OSD_Directory(const OSD_Path& Name):OSD_FileNode(Name){
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}
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// Create physically a directory
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void OSD_Directory::Build(const OSD_Protection& Protect){
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int status;
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Standard_Integer internal_prot;
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TCollection_AsciiString aBuffer;
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internal_prot = Protect.Internal();
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myPath.SystemName(aBuffer);
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umask ( 0 );
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status = mkdir (aBuffer.ToCString(), (mode_t)internal_prot);
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if (status == -1)
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if (errno != EEXIST) {
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Standard_PCharacter err_message;
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err_message = new Standard_Character [255];
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sprintf (err_message,
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"OSD_Directory::Build Directory \"%s\"",
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aBuffer.ToCString());
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myError.SetValue(errno, Iam, err_message);
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delete err_message;
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}
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}
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OSD_Directory OSD_Directory::BuildTemporary(){
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OSD_Protection Protect;
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OSD_Directory aDirectoryToReturn;
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Standard_Integer internal_prot;
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Standard_CString name = tmpnam(NULL);
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TCollection_AsciiString aString (name);
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internal_prot = Protect.Internal();
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umask ( 0 );
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mkdir (name, (mode_t)internal_prot);
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unlink(name);//Destroys link but directory still exists while
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//current process lives.
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aDirectoryToReturn.SetPath ( aString );
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return aDirectoryToReturn;
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}
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#else
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//------------------------------------------------------------------------
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//------------------- WNT Sources of OSD_Diretory -----------------------
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//------------------------------------------------------------------------
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#include <OSD_Directory.hxx>
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#include <OSD_Protection.hxx>
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#include <Standard_ProgramError.hxx>
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#include <OSD_WNT_1.hxx>
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#include <stdio.h>
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#ifndef _INC_TCHAR
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# include <tchar.h>
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#endif // _INC_TCHAR
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#ifdef _UNICODE
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# define tctmpnam _wtmpnam
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#else
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# define tctmpnam tmpnam
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#endif // _UNICODE
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void _osd_wnt_set_error ( OSD_Error&, OSD_WhoAmI, ... );
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OSD_Directory :: OSD_Directory () {
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} // end constructor ( 1 )
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OSD_Directory :: OSD_Directory ( const OSD_Path& Name ) :
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OSD_FileNode ( Name ) {
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} // end constructor ( 2 )
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void OSD_Directory :: Build (const OSD_Protection& Protect ) {
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TCollection_AsciiString dirName;
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myPath.SystemName ( dirName );
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if ( dirName.IsEmpty () )
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Standard_ProgramError :: Raise (
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TEXT( "OSD_Directory :: Build (): incorrect call - no directory name" )
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);
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if ( Exists () || CreateDirectory ( dirName.ToCString (), NULL ) )
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SetProtection ( Protect );
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else
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_osd_wnt_set_error ( myError, OSD_WDirectory );
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} // end OSD_Directory :: Build
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OSD_Directory OSD_Directory :: BuildTemporary () {
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OSD_Directory retVal;
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OSD_Protection prt;
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OSD_Path dirPath ( tctmpnam ( NULL ) );
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retVal.SetPath ( dirPath );
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retVal.Build ( prt );
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return retVal;
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} // end OSD_Directory :: BuildTemporary
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#endif
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