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1. Implementation of the user-defined option for usage of Oriented Bounding Boxes (OBB) in Boolean Operations for additional filtering (rejection) of selected for intersection pairs of sub-shapes. By default the usage of OBB is turned off. To enable/disable its usage the method SetUseOBB(flag) should be used. This method is available for all operations in Boolean Component. To enable/disable it in draw the command "buseobb 0/1" should be used. Note, that this will affect all subsequent operations. The OBB for the shapes are built by first necessity and stored into operation context (IntTools_Context). 2. Usage of the OBB in some test cases.
101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
// Created by: Eugeny MALTCHIKOV
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// Copyright (c) 2017 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BOPAlgo_Splitter.hxx>
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#include <BOPAlgo_PaveFiller.hxx>
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#include <BOPAlgo_Alerts.hxx>
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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BOPAlgo_Splitter::BOPAlgo_Splitter()
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: BOPAlgo_ToolsProvider()
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{
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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BOPAlgo_Splitter::BOPAlgo_Splitter(const Handle(NCollection_BaseAllocator)& theAllocator)
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: BOPAlgo_ToolsProvider(theAllocator)
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{
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}
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//=======================================================================
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//function : ~
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//purpose :
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//=======================================================================
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BOPAlgo_Splitter::~BOPAlgo_Splitter()
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{
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}
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//=======================================================================
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// function: CheckData
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// purpose:
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//=======================================================================
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void BOPAlgo_Splitter::CheckData()
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{
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if (myArguments.IsEmpty() ||
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(myArguments.Extent() + myTools.Extent()) < 2) {
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// too few arguments to process
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AddError (new BOPAlgo_AlertTooFewArguments);
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return;
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}
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//
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CheckFiller();
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}
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//=======================================================================
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//function : Perform
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//purpose :
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//=======================================================================
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void BOPAlgo_Splitter::Perform()
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{
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GetReport()->Clear();
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//
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if (myEntryPoint == 1) {
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if (myPaveFiller) {
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delete myPaveFiller;
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myPaveFiller = NULL;
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}
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}
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//
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// prepare shapes for intersection
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TopTools_ListOfShape aLS;
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//
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TopTools_ListIteratorOfListOfShape aItLS(myArguments);
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for (; aItLS.More(); aItLS.Next()) {
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aLS.Append(aItLS.Value());
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}
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//
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aItLS.Initialize(myTools);
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for (; aItLS.More(); aItLS.Next()) {
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aLS.Append(aItLS.Value());
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}
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//
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BOPAlgo_PaveFiller *pPF = new BOPAlgo_PaveFiller();
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pPF->SetArguments(aLS);
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pPF->SetRunParallel(myRunParallel);
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pPF->SetProgressIndicator(myProgressIndicator);
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pPF->SetFuzzyValue(myFuzzyValue);
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pPF->SetNonDestructive(myNonDestructive);
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pPF->SetGlue(myGlue);
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pPF->SetUseOBB(myUseOBB);
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//
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pPF->Perform();
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//
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myEntryPoint = 1;
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PerformInternal(*pPF);
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}
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