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100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
// Created on: 1997-03-12
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// Created by: Alexander BRIVIN
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _VrmlConverter_ShadingAspect_HeaderFile
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#define _VrmlConverter_ShadingAspect_HeaderFile
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#include <Standard.hxx>
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#include <Standard_Type.hxx>
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#include <Vrml_ShapeHints.hxx>
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#include <Standard_Boolean.hxx>
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#include <Standard_Transient.hxx>
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class Vrml_Material;
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class Vrml_ShapeHints;
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class VrmlConverter_ShadingAspect;
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DEFINE_STANDARD_HANDLE(VrmlConverter_ShadingAspect, Standard_Transient)
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//! qualifies the aspect properties for
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//! the VRML conversation of ShadedShape .
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class VrmlConverter_ShadingAspect : public Standard_Transient
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{
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public:
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//! create a default ShadingAspect.
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Standard_EXPORT VrmlConverter_ShadingAspect();
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Standard_EXPORT void SetFrontMaterial (const Handle(Vrml_Material)& aMaterial);
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Standard_EXPORT Handle(Vrml_Material) FrontMaterial() const;
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Standard_EXPORT void SetShapeHints (const Vrml_ShapeHints& aShapeHints);
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Standard_EXPORT Vrml_ShapeHints ShapeHints() const;
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//! defines necessary of a calculation of normals for ShadedShape to more
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//! accurately display curved surfaces, pacticularly when smoooth or phong
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//! shading is used in VRML viewer.
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//! By default False - the normals are not calculated,
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//! True - the normals are calculated.
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//! Warning: If normals are calculated the resulting VRML file will
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//! be substantially lager.
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Standard_EXPORT void SetHasNormals (const Standard_Boolean OnOff);
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//! returns True if the normals are calculating
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Standard_EXPORT Standard_Boolean HasNormals() const;
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//! defines necessary of writing Material from Vrml into output OStream.
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//! By default False - the material is not writing into OStream,
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//! True - the material is writing.
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Standard_EXPORT void SetHasMaterial (const Standard_Boolean OnOff);
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//! returns True if the materials is writing into OStream.
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Standard_EXPORT Standard_Boolean HasMaterial() const;
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DEFINE_STANDARD_RTTIEXT(VrmlConverter_ShadingAspect,Standard_Transient)
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protected:
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private:
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Handle(Vrml_Material) myFrontMaterial;
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Vrml_ShapeHints myShapeHints;
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Standard_Boolean myHasNormals;
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Standard_Boolean myHasMaterial;
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};
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#endif // _VrmlConverter_ShadingAspect_HeaderFile
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