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occt/src/VrmlConverter/VrmlConverter_ShadingAspect.hxx

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// Created on: 1997-03-12
// Created by: Alexander BRIVIN
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _VrmlConverter_ShadingAspect_HeaderFile
#define _VrmlConverter_ShadingAspect_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Vrml_ShapeHints.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Transient.hxx>
class Vrml_Material;
class Vrml_ShapeHints;
class VrmlConverter_ShadingAspect;
DEFINE_STANDARD_HANDLE(VrmlConverter_ShadingAspect, Standard_Transient)
//! qualifies the aspect properties for
//! the VRML conversation of ShadedShape .
class VrmlConverter_ShadingAspect : public Standard_Transient
{
public:
//! create a default ShadingAspect.
Standard_EXPORT VrmlConverter_ShadingAspect();
Standard_EXPORT void SetFrontMaterial (const Handle(Vrml_Material)& aMaterial);
Standard_EXPORT Handle(Vrml_Material) FrontMaterial() const;
Standard_EXPORT void SetShapeHints (const Vrml_ShapeHints& aShapeHints);
Standard_EXPORT Vrml_ShapeHints ShapeHints() const;
//! defines necessary of a calculation of normals for ShadedShape to more
//! accurately display curved surfaces, pacticularly when smoooth or phong
//! shading is used in VRML viewer.
//! By default False - the normals are not calculated,
//! True - the normals are calculated.
//! Warning: If normals are calculated the resulting VRML file will
//! be substantially lager.
Standard_EXPORT void SetHasNormals (const Standard_Boolean OnOff);
//! returns True if the normals are calculating
Standard_EXPORT Standard_Boolean HasNormals() const;
//! defines necessary of writing Material from Vrml into output OStream.
//! By default False - the material is not writing into OStream,
//! True - the material is writing.
Standard_EXPORT void SetHasMaterial (const Standard_Boolean OnOff);
//! returns True if the materials is writing into OStream.
Standard_EXPORT Standard_Boolean HasMaterial() const;
DEFINE_STANDARD_RTTIEXT(VrmlConverter_ShadingAspect,Standard_Transient)
protected:
private:
Handle(Vrml_Material) myFrontMaterial;
Vrml_ShapeHints myShapeHints;
Standard_Boolean myHasNormals;
Standard_Boolean myHasMaterial;
};
#endif // _VrmlConverter_ShadingAspect_HeaderFile