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occt/src/OSD/OSD_Environment.cxx
abv 896faa7296 0028417: Using PRECOMPILED HEADER to speed up compilation time
Use of Cotire tool is introduced for acceleration of CMake builds, by usage of precompiled headers.
CMake option BUILD_USE_PCH is added to enable / disable use of precompiled headers

When precompiled headers are used, additional compiler macros are defined globally in the build system to avoid problems due to different order of included files:
- NOMINMAX is defined on Windows to prevent defining "min" and "max" as macros by windows.h
- STRSAFE_NO_DEPRECATE and _SCL_SECURE_NO_WARNINGS are defined on Windows to prevent declaring functions of standard C library as deprecated by #pragma, and other warnings in system headers
- GL_GLEXT_LEGACY and GLX_GLEXT_LEGACY are defined to ensure that only OCCT's own glext.h is used
- __STDC_FORMAT_MACROS is defined to have standard C print format macros always defined

Code is corrected to avoid conflicts with system headers and in case of compiling together as unity builds (partially):
- Some locally defined variables in TKV3d, TKHLR are renamed to be unique
- Duplicated definitions of macros and global functions are eliminated in TKSTEP
- Useless header WNT_UInt.hxx is removed
- Usage of local variables conflicting with X11 macro is avoided in Draw_Viewer.cxx
- Local variables in AIS_ConcentricRelation.cxx are renamed to avoid conflict with macros defined in windows.h
- HXX files containing code are renamed to PXX or merged with corresponding CXX files.

IVtkTools classes are corrected to avoid compiler warnings disabled in non-PCH builds by inclusion of VTK headers.

Useless pragmas disabling warnings on MSVC are removed
2017-07-06 12:41:41 +03:00

401 lines
12 KiB
C++

// Copyright (c) 1998-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _WIN32
#include <OSD_Environment.hxx>
#include <OSD_OSDError.hxx>
#include <OSD_WhoAmI.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_Failure.hxx>
#include <Standard_Mutex.hxx>
#include <Standard_NullObject.hxx>
#include <TCollection_AsciiString.hxx>
#include <NCollection_UtfString.hxx>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static const OSD_WhoAmI Iam = OSD_WEnvironment;
// ----------------------------------------------------------------------
//
// Updated by : JPT Dec,7 1992
// What : OSD_Environment::OSD_Environment
// (const TCollection_AsciiString& Name,
// const TCollection_AsciiString& Value)
// Value could contain the character $ (Ex setenv a = $c)
//
// ----------------------------------------------------------------------
// Create object
OSD_Environment::OSD_Environment()
{
}
// ----------------------------------------------------------------------
// Constructor
// ----------------------------------------------------------------------
OSD_Environment::OSD_Environment(const TCollection_AsciiString& Name)
{
if (!Name.IsAscii() || Name.Search("$") != -1 )
throw Standard_ConstructionError("OSD_Environment::OSD_Environment: bad argument");
myName = Name;
}
// ----------------------------------------------------------------------
// Create an environment variable and initialize it
// ----------------------------------------------------------------------
OSD_Environment::OSD_Environment(const TCollection_AsciiString& Name,
const TCollection_AsciiString& Value)
{
if (!Name.IsAscii() || !Value.IsAscii() ||
// JPT : Dec-7-1992 Name.Search("$") != -1 || Value.Search("$") != -1)
Name.Search("$") != -1 )
throw Standard_ConstructionError("OSD_Environment::OSD_Environment: bad argument");
myName = Name;
myValue = Value;
}
// ----------------------------------------------------------------------
// Returns the name of the symbol
// ----------------------------------------------------------------------
TCollection_AsciiString OSD_Environment::Name () const
{
return myName;
}
// ----------------------------------------------------------------------
// Set new value for environment variable
// ----------------------------------------------------------------------
void OSD_Environment::SetName (const TCollection_AsciiString& Name)
{
myError.Reset();
if (!Name.IsAscii() || Name.Search("$") != -1 )
throw Standard_ConstructionError("OSD_Environment::SetName: bad argument");
myName = Name;
}
// ----------------------------------------------------------------------
// Change value
// ----------------------------------------------------------------------
void OSD_Environment::SetValue (const TCollection_AsciiString& Value)
{
if (!Value.IsAscii() || Value.Search("$") != -1)
throw Standard_ConstructionError("OSD_Environment::Change: bad argument");
myValue = Value;
}
// ----------------------------------------------------------------------
// Get environment variable physically
// ----------------------------------------------------------------------
TCollection_AsciiString OSD_Environment::Value()
{
char *result = getenv(myName.ToCString());
if (result == NULL) myValue.Clear();
else myValue = result;
return myValue;
}
// ----------------------------------------------------------------------
// Sets physically the environment variable
// ----------------------------------------------------------------------
void OSD_Environment::Build ()
{
// Static buffer to hold definitions of new variables for the environment.
// Note that they need to be static since putenv does not make a copy
// of the string, but just adds its pointer to the environment.
static char **buffer = 0 ; // JPT:
static int Ibuffer = 0 ; // Tout ca pour putenv,getenv
// Use mutex to avoid concurrent access to the buffer
static Standard_Mutex theMutex;
Standard_Mutex::Sentry aSentry ( theMutex );
// check if such variable has already been created in the buffer
int index = -1, len = myName.Length();
for ( int i=0; i < Ibuffer; i++ ) {
if ( ! strncmp ( buffer[i], myName.ToCString(), len ) && buffer[i][len] == '=' ) {
index = i;
break;
}
}
// and either add a new entry, or remember the old entry for a while
char *old_value = 0;
if ( index >=0 ) {
old_value = buffer[index];
}
else {
// Allocation memoire. Surtout tout la heap!
index = Ibuffer++;
char **aTmp;
aTmp = (char **) realloc ( buffer, Ibuffer * sizeof(char*) );
if (aTmp)
{
buffer = aTmp;
}
else
{
myError.SetValue(errno, Iam, "Memory realloc failure");
return;
}
}
// create a new entry in the buffer and add it to environment
buffer[index] = (char *) malloc ( len + myValue.Length() + 2 );
sprintf(buffer[index], "%s=%s", myName.ToCString(), myValue.ToCString());
putenv(buffer[index]);
// then (and only then!) free old entry, if existed
if ( old_value )
free ( old_value );
// check the result
char *result = getenv(myName.ToCString());
if (result == NULL)
myError.SetValue(errno, Iam, "Set Environment");
}
// ----------------------------------------------------------------------
// Remove physically the environment variable
// ----------------------------------------------------------------------
void OSD_Environment::Remove ()
{
myValue.Clear();
Build();
}
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
void OSD_Environment::Reset()
{
myError.Reset();
}
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
Standard_Boolean OSD_Environment::Failed() const
{
return myError.Failed();
}
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
void OSD_Environment::Perror()
{
myError.Perror();
}
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
Standard_Integer OSD_Environment::Error() const
{
return myError.Error();
}
#else
//------------------------------------------------------------------------
//------------------- WNT Sources of OSD_Environment --------------------
//------------------------------------------------------------------------
#include <windows.h>
#include <OSD_Environment.hxx>
#include <OSD_WNT.hxx>
#include <NCollection_DataMap.hxx>
#include <NCollection_UtfString.hxx>
#include <Standard_Mutex.hxx>
#ifdef OCCT_UWP
namespace
{
// emulate global map of environment variables
static Standard_Mutex THE_ENV_LOCK;
static NCollection_DataMap<TCollection_AsciiString, TCollection_AsciiString> THE_ENV_MAP;
}
#else
static void __fastcall _set_error ( OSD_Error&, DWORD );
#endif
OSD_Environment :: OSD_Environment () {
} // end constructor ( 1 )
OSD_Environment :: OSD_Environment ( const TCollection_AsciiString& Name ) {
myName = Name;
} // end constructor ( 2 )
OSD_Environment :: OSD_Environment (
const TCollection_AsciiString& Name,
const TCollection_AsciiString& Value
) {
myName = Name;
myValue = Value;
} // end constructor ( 3 )
void OSD_Environment :: SetValue ( const TCollection_AsciiString& Value ) {
myValue = Value;
} // end OSD_Environment :: SetValue
TCollection_AsciiString OSD_Environment::Value()
{
myValue.Clear();
#ifdef OCCT_UWP
Standard_Mutex::Sentry aLock (THE_ENV_LOCK);
THE_ENV_MAP.Find (myName, myValue);
#else
// msvc C-runtime (_wputenv()) puts variable using WinAPI internally (calls SetEnvironmentVariableW())
// and also caches its value in its own map,
// so that _wgetenv() ignores WinAPI and retieves variable from this cache.
//
// Using _wgetenv() might lead to awkward results in context when several C-runtimes are used
// at once within application or WinAPI is used directly for setting environment variable.
//
// Using _wputenv() + GetEnvironmentVariableW() pair should provide most robust behavior in tricky scenarios.
// So that _wgetenv() users will retrieve proper value set by OSD_Environment if used C-runtime library is the same as used by OCCT,
// and OSD_Environment will retreieve most up-to-date value of environment variable nevertheless C-runtime version used (or not used at all) for setting value externally,
// considering msvc C-runtime implementation details.
SetLastError (ERROR_SUCCESS);
NCollection_UtfWideString aNameWide (myName.ToCString());
DWORD aSize = GetEnvironmentVariableW (aNameWide.ToCString(), NULL, 0);
if (aSize == 0 && GetLastError() != ERROR_SUCCESS)
{
_set_error (myError, ERROR_ENVVAR_NOT_FOUND);
return myValue;
}
NCollection_Utf8String aValue;
aSize += 1; // NULL-terminator
wchar_t* aBuff = new wchar_t[aSize];
GetEnvironmentVariableW (aNameWide.ToCString(), aBuff, aSize);
aBuff[aSize - 1] = L'\0';
aValue.FromUnicode (aBuff);
delete[] aBuff;
Reset();
myValue = aValue.ToCString();
#endif
return myValue;
}
void OSD_Environment :: SetName ( const TCollection_AsciiString& name ) {
myName = name;
} // end OSD_Environment :: SetName
TCollection_AsciiString OSD_Environment :: Name () const {
return myName;
} // end OSD_Environment :: Name
void OSD_Environment::Build()
{
#ifdef OCCT_UWP
Standard_Mutex::Sentry aLock(THE_ENV_LOCK);
THE_ENV_MAP.Bind (myName, myValue);
#else
NCollection_Utf8String aSetVariable = NCollection_Utf8String(myName.ToCString()) + "=" + myValue.ToCString();
_wputenv (aSetVariable.ToUtfWide().ToCString());
#endif
}
void OSD_Environment::Remove()
{
#ifdef OCCT_UWP
Standard_Mutex::Sentry aLock(THE_ENV_LOCK);
THE_ENV_MAP.UnBind (myName);
#else
NCollection_Utf8String aSetVariable = NCollection_Utf8String(myName.ToCString()) + "=";
_wputenv (aSetVariable.ToUtfWide().ToCString());
#endif
}
Standard_Boolean OSD_Environment :: Failed () const {
return myError.Failed ();
} // end OSD_Environment :: Failed
void OSD_Environment :: Reset () {
myError.Reset ();
} // end OSD_Environment :: Reset
void OSD_Environment :: Perror ()
{
myError.Perror ();
} // end OSD_Environment :: Perror
Standard_Integer OSD_Environment :: Error () const {
return myError.Error ();
} // end OSD_Environment :: Error
#ifndef OCCT_UWP
static void __fastcall _set_error (OSD_Error& theErr, DWORD theCode)
{
wchar_t aBuffer[2048];
const DWORD anErrCode = theCode != 0 ? theCode : GetLastError();
if (!FormatMessageW (FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ARGUMENT_ARRAY,
0, anErrCode, MAKELANGID( LANG_NEUTRAL, SUBLANG_NEUTRAL ),
aBuffer, 2048, NULL))
{
theErr.SetValue (anErrCode, OSD_WEnvironment, TCollection_AsciiString ("error code ") + (Standard_Integer)anErrCode);
SetLastError (anErrCode);
}
else
{
theErr.SetValue (anErrCode, OSD_WEnvironment, TCollection_AsciiString (aBuffer));
}
}
#endif
#endif