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313 lines
12 KiB
C++
313 lines
12 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Aspect_Background.hxx>
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#include <Aspect_GradientBackground.hxx>
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#include <Aspect_Grid.hxx>
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#include <gp_Ax3.hxx>
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#include <Graphic3d_ArrayOfPoints.hxx>
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#include <Graphic3d_AspectMarker3d.hxx>
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#include <Graphic3d_GraphicDriver.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_Structure.hxx>
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#include <Quantity_Color.hxx>
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#include <V3d_BadValue.hxx>
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#include <V3d_CircularGrid.hxx>
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#include <V3d_Light.hxx>
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#include <V3d_RectangularGrid.hxx>
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#include <V3d_View.hxx>
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#include <V3d_Viewer.hxx>
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// =======================================================================
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// function : Grid
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// purpose :
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// =======================================================================
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Handle(Aspect_Grid) V3d_Viewer::Grid() const
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{
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switch (myGridType)
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{
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case Aspect_GT_Circular: return Handle(Aspect_Grid) (myCGrid);
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case Aspect_GT_Rectangular: return Handle(Aspect_Grid) (myRGrid);
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}
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return Handle(Aspect_Grid) (myRGrid);
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}
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// =======================================================================
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// function : GridDrawMode
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// purpose :
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// =======================================================================
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Aspect_GridDrawMode V3d_Viewer::GridDrawMode() const
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{
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return Grid()->DrawMode();
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}
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// =======================================================================
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// function : ActivateGrid
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// purpose :
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// =======================================================================
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void V3d_Viewer::ActivateGrid (const Aspect_GridType theType,
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const Aspect_GridDrawMode theMode)
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{
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Grid()->Erase();
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myGridType = theType;
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Grid()->SetDrawMode (theMode);
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if (theMode != Aspect_GDM_None)
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{
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Grid()->Display();
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}
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Grid()->Activate();
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for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
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{
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anActiveViewIter.Value()->SetGrid (myPrivilegedPlane, Grid());
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}
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}
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// =======================================================================
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// function : DeactivateGrid
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// purpose :
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// =======================================================================
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void V3d_Viewer::DeactivateGrid()
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{
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Grid()->Erase();
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myGridType = Aspect_GT_Rectangular;
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Grid()->Deactivate();
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for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
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{
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anActiveViewIter.Value()->SetGridActivity (Standard_False);
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if (myGridEcho
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&& !myGridEchoStructure.IsNull())
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{
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myGridEchoStructure->Erase();
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}
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}
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}
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// =======================================================================
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// function : IsActive
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// purpose :
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// =======================================================================
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Standard_Boolean V3d_Viewer::IsActive() const
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{
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return Grid()->IsActive();
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}
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// =======================================================================
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// function : RectangularGridValues
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// purpose :
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// =======================================================================
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void V3d_Viewer::RectangularGridValues (Standard_Real& theXOrigin,
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Standard_Real& theYOrigin,
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Standard_Real& theXStep,
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Standard_Real& theYStep,
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Standard_Real& theRotationAngle) const
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{
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theXOrigin = myRGrid->XOrigin();
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theYOrigin = myRGrid->YOrigin();
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theXStep = myRGrid->XStep();
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theYStep = myRGrid->YStep();
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theRotationAngle = myRGrid->RotationAngle();
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}
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// =======================================================================
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// function : SetRectangularGridValues
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// purpose :
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// =======================================================================
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void V3d_Viewer::SetRectangularGridValues (const Standard_Real theXOrigin,
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const Standard_Real theYOrigin,
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const Standard_Real theXStep,
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const Standard_Real theYStep,
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const Standard_Real theRotationAngle)
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{
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myRGrid->SetGridValues (theXOrigin, theYOrigin, theXStep, theYStep, theRotationAngle);
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for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
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{
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anActiveViewIter.Value()->SetGrid (myPrivilegedPlane, myRGrid);
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}
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}
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// =======================================================================
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// function : CircularGridValues
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// purpose :
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// =======================================================================
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void V3d_Viewer::CircularGridValues (Standard_Real& theXOrigin,
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Standard_Real& theYOrigin,
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Standard_Real& theRadiusStep,
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Standard_Integer& theDivisionNumber,
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Standard_Real& theRotationAngle) const
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{
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theXOrigin = myCGrid->XOrigin();
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theYOrigin = myCGrid->YOrigin();
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theRadiusStep = myCGrid->RadiusStep();
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theDivisionNumber = myCGrid->DivisionNumber();
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theRotationAngle = myCGrid->RotationAngle();
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}
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// =======================================================================
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// function : SetCircularGridValues
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// purpose :
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// =======================================================================
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void V3d_Viewer::SetCircularGridValues (const Standard_Real theXOrigin,
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const Standard_Real theYOrigin,
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const Standard_Real theRadiusStep,
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const Standard_Integer theDivisionNumber,
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const Standard_Real theRotationAngle)
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{
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myCGrid->SetGridValues (theXOrigin, theYOrigin, theRadiusStep,
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theDivisionNumber, theRotationAngle);
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for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
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{
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anActiveViewIter.Value()->SetGrid (myPrivilegedPlane, myCGrid);
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}
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}
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// =======================================================================
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// function : RectangularGridGraphicValues
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// purpose :
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// =======================================================================
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void V3d_Viewer::RectangularGridGraphicValues (Standard_Real& theXSize,
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Standard_Real& theYSize,
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Standard_Real& theOffSet) const
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{
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myRGrid->GraphicValues (theXSize, theYSize, theOffSet);
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}
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// =======================================================================
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// function : SetRectangularGridGraphicValues
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// purpose :
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// =======================================================================
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void V3d_Viewer::SetRectangularGridGraphicValues (const Standard_Real theXSize,
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const Standard_Real theYSize,
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const Standard_Real theOffSet)
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{
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myRGrid->SetGraphicValues (theXSize, theYSize, theOffSet);
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}
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// =======================================================================
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// function : CircularGridGraphicValues
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// purpose :
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// =======================================================================
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void V3d_Viewer::CircularGridGraphicValues (Standard_Real& theRadius,
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Standard_Real& theOffSet) const
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{
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myCGrid->GraphicValues (theRadius, theOffSet);
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}
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// =======================================================================
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// function : SetCircularGridGraphicValues
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// purpose :
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// =======================================================================
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void V3d_Viewer::SetCircularGridGraphicValues (const Standard_Real theRadius,
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const Standard_Real theOffSet)
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{
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myCGrid->SetGraphicValues (theRadius, theOffSet);
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}
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// =======================================================================
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// function : SetGridEcho
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// purpose :
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// =======================================================================
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void V3d_Viewer::SetGridEcho (const Standard_Boolean theToShowGrid)
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{
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if (myGridEcho == theToShowGrid)
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{
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return;
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}
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myGridEcho = theToShowGrid;
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if (theToShowGrid
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|| myGridEchoStructure.IsNull())
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{
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return;
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}
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myGridEchoStructure->Erase();
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}
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// =======================================================================
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// function : SetGridEcho
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// purpose :
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// =======================================================================
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void V3d_Viewer::SetGridEcho (const Handle(Graphic3d_AspectMarker3d)& theMarker)
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{
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if (myGridEchoStructure.IsNull())
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{
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myGridEchoStructure = new Graphic3d_Structure (StructureManager());
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myGridEchoGroup = myGridEchoStructure->NewGroup();
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}
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myGridEchoAspect = theMarker;
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myGridEchoGroup->SetPrimitivesAspect (theMarker);
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}
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// =======================================================================
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// function : ShowGridEcho
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// purpose :
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// =======================================================================
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void V3d_Viewer::ShowGridEcho (const Handle(V3d_View)& theView,
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const Graphic3d_Vertex& theVertex)
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{
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if (!myGridEcho)
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{
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return;
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}
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if (myGridEchoStructure.IsNull())
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{
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myGridEchoStructure = new Graphic3d_Structure (StructureManager());
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myGridEchoGroup = myGridEchoStructure->NewGroup();
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myGridEchoAspect = new Graphic3d_AspectMarker3d (Aspect_TOM_STAR, Quantity_Color (Quantity_NOC_GRAY90), 3.0);
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myGridEchoGroup->SetPrimitivesAspect (myGridEchoAspect);
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}
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if (theVertex.X() == myGridEchoLastVert.X()
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&& theVertex.Y() == myGridEchoLastVert.Y()
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&& theVertex.Z() == myGridEchoLastVert.Z())
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{
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return;
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}
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myGridEchoLastVert = theVertex;
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myGridEchoGroup->Clear();
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myGridEchoGroup->SetPrimitivesAspect (myGridEchoAspect);
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Handle(Graphic3d_ArrayOfPoints) anArrayOfPoints = new Graphic3d_ArrayOfPoints (1);
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anArrayOfPoints->AddVertex (theVertex.X(), theVertex.Y(), theVertex.Z());
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myGridEchoGroup->AddPrimitiveArray (anArrayOfPoints);
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myGridEchoStructure->SetZLayer (Graphic3d_ZLayerId_Topmost);
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myGridEchoStructure->SetInfiniteState (Standard_True);
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myGridEchoStructure->CStructure()->ViewAffinity = new Graphic3d_ViewAffinity();
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myGridEchoStructure->CStructure()->ViewAffinity->SetVisible (Standard_False);
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myGridEchoStructure->CStructure()->ViewAffinity->SetVisible (theView->View()->Identification(), true);
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myGridEchoStructure->Display();
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}
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// =======================================================================
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// function : HideGridEcho
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// purpose :
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// =======================================================================
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void V3d_Viewer::HideGridEcho (const Handle(V3d_View)& theView)
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{
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if (myGridEchoStructure.IsNull())
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{
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return;
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}
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myGridEchoLastVert.SetCoord (ShortRealLast(), ShortRealLast(), ShortRealLast());
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const Handle(Graphic3d_ViewAffinity)& anAffinity = myGridEchoStructure->CStructure()->ViewAffinity;
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if (!anAffinity.IsNull() && anAffinity->IsVisible (theView->View()->Identification()))
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myGridEchoStructure->Erase();
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}
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