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occt/src/V3d/V3d_Viewer_4.cxx

313 lines
12 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Aspect_Background.hxx>
#include <Aspect_GradientBackground.hxx>
#include <Aspect_Grid.hxx>
#include <gp_Ax3.hxx>
#include <Graphic3d_ArrayOfPoints.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_GraphicDriver.hxx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_Structure.hxx>
#include <Quantity_Color.hxx>
#include <V3d_BadValue.hxx>
#include <V3d_CircularGrid.hxx>
#include <V3d_Light.hxx>
#include <V3d_RectangularGrid.hxx>
#include <V3d_View.hxx>
#include <V3d_Viewer.hxx>
// =======================================================================
// function : Grid
// purpose :
// =======================================================================
Handle(Aspect_Grid) V3d_Viewer::Grid() const
{
switch (myGridType)
{
case Aspect_GT_Circular: return Handle(Aspect_Grid) (myCGrid);
case Aspect_GT_Rectangular: return Handle(Aspect_Grid) (myRGrid);
}
return Handle(Aspect_Grid) (myRGrid);
}
// =======================================================================
// function : GridDrawMode
// purpose :
// =======================================================================
Aspect_GridDrawMode V3d_Viewer::GridDrawMode() const
{
return Grid()->DrawMode();
}
// =======================================================================
// function : ActivateGrid
// purpose :
// =======================================================================
void V3d_Viewer::ActivateGrid (const Aspect_GridType theType,
const Aspect_GridDrawMode theMode)
{
Grid()->Erase();
myGridType = theType;
Grid()->SetDrawMode (theMode);
if (theMode != Aspect_GDM_None)
{
Grid()->Display();
}
Grid()->Activate();
for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
{
anActiveViewIter.Value()->SetGrid (myPrivilegedPlane, Grid());
}
}
// =======================================================================
// function : DeactivateGrid
// purpose :
// =======================================================================
void V3d_Viewer::DeactivateGrid()
{
Grid()->Erase();
myGridType = Aspect_GT_Rectangular;
Grid()->Deactivate();
for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
{
anActiveViewIter.Value()->SetGridActivity (Standard_False);
if (myGridEcho
&& !myGridEchoStructure.IsNull())
{
myGridEchoStructure->Erase();
}
}
}
// =======================================================================
// function : IsActive
// purpose :
// =======================================================================
Standard_Boolean V3d_Viewer::IsActive() const
{
return Grid()->IsActive();
}
// =======================================================================
// function : RectangularGridValues
// purpose :
// =======================================================================
void V3d_Viewer::RectangularGridValues (Standard_Real& theXOrigin,
Standard_Real& theYOrigin,
Standard_Real& theXStep,
Standard_Real& theYStep,
Standard_Real& theRotationAngle) const
{
theXOrigin = myRGrid->XOrigin();
theYOrigin = myRGrid->YOrigin();
theXStep = myRGrid->XStep();
theYStep = myRGrid->YStep();
theRotationAngle = myRGrid->RotationAngle();
}
// =======================================================================
// function : SetRectangularGridValues
// purpose :
// =======================================================================
void V3d_Viewer::SetRectangularGridValues (const Standard_Real theXOrigin,
const Standard_Real theYOrigin,
const Standard_Real theXStep,
const Standard_Real theYStep,
const Standard_Real theRotationAngle)
{
myRGrid->SetGridValues (theXOrigin, theYOrigin, theXStep, theYStep, theRotationAngle);
for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
{
anActiveViewIter.Value()->SetGrid (myPrivilegedPlane, myRGrid);
}
}
// =======================================================================
// function : CircularGridValues
// purpose :
// =======================================================================
void V3d_Viewer::CircularGridValues (Standard_Real& theXOrigin,
Standard_Real& theYOrigin,
Standard_Real& theRadiusStep,
Standard_Integer& theDivisionNumber,
Standard_Real& theRotationAngle) const
{
theXOrigin = myCGrid->XOrigin();
theYOrigin = myCGrid->YOrigin();
theRadiusStep = myCGrid->RadiusStep();
theDivisionNumber = myCGrid->DivisionNumber();
theRotationAngle = myCGrid->RotationAngle();
}
// =======================================================================
// function : SetCircularGridValues
// purpose :
// =======================================================================
void V3d_Viewer::SetCircularGridValues (const Standard_Real theXOrigin,
const Standard_Real theYOrigin,
const Standard_Real theRadiusStep,
const Standard_Integer theDivisionNumber,
const Standard_Real theRotationAngle)
{
myCGrid->SetGridValues (theXOrigin, theYOrigin, theRadiusStep,
theDivisionNumber, theRotationAngle);
for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
{
anActiveViewIter.Value()->SetGrid (myPrivilegedPlane, myCGrid);
}
}
// =======================================================================
// function : RectangularGridGraphicValues
// purpose :
// =======================================================================
void V3d_Viewer::RectangularGridGraphicValues (Standard_Real& theXSize,
Standard_Real& theYSize,
Standard_Real& theOffSet) const
{
myRGrid->GraphicValues (theXSize, theYSize, theOffSet);
}
// =======================================================================
// function : SetRectangularGridGraphicValues
// purpose :
// =======================================================================
void V3d_Viewer::SetRectangularGridGraphicValues (const Standard_Real theXSize,
const Standard_Real theYSize,
const Standard_Real theOffSet)
{
myRGrid->SetGraphicValues (theXSize, theYSize, theOffSet);
}
// =======================================================================
// function : CircularGridGraphicValues
// purpose :
// =======================================================================
void V3d_Viewer::CircularGridGraphicValues (Standard_Real& theRadius,
Standard_Real& theOffSet) const
{
myCGrid->GraphicValues (theRadius, theOffSet);
}
// =======================================================================
// function : SetCircularGridGraphicValues
// purpose :
// =======================================================================
void V3d_Viewer::SetCircularGridGraphicValues (const Standard_Real theRadius,
const Standard_Real theOffSet)
{
myCGrid->SetGraphicValues (theRadius, theOffSet);
}
// =======================================================================
// function : SetGridEcho
// purpose :
// =======================================================================
void V3d_Viewer::SetGridEcho (const Standard_Boolean theToShowGrid)
{
if (myGridEcho == theToShowGrid)
{
return;
}
myGridEcho = theToShowGrid;
if (theToShowGrid
|| myGridEchoStructure.IsNull())
{
return;
}
myGridEchoStructure->Erase();
}
// =======================================================================
// function : SetGridEcho
// purpose :
// =======================================================================
void V3d_Viewer::SetGridEcho (const Handle(Graphic3d_AspectMarker3d)& theMarker)
{
if (myGridEchoStructure.IsNull())
{
myGridEchoStructure = new Graphic3d_Structure (StructureManager());
myGridEchoGroup = myGridEchoStructure->NewGroup();
}
myGridEchoAspect = theMarker;
myGridEchoGroup->SetPrimitivesAspect (theMarker);
}
// =======================================================================
// function : ShowGridEcho
// purpose :
// =======================================================================
void V3d_Viewer::ShowGridEcho (const Handle(V3d_View)& theView,
const Graphic3d_Vertex& theVertex)
{
if (!myGridEcho)
{
return;
}
if (myGridEchoStructure.IsNull())
{
myGridEchoStructure = new Graphic3d_Structure (StructureManager());
myGridEchoGroup = myGridEchoStructure->NewGroup();
myGridEchoAspect = new Graphic3d_AspectMarker3d (Aspect_TOM_STAR, Quantity_Color (Quantity_NOC_GRAY90), 3.0);
myGridEchoGroup->SetPrimitivesAspect (myGridEchoAspect);
}
if (theVertex.X() == myGridEchoLastVert.X()
&& theVertex.Y() == myGridEchoLastVert.Y()
&& theVertex.Z() == myGridEchoLastVert.Z())
{
return;
}
myGridEchoLastVert = theVertex;
myGridEchoGroup->Clear();
myGridEchoGroup->SetPrimitivesAspect (myGridEchoAspect);
Handle(Graphic3d_ArrayOfPoints) anArrayOfPoints = new Graphic3d_ArrayOfPoints (1);
anArrayOfPoints->AddVertex (theVertex.X(), theVertex.Y(), theVertex.Z());
myGridEchoGroup->AddPrimitiveArray (anArrayOfPoints);
myGridEchoStructure->SetZLayer (Graphic3d_ZLayerId_Topmost);
myGridEchoStructure->SetInfiniteState (Standard_True);
myGridEchoStructure->CStructure()->ViewAffinity = new Graphic3d_ViewAffinity();
myGridEchoStructure->CStructure()->ViewAffinity->SetVisible (Standard_False);
myGridEchoStructure->CStructure()->ViewAffinity->SetVisible (theView->View()->Identification(), true);
myGridEchoStructure->Display();
}
// =======================================================================
// function : HideGridEcho
// purpose :
// =======================================================================
void V3d_Viewer::HideGridEcho (const Handle(V3d_View)& theView)
{
if (myGridEchoStructure.IsNull())
{
return;
}
myGridEchoLastVert.SetCoord (ShortRealLast(), ShortRealLast(), ShortRealLast());
const Handle(Graphic3d_ViewAffinity)& anAffinity = myGridEchoStructure->CStructure()->ViewAffinity;
if (!anAffinity.IsNull() && anAffinity->IsVisible (theView->View()->Identification()))
myGridEchoStructure->Erase();
}