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Graphic3d_CLight is now defined as a class inheriting Standard_Transient, so that it's fields now should be accessed through methods. Graphic3d_CLight::IsEnabled() - new property allowing to disable light source everywhere. Confusing alias OpenGl_Light has been removed. Graphic3d_CLight::SetAttenuation() - the upper limit 1.0 of attenuation factors has been removed since it contradicts to OpenGL specs and does not make sense. Graphic3d_ZLayerSettings::Lights() - light sources list is now property of ZLayer. When defined, it overrides light sources defined for View/Viewer. New class Graphic3d_LightSet has been defined to define a set of light sources. V3d_Light - removed obsolete interface for debug drawing lights sources. V3d_Light is now an alias to Graphic3d_CLight. V3d_TypeOfLight is now defined as a typedef to Graphic3d_TypeOfLightSource.
47 lines
2.1 KiB
C++
47 lines
2.1 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <V3d_PositionalLight.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(V3d_PositionalLight,V3d_PositionLight)
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// =======================================================================
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// function : V3d_PositionalLight
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// purpose :
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// =======================================================================
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V3d_PositionalLight::V3d_PositionalLight (const gp_Pnt& thePos,
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const Quantity_Color& theColor)
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: V3d_PositionLight (Graphic3d_TOLS_POSITIONAL, Handle(V3d_Viewer)())
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{
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SetColor (theColor);
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SetPosition (thePos);
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}
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// =======================================================================
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// function : V3d_PositionalLight
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// purpose :
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// =======================================================================
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V3d_PositionalLight::V3d_PositionalLight (const Handle(V3d_Viewer)& theViewer,
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const Standard_Real theX,
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const Standard_Real theY,
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const Standard_Real theZ,
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const Quantity_Color& theColor,
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const Standard_Real theConstAttenuation,
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const Standard_Real theLinearAttenuation)
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: V3d_PositionLight (Graphic3d_TOLS_POSITIONAL, theViewer)
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{
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SetColor (theColor);
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SetPosition (theX, theY, theZ);
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SetAttenuation ((float )theConstAttenuation, (float )theLinearAttenuation);
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}
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