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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
277 lines
9.4 KiB
C++
277 lines
9.4 KiB
C++
// Created: 2017-12-28
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//
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// Copyright (c) 2017 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepMesh_Triangulator.hxx>
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#include <Precision.hxx>
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#include <ProjLib.hxx>
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#include <Message.hxx>
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#include <Message_Messenger.hxx>
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#include <BRepMesh_Delaun.hxx>
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#ifdef CHECK_PERF
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#include <MoniTool_Timer.hxx>
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#include <MoniTool_TimerSentry.hxx>
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#endif
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namespace
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{
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//=================================================================================================
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inline Standard_Integer wireNodesNb(const NCollection_List<TColStd_SequenceOfInteger>& theWires)
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{
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Standard_Integer nbNodes = 0;
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NCollection_List<TColStd_SequenceOfInteger>::Iterator itW(theWires);
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for (Standard_Integer i = 1; itW.More(); itW.Next(), i++)
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{
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nbNodes += itW.Value().Length();
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}
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return nbNodes;
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}
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//=================================================================================================
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inline void appendTriangle(const int theNode1,
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const int theNode2,
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const int theNode3,
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const TColStd_SequenceOfInteger& theW,
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NCollection_List<Poly_Triangle>& thePolyTriangles)
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{
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const Poly_Triangle aT1(theW(theNode1) + 1, theW(theNode2) + 1, theW(theNode3) + 1);
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thePolyTriangles.Append(aT1);
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}
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} // namespace
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//=================================================================================================
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Handle(Poly_Triangulation) BRepMesh_Triangulator::ToPolyTriangulation(
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const TColgp_Array1OfPnt& theNodes,
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const NCollection_List<Poly_Triangle>& thePolyTriangles)
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{
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Poly_Array1OfTriangle aTriangles(1, thePolyTriangles.Extent());
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NCollection_List<Poly_Triangle>::Iterator itT(thePolyTriangles);
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for (Standard_Integer i = 1; itT.More(); itT.Next(), i++)
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{
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aTriangles.SetValue(i, itT.Value());
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}
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return new Poly_Triangulation(theNodes, aTriangles);
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}
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//=================================================================================================
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BRepMesh_Triangulator::BRepMesh_Triangulator(
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const NCollection_Vector<gp_XYZ>& theXYZs,
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const NCollection_List<TColStd_SequenceOfInteger>& theWires,
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const gp_Dir& theNorm)
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: myXYZs(theXYZs),
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myWires(theWires),
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myPlane(gp::Origin(), theNorm)
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{
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}
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//=================================================================================================
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Standard_Boolean BRepMesh_Triangulator::Perform(NCollection_List<Poly_Triangle>& thePolyTriangles)
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{
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#ifdef CHECK_PERF
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MoniTool_TimerSentry MTS01("BRepMesh_Triangulator::Perform");
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#endif
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if (myMess.IsNull())
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{
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myMess = Message::DefaultMessenger();
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}
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if (myWires.Extent() == 1)
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{
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const TColStd_SequenceOfInteger& aTmpWire = myWires.First();
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if (aTmpWire.Length() < 5)
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{
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// prepare triangles from simple wire (3 or 4 points)
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addTriange34(aTmpWire, thePolyTriangles);
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return Standard_True;
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}
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}
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if (!prepareMeshStructure())
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{
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return Standard_False;
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}
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if (!triangulate(thePolyTriangles))
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{
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return Standard_False;
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}
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#ifdef CHECK_PERF
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MTS01.Stop();
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#endif
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return Standard_True;
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}
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//=======================================================================
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// function : addTriange34
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// purpose : auxiliary for makeTrianglesUsingBRepMesh
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//=======================================================================
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void BRepMesh_Triangulator::addTriange34(const TColStd_SequenceOfInteger& theW,
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NCollection_List<Poly_Triangle>& thePolyTriangles)
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{
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// prepare triangles from simple wire (3 or 4 points)
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if (theW.Length() == 3)
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{
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Poly_Triangle aT(theW(1) + 1, theW(2) + 1, theW(3) + 1);
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thePolyTriangles.Append(aT);
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}
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else if (theW.Length() == 4)
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{
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Standard_Real d13 = (myXYZs.Value(theW(1)) - myXYZs.Value(theW(3))).SquareModulus();
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Standard_Real d24 = (myXYZs.Value(theW(2)) - myXYZs.Value(theW(4))).SquareModulus();
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Standard_Boolean use13 = Standard_True;
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if (d24 < d13)
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{
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// additional check for inner corner
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static int aPivotNodes[4] = {2, 4, 1, 3};
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use13 = checkCondition(aPivotNodes, theW);
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}
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else
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{
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static int aPivotNodes[4] = {1, 3, 2, 4};
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use13 = !checkCondition(aPivotNodes, theW);
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}
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if (use13)
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{
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appendTriangle(1, 2, 3, theW, thePolyTriangles);
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appendTriangle(3, 4, 1, theW, thePolyTriangles);
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}
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else
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{
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appendTriangle(1, 2, 4, theW, thePolyTriangles);
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appendTriangle(2, 3, 4, theW, thePolyTriangles);
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}
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}
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}
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//=======================================================================
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// function : checkCondition
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// purpose : auxiliary for addTriange34
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//=======================================================================
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Standard_Boolean BRepMesh_Triangulator::checkCondition(const int (&theNodes)[4],
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const TColStd_SequenceOfInteger& theW)
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{
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const gp_XYZ aV0 = myXYZs.Value(theW(theNodes[1])) - myXYZs.Value(theW(theNodes[0]));
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const gp_XYZ aV1 = myXYZs.Value(theW(theNodes[2])) - myXYZs.Value(theW(theNodes[0]));
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const gp_XYZ aV2 = myXYZs.Value(theW(theNodes[3])) - myXYZs.Value(theW(theNodes[0]));
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const gp_XYZ aCross1 = aV0.Crossed(aV1);
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const gp_XYZ aCross2 = aV0.Crossed(aV2);
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return (aCross1.SquareModulus() < Precision::SquareConfusion()
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|| aCross2.SquareModulus() < Precision::SquareConfusion()
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|| gp_Dir(aCross1).IsEqual(gp_Dir(aCross2), 0.01));
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}
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//=================================================================================================
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Standard_Boolean BRepMesh_Triangulator::prepareMeshStructure()
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{
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myIndices = new IMeshData::VectorOfInteger(wireNodesNb(myWires));
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myMeshStructure = new BRepMesh_DataStructureOfDelaun(new NCollection_IncAllocator);
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// fill this structure created BRepMesh_Vertexes using 2d points received
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// by projection initial 3d point on plane.
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try
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{
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Standard_Integer aNumNode = 0;
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NCollection_List<TColStd_SequenceOfInteger>::Iterator itW(myWires);
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for (Standard_Integer i = 1; itW.More(); itW.Next(), i++)
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{
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const TColStd_SequenceOfInteger& aW = itW.Value();
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for (Standard_Integer nn = 1; nn <= aW.Length(); ++nn, ++aNumNode)
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{
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const gp_Pnt2d aP2d = ProjLib::Project(myPlane, gp_Pnt(myXYZs(aW(nn))));
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const BRepMesh_Vertex aVertex(aP2d.XY(), aNumNode, BRepMesh_Frontier);
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const Standard_Integer nnn = myMeshStructure->AddNode(aVertex);
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myIndices->SetValue(aNumNode, nnn);
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myTmpMap.Bind(aNumNode + 1, aW(nn) + 1);
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}
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const Standard_Integer aOffset = aNumNode - aW.Length();
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for (Standard_Integer nn = 1; nn <= aW.Length(); ++nn)
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{
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const BRepMesh_Edge anEdge(myIndices->Value(aOffset + (nn - 1)),
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myIndices->Value(aOffset + (nn % aW.Length())),
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BRepMesh_Frontier);
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myMeshStructure->AddLink(anEdge);
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}
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}
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}
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catch (...)
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{
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myMess->Send("makeTrianglesUsingBRepMesh: Exception raised during filling of "
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"BRepMesh_DataStructureOfDelaun",
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Message_Fail);
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return Standard_False;
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}
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return Standard_True;
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}
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//=================================================================================================
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Standard_Boolean BRepMesh_Triangulator::triangulate(
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NCollection_List<Poly_Triangle>& thePolyTriangles)
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{
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try
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{
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// perform triangulation used created aMeshStructure
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BRepMesh_Delaun aTriangulation(myMeshStructure, *myIndices);
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const IMeshData::MapOfInteger& aTriangles = myMeshStructure->ElementsOfDomain();
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if (aTriangles.Extent() < 1)
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{
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return Standard_False;
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}
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// prepare Poly_Triangles from result triangles and add to returned list
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for (IMeshData::IteratorOfMapOfInteger aTriIter(aTriangles); aTriIter.More(); aTriIter.Next())
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{
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const Standard_Integer aTriangleId = aTriIter.Key();
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const BRepMesh_Triangle& aTriangle = myMeshStructure->GetElement(aTriangleId);
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if (aTriangle.Movability() == BRepMesh_Deleted)
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{
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continue;
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}
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Standard_Integer aTri2d[3];
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myMeshStructure->ElementNodes(aTriangle, aTri2d);
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const Poly_Triangle aT(myTmpMap.Find(aTri2d[0]),
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myTmpMap.Find(aTri2d[1]),
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myTmpMap.Find(aTri2d[2]));
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thePolyTriangles.Append(aT);
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}
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}
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catch (Standard_Failure const& aFailure)
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{
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TCollection_AsciiString aStr(
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"makeTrianglesUsingBRepMesh: Exception raised during polygon triangulation: ");
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aStr.AssignCat(aFailure.GetMessageString());
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myMess->Send(aStr.ToCString(), Message_Fail);
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return Standard_False;
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}
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return Standard_True;
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}
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