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occt/src/math/math_CompareOfValueAndWeight.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

57 lines
1.8 KiB
C++
Executable File

// Created on: 2005-12-20
// Created by: Julia GERASIMOVA
// Copyright (c) 2005-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <math_CompareOfValueAndWeight.ixx>
// -----------
// Create :
// -----------
math_CompareOfValueAndWeight::math_CompareOfValueAndWeight()
{
}
// -----------
// IsLower :
// -----------
Standard_Boolean math_CompareOfValueAndWeight::IsLower(const math_ValueAndWeight& Left,
const math_ValueAndWeight& Right) const
{
return (Left.Value() < Right.Value());
}
// -----------
// IsGreater :
// -----------
Standard_Boolean math_CompareOfValueAndWeight::IsGreater(const math_ValueAndWeight& Left,
const math_ValueAndWeight& Right) const
{
return (Left.Value() > Right.Value());
}
// -----------
// IsEqual :
// -----------
Standard_Boolean math_CompareOfValueAndWeight::IsEqual(const math_ValueAndWeight& Left,
const math_ValueAndWeight& Right) const
{
return (Left.Value() == Right.Value());
}