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AIS_InteractiveContext - removed the following unused properties: - PreSelectionColor(), DefaultColor(), WasCurrentTouched(), ZDetection(). AIS_InteractiveObject - removed unused property SelectionPriority(). Prs3d_Drawer - removed properties HighlightStyle() and SelectionStyle(). Graphic3d_HighlightStyle has been superseded by Prs3d_Drawer inheriting from new class Graphic3d_PresentationAttributes. Graphic3d_PresentationAttributes (as Graphic3d_HighlightStyle replacement) has been extended with new properties: - ZLayer() defining Z-Layer for highlighting presentation. - DisplayMode() defining display mode for highlighting. StdSelect_BRepSelectionTool methods have been corrected to take SelectMgr_EntityOwner instead of StdSelect_BRepOwner. StdSelect_Shape - duplicated field myDrawer has been dropped. AIS_InteractiveObject - myDrawer->Color() is now used instead of myOwnColor, myDrawer->Transparency() instead of myTransparency and myDrawer->ZLayer() instead of myZLayer. PrsMgr_PresentationManager::Unhighlight() now unhighlight all modes. The method taking Mode as argument has been marked deprecated. New enumeration Prs3d_TypeOfHighlight has been introduced defining different highlight types. AIS_InteractiveObject::HighlightStyle() now takes enumeration argument and defines different styles for Global and Local selection. ComesFromDecomposition() property has been moved from StdSelect_BRepOwner to SelectMgr_EntityOwner.
226 lines
9.6 KiB
C++
226 lines
9.6 KiB
C++
// Created on: 1995-02-20
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// Created by: Mister rmi
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _SelectMgr_SelectableObject_HeaderFile
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#define _SelectMgr_SelectableObject_HeaderFile
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#include <Standard.hxx>
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#include <Standard_Type.hxx>
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#include <SelectMgr_SequenceOfSelection.hxx>
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#include <Prs3d_Drawer.hxx>
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#include <Standard_Integer.hxx>
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#include <Standard_Boolean.hxx>
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#include <PrsMgr_PresentableObject.hxx>
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#include <PrsMgr_TypeOfPresentation3d.hxx>
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#include <SelectMgr_Selection.hxx>
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#include <PrsMgr_PresentationManager3d.hxx>
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#include <SelectMgr_SequenceOfOwner.hxx>
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#include <Quantity_NameOfColor.hxx>
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#include <Graphic3d_ZLayerId.hxx>
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#include <SelectMgr_IndexedMapOfOwner.hxx>
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class SelectMgr_EntityOwner;
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class Prs3d_Presentation;
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class Standard_NotImplemented;
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class SelectMgr_SelectionManager;
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class Bnd_Box;
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class SelectMgr_SelectableObject;
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DEFINE_STANDARD_HANDLE(SelectMgr_SelectableObject, PrsMgr_PresentableObject)
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//! A framework to supply the structure of the object to be
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//! selected. At the first pick, this structure is created by
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//! calling the appropriate algorithm and retaining this
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//! framework for further picking.
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//! This abstract framework is inherited in Application
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//! Interactive Services (AIS), notably in AIS_InteractiveObject.
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//! Consequently, 3D selection should be handled by the
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//! relevant daughter classes and their member functions
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//! in AIS. This is particularly true in the creation of new interactive objects.
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class SelectMgr_SelectableObject : public PrsMgr_PresentableObject
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{
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DEFINE_STANDARD_RTTIEXT(SelectMgr_SelectableObject, PrsMgr_PresentableObject)
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friend class SelectMgr_SelectionManager;
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public:
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//! Clears all selections of the object
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Standard_EXPORT virtual ~SelectMgr_SelectableObject();
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//! Recovers and calculates any sensitive primitive,
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//! aSelection, available in Shape mode, specified by
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//! aMode. As a rule, these are sensitive faces.
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//! This method is defined as virtual. This enables you to
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//! implement it in the creation of a new class of AIS
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//! Interactive Object. You need to do this and in so
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//! doing, redefine this method, if you create a class
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//! which enriches the list of signatures and types.
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Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) = 0;
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//! Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use
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//! this method to update selection primitives except implementing custom selection manager!
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//! This method does not take into account necessary BVH updates, but may invalidate the pointers
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//! it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.
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Standard_EXPORT void RecomputePrimitives();
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//! Re-computes the sensitive primitives which correspond to the <theMode>th selection mode.
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//! IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager!
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//! selection manager! This method does not take into account necessary BVH updates, but may invalidate
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//! the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.
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Standard_EXPORT void RecomputePrimitives (const Standard_Integer theMode);
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//! Adds the selection aSelection with the selection mode
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//! index aMode to this framework.
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Standard_EXPORT void AddSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode);
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//! Empties all the selections in the SelectableObject
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//! <update> parameter defines whether all object's
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//! selections should be flagged for further update or not.
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//! This improved method can be used to recompute an
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//! object's selection (without redisplaying the object
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//! completely) when some selection mode is activated not for the first time.
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Standard_EXPORT void ClearSelections (const Standard_Boolean update = Standard_False);
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//! Returns the selection Selection having the selection mode aMode.
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Standard_EXPORT const Handle(SelectMgr_Selection)& Selection (const Standard_Integer aMode) const;
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//! Returns true if a selection corresponding to the
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//! selection mode theMode was computed for this object.
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Standard_EXPORT virtual Standard_Boolean HasSelection (const Standard_Integer theMode) const;
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//! Begins the iteration scanning for sensitive primitives.
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void Init()
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{
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mycurrent = 1;
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}
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//! Continues the iteration scanning for sensitive primitives.
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Standard_Boolean More() const
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{
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return mycurrent <= myselections.Length();
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}
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//! Continues the iteration scanning for sensitive primitives.
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void Next()
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{
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mycurrent++;
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}
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//! Returns the current selection in this framework.
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const Handle(SelectMgr_Selection)& CurrentSelection() const
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{
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return myselections (mycurrent);
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}
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Standard_EXPORT void ResetTransformation() Standard_OVERRIDE;
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//! Recomputes the location of the selection aSelection.
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Standard_EXPORT virtual void UpdateTransformation() Standard_OVERRIDE;
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//! Updates locations in all sensitive entities from <aSelection>
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//! and in corresponding entity owners.
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Standard_EXPORT virtual void UpdateTransformations (const Handle(SelectMgr_Selection)& aSelection);
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//! Method which draws selected owners ( for fast presentation draw )
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Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager3d)& PM, const SelectMgr_SequenceOfOwner& Seq);
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//! Method which clear all selected owners belonging
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//! to this selectable object ( for fast presentation draw )
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Standard_EXPORT virtual void ClearSelected();
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//! Method which hilight an owner belonging to
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//! this selectable object ( for fast presentation draw )
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Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM,
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const Handle(Prs3d_Drawer)& theStyle,
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const Handle(SelectMgr_EntityOwner)& theOwner);
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//! If returns True, the old mechanism for highlighting
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//! selected objects is used (HilightSelected Method may be empty).
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//! If returns False, the HilightSelected method will be
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//! fully responsible for highlighting selected entity
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//! owners belonging to this selectable object.
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Standard_EXPORT virtual Standard_Boolean IsAutoHilight() const;
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//! Set AutoHilight property to true or false
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//! Sets up Transform Persistence Mode for this object
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Standard_EXPORT virtual void SetAutoHilight (const Standard_Boolean newAutoHilight);
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Standard_EXPORT Handle(Prs3d_Presentation) GetHilightPresentation (const Handle(PrsMgr_PresentationManager3d)& TheMgr);
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Standard_EXPORT Handle(Prs3d_Presentation) GetSelectPresentation (const Handle(PrsMgr_PresentationManager3d)& TheMgr);
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//! Set Z layer ID and update all presentations of the selectable object.
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//! The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers.
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Standard_EXPORT virtual void SetZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
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//! Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection
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//! from outer classes to prevent BVH structures from being outdated.
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void UpdateSelection (const Standard_Integer theMode = -1)
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{
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updateSelection (theMode);
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}
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//! Returns bounding box of selectable object
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//! by storing its minimum and maximum 3d coordinates
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//! to output parameters
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Standard_EXPORT virtual void BoundingBox (Bnd_Box& theBndBox) = 0;
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//! Sets common entity owner for assembly sensitive object entities
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Standard_EXPORT void SetAssemblyOwner (const Handle(SelectMgr_EntityOwner)& theOwner, const Standard_Integer theMode = -1);
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//! Returns common entity owner if the object is an assembly
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Standard_EXPORT const Handle(SelectMgr_EntityOwner)& GetAssemblyOwner() const;
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//! Returns a bounding box of sensitive entities with the owners given
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//! if they are a part of activated selection
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Standard_EXPORT Bnd_Box BndBoxOfSelected (const Handle(SelectMgr_IndexedMapOfOwner)& theOwners);
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//! Returns the mode for selection of object as a whole
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Standard_Integer GlobalSelectionMode() const
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{
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return myGlobalSelMode;
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}
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//! Returns the owner of mode for selection of object as a whole
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Standard_EXPORT virtual Handle(SelectMgr_EntityOwner) GlobalSelOwner() const;
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protected:
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Standard_EXPORT SelectMgr_SelectableObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
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void setGlobalSelMode (const Standard_Integer theMode)
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{
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myGlobalSelMode = theMode > 0 ? theMode : 0;
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}
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Standard_EXPORT virtual void updateSelection (const Standard_Integer theMode);
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protected:
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SelectMgr_SequenceOfSelection myselections;
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Handle(SelectMgr_EntityOwner) myAssemblyOwner;
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Standard_Boolean myAutoHilight;
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private:
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Standard_Integer mycurrent;
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Handle(Prs3d_Presentation) mySelectionPrs;
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Handle(Prs3d_Presentation) myHilightPrs;
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Standard_Integer myGlobalSelMode;
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};
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#endif // _SelectMgr_SelectableObject_HeaderFile
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