mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-21 10:13:43 +03:00
Redesign of selection mechanism: - implemented 3-level BVH tree for selection; - selection now calculates in 3D space; - intersection tests were moved to SelectMgr_BaseFrustum descendants; - removed .cdl files in Select3D and .cdl related to selection in MeshVS; - SelectMgr_ViewerSelectors are now shared between local and global contexts; - transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only; - connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager; - if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now. - test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
82 lines
3.9 KiB
C++
82 lines
3.9 KiB
C++
// Created on: 2014-05-22
|
|
// Created by: Varvara POSKONINA
|
|
// Copyright (c) 2005-2014 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
#ifndef _SelectMgr_TriangularFrustumSet_HeaderFile
|
|
#define _SelectMgr_TriangularFrustumSet_HeaderFile
|
|
|
|
#include <NCollection_Handle.hxx>
|
|
#include <NCollection_List.hxx>
|
|
|
|
#include <SelectMgr_BaseFrustum.hxx>
|
|
#include <SelectMgr_TriangularFrustum.hxx>
|
|
|
|
typedef NCollection_Handle<SelectMgr_TriangularFrustum> SelectMgr_HTriangularFrustum;
|
|
typedef NCollection_List<SelectMgr_HTriangularFrustum> SelectMgr_TriangFrustums;
|
|
typedef NCollection_List<SelectMgr_HTriangularFrustum>::Iterator SelectMgr_TriangFrustumsIter;
|
|
|
|
//! This class is used to handle polyline selection. The main principle of polyline selection
|
|
//! algorithm is to split the polygon defined by polyline onto triangles. Than each of
|
|
//! them is considered as a base for triangular frustum building. In other
|
|
//! words, each triangle vertiex will be projected from 2d screen space to 3d world space
|
|
//! onto near and far view frustum planes. Thus, the projected triangles make up the bases of
|
|
//! selecting frustum. When the set of such frustums is created, the function determining
|
|
//! selection iterates through triangular frustum set and searches for overlap with any
|
|
//! frustum.
|
|
class SelectMgr_TriangularFrustumSet : public SelectMgr_BaseFrustum
|
|
{
|
|
public:
|
|
|
|
SelectMgr_TriangularFrustumSet() {};
|
|
|
|
~SelectMgr_TriangularFrustumSet() {};
|
|
|
|
//! Meshes polygon bounded by polyline. Than organizes a set of triangular frustums,
|
|
//! where each triangle's projection onto near and far view frustum planes is
|
|
//! considered as a frustum base
|
|
virtual void Build (const TColgp_Array1OfPnt2d& thePoints) Standard_OVERRIDE;
|
|
|
|
//! Returns a copy of the frustum with all sub-volumes transformed according to the matrix given
|
|
virtual NCollection_Handle<SelectMgr_BaseFrustum> Transform (const gp_Trsf& theTrsf) Standard_OVERRIDE;
|
|
|
|
virtual const Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBox,
|
|
Standard_Real& theDepth) Standard_OVERRIDE;
|
|
|
|
virtual const Standard_Boolean Overlaps (const SelectMgr_Vec3& theMinPnt,
|
|
const SelectMgr_Vec3& theMaxPnt) Standard_OVERRIDE;
|
|
|
|
virtual const Standard_Boolean Overlaps (const gp_Pnt& thePt,
|
|
Standard_Real& theDepth) Standard_OVERRIDE;
|
|
|
|
virtual const Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPts,
|
|
Select3D_TypeOfSensitivity theSensType,
|
|
Standard_Real& theDepth) Standard_OVERRIDE;
|
|
|
|
virtual const Standard_Boolean Overlaps (const gp_Pnt& thePt1,
|
|
const gp_Pnt& thePt2,
|
|
Standard_Real& theDepth) Standard_OVERRIDE;
|
|
|
|
virtual const Standard_Boolean Overlaps (const gp_Pnt& thePt1,
|
|
const gp_Pnt& thePt2,
|
|
const gp_Pnt& thePt3,
|
|
Select3D_TypeOfSensitivity theSensType,
|
|
Standard_Real& theDepth) Standard_OVERRIDE;
|
|
|
|
private:
|
|
|
|
SelectMgr_TriangFrustums myFrustums;
|
|
};
|
|
|
|
#endif // _SelectMgr_TriangularFrustumSet_HeaderFile
|