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Redesign of selection mechanism: - implemented 3-level BVH tree for selection; - selection now calculates in 3D space; - intersection tests were moved to SelectMgr_BaseFrustum descendants; - removed .cdl files in Select3D and .cdl related to selection in MeshVS; - SelectMgr_ViewerSelectors are now shared between local and global contexts; - transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only; - connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager; - if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now. - test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
// Created on: 1995-05-23
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// Created by: Robert COUBLANC
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <SelectMgr_EntityOwner.ixx>
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//==================================================
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// Function:
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// Purpose :
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//==================================================
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SelectMgr_EntityOwner::SelectMgr_EntityOwner(const Standard_Integer aPriority):
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SelectBasics_EntityOwner(aPriority),
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mySelectable(NULL),
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myIsSelected (Standard_False)
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{
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}
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SelectMgr_EntityOwner::SelectMgr_EntityOwner(const Handle(SelectMgr_SelectableObject)& aSO,
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const Standard_Integer aPriority):
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SelectBasics_EntityOwner(aPriority),
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myIsSelected (Standard_False)
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{
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mySelectable = aSO.operator->();
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}
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SelectMgr_EntityOwner::SelectMgr_EntityOwner (const Handle(SelectMgr_EntityOwner)& theOwner, const Standard_Integer aPriority)
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:
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SelectBasics_EntityOwner(aPriority),
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mySelectable (theOwner->mySelectable)
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{
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}
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//=======================================================================
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//function : About Selectable...
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//purpose :
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//=======================================================================
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void SelectMgr_EntityOwner::Set(const Handle(SelectMgr_SelectableObject)& aSO)
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{
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mySelectable = aSO.operator->();
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}
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Standard_Boolean SelectMgr_EntityOwner::HasSelectable() const
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{
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return mySelectable != NULL;
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}
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Handle(SelectMgr_SelectableObject) SelectMgr_EntityOwner::Selectable() const
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{
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return mySelectable;
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}
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//=======================================================================
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//function : about Hilight
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//purpose :
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//=======================================================================
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Standard_Boolean SelectMgr_EntityOwner::IsHilighted(const Handle(PrsMgr_PresentationManager)& PM,
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const Standard_Integer aMode) const
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{if(HasSelectable())
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return PM->IsHighlighted(mySelectable,aMode);
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return Standard_False;
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}
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void SelectMgr_EntityOwner::Hilight(const Handle(PrsMgr_PresentationManager)& PM,
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const Standard_Integer aMode)
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{if(HasSelectable())
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PM->Highlight(mySelectable,aMode);
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}
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void SelectMgr_EntityOwner::HilightWithColor(const Handle(PrsMgr_PresentationManager3d)& PM,
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const Quantity_NameOfColor aColor,
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const Standard_Integer aMode)
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{
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if( HasSelectable() ) {
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if( IsAutoHilight() )
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PM->Color(mySelectable,aColor,aMode);
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else
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mySelectable->HilightOwnerWithColor( PM, aColor, this );
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}
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}
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void SelectMgr_EntityOwner::Unhilight(const Handle(PrsMgr_PresentationManager)& PM,
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const Standard_Integer aMode)
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{
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if(HasSelectable())
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PM->Unhighlight(mySelectable,aMode);
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}
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void SelectMgr_EntityOwner::Clear(const Handle(PrsMgr_PresentationManager)&,
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const Standard_Integer)
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{
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// nothing done on the selectable here...
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}
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void SelectMgr_EntityOwner::
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Hilight(){}
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//=======================================================================
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//function : about Transformation
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//purpose :
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//=======================================================================
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Standard_Boolean SelectMgr_EntityOwner::HasLocation() const
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{
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return (HasSelectable() && mySelectable->HasTransformation());
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}
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void SelectMgr_EntityOwner::SetLocation(const TopLoc_Location&)
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{
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}
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TopLoc_Location SelectMgr_EntityOwner::Location() const
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{
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return !HasLocation() ? TopLoc_Location() : TopLoc_Location(mySelectable->Transformation());
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}
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void SelectMgr_EntityOwner::ResetLocation()
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{
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}
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Standard_Boolean SelectMgr_EntityOwner::IsAutoHilight () const
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{
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if ( mySelectable==0 )
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return Standard_True;
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else
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return mySelectable->IsAutoHilight();
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}
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Standard_Boolean SelectMgr_EntityOwner::IsForcedHilight () const
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{
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return Standard_False;
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}
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//=======================================================================
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//function : SetZLayer
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//purpose :
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//=======================================================================
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void SelectMgr_EntityOwner::SetZLayer (const Standard_Integer )
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{
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//
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}
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