1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/BVH/BVH_QueueBuilder.hxx

184 lines
5.5 KiB
C++

// Created on: 2014-09-15
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BVH_QueueBuilder_Header
#define _BVH_QueueBuilder_Header
#include <BVH_Builder.hxx>
#include <BVH_BuildThread.hxx>
#include <NCollection_Vector.hxx>
//! Abstract BVH builder based on the concept of work queue.
//! Queue based BVH builders support parallelization with a
//! fixed number of threads (maximum efficiency is achieved
//! by setting the number of threads equal to the number of
//! CPU cores plus one). Note that to support parallel mode,
//! a corresponding BVH primitive set should provide thread
//! safe implementations of interface functions (e.g., Swap,
//! Box, Center). Otherwise, the results will be undefined.
//! \tparam T Numeric data type
//! \tparam N Vector dimension
template<class T, int N>
class BVH_QueueBuilder : public BVH_Builder<T, N>
{
public:
//! Creates new BVH queue based builder.
BVH_QueueBuilder (const Standard_Integer theLeafNodeSize,
const Standard_Integer theMaxTreeDepth,
const Standard_Integer theNumOfThreads = 1);
//! Releases resources of BVH queue based builder.
virtual ~BVH_QueueBuilder() = 0;
public:
//! Builds BVH using specific algorithm.
virtual void Build (BVH_Set<T, N>* theSet,
BVH_Tree<T, N>* theBVH,
const BVH_Box<T, N>& theBox);
protected:
//! Stores range of primitives belonging to a BVH node.
struct BVH_PrimitiveRange
{
Standard_Integer Start;
Standard_Integer Final;
//! Creates new primitive range.
BVH_PrimitiveRange (Standard_Integer theStart = -1,
Standard_Integer theFinal = -1)
: Start (theStart),
Final (theFinal)
{
//
}
//! Returns total number of primitives.
Standard_Integer Size() const
{
return Final - Start + 1;
}
//! Checks if the range is initialized.
Standard_Boolean IsValid() const
{
return Start != -1;
}
};
//! Stores parameters of constructed child nodes.
struct BVH_ChildNodes
{
//! Bounding boxes of child nodes.
BVH_Box<T, N> Boxes[2];
//! Primitive ranges of child nodes.
BVH_PrimitiveRange Ranges[2];
//! Creates new parameters of BVH child nodes.
BVH_ChildNodes()
{
//
}
//! Creates new parameters of BVH child nodes.
BVH_ChildNodes (const BVH_Box<T, N>& theLftBox,
const BVH_Box<T, N>& theRghBox,
const BVH_PrimitiveRange& theLftRange,
const BVH_PrimitiveRange& theRghRange)
{
Boxes[0] = theLftBox;
Boxes[1] = theRghBox;
Ranges[0] = theLftRange;
Ranges[1] = theRghRange;
}
//! Returns number of primitives in the given child.
Standard_Integer NbPrims (const Standard_Integer theChild) const
{
return Ranges[theChild].Size();
}
//! Checks if the parameters is initialized.
Standard_Boolean IsValid() const
{
return Ranges[0].IsValid() && Ranges[1].IsValid();
}
};
//! Wrapper for BVH build data.
class BVH_TypedBuildTool : public BVH_BuildTool
{
public:
//! Creates new BVH build thread.
BVH_TypedBuildTool (BVH_Set<T, N>* theSet,
BVH_Tree<T, N>* theBVH,
BVH_Builder<T, N>* theAlgo)
: mySet (theSet),
myBVH (theBVH)
{
myAlgo = dynamic_cast<BVH_QueueBuilder<T, N>* > (theAlgo);
Standard_ASSERT_RAISE (myAlgo != NULL,
"Error! BVH builder should be queue based");
}
//! Performs splitting of the given BVH node.
virtual void Perform (const Standard_Integer theNode)
{
const typename BVH_QueueBuilder<T, N>::BVH_ChildNodes aChildren = myAlgo->BuildNode (mySet, myBVH, theNode);
myAlgo->AddChildren (myBVH, theNode, aChildren);
}
protected:
//! Primitive set to build BVH.
BVH_Set<T, N>* mySet;
//! Output BVH tree for the set.
BVH_Tree<T, N>* myBVH;
//! Queue based BVH builder to use.
BVH_QueueBuilder<T, N>* myAlgo;
};
protected:
//! Performs splitting of the given BVH node.
virtual typename BVH_QueueBuilder<T, N>::BVH_ChildNodes BuildNode (BVH_Set<T, N>* theSet,
BVH_Tree<T, N>* theBVH,
const Standard_Integer theNode) = 0;
//! Processes child nodes of the splitted BVH node.
virtual void AddChildren (BVH_Tree<T, N>* theBVH,
const Standard_Integer theNode,
const BVH_ChildNodes& theSubNodes);
protected:
BVH_BuildQueue myBuildQueue; //!< Queue to manage BVH node building tasks
Standard_Integer myNumOfThreads; //!< Number of threads used to build BVH
};
#include <BVH_QueueBuilder.lxx>
#endif // _BVH_QueueBuilder_Header